Imgui and ParallelRDP stuff
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6
external/parallel-rdp/ParallelRDPWrapper.hpp
vendored
6
external/parallel-rdp/ParallelRDPWrapper.hpp
vendored
@@ -4,6 +4,8 @@
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#include <SDL2/SDL.h>
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#include <n64/core/mmio/VI.hpp>
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struct Window;
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static SDL_Window* window;
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static u32 windowID;
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VkQueue GetGraphicsQueue();
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@@ -15,9 +17,9 @@ VkFormat GetVkFormat();
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VkCommandBuffer GetVkCommandBuffer();
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void SubmitRequestedVkCommandBuffer();
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void LoadParallelRDP(const u8* rdram);
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void UpdateScreenParallelRdp(const n64::VI& vi);
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void UpdateScreenParallelRdp(Window& imguiWindow, const n64::VI& vi);
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void ParallelRdpEnqueueCommand(int command_length, u32* buffer);
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void ParallelRdpOnFullSync();
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void UpdateScreenParallelRdpNoGame();
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void UpdateScreenParallelRdpNoGame(Window& imguiWindow);
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bool IsFramerateUnlocked();
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void SetFramerateUnlocked(bool unlocked);
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