first work on remappable inputs
This commit is contained in:
+3
-2
@@ -171,11 +171,12 @@ add_executable(kaizen
|
||||
src/frontend/Settings/CPUSettings.cpp
|
||||
src/frontend/Settings/AudioSettings.hpp
|
||||
src/frontend/Settings/AudioSettings.cpp
|
||||
src/frontend/NativeWindow.hpp
|
||||
src/frontend/Window.hpp
|
||||
src/utils/Options.cpp
|
||||
src/utils/File.cpp
|
||||
src/frontend/Debugger.hpp
|
||||
src/frontend/Debugger.cpp)
|
||||
src/frontend/Debugger.cpp
|
||||
src/frontend/Gamepad.hpp)
|
||||
|
||||
|
||||
if (WIN32)
|
||||
|
||||
Vendored
+1
@@ -13,6 +13,7 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
#define IMGUI_IMPL_VULKAN_USE_VOLK
|
||||
|
||||
//---- Define assertion handler. Defaults to calling assert().
|
||||
// - If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
|
||||
|
||||
@@ -129,6 +129,50 @@ struct Controller {
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
static const char *as_c_str(Axis a) {
|
||||
switch (a) {
|
||||
case X:
|
||||
return "X-Axis";
|
||||
case Y:
|
||||
return "Y-Axis";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const char *as_c_str(Key k) {
|
||||
switch (k) {
|
||||
case A:
|
||||
return "A";
|
||||
case B:
|
||||
return "B";
|
||||
case Z:
|
||||
return "Z";
|
||||
case Start:
|
||||
return "Start";
|
||||
case DUp:
|
||||
return "Up";
|
||||
case DDown:
|
||||
return "Down";
|
||||
case DLeft:
|
||||
return "Left";
|
||||
case DRight:
|
||||
return "Right";
|
||||
case CUp:
|
||||
return "C-Up";
|
||||
case CDown:
|
||||
return "C-Down";
|
||||
case CLeft:
|
||||
return "C-Left";
|
||||
case CRight:
|
||||
return "C-Right";
|
||||
case LT:
|
||||
return "Left Trigger";
|
||||
case RT:
|
||||
return "Right Trigger";
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
static_assert(sizeof(Controller) == 4);
|
||||
@@ -227,7 +271,8 @@ struct PIF {
|
||||
|
||||
return joybusDevices[channel].accessoryType;
|
||||
}
|
||||
private:
|
||||
|
||||
private:
|
||||
void ConfigureJoyBusFrame();
|
||||
};
|
||||
} // namespace n64
|
||||
|
||||
@@ -5,8 +5,9 @@
|
||||
EmuThread::EmuThread(double &fps, SettingsWindow &settings) noexcept : settings(settings), fps(fps) {}
|
||||
|
||||
void EmuThread::run() const noexcept {
|
||||
n64::Core& core = n64::Core::GetInstance();
|
||||
if(!core.romLoaded) return;
|
||||
n64::Core &core = n64::Core::GetInstance();
|
||||
if (!core.romLoaded)
|
||||
return;
|
||||
|
||||
auto lastSample = std::chrono::high_resolution_clock::now();
|
||||
auto avgFps = 16.667;
|
||||
@@ -38,16 +39,12 @@ void EmuThread::run() const noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
void EmuThread::TogglePause() const noexcept {
|
||||
n64::Core::GetInstance().TogglePause();
|
||||
}
|
||||
void EmuThread::TogglePause() const noexcept { n64::Core::GetInstance().TogglePause(); }
|
||||
|
||||
void EmuThread::Reset() const noexcept {
|
||||
n64::Core::GetInstance().Reset();
|
||||
}
|
||||
void EmuThread::Reset() const noexcept { n64::Core::GetInstance().Reset(); }
|
||||
|
||||
void EmuThread::Stop() const noexcept {
|
||||
n64::Core& core = n64::Core::GetInstance();
|
||||
n64::Core &core = n64::Core::GetInstance();
|
||||
core.Stop();
|
||||
core.rom = {};
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#pragma once
|
||||
#include <RenderWidget.hpp>
|
||||
#include <SettingsWindow.hpp>
|
||||
#include <memory>
|
||||
|
||||
namespace n64 {
|
||||
struct Core;
|
||||
@@ -9,7 +8,8 @@ struct Core;
|
||||
|
||||
class EmuThread final {
|
||||
bool started = false;
|
||||
public:
|
||||
|
||||
public:
|
||||
explicit EmuThread(double &, SettingsWindow &) noexcept;
|
||||
~EmuThread() = default;
|
||||
void run() const noexcept;
|
||||
@@ -19,5 +19,5 @@ public:
|
||||
|
||||
bool interruptionRequested = false, parallelRDPInitialized = false;
|
||||
SettingsWindow &settings;
|
||||
double& fps;
|
||||
double &fps;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
#pragma once
|
||||
#include <variant>
|
||||
#include <PIF.hpp>
|
||||
#include <Options.hpp>
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
|
||||
struct Gamepad {
|
||||
private:
|
||||
struct MapEntry {
|
||||
bool isAxis;
|
||||
int sdlVal;
|
||||
std::variant<n64::Controller::Key, n64::Controller::Axis> emuVal;
|
||||
|
||||
const char *as_c_str() {
|
||||
if (std::holds_alternative<n64::Controller::Key>(emuVal)) {
|
||||
switch (std::get<n64::Controller::Key>(emuVal)) {
|
||||
case n64::Controller::A:
|
||||
return "A";
|
||||
case n64::Controller::B:
|
||||
return "B";
|
||||
case n64::Controller::Z:
|
||||
return "Z";
|
||||
case n64::Controller::Start:
|
||||
return "Start";
|
||||
case n64::Controller::DUp:
|
||||
return "DUp";
|
||||
case n64::Controller::DDown:
|
||||
return "DDown";
|
||||
case n64::Controller::DLeft:
|
||||
return "DLeft";
|
||||
case n64::Controller::DRight:
|
||||
return "DRight";
|
||||
case n64::Controller::CUp:
|
||||
return "CUp";
|
||||
case n64::Controller::CDown:
|
||||
return "CDown";
|
||||
case n64::Controller::CLeft:
|
||||
return "CLeft";
|
||||
case n64::Controller::CRight:
|
||||
return "CRight";
|
||||
case n64::Controller::LT:
|
||||
return "LT";
|
||||
case n64::Controller::RT:
|
||||
return "RT";
|
||||
}
|
||||
}
|
||||
|
||||
switch (std::get<n64::Controller::Axis>(emuVal)) {
|
||||
case n64::Controller::X:
|
||||
return "X";
|
||||
case n64::Controller::Y:
|
||||
return "Y";
|
||||
}
|
||||
}
|
||||
} entries[14] = {
|
||||
{false, SDL_GAMEPAD_BUTTON_SOUTH, n64::Controller::A},
|
||||
{false, SDL_GAMEPAD_BUTTON_WEST, n64::Controller::B},
|
||||
{false, SDL_GAMEPAD_BUTTON_START, n64::Controller::Start},
|
||||
{false, SDL_GAMEPAD_BUTTON_DPAD_UP, n64::Controller::DUp},
|
||||
{false, SDL_GAMEPAD_BUTTON_DPAD_DOWN, n64::Controller::DDown},
|
||||
{false, SDL_GAMEPAD_BUTTON_DPAD_LEFT, n64::Controller::DLeft},
|
||||
