Try to use vcpkg in CI
This commit is contained in:
29
.github/workflows/build.yml
vendored
29
.github/workflows/build.yml
vendored
@@ -4,7 +4,7 @@ jobs:
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build-linux:
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runs-on: ubuntu-22.04
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steps:
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- uses: actions/checkout@v3
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- uses: actions/checkout@master
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with:
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submodules: recursive
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- name: Install dependencies
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@@ -35,34 +35,21 @@ jobs:
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if-no-files-found: error
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build-windows:
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runs-on: windows-latest
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defaults:
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run:
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shell: msys2 {0}
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steps:
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- uses: actions/checkout@v3
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- uses: actions/checkout@master
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with:
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submodules: recursive
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- uses: msys2/setup-msys2@v2
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with:
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install:
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make git mingw-w64-x86_64-gcc mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2
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mingw-w64-x86_64-vulkan-devel mingw-w64-x86_64-ninja
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mingw-w64-x86_64-nlohmann-json
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- name: Setup dependencies
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run: |
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vcpkg install sdl2[vulkan]:x64-windows-static
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- name: Build natsukashii
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run: |
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cmake \
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-G Ninja \
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-B build \
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-DCAPSTONE_ARCHITECTURE_DEFAULT=OFF \
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-DCAPSTONE_BUILD_TESTS=OFF \
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-DCAPSTONE_MIPS_SUPPORT=ON \
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-DCMAKE_BUILD_TYPE=Release \
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-S src
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ninja -j$(nproc) -C build
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cmake -B build -T clangcl -DCAPSTONE_ARCHITECTURE_DEFAULT=OFF -DCAPSTONE_BUILD_TESTS=OFF -DCAPSTONE_MIPS_SUPPORT=ON -DCMAKE_TOOLCHAIN_FILE=C:\vcpkg\scripts\buildsystems\vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -S src
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cmake --build . --config Release
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- name: Collect artifacts
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run: |
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mkdir upload
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cp -r build/{natsukashii.exe,resources} upload
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cp -r build/{natsukashii.exe,resources,SDL2.dll} upload
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- name: Upload artifacts
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uses: actions/upload-artifact@v2
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with:
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172
cmake/modules/FindSDL2.cmake
Normal file
172
cmake/modules/FindSDL2.cmake
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@@ -0,0 +1,172 @@
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL guidelines.
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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# This needed to change because "proper" SDL convention
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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#=============================================================================
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# Copyright 2003-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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# message("<FindSDL2.cmake>")
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SET(SDL2_SEARCH_PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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${SDL2_PATH}
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)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES include/SDL2 include
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PATHS ${SDL2_SEARCH_PATHS}
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)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(PATH_SUFFIXES lib64 lib/x64 lib)
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else()
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set(PATH_SUFFIXES lib/x86 lib)
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endif()
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FIND_LIBRARY(SDL2_LIBRARY_TEMP
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES ${PATH_SUFFIXES}
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PATHS ${SDL2_SEARCH_PATHS}
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)
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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# necessarily need it.
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FIND_LIBRARY(SDL2MAIN_LIBRARY
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NAMES SDL2main
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES ${PATH_SUFFIXES}
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PATHS ${SDL2_SEARCH_PATHS}
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)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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IF(NOT APPLE)
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FIND_PACKAGE(Threads)
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ENDIF(NOT APPLE)
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# MinGW needs an additional link flag, -mwindows
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# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
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IF(MINGW)
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SET(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW")
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ENDIF(MINGW)
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IF(SDL2_LIBRARY_TEMP)
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(SDL2MAIN_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(MINGW)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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ENDIF(SDL2_LIBRARY_TEMP)
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# message("</FindSDL2.cmake>")
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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1
external/parallel-rdp/CMakeLists.txt
vendored
1
external/parallel-rdp/CMakeLists.txt
vendored
@@ -74,6 +74,7 @@ target_include_directories(parallel-rdp PUBLIC
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../imgui
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../imgui/imgui
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../imgui/imgui/backends
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../fmt/include
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.
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)
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@@ -9,7 +9,9 @@ file(GLOB_RECURSE CORE_HEADERS n64/*.hpp)
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file(GLOB_RECURSE FRONTEND_SOURCES frontend/*.cpp)
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file(GLOB_RECURSE FRONTEND_HEADERS frontend/*.hpp)
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find_package(SDL2 REQUIRED)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/modules")
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find_package(SDL2 CONFIG REQUIRED)
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find_package(nlohmann_json REQUIRED)
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set(FMT_TEST BOOL "" FORCE OFF)
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@@ -46,15 +48,10 @@ target_include_directories(natsukashii PRIVATE
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../external/parallel-rdp/
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../external/nativefiledialog-extended/src/include
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../external/capstone/include
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../external/fmt/include
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${SDL2_INCLUDE_DIR}
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)
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if(WIN32)
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target_compile_options(natsukashii PRIVATE -mwindows)
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set(LIBRARIES -static z stdc++ user32 gdi32 winmm Imm32 ole32 oleaut32 shell32 setupapi version uuid)
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else()
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set(LIBRARIES)
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endif()
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if(${CMAKE_BUILD_TYPE} MATCHES Release)
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target_compile_options(natsukashii PRIVATE -Ofast)
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elseif(${CMAKE_BUILD_TYPE} MATCHES Debug)
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@@ -67,5 +64,5 @@ file(REMOVE
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${PROJECT_BINARY_DIR}/resources/shader.frag
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${PROJECT_BINARY_DIR}/resources/shader.vert)
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target_link_libraries(natsukashii PRIVATE ${LIBRARIES} ${SDL2_LIBRARIES} capstone-static nfd parallel-rdp imgui fmt::fmt nlohmann_json::nlohmann_json)
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target_compile_options(natsukashii PRIVATE -msse4.1)
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target_link_libraries(natsukashii PRIVATE ${SDL2_LIBRARY} capstone-static nfd parallel-rdp imgui fmt::fmt nlohmann_json::nlohmann_json)
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target_compile_options(natsukashii PRIVATE -mssse3 -msse4.1)
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