Groundwork for remappable controllers
This commit is contained in:
@@ -8,12 +8,6 @@ void EmuThread::run() noexcept {
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core->parallel.Init(renderWidget.qtVkInstanceFactory, renderWidget.wsiPlatform, renderWidget.windowInfo,
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core->cpu->GetMem().GetRDRAMPtr());
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SDL_InitSubSystem(SDL_INIT_GAMEPAD);
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if (SDL_AddGamepadMappingsFromFile("resources/gamecontrollerdb.txt") < 0) {
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Util::warn("[SDL] Could not load game controller DB");
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}
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while (!isInterruptionRequested()) {
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if (!core->pause) {
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core->Run(settings.getVolumeL(), settings.getVolumeR());
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@@ -1,5 +1,7 @@
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#include <InputSettings.hpp>
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#include <log.hpp>
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_init.h>
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InputSettings::InputSettings(nlohmann::json &settings) : QWidget(nullptr), settings(settings) {
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buttonLabels[0] = std::make_unique<QLabel>("A");
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@@ -22,97 +24,112 @@ InputSettings::InputSettings(nlohmann::json &settings) : QWidget(nullptr), setti
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buttonLabels[17] = std::make_unique<QLabel>("Analog Right");
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auto str = JSONGetField<std::string>(settings, "input", "A");
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kb_buttons[0] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[0] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "B");
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kb_buttons[1] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[1] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Z");
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kb_buttons[2] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[2] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Start");
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kb_buttons[3] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[3] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "L");
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kb_buttons[4] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[4] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "R");
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kb_buttons[5] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[5] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Dpad Up");
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kb_buttons[6] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[6] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Dpad Down");
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kb_buttons[7] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[7] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Dpad Left");
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kb_buttons[8] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[8] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Dpad Right");
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kb_buttons[9] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[9] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "C Up");
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kb_buttons[10] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[10] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "C Down");
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kb_buttons[11] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[11] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "C Left");
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kb_buttons[12] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[12] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "C Right");
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kb_buttons[13] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[13] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Analog Up");
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kb_buttons[14] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[14] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Analog Down");
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kb_buttons[15] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[15] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Analog Left");
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kb_buttons[16] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[16] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Analog Right");
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kb_buttons[17] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[17] = std::make_unique<QPushButton>(str.c_str());
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for (int i = 0; i < 18; i++) {
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connect(kb_buttons[i].get(), &QPushButton::pressed, this, [&, i]() {
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for (auto& kb_button : kb_buttons) {
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kb_button->setEnabled(false);
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connect(kbButtons[i].get(), &QPushButton::pressed, this, [&, i]() {
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devices->setEnabled(false);
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for (const auto &kbButton : kbButtons) {
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kbButton->setEnabled(false);
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}
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grabKeyboard();
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grabbing = true;
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which_grabbing = i;
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whichGrabbing = i;
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});
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}
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AB->addWidget(n64_button_labels[0].get());
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AB->addWidget(kb_buttons[0].get());
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AB->addWidget(n64_button_labels[1].get());
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AB->addWidget(kb_buttons[1].get());
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SDL_InitSubSystem(SDL_INIT_GAMEPAD);
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if (SDL_AddGamepadMappingsFromFile("resources/gamecontrollerdb.txt") < 0) {
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Util::warn("[SDL] Could not load game controller DB");
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}
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connect(&refresh, &QTimer::timeout, this, &InputSettings::QueryDevices);
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refresh.start(1000);
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devices->addItem("Keyboard/Mouse");
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deviceComboBoxLayout->addWidget(devicesLabel.get());
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deviceComboBoxLayout->addWidget(devices.get());
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mainLayout->addLayout(deviceComboBoxLayout.get());
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AB->addWidget(buttonLabels[0].get());
