Easier solution: only run the actual emulation logic in the child thread; call Parallel-RDP in main thread. Still needs sync with RDRAM buffer (the GPU crashes now LMAO)
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@@ -4,11 +4,10 @@
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EmuThread::EmuThread(const std::shared_ptr<n64::Core> &core, double &fps, RenderWidget &renderWidget,
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SettingsWindow &settings) noexcept :
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renderWidget(renderWidget), core(core), settings(settings), fps(fps) {
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renderWidget(renderWidget), core(core), settings(settings), fps(fps) {}
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void EmuThread::start() noexcept {
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thread = std::thread([&]() {
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core->parallel.Init(renderWidget.wsiPlatform, renderWidget.windowInfo, core->cpu->GetMem().GetRDRAMPtr());
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parallelRDPInitialized = true;
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isRunning = true;
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auto lastSample = std::chrono::high_resolution_clock::now();
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@@ -19,42 +18,28 @@ EmuThread::EmuThread(const std::shared_ptr<n64::Core> &core, double &fps, Render
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fps = 1000.0 / avgFps;
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while (!interruptionRequested) {
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if(!started) {
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core->parallel.UpdateScreen(core->cpu->GetMem().mmio.vi, false);
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fps = -1.0;
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continue;
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const auto startFrameTime = std::chrono::high_resolution_clock::now();
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if (!core->pause) {
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core->Run(settings.getVolumeL(), settings.getVolumeR());
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}
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if(started) {
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started = false;
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const auto startFrameTime = std::chrono::high_resolution_clock::now();
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if (!core->pause) {
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core->Run(settings.getVolumeL(), settings.getVolumeR());
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}
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if (core->render) {
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core->parallel.UpdateScreen(core->cpu->GetMem().mmio.vi);
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}
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const auto endFrameTime = std::chrono::high_resolution_clock::now();
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using namespace std::chrono_literals;
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const auto frameTimeMs = std::chrono::duration<double>(endFrameTime - startFrameTime) / 1ms;
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avgFps += frameTimeMs;
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sampledFps++;
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if (const auto elapsedSinceLastSample = std::chrono::duration<double>(endFrameTime - lastSample) / 1s;
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elapsedSinceLastSample >= 1.0) {
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if (!oneSecondPassed) {
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oneSecondPassed = true;
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continue;
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}
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lastSample = endFrameTime;
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avgFps /= sampledFps;
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sampledFps = 0;
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fps = 1000.0 / avgFps;
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const auto endFrameTime = std::chrono::high_resolution_clock::now();
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using namespace std::chrono_literals;
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const auto frameTimeMs = std::chrono::duration<double>(endFrameTime - startFrameTime) / 1ms;
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avgFps += frameTimeMs;
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sampledFps++;
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if (const auto elapsedSinceLastSample = std::chrono::duration<double>(endFrameTime - lastSample) / 1s;
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elapsedSinceLastSample >= 1.0) {
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if (!oneSecondPassed) {
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oneSecondPassed = true;
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continue;
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}
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lastSample = endFrameTime;
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avgFps /= sampledFps;
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sampledFps = 0;
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fps = 1000.0 / avgFps;
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}
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}
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SetRender(false);
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@@ -63,8 +48,6 @@ EmuThread::EmuThread(const std::shared_ptr<n64::Core> &core, double &fps, Render
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});
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}
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void EmuThread::start() noexcept { started = true; }
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void EmuThread::TogglePause() const noexcept {
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core->TogglePause();
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Util::RPC::GetInstance().Update(core->pause ? Util::RPC::Paused : Util::RPC::GetInstance().GetState(),
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