ditch multi-system idea

This commit is contained in:
CocoSimone
2022-08-06 11:19:45 +02:00
parent ef29e4797c
commit c5303ede59
58 changed files with 74 additions and 82 deletions

View File

@@ -6,11 +6,11 @@
#include <SDL2/SDL.h>
#include <SDL2/SDL_vulkan.h>
#include <vulkan/vulkan.h>
#include <BaseCore.hpp>
#include <Core.hpp>
#include <vector>
struct Window {
explicit Window(std::shared_ptr<BaseCore> core);
explicit Window(n64::Core& core);
~Window();
ImDrawData* Present();
@@ -20,7 +20,7 @@ struct Window {
&& event.window.windowID == SDL_GetWindowID(window);
}
private:
std::shared_ptr<BaseCore> core;
n64::Core core;
void InitSDL();
void InitImgui();
void Render();