Imgui and ParallelRDP stuff
This commit is contained in:
4
external/parallel-rdp/CMakeLists.txt
vendored
4
external/parallel-rdp/CMakeLists.txt
vendored
@@ -58,6 +58,10 @@ target_include_directories(parallel-rdp PUBLIC
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../../src/cores
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parallel-rdp-standalone
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..
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../../src/frontend
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../imgui
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../imgui/imgui
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../imgui/imgui/backends
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)
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if(WIN32)
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16
external/parallel-rdp/ParallelRDPWrapper.cpp
vendored
16
external/parallel-rdp/ParallelRDPWrapper.cpp
vendored
@@ -4,6 +4,8 @@
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#include <rdp_device.hpp>
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#include <util.hpp>
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#include <SDL2/SDL_vulkan.h>
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#include <imgui/backends/imgui_impl_vulkan.h>
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#include <imgui/Window.hpp>
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using namespace Vulkan;
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using namespace RDP;
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@@ -196,7 +198,7 @@ void DrawFullscreenTexturedQuad(Util::IntrusivePtr<Image> image, Util::Intrusive
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cmd->draw(3, 1);
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}
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void UpdateScreen(Util::IntrusivePtr<Image> image) {
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void UpdateScreen(Window& imguiWindow, Util::IntrusivePtr<Image> image) {
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wsi->begin_frame();
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if (!image) {
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@@ -225,13 +227,15 @@ void UpdateScreen(Util::IntrusivePtr<Image> image) {
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cmd->begin_render_pass(wsi->get_device().get_swapchain_render_pass(SwapchainRenderPass::ColorOnly));
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DrawFullscreenTexturedQuad(image, cmd);
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//ImGui_ImplVulkan_RenderDrawData(imgui_frame(), cmd->get_command_buffer());
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ImGui_ImplVulkan_RenderDrawData(imguiWindow.Present(), cmd->get_command_buffer());
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cmd->end_render_pass();
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wsi->get_device().submit(cmd);
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wsi->end_frame();
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}
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void UpdateScreenParallelRdp(const n64::VI& vi) {
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void UpdateScreenParallelRdp(Window& imguiWindow, const n64::VI& vi) {
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command_processor->set_vi_register(VIRegister::Control, vi.status.raw);
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command_processor->set_vi_register(VIRegister::Origin, vi.origin);
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command_processor->set_vi_register(VIRegister::Width, vi.width);
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@@ -257,12 +261,12 @@ void UpdateScreenParallelRdp(const n64::VI& vi) {
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opts.downscale_steps = true;
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opts.crop_overscan_pixels = true;
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Util::IntrusivePtr<Image> image = command_processor->scanout(opts);
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UpdateScreen(image);
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UpdateScreen(imguiWindow, image);
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command_processor->begin_frame_context();
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}
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void UpdateScreenParallelRdpNoGame() {
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UpdateScreen(static_cast<Util::IntrusivePtr<Image>>(nullptr));
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void UpdateScreenParallelRdpNoGame(Window& imguiWindow) {
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UpdateScreen(imguiWindow, static_cast<Util::IntrusivePtr<Image>>(nullptr));
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}
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void ParallelRdpEnqueueCommand(int command_length, u32* buffer) {
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6
external/parallel-rdp/ParallelRDPWrapper.hpp
vendored
6
external/parallel-rdp/ParallelRDPWrapper.hpp
vendored
@@ -4,6 +4,8 @@
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#include <SDL2/SDL.h>
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#include <n64/core/mmio/VI.hpp>
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struct Window;
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static SDL_Window* window;
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static u32 windowID;
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VkQueue GetGraphicsQueue();
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@@ -15,9 +17,9 @@ VkFormat GetVkFormat();
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VkCommandBuffer GetVkCommandBuffer();
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void SubmitRequestedVkCommandBuffer();
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void LoadParallelRDP(const u8* rdram);
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void UpdateScreenParallelRdp(const n64::VI& vi);
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void UpdateScreenParallelRdp(Window& imguiWindow, const n64::VI& vi);
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void ParallelRdpEnqueueCommand(int command_length, u32* buffer);
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void ParallelRdpOnFullSync();
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void UpdateScreenParallelRdpNoGame();
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void UpdateScreenParallelRdpNoGame(Window& imguiWindow);
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bool IsFramerateUnlocked();
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void SetFramerateUnlocked(bool unlocked);
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@@ -1,12 +1,17 @@
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#pragma once
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#include <common.hpp>
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enum class System {
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GameBoy, Nintendo64
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};
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struct BaseCore {
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virtual ~BaseCore() = default;
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virtual void Run() {};
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virtual void PollInputs(u32) {};
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[[nodiscard]] bool& ShouldQuit() { return quit; }
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bool initialized = false;
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System system;
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private:
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bool quit = false;
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};
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@@ -12,4 +12,6 @@ target_link_libraries(n64 PUBLIC n64-core)
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target_include_directories(n64 PUBLIC
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.
