ditch multi-system idea
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@@ -6,11 +6,11 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_vulkan.h>
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#include <vulkan/vulkan.h>
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#include <BaseCore.hpp>
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#include <Core.hpp>
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#include <vector>
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struct Window {
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explicit Window(std::shared_ptr<BaseCore> core);
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explicit Window(n64::Core& core);
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~Window();
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ImDrawData* Present();
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@@ -20,7 +20,7 @@ struct Window {
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&& event.window.windowID == SDL_GetWindowID(window);
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}
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private:
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std::shared_ptr<BaseCore> core;
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n64::Core core;
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void InitSDL();
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void InitImgui();
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void Render();
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