{false, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, n64::Controller::DRight},
|
||||
{false, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, n64::Controller::LT},
|
||||
{false, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, n64::Controller::RT},
|
||||
{false, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, n64::Controller::Z},
|
||||
{true, SDL_GAMEPAD_AXIS_RIGHTX, n64::Controller::X},
|
||||
{true, SDL_GAMEPAD_AXIS_RIGHTY, n64::Controller::Y},
|
||||
{true, SDL_GAMEPAD_AXIS_LEFTX, n64::Controller::X},
|
||||
{true, SDL_GAMEPAD_AXIS_LEFTY, n64::Controller::Y},
|
||||
};
|
||||
|
||||
public:
|
||||
void SetValue(const MapEntry &);
|
||||
void Serialize() {
|
||||
auto &options = Options::GetInstance();
|
||||
for(const auto& entry : entries) {
|
||||
options.SetValue<int>(, const std::string &field, const T &value)
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -1,10 +1,8 @@
|
||||
#pragma once
|
||||
#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_sdl3.h>
|
||||
#include <imgui_impl_vulkan.h>
|
||||
#include <utils/log.hpp>
|
||||
#include <memory>
|
||||
|
||||
namespace gui {
|
||||
static VkAllocationCallbacks *g_Allocator = NULL;
|
||||
|
||||
@@ -1,19 +1,20 @@
|
||||
#pragma once
|
||||
#include <imgui.h>
|
||||
#include <imgui_internal.h>
|
||||
#include <cstdlib>
|
||||
|
||||
namespace ImGui {
|
||||
inline bool Spinner(const char* label, const float radius, const int thickness, const ImU32& color) {
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
inline bool Spinner(const char *label, const float radius, const int thickness, const ImU32 &color) {
|
||||
ImGuiWindow *window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
const ImGuiContext & g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiContext &g = *GImGui;
|
||||
const ImGuiStyle &style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
|
||||
const ImVec2 pos = window->DC.CursorPos;
|
||||
const ImVec2 size(radius*2, (radius + style.FramePadding.y)*2);
|
||||
const ImVec2 size(radius * 2, (radius + style.FramePadding.y) * 2);
|
||||
|
||||
const ImRect bb(pos, ImVec2(pos.x + size.x, pos.y + size.y));
|
||||
ItemSize(bb, style.FramePadding.y);
|
||||
@@ -24,20 +25,20 @@ inline bool Spinner(const char* label, const float radius, const int thickness,
|
||||
window->DrawList->PathClear();
|
||||
|
||||
constexpr int num_segments = 30;
|
||||
const int start = abs(ImSin(g.Time*1.8f)*(num_segments-5));
|
||||
const int start = std::abs(ImSin(g.Time * 1.8f) * (num_segments - 5));
|
||||
|
||||
const float a_min = IM_PI * 2.0f * static_cast<float>(start) / static_cast<float>(num_segments);
|
||||
constexpr float a_max = IM_PI*2.0f * (static_cast<float>(num_segments) -3) / static_cast<float>(num_segments);
|
||||
constexpr float a_max = IM_PI * 2.0f * (static_cast<float>(num_segments) - 3) / static_cast<float>(num_segments);
|
||||
|
||||
const auto centre = ImVec2(pos.x+radius, pos.y+radius+style.FramePadding.y);
|
||||
const auto centre = ImVec2(pos.x + radius, pos.y + radius + style.FramePadding.y);
|
||||
|
||||
for (int i = 0; i < num_segments; i++) {
|
||||
const float a = a_min + static_cast<float>(i) / static_cast<float>(num_segments) * (a_max - a_min);
|
||||
window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a+g.Time*8) * radius,
|
||||
centre.y + ImSin(a+g.Time*8) * radius));
|
||||
window->DrawList->PathLineTo(
|
||||
ImVec2(centre.x + ImCos(a + g.Time * 8) * radius, centre.y + ImSin(a + g.Time * 8) * radius));
|
||||
}
|
||||
|
||||
window->DrawList->PathStroke(color, false, thickness);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
} // namespace ImGui
|
||||
|
||||
@@ -3,19 +3,22 @@
|
||||
#include <imgui_internal.h>
|
||||
|
||||
namespace ImGui {
|
||||
inline bool BeginMainStatusBar()
|
||||
{
|
||||
ImGuiContext& g = *GetCurrentContext();
|
||||
ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)GetMainViewport();
|
||||
inline bool BeginMainStatusBar() {
|
||||
ImGuiContext &g = *GetCurrentContext();
|
||||
ImGuiViewportP *viewport = (ImGuiViewportP *)(void *)GetMainViewport();
|
||||
|
||||
// Notify of viewport change so GetFrameHeight() can be accurate in case of DPI change
|
||||
SetCurrentViewport(NULL, viewport);
|
||||
|
||||
// For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be visible on a TV set.
|
||||
// For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be
|
||||
// visible on a TV set.
|
||||
// FIXME: This could be generalized as an opt-in way to clamp window->DC.CursorStartPos to avoid SafeArea?
|
||||
// FIXME: Consider removing support for safe area down the line... it's messy. Nowadays consoles have support for TV calibration in OS settings.
|
||||
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f));
|
||||
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar;
|
||||
// FIXME: Consider removing support for safe area down the line... it's messy. Nowadays consoles have support for TV
|
||||
// calibration in OS settings.
|
||||
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(
|
||||
g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f));
|
||||
ImGuiWindowFlags window_flags =
|
||||
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar;
|
||||
float height = GetFrameHeight();
|
||||
bool is_open = BeginViewportSideBar("##MainStatusBar", viewport, ImGuiDir_Down, height, window_flags);
|
||||
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
|
||||
@@ -27,16 +30,18 @@ inline bool BeginMainStatusBar()
|
||||
return is_open;
|
||||
}
|
||||
|
||||
inline void EndMainStatusBar()
|
||||
{
|
||||
inline void EndMainStatusBar() {
|
||||
EndMenuBar();
|
||||
|
||||
// When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window
|
||||
// When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus
|
||||
// to the previous window
|
||||
// FIXME: With this strategy we won't be able to restore a NULL focus.
