Groundwork for remappable controllers
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@@ -1,5 +1,7 @@
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#include <InputSettings.hpp>
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#include <log.hpp>
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_init.h>
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InputSettings::InputSettings(nlohmann::json &settings) : QWidget(nullptr), settings(settings) {
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buttonLabels[0] = std::make_unique<QLabel>("A");
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@@ -22,97 +24,112 @@ InputSettings::InputSettings(nlohmann::json &settings) : QWidget(nullptr), setti
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buttonLabels[17] = std::make_unique<QLabel>("Analog Right");
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auto str = JSONGetField<std::string>(settings, "input", "A");
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kb_buttons[0] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[0] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "B");
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kb_buttons[1] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[1] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Z");
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kb_buttons[2] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[2] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Start");
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kb_buttons[3] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[3] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "L");
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kb_buttons[4] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[4] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "R");
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kb_buttons[5] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[5] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Dpad Up");
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kb_buttons[6] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[6] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Dpad Down");
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kb_buttons[7] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[7] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Dpad Left");
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kb_buttons[8] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[8] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Dpad Right");
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kb_buttons[9] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[9] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "C Up");
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kb_buttons[10] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[10] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "C Down");
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kb_buttons[11] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[11] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "C Left");
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kb_buttons[12] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[12] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "C Right");
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kb_buttons[13] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[13] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Analog Up");
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kb_buttons[14] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[14] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Analog Down");
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kb_buttons[15] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[15] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Analog Left");
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kb_buttons[16] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[16] = std::make_unique<QPushButton>(str.c_str());
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str = JSONGetField<std::string>(settings, "input", "Analog Right");
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kb_buttons[17] = std::make_unique<QPushButton>(str.c_str());
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kbButtons[17] = std::make_unique<QPushButton>(str.c_str());
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for (int i = 0; i < 18; i++) {
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connect(kb_buttons[i].get(), &QPushButton::pressed, this, [&, i]() {
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for (auto& kb_button : kb_buttons) {
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kb_button->setEnabled(false);
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connect(kbButtons[i].get(), &QPushButton::pressed, this, [&, i]() {
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devices->setEnabled(false);
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for (const auto &kbButton : kbButtons) {
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kbButton->setEnabled(false);
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}
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grabKeyboard();
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grabbing = true;
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which_grabbing = i;
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whichGrabbing = i;
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});
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}
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AB->addWidget(n64_button_labels[0].get());
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AB->addWidget(kb_buttons[0].get());
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AB->addWidget(n64_button_labels[1].get());
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AB->addWidget(kb_buttons[1].get());
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SDL_InitSubSystem(SDL_INIT_GAMEPAD);
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if (SDL_AddGamepadMappingsFromFile("resources/gamecontrollerdb.txt") < 0) {
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Util::warn("[SDL] Could not load game controller DB");
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}
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connect(&refresh, &QTimer::timeout, this, &InputSettings::QueryDevices);
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refresh.start(1000);
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devices->addItem("Keyboard/Mouse");
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deviceComboBoxLayout->addWidget(devicesLabel.get());
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deviceComboBoxLayout->addWidget(devices.get());
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mainLayout->addLayout(deviceComboBoxLayout.get());
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AB->addWidget(buttonLabels[0].get());
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AB->addWidget(kbButtons[0].get());
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AB->addWidget(buttonLabels[1].get());
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AB->addWidget(kbButtons[1].get());
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mainLayout->addLayout(AB.get());
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ZStart->addWidget(n64_button_labels[2].get());
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ZStart->addWidget(kb_buttons[2].get());
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ZStart->addWidget(n64_button_labels[3].get());
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ZStart->addWidget(kb_buttons[3].get());
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ZStart->addWidget(buttonLabels[2].get());
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ZStart->addWidget(kbButtons[2].get());
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ZStart->addWidget(buttonLabels[3].get());
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ZStart->addWidget(kbButtons[3].get());
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mainLayout->addLayout(ZStart.get());
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LR->addWidget(n64_button_labels[4].get());
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LR->addWidget(kb_buttons[4].get());
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LR->addWidget(n64_button_labels[5].get());
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LR->addWidget(kb_buttons[5].get());
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LR->addWidget(buttonLabels[4].get());
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LR->addWidget(kbButtons[4].get());
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LR->addWidget(buttonLabels[5].get());
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LR->addWidget(kbButtons[5].get());
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mainLayout->addLayout(LR.get());
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DupDdown->addWidget(n64_button_labels[6].get());
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DupDdown->addWidget(kb_buttons[6].get());
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DupDdown->addWidget(n64_button_labels[7].get());
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DupDdown->addWidget(kb_buttons[7].get());
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DupDdown->addWidget(buttonLabels[6].get());
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DupDdown->addWidget(kbButtons[6].get());
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DupDdown->addWidget(buttonLabels[7].get());
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DupDdown->addWidget(kbButtons[7].get());
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mainLayout->addLayout(DupDdown.get());
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DleftDright->addWidget(n64_button_labels[8].get());
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DleftDright->addWidget(kb_buttons[8].get());
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DleftDright->addWidget(n64_button_labels[9].get());