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AB->addWidget(kbButtons[0].get());
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AB->addWidget(buttonLabels[1].get());
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AB->addWidget(kbButtons[1].get());
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mainLayout->addLayout(AB.get());
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ZStart->addWidget(n64_button_labels[2].get());
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ZStart->addWidget(kb_buttons[2].get());
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ZStart->addWidget(n64_button_labels[3].get());
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ZStart->addWidget(kb_buttons[3].get());
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ZStart->addWidget(buttonLabels[2].get());
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ZStart->addWidget(kbButtons[2].get());
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ZStart->addWidget(buttonLabels[3].get());
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ZStart->addWidget(kbButtons[3].get());
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mainLayout->addLayout(ZStart.get());
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LR->addWidget(n64_button_labels[4].get());
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LR->addWidget(kb_buttons[4].get());
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LR->addWidget(n64_button_labels[5].get());
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LR->addWidget(kb_buttons[5].get());
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LR->addWidget(buttonLabels[4].get());
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LR->addWidget(kbButtons[4].get());
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LR->addWidget(buttonLabels[5].get());
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LR->addWidget(kbButtons[5].get());
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mainLayout->addLayout(LR.get());
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DupDdown->addWidget(n64_button_labels[6].get());
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DupDdown->addWidget(kb_buttons[6].get());
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DupDdown->addWidget(n64_button_labels[7].get());
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DupDdown->addWidget(kb_buttons[7].get());
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DupDdown->addWidget(buttonLabels[6].get());
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DupDdown->addWidget(kbButtons[6].get());
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DupDdown->addWidget(buttonLabels[7].get());
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DupDdown->addWidget(kbButtons[7].get());
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mainLayout->addLayout(DupDdown.get());
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DleftDright->addWidget(n64_button_labels[8].get());
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DleftDright->addWidget(kb_buttons[8].get());
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DleftDright->addWidget(n64_button_labels[9].get());
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DleftDright->addWidget(kb_buttons[9].get());
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DleftDright->addWidget(buttonLabels[8].get());
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DleftDright->addWidget(kbButtons[8].get());
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DleftDright->addWidget(buttonLabels[9].get());
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DleftDright->addWidget(kbButtons[9].get());
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mainLayout->addLayout(DleftDright.get());
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CupCdown->addWidget(n64_button_labels[10].get());
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CupCdown->addWidget(kb_buttons[10].get());
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CupCdown->addWidget(n64_button_labels[11].get());
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CupCdown->addWidget(kb_buttons[11].get());
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CupCdown->addWidget(buttonLabels[10].get());
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CupCdown->addWidget(kbButtons[10].get());
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CupCdown->addWidget(buttonLabels[11].get());
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CupCdown->addWidget(kbButtons[11].get());
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mainLayout->addLayout(CupCdown.get());
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CleftCright->addWidget(n64_button_labels[12].get());
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CleftCright->addWidget(kb_buttons[12].get());
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CleftCright->addWidget(n64_button_labels[13].get());
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CleftCright->addWidget(kb_buttons[13].get());
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CleftCright->addWidget(buttonLabels[12].get());
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CleftCright->addWidget(kbButtons[12].get());
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CleftCright->addWidget(buttonLabels[13].get());
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CleftCright->addWidget(kbButtons[13].get());
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mainLayout->addLayout(CleftCright.get());
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AupAdown->addWidget(n64_button_labels[14].get());
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AupAdown->addWidget(kb_buttons[14].get());
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AupAdown->addWidget(n64_button_labels[15].get());
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AupAdown->addWidget(kb_buttons[15].get());
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AupAdown->addWidget(buttonLabels[14].get());
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AupAdown->addWidget(kbButtons[14].get());
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AupAdown->addWidget(buttonLabels[15].get());
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AupAdown->addWidget(kbButtons[15].get());
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mainLayout->addLayout(AupAdown.get());
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AleftAright->addWidget(n64_button_labels[16].get());
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AleftAright->addWidget(kb_buttons[16].get());
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AleftAright->addWidget(n64_button_labels[17].get());
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AleftAright->addWidget(kb_buttons[17].get());
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AleftAright->addWidget(buttonLabels[16].get());
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AleftAright->addWidget(kbButtons[16].get());
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AleftAright->addWidget(buttonLabels[17].get());
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AleftAright->addWidget(kbButtons[17].get());
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mainLayout->addLayout(AleftAright.get());
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mainLayout->addStretch();
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setLayout(mainLayout.get());
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@@ -121,14 +138,14 @@ InputSettings::InputSettings(nlohmann::json &settings) : QWidget(nullptr), setti
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void InputSettings::keyPressEvent(QKeyEvent *e) {
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if (grabbing) {
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auto k = QKeySequence(e->key()).toString();
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JSONSetField<std::string>(settings, "input", n64_button_labels[which_grabbing]->text().toStdString(),
