Groundwork for remappable controllers
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@@ -5,10 +5,16 @@
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#include <QWidget>
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#include <QKeyEvent>
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#include <QVBoxLayout>
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#include <QComboBox>
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#include <QTimer>
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class InputSettings : public QWidget {
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bool grabbing = false;
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int which_grabbing = -1;
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int whichGrabbing = -1;
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void QueryDevices() noexcept;
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std::unordered_map<u32, std::string> gamepadIndexes{};
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std::unique_ptr<QHBoxLayout> AB = std::make_unique<QHBoxLayout>();
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std::unique_ptr<QHBoxLayout> ZStart = std::make_unique<QHBoxLayout>();
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@@ -20,8 +26,12 @@ class InputSettings : public QWidget {
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std::unique_ptr<QHBoxLayout> AupAdown = std::make_unique<QHBoxLayout>();
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std::unique_ptr<QHBoxLayout> AleftAright = std::make_unique<QHBoxLayout>();
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std::unique_ptr<QVBoxLayout> mainLayout = std::make_unique<QVBoxLayout>();
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std::array<std::unique_ptr<QPushButton>, 18> kb_buttons;
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std::array<std::unique_ptr<QLabel>, 18> n64_button_labels;
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std::array<std::unique_ptr<QPushButton>, 18> kbButtons;
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std::array<std::unique_ptr<QLabel>, 18> buttonLabels;
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std::unique_ptr<QHBoxLayout> deviceComboBoxLayout = std::make_unique<QHBoxLayout>();
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QTimer refresh;
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std::unique_ptr<QLabel> devicesLabel = std::make_unique<QLabel>("Device:");
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std::unique_ptr<QComboBox> devices = std::make_unique<QComboBox>();
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Q_OBJECT
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public:
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InputSettings(nlohmann::json &);
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