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DleftDright->addWidget(kb_buttons[9].get());
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DleftDright->addWidget(buttonLabels[8].get());
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DleftDright->addWidget(kbButtons[8].get());
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DleftDright->addWidget(buttonLabels[9].get());
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DleftDright->addWidget(kbButtons[9].get());
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mainLayout->addLayout(DleftDright.get());
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CupCdown->addWidget(n64_button_labels[10].get());
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CupCdown->addWidget(kb_buttons[10].get());
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CupCdown->addWidget(n64_button_labels[11].get());
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CupCdown->addWidget(kb_buttons[11].get());
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CupCdown->addWidget(buttonLabels[10].get());
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CupCdown->addWidget(kbButtons[10].get());
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CupCdown->addWidget(buttonLabels[11].get());
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CupCdown->addWidget(kbButtons[11].get());
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mainLayout->addLayout(CupCdown.get());
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CleftCright->addWidget(n64_button_labels[12].get());
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CleftCright->addWidget(kb_buttons[12].get());
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CleftCright->addWidget(n64_button_labels[13].get());
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CleftCright->addWidget(kb_buttons[13].get());
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CleftCright->addWidget(buttonLabels[12].get());
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CleftCright->addWidget(kbButtons[12].get());
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CleftCright->addWidget(buttonLabels[13].get());
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CleftCright->addWidget(kbButtons[13].get());
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mainLayout->addLayout(CleftCright.get());
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AupAdown->addWidget(n64_button_labels[14].get());
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AupAdown->addWidget(kb_buttons[14].get());
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AupAdown->addWidget(n64_button_labels[15].get());
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AupAdown->addWidget(kb_buttons[15].get());
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AupAdown->addWidget(buttonLabels[14].get());
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AupAdown->addWidget(kbButtons[14].get());
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AupAdown->addWidget(buttonLabels[15].get());
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AupAdown->addWidget(kbButtons[15].get());
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mainLayout->addLayout(AupAdown.get());
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AleftAright->addWidget(n64_button_labels[16].get());
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AleftAright->addWidget(kb_buttons[16].get());
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AleftAright->addWidget(n64_button_labels[17].get());
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AleftAright->addWidget(kb_buttons[17].get());
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AleftAright->addWidget(buttonLabels[16].get());
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AleftAright->addWidget(kbButtons[16].get());
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AleftAright->addWidget(buttonLabels[17].get());
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AleftAright->addWidget(kbButtons[17].get());
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mainLayout->addLayout(AleftAright.get());
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mainLayout->addStretch();
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setLayout(mainLayout.get());
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@@ -121,14 +138,14 @@ InputSettings::InputSettings(nlohmann::json &settings) : QWidget(nullptr), setti
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void InputSettings::keyPressEvent(QKeyEvent *e) {
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if (grabbing) {
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auto k = QKeySequence(e->key()).toString();
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JSONSetField<std::string>(settings, "input", n64_button_labels[which_grabbing]->text().toStdString(),
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k.toStdString());
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kb_buttons[which_grabbing]->setText(k);
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const auto k = QKeySequence(e->key()).toString();
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JSONSetField<std::string>(settings, "input", buttonLabels[whichGrabbing]->text().toStdString(), k.toStdString());
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kbButtons[whichGrabbing]->setText(k);
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grabbing = false;
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which_grabbing = -1;
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for (auto& kb_button : kb_buttons) {
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kb_button->setEnabled(true);
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whichGrabbing = -1;
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devices->setEnabled(true);
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for (const auto &kbButton : kbButtons) {
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kbButton->setEnabled(true);
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}
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releaseKeyboard();
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emit modified();
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@@ -139,8 +156,57 @@ std::array<Qt::Key, 18> InputSettings::GetMappedKeys() const {
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std::array<Qt::Key, 18> ret{};
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for (int i = 0; i < 18; i++) {
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ret[i] = QKeySequence(kb_buttons[i]->text().toUpper())[0].key();
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ret[i] = QKeySequence(kbButtons[i]->text().toUpper())[0].key();
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}
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return ret;
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}
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void InputSettings::QueryDevices() noexcept {
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if (!devices->isEnabled())
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return;
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
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switch (e.type) {
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case SDL_EVENT_GAMEPAD_ADDED:
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{
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const auto index = e.gdevice.which;
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const auto gamepad = SDL_OpenGamepad(index);
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Util::info("Found controller!");
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const auto serial = SDL_GetGamepadSerial(gamepad);
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const auto name = SDL_GetGamepadName(gamepad);
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const auto path = SDL_GetGamepadPath(gamepad);
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if (name) {
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if (!gamepadIndexes.contains(index)) {
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gamepadIndexes[index] = name;
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}
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devices->addItem(name);
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} else if (serial) {
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if (!gamepadIndexes.contains(index)) {
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gamepadIndexes[index] = serial;
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}
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devices->addItem(serial);
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} else if (path) {
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if (!gamepadIndexes.contains(index)) {
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gamepadIndexes[index] = path;
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}
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devices->addItem(path);
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}
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SDL_CloseGamepad(gamepad);
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}
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break;
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case SDL_EVENT_GAMEPAD_REMOVED:
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{
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const auto index = e.gdevice.which;
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if (gamepadIndexes.contains(index))
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devices->removeItem(devices->findText(gamepadIndexes[index].c_str()));
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}
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break;
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}
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}
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}
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