Imgui and ParallelRDP stuff
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@@ -1,4 +1,5 @@
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#include <App.hpp>
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#include <parallel-rdp/ParallelRDPWrapper.hpp>
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void App::Run() {
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// Main loop
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@@ -15,6 +16,9 @@ void App::Run() {
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if(core->initialized)
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core->Run();
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window.Update(core);
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if(core->system == System::Nintendo64) {
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if(core->initialized) UpdateScreenParallelRdp(window, dynamic_cast<n64::Core*>(core.get())->GetVI());
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else UpdateScreenParallelRdpNoGame(window);
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}
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}
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}
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