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiContext &g = *GImGui;
|
||||
if (g.CurrentWindow == g.NavWindow && g.NavLayer == ImGuiNavLayer_Main && !g.NavAnyRequest)
|
||||
FocusTopMostWindowUnderOne(g.NavWindow, NULL, NULL, ImGuiFocusRequestFlags_UnlessBelowModal | ImGuiFocusRequestFlags_RestoreFocusedChild);
|
||||
FocusTopMostWindowUnderOne(g.NavWindow, NULL, NULL,
|
||||
ImGuiFocusRequestFlags_UnlessBelowModal |
|
||||
ImGuiFocusRequestFlags_RestoreFocusedChild);
|
||||
|
||||
End();
|
||||
}
|
||||
}
|
||||
} // namespace ImGui
|
||||
|
||||
+117
-88
@@ -5,7 +5,9 @@
|
||||
#include <ImGuiImpl/StatusBar.hpp>
|
||||
#include <resources/gamecontrollerdb.h>
|
||||
|
||||
KaizenGui::KaizenGui() noexcept : window("Kaizen " KAIZEN_VERSION_STR, 1280, 720), settingsWindow(window), vulkanWidget(window.getHandle()), emuThread(fpsCounter, settingsWindow) {
|
||||
KaizenGui::KaizenGui() noexcept :
|
||||
window("Kaizen " KAIZEN_VERSION_STR, 1280, 720), settingsWindow(window), vulkanWidget(window.getHandle()),
|
||||
emuThread(fpsCounter, settingsWindow) {
|
||||
gui::Initialize(n64::Core::GetInstance().parallel.wsi, window.getHandle());
|
||||
SDL_InitSubSystem(SDL_INIT_GAMEPAD);
|
||||
|
||||
@@ -33,23 +35,30 @@ void KaizenGui::QueryDevices(const SDL_Event &event) {
|
||||
if (gamepad)
|
||||
SDL_CloseGamepad(gamepad);
|
||||
break;
|
||||
default: break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void KaizenGui::HandleInput(const SDL_Event &event) {
|
||||
const n64::Core& core = n64::Core::GetInstance();
|
||||
const n64::Core &core = n64::Core::GetInstance();
|
||||
n64::PIF &pif = n64::Core::GetMem().mmio.si.pif;
|
||||
switch(event.type) {
|
||||
switch (event.type) {
|
||||
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
||||
if(!gamepad)
|
||||
if (!gamepad)
|
||||
break;
|
||||
{
|
||||
pif.UpdateButton(0, n64::Controller::Key::Z, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX);
|
||||
pif.UpdateButton(0, n64::Controller::Key::CUp, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) <= -127);
|
||||
pif.UpdateButton(0, n64::Controller::Key::CDown, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) >= 127);
|
||||
pif.UpdateButton(0, n64::Controller::Key::CLeft, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) <= -127);
|
||||
pif.UpdateButton(0, n64::Controller::Key::CRight, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) >= 127);
|
||||
pif.UpdateButton(0, n64::Controller::Key::Z,
|
||||
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX ||
|
||||
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX);
|
||||
pif.UpdateButton(0, n64::Controller::Key::CUp,
|
||||
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) <= -127);
|
||||
pif.UpdateButton(0, n64::Controller::Key::CDown,
|
||||
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) >= 127);
|
||||
pif.UpdateButton(0, n64::Controller::Key::CLeft,
|
||||
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) <= -127);
|
||||
pif.UpdateButton(0, n64::Controller::Key::CRight,
|
||||
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) >= 127);
|
||||
|
||||
float xclamped = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTX);
|
||||
if (xclamped < 0) {
|
||||
@@ -70,12 +79,12 @@ void KaizenGui::HandleInput(const SDL_Event &event) {
|
||||
yclamped *= 86;
|
||||
|
||||
pif.UpdateAxis(0, n64::Controller::Axis::Y, static_cast<s8>(-yclamped));
|
||||
pif.UpdateAxis(0, n64::Controller::Axis::X, static_cast<s8>( xclamped));
|
||||
pif.UpdateAxis(0, n64::Controller::Axis::X, static_cast<s8>(xclamped));
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
||||
if(!gamepad)
|
||||
if (!gamepad)
|
||||
break;
|
||||
|
||||
pif.UpdateButton(0, n64::Controller::Key::A, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH));
|
||||
@@ -92,29 +101,29 @@ void KaizenGui::HandleInput(const SDL_Event &event) {
|
||||
case SDL_EVENT_KEY_UP:
|
||||
{
|
||||
const auto keys = SDL_GetKeyboardState(nullptr);
|
||||
if((keys[SDL_SCANCODE_LCTRL] || keys[SDL_SCANCODE_RCTRL]) && keys[SDL_SCANCODE_O]) {
|
||||
if ((keys[SDL_SCANCODE_LCTRL] || keys[SDL_SCANCODE_RCTRL]) && keys[SDL_SCANCODE_O]) {
|
||||
fileDialogOpen = true;
|
||||
}
|
||||
|
||||
fastForward = keys[SDL_SCANCODE_SPACE];
|
||||
if(!unlockFramerate)
|
||||
if (!unlockFramerate)
|
||||
core.parallel.SetFramerateUnlocked(fastForward);
|
||||
|
||||
if(core.romLoaded) {
|
||||
if(keys[SDL_SCANCODE_P]) {
|
||||
if (core.romLoaded) {
|
||||
if (keys[SDL_SCANCODE_P]) {
|
||||
emuThread.TogglePause();
|
||||
}
|
||||
|
||||
if(keys[SDL_SCANCODE_R]) {
|
||||
if (keys[SDL_SCANCODE_R]) {
|
||||
emuThread.Reset();
|
||||
}
|
||||
|
||||
if(keys[SDL_SCANCODE_Q]) {
|
||||
if (keys[SDL_SCANCODE_Q]) {
|
||||
emuThread.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
if(gamepad)
|
||||
if (gamepad)
|
||||
break;
|
||||
|
||||
pif.UpdateButton(0, n64::Controller::Key::Z, keys[SDL_SCANCODE_Z]);
|
||||
@@ -134,31 +143,36 @@ void KaizenGui::HandleInput(const SDL_Event &event) {
|
||||
|
||||
float x = 0, y = 0;
|
||||
|
||||
if (keys[SDL_SCANCODE_UP]) y = 86;
|
||||
if (keys[SDL_SCANCODE_DOWN]) y = -86;
|
||||
if (keys[SDL_SCANCODE_LEFT]) x = -86;
|
||||
if (keys[SDL_SCANCODE_RIGHT]) x = 86;
|
||||
if (keys[SDL_SCANCODE_UP])
|
||||
y = 86;
|
||||
if (keys[SDL_SCANCODE_DOWN])
|
||||
y = -86;
|
||||
if (keys[SDL_SCANCODE_LEFT])
|
