Try to use vcpkg in CI

This commit is contained in:
CocoSimone
2022-10-25 22:03:57 +02:00
parent 69dbacf43d
commit d15add0505
4 changed files with 188 additions and 31 deletions

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@@ -4,7 +4,7 @@ jobs:
build-linux: build-linux:
runs-on: ubuntu-22.04 runs-on: ubuntu-22.04
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@master
with: with:
submodules: recursive submodules: recursive
- name: Install dependencies - name: Install dependencies
@@ -35,34 +35,21 @@ jobs:
if-no-files-found: error if-no-files-found: error
build-windows: build-windows:
runs-on: windows-latest runs-on: windows-latest
defaults:
run:
shell: msys2 {0}
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@master
with: with:
submodules: recursive submodules: recursive
- uses: msys2/setup-msys2@v2 - name: Setup dependencies
with: run: |
install: vcpkg install sdl2[vulkan]:x64-windows-static
make git mingw-w64-x86_64-gcc mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2
mingw-w64-x86_64-vulkan-devel mingw-w64-x86_64-ninja
mingw-w64-x86_64-nlohmann-json
- name: Build natsukashii - name: Build natsukashii
run: | run: |
cmake \ cmake -B build -T clangcl -DCAPSTONE_ARCHITECTURE_DEFAULT=OFF -DCAPSTONE_BUILD_TESTS=OFF -DCAPSTONE_MIPS_SUPPORT=ON -DCMAKE_TOOLCHAIN_FILE=C:\vcpkg\scripts\buildsystems\vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -S src
-G Ninja \ cmake --build . --config Release
-B build \
-DCAPSTONE_ARCHITECTURE_DEFAULT=OFF \
-DCAPSTONE_BUILD_TESTS=OFF \
-DCAPSTONE_MIPS_SUPPORT=ON \
-DCMAKE_BUILD_TYPE=Release \
-S src
ninja -j$(nproc) -C build
- name: Collect artifacts - name: Collect artifacts
run: | run: |
mkdir upload mkdir upload
cp -r build/{natsukashii.exe,resources} upload cp -r build/{natsukashii.exe,resources,SDL2.dll} upload
- name: Upload artifacts - name: Upload artifacts
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v2
with: with:

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@@ -0,0 +1,172 @@
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
# message("<FindSDL2.cmake>")
SET(SDL2_SEARCH_PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
${SDL2_PATH}
)
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES include/SDL2 include
PATHS ${SDL2_SEARCH_PATHS}
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(PATH_SUFFIXES lib64 lib/x64 lib)
else()
set(PATH_SUFFIXES lib/x86 lib)
endif()
FIND_LIBRARY(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES ${PATH_SUFFIXES}
PATHS ${SDL2_SEARCH_PATHS}
)
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES ${PATH_SUFFIXES}
PATHS ${SDL2_SEARCH_PATHS}
)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional link flag, -mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
ENDIF(SDL2_LIBRARY_TEMP)
# message("</FindSDL2.cmake>")
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)

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@@ -74,6 +74,7 @@ target_include_directories(parallel-rdp PUBLIC
../imgui ../imgui
../imgui/imgui ../imgui/imgui
../imgui/imgui/backends ../imgui/imgui/backends
../fmt/include
. .
) )

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@@ -9,7 +9,9 @@ file(GLOB_RECURSE CORE_HEADERS n64/*.hpp)
file(GLOB_RECURSE FRONTEND_SOURCES frontend/*.cpp) file(GLOB_RECURSE FRONTEND_SOURCES frontend/*.cpp)
file(GLOB_RECURSE FRONTEND_HEADERS frontend/*.hpp) file(GLOB_RECURSE FRONTEND_HEADERS frontend/*.hpp)
find_package(SDL2 REQUIRED) list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/modules")
find_package(SDL2 CONFIG REQUIRED)
find_package(nlohmann_json REQUIRED) find_package(nlohmann_json REQUIRED)
set(FMT_TEST BOOL "" FORCE OFF) set(FMT_TEST BOOL "" FORCE OFF)
@@ -46,15 +48,10 @@ target_include_directories(natsukashii PRIVATE
../external/parallel-rdp/ ../external/parallel-rdp/
../external/nativefiledialog-extended/src/include ../external/nativefiledialog-extended/src/include
../external/capstone/include ../external/capstone/include
../external/fmt/include
${SDL2_INCLUDE_DIR}
) )
if(WIN32)
target_compile_options(natsukashii PRIVATE -mwindows)
set(LIBRARIES -static z stdc++ user32 gdi32 winmm Imm32 ole32 oleaut32 shell32 setupapi version uuid)
else()
set(LIBRARIES)
endif()
if(${CMAKE_BUILD_TYPE} MATCHES Release) if(${CMAKE_BUILD_TYPE} MATCHES Release)
target_compile_options(natsukashii PRIVATE -Ofast) target_compile_options(natsukashii PRIVATE -Ofast)
elseif(${CMAKE_BUILD_TYPE} MATCHES Debug) elseif(${CMAKE_BUILD_TYPE} MATCHES Debug)
@@ -67,5 +64,5 @@ file(REMOVE
${PROJECT_BINARY_DIR}/resources/shader.frag ${PROJECT_BINARY_DIR}/resources/shader.frag
${PROJECT_BINARY_DIR}/resources/shader.vert) ${PROJECT_BINARY_DIR}/resources/shader.vert)
target_link_libraries(natsukashii PRIVATE ${LIBRARIES} ${SDL2_LIBRARIES} capstone-static nfd parallel-rdp imgui fmt::fmt nlohmann_json::nlohmann_json) target_link_libraries(natsukashii PRIVATE ${SDL2_LIBRARY} capstone-static nfd parallel-rdp imgui fmt::fmt nlohmann_json::nlohmann_json)
target_compile_options(natsukashii PRIVATE -msse4.1) target_compile_options(natsukashii PRIVATE -mssse3 -msse4.1)