just some touches to the gui
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@@ -31,6 +31,9 @@ void Core::LoadROM(const std::string& rom_) {
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cpu->GetMem().LoadROM(isArchive, rom);
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GameDB::match(cpu->GetMem());
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if(cpu->GetMem().rom.gameNameDB.empty()) {
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cpu->GetMem().rom.gameNameDB = fs::path(rom).stem();
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}
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cpu->GetMem().mmio.vi.isPal = cpu->GetMem().IsROMPAL();
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cpu->GetMem().mmio.si.pif.InitDevices(cpu->GetMem().saveType);
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cpu->GetMem().mmio.si.pif.mempakPath = rom;
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@@ -38,6 +38,9 @@ void KaizenQt::ConnectMainWindowSignalsToSlots() noexcept {
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});
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connect(mainWindow.get(), &MainWindowController::Reset, emuThread.get(), &EmuThread::Reset);
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connect(mainWindow.get(), &MainWindowController::Stop, emuThread.get(), &EmuThread::Stop);
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connect(mainWindow.get(), &MainWindowController::Stop, this, [this]() {
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mainWindow->setWindowTitle("Kaizen");
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});
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connect(mainWindow.get(), &MainWindowController::Pause, emuThread.get(), &EmuThread::TogglePause);
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}
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@@ -55,6 +58,7 @@ void KaizenQt::dropEvent(QDropEvent* event) {
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void KaizenQt::LoadROM(const QString& fileName) noexcept {
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emuThread->start();
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emuThread->core.LoadROM(fileName.toStdString());
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mainWindow->setWindowTitle(emuThread->core.cpu->GetMem().rom.gameNameDB.c_str());
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}
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void KaizenQt::closeEvent(QCloseEvent*) {
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@@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>800</width>
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<height>600</height>
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<height>646</height>
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</rect>
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</property>
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<property name="windowTitle">
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