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k.toStdString());
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kb_buttons[which_grabbing]->setText(k);
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const auto k = QKeySequence(e->key()).toString();
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JSONSetField<std::string>(settings, "input", buttonLabels[whichGrabbing]->text().toStdString(), k.toStdString());
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kbButtons[whichGrabbing]->setText(k);
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grabbing = false;
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which_grabbing = -1;
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for (auto& kb_button : kb_buttons) {
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kb_button->setEnabled(true);
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whichGrabbing = -1;
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devices->setEnabled(true);
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for (const auto &kbButton : kbButtons) {
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kbButton->setEnabled(true);
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}
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releaseKeyboard();
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emit modified();
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@@ -139,8 +156,57 @@ std::array<Qt::Key, 18> InputSettings::GetMappedKeys() const {
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std::array<Qt::Key, 18> ret{};
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for (int i = 0; i < 18; i++) {
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ret[i] = QKeySequence(kb_buttons[i]->text().toUpper())[0].key();
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ret[i] = QKeySequence(kbButtons[i]->text().toUpper())[0].key();
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}
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return ret;
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}
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void InputSettings::QueryDevices() noexcept {
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if (!devices->isEnabled())
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return;
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
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switch (e.type) {
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case SDL_EVENT_GAMEPAD_ADDED:
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{
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const auto index = e.gdevice.which;
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const auto gamepad = SDL_OpenGamepad(index);
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Util::info("Found controller!");
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const auto serial = SDL_GetGamepadSerial(gamepad);
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const auto name = SDL_GetGamepadName(gamepad);
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const auto path = SDL_GetGamepadPath(gamepad);
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if (name) {
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if (!gamepadIndexes.contains(index)) {
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gamepadIndexes[index] = name;
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}
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devices->addItem(name);
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} else if (serial) {
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if (!gamepadIndexes.contains(index)) {
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gamepadIndexes[index] = serial;
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}
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devices->addItem(serial);
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} else if (path) {
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if (!gamepadIndexes.contains(index)) {
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gamepadIndexes[index] = path;
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}
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devices->addItem(path);
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}
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SDL_CloseGamepad(gamepad);
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}
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break;
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case SDL_EVENT_GAMEPAD_REMOVED:
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{
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const auto index = e.gdevice.which;
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if (gamepadIndexes.contains(index))
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devices->removeItem(devices->findText(gamepadIndexes[index].c_str()));
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}
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break;
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}
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}
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}
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@@ -5,10 +5,16 @@
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#include <QWidget>
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#include <QKeyEvent>
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#include <QVBoxLayout>
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#include <QComboBox>
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#include <QTimer>
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class InputSettings : public QWidget {
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bool grabbing = false;
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int which_grabbing = -1;
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int whichGrabbing = -1;
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void QueryDevices() noexcept;
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std::unordered_map<u32, std::string> gamepadIndexes{};
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std::unique_ptr<QHBoxLayout> AB = std::make_unique<QHBoxLayout>();
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std::unique_ptr<QHBoxLayout> ZStart = std::make_unique<QHBoxLayout>();
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@@ -20,8 +26,12 @@ class InputSettings : public QWidget {
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std::unique_ptr<QHBoxLayout> AupAdown = std::make_unique<QHBoxLayout>();
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std::unique_ptr<QHBoxLayout> AleftAright = std::make_unique<QHBoxLayout>();
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std::unique_ptr<QVBoxLayout> mainLayout = std::make_unique<QVBoxLayout>();
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std::array<std::unique_ptr<QPushButton>, 18> kb_buttons;
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std::array<std::unique_ptr<QLabel>, 18> n64_button_labels;
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std::array<std::unique_ptr<QPushButton>, 18> kbButtons;
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std::array<std::unique_ptr<QLabel>, 18> buttonLabels;
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std::unique_ptr<QHBoxLayout> deviceComboBoxLayout = std::make_unique<QHBoxLayout>();
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QTimer refresh;
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std::unique_ptr<QLabel> devicesLabel = std::make_unique<QLabel>("Device:");
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std::unique_ptr<QComboBox> devices = std::make_unique<QComboBox>();
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Q_OBJECT