||||
x = -86;
|
||||
if (keys[SDL_SCANCODE_RIGHT])
|
||||
x = 86;
|
||||
|
||||
pif.UpdateAxis(0, n64::Controller::Axis::X, x);
|
||||
pif.UpdateAxis(0, n64::Controller::Axis::Y, y);
|
||||
}
|
||||
break;
|
||||
default: break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::pair<std::optional<s64>, std::optional<Util::Error::MemoryAccess>> RenderErrorMessageDetails() {
|
||||
auto lastPC = Util::Error::GetLastPC();
|
||||
if(lastPC.has_value()) {
|
||||
if (lastPC.has_value()) {
|
||||
ImGui::Text("%s", std::format("Occurred @ PC = {:016X}", Util::Error::GetLastPC().value()).c_str());
|
||||
}
|
||||
|
||||
auto memoryAccess = Util::Error::GetMemoryAccess();
|
||||
if(memoryAccess.has_value()) {
|
||||
if (memoryAccess.has_value()) {
|
||||
const auto [is_write, size, address, written_val] = memoryAccess.value();
|
||||
ImGui::Text("%s", std::format("{} {}-bit value @ {:08X}{}", is_write ? "Writing" : "Reading",
|
||||
static_cast<u8>(size), address,
|
||||
is_write ? std::format(" (value = 0x{:X})", written_val) : "")
|
||||
ImGui::Text("%s",
|
||||
std::format("{} {}-bit value @ {:08X}{}", is_write ? "Writing" : "Reading", static_cast<u8>(size),
|
||||
address, is_write ? std::format(" (value = 0x{:X})", written_val) : "")
|
||||
.c_str());
|
||||
}
|
||||
|
||||
@@ -166,53 +180,53 @@ std::pair<std::optional<s64>, std::optional<Util::Error::MemoryAccess>> RenderEr
|
||||
}
|
||||
|
||||
void KaizenGui::RenderUI() {
|
||||
n64::Core& core = n64::Core::GetInstance();
|
||||
n64::Core &core = n64::Core::GetInstance();
|
||||
gui::StartFrame();
|
||||
|
||||
if(ImGui::BeginMainMenuBar()) {
|
||||
if(ImGui::BeginMenu("File")) {
|
||||
if(ImGui::MenuItem("Open", "Ctrl-O")) {
|
||||
if (ImGui::BeginMainMenuBar()) {
|
||||
if (ImGui::BeginMenu("File")) {
|
||||
if (ImGui::MenuItem("Open", "Ctrl-O")) {
|
||||
fileDialogOpen = true;
|
||||
}
|
||||
if(ImGui::MenuItem("Exit")) {
|
||||
if (ImGui::MenuItem("Exit")) {
|
||||
quit = true;
|
||||
emuThread.Stop();
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if(ImGui::BeginMenu("Emulation")) {
|
||||
if (ImGui::BeginMenu("Emulation")) {
|
||||
ImGui::BeginDisabled(!core.romLoaded);
|
||||
|
||||
if(ImGui::MenuItem(core.pause ? "Resume" : "Pause", "P")) {
|
||||
if (ImGui::MenuItem(core.pause ? "Resume" : "Pause", "P")) {
|
||||
emuThread.TogglePause();
|
||||
}
|
||||
|
||||
if(ImGui::MenuItem("Reset", "R")) {
|
||||
if (ImGui::MenuItem("Reset", "R")) {
|
||||
emuThread.Reset();
|
||||
}
|
||||
|
||||
if(ImGui::MenuItem("Stop", "Q")) {
|
||||
if (ImGui::MenuItem("Stop", "Q")) {
|
||||
emuThread.Stop();
|
||||
core.romLoaded = false;
|
||||
}
|
||||
|
||||
if(ImGui::Checkbox("Unlock framerate", &unlockFramerate)) {
|
||||
if (ImGui::Checkbox("Unlock framerate", &unlockFramerate)) {
|
||||
core.parallel.SetFramerateUnlocked(unlockFramerate);
|
||||
}
|
||||
|
||||
if(ImGui::MenuItem("Open Debugger")) {
|
||||
if (ImGui::MenuItem("Open Debugger")) {
|
||||
debugger.Open();
|
||||
}
|
||||
|
||||
ImGui::EndDisabled();
|
||||
|
||||
if(ImGui::MenuItem("Options")) {
|
||||
if (ImGui::MenuItem("Options")) {
|
||||
settingsWindow.isOpen = true;
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if(ImGui::BeginMenu("Help")) {
|
||||
if(ImGui::MenuItem("About")) {
|
||||
if (ImGui::BeginMenu("Help")) {
|
||||
if (ImGui::MenuItem("About")) {
|
||||
aboutOpen = true;
|
||||
}
|
||||
|
||||
@@ -221,15 +235,15 @@ void KaizenGui::RenderUI() {
|
||||
ImGui::EndMainMenuBar();
|
||||
}
|
||||
|
||||
if(!Util::Error::IsHandled()) {
|
||||
if (!Util::Error::IsHandled()) {
|
||||
ImGui::OpenPopup(Util::Error::GetSeverity().as_c_str());
|
||||
}
|
||||
|
||||
if(settingsWindow.isOpen) {
|
||||
if (settingsWindow.isOpen) {
|
||||
ImGui::OpenPopup("Settings", ImGuiPopupFlags_None);
|
||||
}
|
||||
|
||||
if(aboutOpen) {
|
||||
if (aboutOpen) {
|
||||
ImGui::OpenPopup("About Kaizen");
|
||||
}
|
||||
|
||||
@@ -247,7 +261,7 @@ void KaizenGui::RenderUI() {
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Kaizen %s%s", KAIZEN_USE_HASH ? "dev build " : "", KAIZEN_VERSION_STR);
|
||||
ImGui::Separator();
|
||||
if(ImGui::Button("OK")) {
|
||||
if (ImGui::Button("OK")) {
|
||||
aboutOpen = false;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
@@ -259,8 +273,9 @@ void KaizenGui::RenderUI() {
|
||||
|
||||
if (ImGui::BeginPopupModal(Util::Error::GetSeverity().as_c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
emuThread.TogglePause();
|
||||
switch(Util::Error::GetSeverity().as_enum) {
|
||||
case Util::Error::Severity::WARN: {
|
||||
switch (Util::Error::GetSeverity().as_enum) {
|
||||
case Util::Error::Severity::WARN:
|
||||
{
|
||||
ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x8054eae5);
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, 0xff7be4e1);
|
||||
ImGui::Text("Warning of type: %s", Util::Error::GetType().as_c_str());
|
||||
@@ -269,33 +284,37 @@ void KaizenGui::RenderUI() {
|
||||
ImGui::Text(R"(Warning message: "%s")", Util::Error::GetError().c_str());
|
||||
RenderErrorMessageDetails();
|
||||
|
||||
if(n64::Core::GetInstance().romLoaded && !n64::Core::GetInstance().pause) {
|
||||
const bool ignore = ImGui::Button("Try continuing"); ImGui::SameLine();
|
||||
const bool stop = ImGui::Button("Stop emulation"); ImGui::SameLine();
|
||||
if (n64::Core::GetInstance().romLoaded && !n64::Core::GetInstance().pause) {
