ditch multi-system idea

This commit is contained in:
CocoSimone
2022-08-06 11:19:45 +02:00
parent ef29e4797c
commit c5303ede59
58 changed files with 74 additions and 82 deletions

83
src/n64/core/Audio.cpp Normal file
View File

@@ -0,0 +1,83 @@
#include "Audio.hpp"
#include <SDL2/SDL.h>
#include "util.hpp"
namespace natsukashii::core {
#define AUDIO_SAMPLE_RATE 48000
#define SYSTEM_SAMPLE_FORMAT AUDIO_F32SYS
#define SYSTEM_SAMPLE_SIZE 4
#define BYTES_PER_HALF_SECOND ((AUDIO_SAMPLE_RATE / 2) * SYSTEM_SAMPLE_SIZE)
static SDL_AudioStream* audioStream = nullptr;
SDL_mutex* audioStreamMutex;
SDL_AudioSpec audioSpec;
SDL_AudioSpec request;
SDL_AudioDeviceID audioDev;
#define LockAudioMutex() SDL_LockMutex(audioStreamMutex)
#define UnlockAudioMutex() SDL_UnlockMutex(audioStreamMutex)
void audioCallback(void* userdata, Uint8* stream, int length) {
int gotten = 0;
LockAudioMutex();
int available = SDL_AudioStreamAvailable(audioStream);
if (available > 0) {
gotten = SDL_AudioStreamGet(audioStream, stream, length);
}
UnlockAudioMutex();
int gotten_samples = (int)(gotten / sizeof(float));
auto* out = (float*)stream;
out += gotten_samples;
for (int i = gotten_samples; i < length / sizeof(float); i++) {
float sample = 0;
*out++ = sample;
}
}
void InitAudio() {
AdjustSampleRate(AUDIO_SAMPLE_RATE);
memset(&request, 0, sizeof(request));
request.freq = AUDIO_SAMPLE_RATE;
request.format = SYSTEM_SAMPLE_FORMAT;
request.channels = 2;
request.samples = 1024;
request.callback = audioCallback;
request.userdata = nullptr;
audioDev = SDL_OpenAudioDevice(nullptr, 0, &request, &audioSpec, 0);
if(!audioDev) {
util::panic("Failed to initialize SDL Audio: {}", SDL_GetError());
}
SDL_PauseAudioDevice(audioDev, false);
audioStreamMutex = SDL_CreateMutex();
if(!audioStreamMutex) {
util::panic("Unable to initialize audio mutex: {}", SDL_GetError());
}
}
void PushSample(s16 left, s16 right) {
s16 samples[2]{ left, right };
int availableBytes = SDL_AudioStreamAvailable(audioStream);
if(availableBytes < BYTES_PER_HALF_SECOND) {
SDL_AudioStreamPut(audioStream, samples, 2 * sizeof(16));
}
}
void AdjustSampleRate(int sampleRate) {
LockAudioMutex();
if(audioStream) SDL_FreeAudioStream(audioStream);
audioStream = SDL_NewAudioStream(AUDIO_S16SYS, 2, sampleRate, SYSTEM_SAMPLE_FORMAT, 2, AUDIO_SAMPLE_RATE);
UnlockAudioMutex();
}
}