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public:
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InputSettings(nlohmann::json &);
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@@ -2,60 +2,62 @@
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#include <filesystem>
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#include <fstream>
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#include <nlohmann/json.hpp>
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#include <common.hpp>
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namespace fs = std::filesystem;
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static inline nlohmann::json JSONOpenOrCreate(const std::string &path) {
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static FORCE_INLINE nlohmann::json JSONOpenOrCreate(const std::string &path) {
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auto fileExists = fs::exists(path);
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if (fileExists) {
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auto file = std::fstream(path, std::fstream::in | std::fstream::out);
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auto json = nlohmann::json::parse(file);
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file.close();
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return json;
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} else {
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auto file = std::fstream(path, std::fstream::in | std::fstream::out | std::fstream::trunc);
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nlohmann::json json;
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json["general"]["savePath"] = "";
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json["audio"]["volumeL"] = 0.5;
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json["audio"]["volumeR"] = 0.5;
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json["audio"]["lock"] = true;
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json["cpu"]["type"] = "interpreter";
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json["input"] = {
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{"A", "X"},
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{"B", "C"},
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{"Z", "Z"},
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{"Start", "Return"},
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{"L", "A"},
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{"R", "S"},
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{"Dpad Up", ""},
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{"Dpad Down", ""},
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{"Dpad Left", ""},
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{"Dpad Right", ""},
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{"C Up", "I"},
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{"C Down", "K"},
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{"C Left", "J"},
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{"C Right", "L"},
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{"Analog Up", "Up"},
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{"Analog Down", "Down"},
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{"Analog Left", "Left"},
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{"Analog Right", "Right"},
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};
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file << json;
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file.close();
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return json;
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}
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auto file = std::fstream(path, std::fstream::in | std::fstream::out | std::fstream::trunc);
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nlohmann::json json;
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json["general"]["savePath"] = "";
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json["audio"]["volumeL"] = 0.5;
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json["audio"]["volumeR"] = 0.5;
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json["audio"]["lock"] = true;
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json["cpu"]["type"] = "interpreter";
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json["input"] = {
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{"Device", "Keyboard/Mouse"},
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{"A", "X"},
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{"B", "C"},
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{"Z", "Z"},
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{"Start", "Return"},
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{"L", "A"},
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{"R", "S"},
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{"Dpad Up", ""},
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{"Dpad Down", ""},
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{"Dpad Left", ""},
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{"Dpad Right", ""},
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{"C Up", "I"},
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{"C Down", "K"},
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{"C Left", "J"},
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{"C Right", "L"},
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{"Analog Up", "Up"},
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{"Analog Down", "Down"},
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{"Analog Left", "Left"},
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{"Analog Right", "Right"},
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};
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|
||||
file << json;
|
||||
file.close();
|
||||
|
||||
return json;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static inline void JSONSetField(nlohmann::json &json, const std::string &field1, const std::string &field2,
|
||||
const T &value) {
|
||||
static FORCE_INLINE void JSONSetField(nlohmann::json &json, const std::string &field1, const std::string &field2,
|
||||
const T &value) {
|
||||
json[field1][field2] = value;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static inline T JSONGetField(nlohmann::json &json, const std::string &field1, const std::string &field2) {
|
||||
static FORCE_INLINE T JSONGetField(nlohmann::json &json, const std::string &field1, const std::string &field2) {
|
||||
return json[field1][field2].get<T>();
|
||||
}
|
||||
|
||||
@@ -29,34 +29,6 @@ RenderWidget::RenderWidget(const std::shared_ptr<n64::Core> &core) : QWidget(nul
|
||||
}
|
||||
|
||||
void QtWSIPlatform::poll_input() {
|
||||
SDL_Event e;
|
||||
while (SDL_PollEvent(&e)) {
|
||||
switch (e.type) {
|
||||
case SDL_EVENT_GAMEPAD_ADDED:
|
||||
{
|
||||
const auto index = e.gdevice.which;
|
||||
gamepad = SDL_OpenGamepad(index);
|
||||
Util::info("Found controller!");
|
||||
const auto serial = SDL_GetGamepadSerial(gamepad);
|
||||
const auto name = SDL_GetGamepadName(gamepad);
|
||||
const auto path = SDL_GetGamepadPath(gamepad);
|
||||
Util::info("\tName: {}", name ? name : "Not available");
|
||||
Util::info("\tSerial: {}", serial ? serial : "Not available");
|
||||
Util::info("\tPath: {}", path ? path : "Not available");
|
||||
gamepadConnected = true;
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_GAMEPAD_REMOVED:
|
||||
{
|
||||
gamepadConnected = false;
|
||||
SDL_CloseGamepad(gamepad);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (gamepadConnected) {
|
||||
n64::PIF &pif = core->cpu->GetMem().mmio.si.pif;
|
||||
pif.UpdateButton(0, n64::Controller::Key::A, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH));
|
||||
|
||||
Reference in New Issue
Block a user