|
||||
const bool ignore = ImGui::Button("Try continuing");
|
||||
ImGui::SameLine();
|
||||
const bool stop = ImGui::Button("Stop emulation");
|
||||
ImGui::SameLine();
|
||||
const bool chooseAnother = ImGui::Button("Choose another ROM");
|
||||
if(ignore || stop || chooseAnother) {
|
||||
if (ignore || stop || chooseAnother) {
|
||||
Util::Error::SetHandled();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
if(ignore) {
|
||||
if (ignore) {
|
||||
emuThread.TogglePause();
|
||||
}
|
||||
|
||||
if(stop || chooseAnother) {
|
||||
if (stop || chooseAnother) {
|
||||
emuThread.Stop();
|
||||
}
|
||||
|
||||
if(chooseAnother) {
|
||||
if (chooseAnother) {
|
||||
fileDialogOpen = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if(ImGui::Button("OK"))
|
||||
if (ImGui::Button("OK"))
|
||||
ImGui::CloseCurrentPopup();
|
||||
} break;
|
||||
case Util::Error::Severity::UNRECOVERABLE: {
|
||||
}
|
||||
break;
|
||||
case Util::Error::Severity::UNRECOVERABLE:
|
||||
{
|
||||
emuThread.Stop();
|
||||
ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x800000ff);
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, 0xff3b3bbf);
|
||||
@@ -305,10 +324,12 @@ void KaizenGui::RenderUI() {
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::Text(R"(Error message: "%s")", Util::Error::GetError().c_str());
|
||||
RenderErrorMessageDetails();
|
||||
if(ImGui::Button("OK"))
|
||||
if (ImGui::Button("OK"))
|
||||
ImGui::CloseCurrentPopup();
|
||||
} break;
|
||||
case Util::Error::Severity::NON_FATAL: {
|
||||
}
|
||||
break;
|
||||
case Util::Error::Severity::NON_FATAL:
|
||||
{
|
||||
ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x800000ff);
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, 0xff3b3bbf);
|
||||
ImGui::Text("An error has occurred!");
|
||||
@@ -318,48 +339,54 @@ void KaizenGui::RenderUI() {
|
||||
ImGui::Text(R"(Error message: "%s")", Util::Error::GetError().c_str());
|
||||
auto [lastPC, memoryAccess] = RenderErrorMessageDetails();
|
||||
|
||||
const bool ignore = ImGui::Button("Try continuing"); ImGui::SameLine();
|
||||
const bool stop = ImGui::Button("Stop emulation"); ImGui::SameLine();
|
||||
const bool ignore = ImGui::Button("Try continuing");
|
||||
ImGui::SameLine();
|
||||
const bool stop = ImGui::Button("Stop emulation");
|
||||
ImGui::SameLine();
|
||||
const bool chooseAnother = ImGui::Button("Choose another ROM");
|
||||
const bool openInDebugger = lastPC.has_value() ? ImGui::Button("Add breakpoint at this PC and open the debugger") : false;
|
||||
if(ignore || stop || chooseAnother || openInDebugger) {
|
||||
const bool openInDebugger =
|
||||
lastPC.has_value() ? ImGui::Button("Add breakpoint at this PC and open the debugger") : false;
|
||||
if (ignore || stop || chooseAnother || openInDebugger) {
|
||||
Util::Error::SetHandled();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
if(ignore) {
|
||||
if (ignore) {
|
||||
emuThread.TogglePause();
|
||||
}
|
||||
|
||||
if(stop || chooseAnother) {
|
||||
if (stop || chooseAnother) {
|
||||
emuThread.Stop();
|
||||
}
|
||||
|
||||
if(chooseAnother) {
|
||||
if (chooseAnother) {
|
||||
fileDialogOpen = true;
|
||||
}
|
||||
|
||||
if(openInDebugger) {
|
||||
if(!n64::Core::GetInstance().breakpoints.contains(lastPC.value()))
|
||||
if (openInDebugger) {
|
||||
if (!n64::Core::GetInstance().breakpoints.contains(lastPC.value()))
|
||||
n64::Core::GetInstance().ToggleBreakpoint(lastPC.value());
|
||||
|
||||
debugger.Open();
|
||||
emuThread.Reset();
|
||||
}
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
if(ImGui::BeginMainStatusBar()) {
|
||||
if (ImGui::BeginMainStatusBar()) {
|
||||
ImGui::Text("FPS: %.2f", ImGui::GetIO().Framerate);
|
||||
ImGui::EndMainStatusBar();
|
||||
}
|
||||
|
||||
if (shouldDisplaySpinner) {
|
||||
ImGui::SetNextWindowPos({static_cast<float>(width) * 0.5f, static_cast<float>(height) * 0.5f}, 0, ImVec2(0.5f, 0.5f));
|
||||
ImGui::SetNextWindowPos({static_cast<float>(width) * 0.5f, static_cast<float>(height) * 0.5f}, 0,
|
||||
ImVec2(0.5f, 0.5f));
|
||||
ImGui::PushStyleColor(ImGuiCol_WindowBg, IM_COL32_BLACK_TRANS);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
|
||||
|
||||
@@ -384,11 +411,14 @@ void KaizenGui::RenderUI() {
|
||||
ImGui::RenderPlatformWindowsDefault();
|
||||
}
|
||||
|
||||
if(fileDialogOpen) {
|
||||
if (fileDialogOpen) {
|
||||
fileDialogOpen = false;
|
||||
constexpr SDL_DialogFileFilter filters[] = {{"All files", "*"}, {"Nintendo 64 executable", "n64;z64;v64"}, {"Nintendo 64 executable archive", "rar;tar;zip;7z"}};
|
||||
SDL_ShowOpenFileDialog([](void *userdata, const char * const *filelist, int) {
|
||||
auto kaizen = static_cast<KaizenGui*>(userdata);
|
||||
constexpr SDL_DialogFileFilter filters[] = {{"All files", "*"},
|
||||
{"Nintendo 64 executable", "n64;z64;v64"},
|
||||
{"Nintendo 64 executable archive", "rar;tar;zip;7z"}};
|
||||
SDL_ShowOpenFileDialog(
|
||||
[](void *userdata, const char *const *filelist, int) {
|
||||
auto kaizen = static_cast<KaizenGui *>(userdata);
|
||||
|
||||
if (!filelist) {
|
||||
panic("An error occured: {}", SDL_GetError());
|
||||
@@ -405,13 +435,14 @@ void KaizenGui::RenderUI() {
|
||||
|
||||
std::thread fileWorker(&KaizenGui::FileWorker, kaizen);
|
||||
fileWorker.detach();
|
||||
}, this, window.getHandle(), filters, 3, nullptr, false);
|
||||
},
|
||||
this, window.getHandle(), filters, 3, nullptr, false);
|
||||
}
|
||||
|
||||
if(minimized)
|
||||
if (minimized)
|
||||
return;
|
||||
|
||||
if(core.romLoaded) {
|
||||
if (core.romLoaded) {
|
||||
core.parallel.UpdateScreen<true>();
|
||||
return;
|
||||
}
|
||||
@@ -420,18 +451,18 @@ void KaizenGui::RenderUI() {
|
||||
}
|
||||
|
||||
void KaizenGui::LoadROM(const std::string &path) noexcept {
|
||||
n64::Core& core = n64::Core::GetInstance();
|
||||
n64::Core &core = n64::Core::GetInstance();
|
||||
core.LoadROM(path);
|
||||
const auto gameNameDB = n64::Core::GetMem().rom.gameNameDB;
|
||||
SDL_SetWindowTitle(window.getHandle(), ("Kaizen " KAIZEN_VERSION_STR " - " + gameNameDB).c_str());
|
||||
}
|
||||
|
||||
void KaizenGui::run() {
|
||||
while(!quit) {
|
||||
while (!quit) {
|
||||
SDL_Event e;
|
||||
while (SDL_PollEvent(&e)) {
|
||||
ImGui_ImplSDL3_ProcessEvent(&e);
|
||||
switch(e.type) {
|
||||
switch (e.type) {
|
||||
case SDL_EVENT_QUIT:
|
||||
quit = true;
|
||||
emuThread.Stop();
|
||||
@@ -455,6 +486,4 @@ void KaizenGui::run() {
|
||||
}
|
||||
}
|
||||
|
||||
void KaizenGui::LoadTAS(const std::string &path) noexcept {
|
||||
n64::Core::GetInstance().LoadTAS(fs::path(path));
|
||||
}
|
||||
void KaizenGui::LoadTAS(const std::string &path) noexcept { n64::Core::GetInstance().LoadTAS(fs::path(path)); }
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
#pragma once
|
||||
#include <RenderWidget.hpp>
|
||||
#include <NativeWindow.hpp>
|
||||
#include <Window.hpp>
|
||||
#include <Debugger.hpp>
|
||||
#include <EmuThread.hpp>
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
#include <Gamepad.hpp>
|
||||
|
||||
class KaizenGui final {
|
||||
gui::NativeWindow window;
|
||||
public:
|
||||
gui::Window window;
|
||||
|
||||
public:
|
||||
explicit KaizenGui() noexcept;
|
||||
~KaizenGui();
|
||||
|
||||
@@ -21,12 +23,13 @@ public:
|
||||
EmuThread emuThread;
|
||||
Debugger debugger;
|
||||
|
||||
SDL_Gamepad* gamepad = nullptr;
|
||||
SDL_Gamepad *gamepad = nullptr;
|
||||
|
||||
void run();
|
||||
static void LoadTAS(const std::string &path) noexcept;
|
||||
void LoadROM(const std::string &path) noexcept;
|
||||
private:
|
||||
|
||||
private:
|
||||
int width{}, height{};
|
||||
bool aboutOpen = false;
|
||||
bool fileDialogOpen = false;
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <volk.h>
|
||||
#include <utils/log.hpp>
|
||||
|
||||
namespace gui {
|
||||
struct NativeWindow {
|
||||
NativeWindow(const std::string& title, int w, int h, int posX = SDL_WINDOWPOS_CENTERED, int posY = SDL_WINDOWPOS_CENTERED) {
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
float scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
|
||||
window = SDL_CreateWindow(title.c_str(), w * scale, h * scale, SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
|
||||
|
||||
if(volkInitialize() != VK_SUCCESS) {
|
||||
panic("Failed to initialize Volk!");
|
||||
}
|
||||
}
|
||||
|
||||
~NativeWindow() {
|
||||
SDL_DestroyWindow(window);
|
||||
}
|
||||
|
||||
SDL_Window* getHandle() { return window; }
|
||||
private:
|
||||
SDL_Window* window;
|
||||
};
|
||||
}
|
||||
@@ -4,9 +4,9 @@
|
||||
#include <SDL3/SDL.h>
|
||||
#include <imgui_impl_sdl3.h>
|
||||
|
||||
RenderWidget::RenderWidget(SDL_Window* window) {
|
||||
RenderWidget::RenderWidget(SDL_Window *window) {
|
||||
wsiPlatform = std::make_shared<SDLWSIPlatform>(window);
|
||||
windowInfo = std::make_shared<SDLParallelRdpWindowInfo>(window);
|
||||
n64::Core& core = n64::Core::GetInstance();
|
||||
n64::Core &core = n64::Core::GetInstance();
|
||||
core.parallel.Init(wsiPlatform, windowInfo, core.GetMem().GetRDRAMPtr());
|
||||
}
|
||||
@@ -10,21 +10,21 @@ struct Core;
|
||||
}
|
||||
|
||||
class SDLParallelRdpWindowInfo final : public ParallelRDP::WindowInfo {
|
||||
public:
|
||||
explicit SDLParallelRdpWindowInfo(SDL_Window* window) : window(window) {}
|
||||
public:
|
||||
explicit SDLParallelRdpWindowInfo(SDL_Window *window) : window(window) {}
|
||||
CoordinatePair get_window_size() override {
|
||||
int w,h;
|
||||
int w, h;
|
||||
SDL_GetWindowSizeInPixels(window, &w, &h);
|
||||
return CoordinatePair{static_cast<float>(w), static_cast<float>(h)};
|
||||
}
|
||||
|
||||
private:
|
||||
SDL_Window* window{};
|
||||
private:
|
||||
SDL_Window *window{};
|
||||
};
|
||||
|
||||
class SDLWSIPlatform final : public Vulkan::WSIPlatform {
|
||||
public:
|
||||
explicit SDLWSIPlatform(SDL_Window* window) : window(window) {}
|
||||
public:
|
||||
explicit SDLWSIPlatform(SDL_Window *window) : window(window) {}
|
||||
~SDLWSIPlatform() = default;
|
||||
|
||||
std::vector<const char *> get_instance_extensions() override {
|
||||
@@ -64,15 +64,16 @@ public:
|
||||
|
||||
VkApplicationInfo appInfo{.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO, .apiVersion = VK_API_VERSION_1_3};
|
||||
|
||||
SDL_Window* window{};
|
||||
SDL_Window *window{};
|
||||
VkSurfaceKHR surface;
|
||||
private:
|
||||
|
||||
private:
|
||||
bool gamepadConnected = false;
|
||||
};
|
||||
|
||||
class RenderWidget final {
|
||||
public:
|
||||
explicit RenderWidget(SDL_Window*);
|
||||
public:
|
||||
explicit RenderWidget(SDL_Window *);
|
||||
|
||||
std::shared_ptr<ParallelRDP::WindowInfo> windowInfo;
|
||||
std::shared_ptr<SDLWSIPlatform> wsiPlatform;
|
||||
|
||||
@@ -9,9 +9,9 @@ AudioSettings::AudioSettings() {
|
||||
}
|
||||
|
||||
void AudioSettings::render() {
|
||||
if(ImGui::Checkbox("Lock channels:", &lockChannels)) {
|
||||
if (ImGui::Checkbox("Lock channels:", &lockChannels)) {
|
||||
Options::GetInstance().SetValue("audio", "lock", lockChannels);
|
||||
if(lockChannels) {
|
||||
if (lockChannels) {
|
||||
volumeR = volumeL;
|
||||
Options::GetInstance().SetValue("audio", "volumeR", volumeR / 100.f);
|
||||
}
|
||||
@@ -19,7 +19,7 @@ void AudioSettings::render() {
|
||||
modified = true;
|
||||
}
|
||||
|
||||
if(ImGui::SliderFloat("Volume L", &volumeL, 0.f, 100.f, "%.2f")) {
|
||||
if (ImGui::SliderFloat("Volume L", &volumeL, 0.f, 100.f, "%.2f")) {
|
||||
Options::GetInstance().SetValue("audio", "volumeL", volumeL / 100.f);
|
||||
if (lockChannels) {
|
||||
volumeR = volumeL;
|
||||
@@ -30,7 +30,7 @@ void AudioSettings::render() {
|
||||
}
|
||||
|
||||
ImGui::BeginDisabled(lockChannels);
|
||||
if(ImGui::SliderFloat("Volume R", &volumeR, 0.f, 100.f, "%.2f")) {
|
||||
if (ImGui::SliderFloat("Volume R", &volumeR, 0.f, 100.f, "%.2f")) {
|
||||
Options::GetInstance().SetValue("audio", "volumeR", volumeR / 100.f);
|
||||
modified = true;
|
||||
}
|
||||
|
||||
@@ -3,14 +3,15 @@
|
||||
#include <imgui.h>
|
||||
#include <log.hpp>
|
||||
|
||||
GeneralSettings::GeneralSettings(gui::NativeWindow& window) : window(window) {
|
||||
GeneralSettings::GeneralSettings(gui::Window &window) : window(window) {
|
||||
savesPath = Options::GetInstance().GetValue<std::string>("general", "savePath");
|
||||
}
|
||||
|
||||
void GeneralSettings::render() {
|
||||
if(ImGui::Button("Pick...")) {
|
||||
SDL_ShowOpenFolderDialog([](void *userdata, const char * const *filelist, int _) {
|
||||
auto* general = static_cast<GeneralSettings*>(userdata);
|
||||
if (ImGui::Button("Pick...")) {
|
||||
SDL_ShowOpenFolderDialog(
|
||||
[](void *userdata, const char *const *filelist, int _) {
|
||||
auto *general = static_cast<GeneralSettings *>(userdata);
|
||||
|
||||
if (!filelist) {
|
||||
panic("An error occurred: {}", SDL_GetError());
|
||||
@@ -26,10 +27,11 @@ void GeneralSettings::render() {
|
||||
general->savesPath = fs::absolute(*filelist).string();
|
||||
Options::GetInstance().SetValue<std::string>("general", "savePath", general->savesPath);
|
||||
general->modified = true;
|
||||
}, this, window.getHandle(), nullptr, false);
|
||||
},
|
||||
this, window.getHandle(), nullptr, false);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::InputText("Save Path", const_cast<char*>(savesPath.c_str()), savesPath.length());
|
||||
ImGui::InputText("Save Path", const_cast<char *>(savesPath.c_str()), savesPath.length());
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
@@ -1,11 +1,12 @@
|
||||
#pragma once
|
||||
#include <SettingsTab.hpp>
|
||||
#include <NativeWindow.hpp>
|
||||
#include <Window.hpp>
|
||||
|
||||
struct GeneralSettings final : SettingsTab {
|
||||
void render() override;
|
||||
explicit GeneralSettings(gui::NativeWindow&);
|
||||
private:
|
||||
gui::NativeWindow& window;
|
||||
explicit GeneralSettings(gui::Window &);
|
||||
|
||||
private:
|
||||
gui::Window &window;
|
||||
std::string savesPath;
|
||||
};
|
||||
@@ -7,13 +7,13 @@ bool SettingsWindow::render() {
|
||||
const ImVec2 center = ImGui::GetMainViewport()->GetCenter();
|
||||
ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
|
||||
|
||||
if(!ImGui::BeginPopupModal("Settings", &isOpen, ImGuiWindowFlags_AlwaysAutoResize))
|
||||
if (!ImGui::BeginPopupModal("Settings", &isOpen, ImGuiWindowFlags_AlwaysAutoResize))
|
||||
return false;
|
||||
|
||||
if(!ImGui::BeginTabBar("SettingsTabBar"))
|
||||
if (!ImGui::BeginTabBar("SettingsTabBar"))
|
||||
return false;
|
||||
|
||||
for (auto& [name, tab] : tabs) {
|
||||
for (auto &[name, tab] : tabs) {
|
||||
if (ImGui::BeginTabItem(name.c_str())) {
|
||||
tab->render();
|
||||
if (tab->modified && !applyEnabled)
|
||||
@@ -26,7 +26,7 @@ bool SettingsWindow::render() {
|
||||
ImGui::EndTabBar();
|
||||
|
||||
ImGui::BeginDisabled(!applyEnabled);
|
||||
if(ImGui::Button("Apply")) {
|
||||
if (ImGui::Button("Apply")) {
|
||||
applyEnabled = false;
|
||||
Options::GetInstance().Apply();
|
||||
|
||||
@@ -38,7 +38,7 @@ bool SettingsWindow::render() {
|
||||
|
||||
ImGui::SameLine();
|
||||
|
||||
if(ImGui::Button("Cancel")) {
|
||||
if (ImGui::Button("Cancel")) {
|
||||
isOpen = false;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
@@ -2,25 +2,25 @@
|
||||
#include <AudioSettings.hpp>
|
||||
#include <CPUSettings.hpp>
|
||||
#include <GeneralSettings.hpp>
|
||||
#include <NativeWindow.hpp>
|
||||
#include <Window.hpp>
|
||||
#include <vector>
|
||||
|
||||
class SettingsWindow final {
|
||||
gui::NativeWindow& window;
|
||||
GeneralSettings generalSettings;
|
||||
CPUSettings cpuSettings;
|
||||
AudioSettings audioSettings;
|
||||
bool applyEnabled = false;
|
||||
|
||||
std::vector<std::pair<std::string, SettingsTab*>> tabs = {
|
||||
{ "General", &generalSettings },
|
||||
{ "CPU", &cpuSettings },
|
||||
{ "Audio", &audioSettings },
|
||||
std::vector<std::pair<std::string, SettingsTab *>> tabs = {
|
||||
{"General", &generalSettings},
|
||||
{"CPU", &cpuSettings},
|
||||
{"Audio", &audioSettings},
|
||||
};
|
||||
public:
|
||||
|
||||
public:
|
||||
bool isOpen = false;
|
||||
bool render();
|
||||
explicit SettingsWindow(gui::NativeWindow& window) : window(window), generalSettings(window) {}
|
||||
explicit SettingsWindow(gui::Window &window) : generalSettings(window) {}
|
||||
[[nodiscard]] float getVolumeL() const { return audioSettings.volumeL / 100.f; }
|
||||
[[nodiscard]] float getVolumeR() const { return audioSettings.volumeR / 100.f; }
|
||||
};
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
#include <string>
|
||||
#include <utils/log.hpp>
|
||||
|
||||
namespace gui {
|
||||
struct Window {
|
||||
Window(const std::string &title, int w, int h, int posX = SDL_WINDOWPOS_CENTERED,
|
||||
int posY = SDL_WINDOWPOS_CENTERED) {
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
float scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
|
||||
window = SDL_CreateWindow(title.c_str(), w * scale, h * scale,
|
||||
SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
|
||||
}
|
||||
|
||||
~Window() { SDL_DestroyWindow(window); }
|
||||
|
||||
SDL_Window *getHandle() { return window; }
|
||||
|
||||
private:
|
||||
SDL_Window *window;
|
||||
};
|
||||
} // namespace gui
|
||||
@@ -4,10 +4,12 @@
|
||||
int main(const int argc, char **argv) {
|
||||
KaizenGui kaizenGui;
|
||||
cflags::cflags flags;
|
||||
flags.add_string_callback('\0', "rom", [&kaizenGui](const std::string& v) { kaizenGui.LoadROM(v); }, "Rom to launch from command-line");
|
||||
flags.add_string_callback('\0', "movie", [](const std::string& v) { KaizenGui::LoadTAS(v); }, "Mupen Movie to replay");
|
||||
flags.add_string_callback(
|
||||
'\0', "rom", [&kaizenGui](const std::string &v) { kaizenGui.LoadROM(v); }, "Rom to launch from command-line");
|
||||
flags.add_string_callback(
|
||||
'\0', "movie", [](const std::string &v) { KaizenGui::LoadTAS(v); }, "Mupen Movie to replay");
|
||||
|
||||
if(!flags.parse(argc, argv)) {
|
||||
if (!flags.parse(argc, argv)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
+13
-3
@@ -10,22 +10,32 @@ void Options::SetValue<float>(const std::string &key, const std::string &field,
|
||||
structure[key][field] = std::format("{:.2f}", value);
|
||||
}
|
||||
|
||||
template <>
|
||||
void Options::SetValue<int>(const std::string &key, const std::string &field, const int &value) {
|
||||
structure[key][field] = std::format("{}", value);
|
||||
}
|
||||
|
||||
template <>
|
||||
void Options::SetValue<bool>(const std::string &key, const std::string &field, const bool &value) {
|
||||
structure[key][field] = value ? "true" : "false";
|
||||
}
|
||||
|
||||
template<>
|
||||
template <>
|
||||
std::string Options::GetValue<std::string>(const std::string &key, const std::string &field) {
|
||||
return structure[key][field];
|
||||
}
|
||||
|
||||
template<>
|
||||
template <>
|
||||
float Options::GetValue<float>(const std::string &key, const std::string &field) {
|
||||
return std::stof(structure[key][field]);
|
||||
}
|
||||
|
||||
template<>
|
||||
template <>
|
||||
int Options::GetValue<int>(const std::string &key, const std::string &field) {
|
||||
return std::stoi(structure[key][field]);
|
||||
}
|
||||
|
||||
template <>
|
||||
bool Options::GetValue<bool>(const std::string &key, const std::string &field) {
|
||||
return structure[key][field] == "true" ? true : false;
|
||||
}
|
||||
+22
-7
@@ -10,19 +10,33 @@ namespace fs = std::filesystem;
|
||||
struct Options {
|
||||
Options() : file{"resources/options.ini"} {
|
||||
auto fileExists = fs::exists("resources/options.ini");
|
||||
if(fileExists) {
|
||||
if (fileExists) {
|
||||
file.read(structure);
|
||||
return;
|
||||
}
|
||||
|
||||
structure["general"]["savePath"] = "saves";
|
||||
if (!fs::exists("saves"))
|
||||
fs::create_directory("saves");
|
||||
|
||||
structure["cpu"]["type"] = "interpreter";
|
||||
structure["audio"]["lock"] = "true";
|
||||
structure["audio"]["volumeL"] = "0.5";
|
||||
structure["audio"]["volumeR"] = "0.5";
|
||||
structure["audio"]["lock"] = "true";
|
||||
structure["cpu"]["type"] = "interpreter";
|
||||
structure["general"]["savePath"] = "saves";
|
||||
structure["gamepad"]["A"] = "SDL_GAMEPAD_BUTTON_SOUTH";
|
||||
structure["gamepad"]["B"] = "SDL_GAMEPAD_BUTTON_WEST";
|
||||
structure["gamepad"]["Start"] = "SDL_GAMEPAD_BUTTON_START";
|
||||
structure["gamepad"]["DUp"] = "SDL_GAMEPAD_BUTTON_DPAD_UP";
|
||||
structure["gamepad"]["DDown"] = "SDL_GAMEPAD_BUTTON_DPAD_DOWN";
|
||||
structure["gamepad"]["DLeft"] = "SDL_GAMEPAD_BUTTON_DPAD_LEFT";
|
||||
structure["gamepad"]["DRight"] = "SDL_GAMEPAD_BUTTON_DPAD_RIGHT";
|
||||
structure["gamepad"]["LT"] = "SDL_GAMEPAD_BUTTON_LEFT_SHOULDER";
|
||||
structure["gamepad"]["RT"] = "SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER";
|
||||
structure["gamepad"]["Z"] = "SDL_GAMEPAD_AXIS_LEFT_TRIGGER";
|
||||
structure["gamepad"]["X"] = "SDL_GAMEPAD_AXIS_RIGHTX";
|
||||
structure["gamepad"]["Y"] = "SDL_GAMEPAD_AXIS_RIGHTY";
|
||||
|
||||
if(!file.generate(structure))
|
||||
if (!file.generate(structure))
|
||||
panic("Couldn't generate settings' INI!");
|
||||
}
|
||||
|
||||
@@ -37,10 +51,11 @@ struct Options {
|
||||
T GetValue(const std::string &key, const std::string &field);
|
||||
|
||||
void Apply() {
|
||||
if(!file.write(structure))
|
||||
if (!file.write(structure))
|
||||
panic("Could not modify options on disk!");
|
||||
}
|
||||
private:
|
||||
|
||||
private:
|
||||
mINI::INIFile file;
|
||||
mINI::INIStructure structure;
|
||||
};
|
||||
Reference in New Issue
Block a user