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..
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../../../external)
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../../../external
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../../../external/imgui/imgui
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../../../external/imgui/imgui/backends)
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@@ -22,8 +22,6 @@ void Core::Run() {
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if((mmio.vi.current & 0x3FE) == mmio.vi.intr) {
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InterruptRaise(mmio.mi, cpu.regs, Interrupt::VI);
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}
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UpdateScreenParallelRdp(mmio.vi);
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}
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}
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@@ -10,6 +10,7 @@ struct Core : BaseCore {
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explicit Core(const std::string&);
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void Run() override;
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void PollInputs(u32) override;
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VI& GetVI() { return mem.mmio.vi; }
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private:
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Mem mem;
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Cpu cpu;
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@@ -42,6 +42,8 @@ target_include_directories(n64-core PUBLIC
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..
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../..
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../../../../external
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../../../external/imgui/imgui
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../../../external/imgui/imgui/backends
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mmio)
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target_link_libraries(n64-core PUBLIC n64-cpu parallel-rdp)
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@@ -1,4 +1,5 @@
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#include <App.hpp>
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#include <parallel-rdp/ParallelRDPWrapper.hpp>
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void App::Run() {
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// Main loop
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@@ -15,6 +16,9 @@ void App::Run() {
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if(core->initialized)
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core->Run();
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window.Update(core);
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if(core->system == System::Nintendo64) {
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if(core->initialized) UpdateScreenParallelRdp(window, dynamic_cast<n64::Core*>(core.get())->GetVI());
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else UpdateScreenParallelRdpNoGame(window);
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}
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}
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}
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@@ -3,9 +3,9 @@
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#include <imgui/Window.hpp>
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struct App {
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App() = default;
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App() : window(core) {};
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void Run();
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private:
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std::unique_ptr<BaseCore> core;
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std::shared_ptr<BaseCore> core;
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Window window;
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};
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@@ -7,5 +7,13 @@ add_library(frontend
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App.hpp
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App.cpp)
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target_include_directories(frontend PUBLIC . ../../external ../cores ../cores/n64)
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target_include_directories(frontend PUBLIC
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.
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../../external
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../../external/parallel-rdp
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../../external/parallel-rdp/parallel-rdp-standalone/vulkan
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../../external/parallel-rdp/parallel-rdp-standalone/util
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../../external/parallel-rdp/parallel-rdp-standalone/volk
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../cores
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../cores/n64)
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target_link_libraries(frontend PUBLIC frontend-imgui)
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@@ -8,5 +8,11 @@ add_library(frontend-imgui
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Window.cpp
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Window.hpp)
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target_include_directories(frontend-imgui PUBLIC . ../../cores ../../../external)
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target_include_directories(frontend-imgui PUBLIC
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.
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../../cores
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../../../external
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../../../external/parallel-rdp/parallel-rdp-standalone/vulkan
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../../../external/parallel-rdp/parallel-rdp-standalone/util
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../../../external/parallel-rdp/parallel-rdp-standalone/volk)
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target_link_libraries(frontend-imgui PUBLIC imgui nfd)
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@@ -2,16 +2,12 @@
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#include <util.hpp>
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#include <nfd.hpp>
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#include <n64/Core.hpp>
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#include <parallel-rdp/parallel-rdp-standalone/volk/volk.h>
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#include <parallel-rdp/ParallelRDPWrapper.hpp>
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#include <utility>
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Window::Window() {
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Window::Window(std::shared_ptr<BaseCore> core) : core(std::move(core)) {
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InitSDL();
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u32 extCount;
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SDL_Vulkan_GetInstanceExtensions(window, &extCount, nullptr);
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std::vector<const char*> extensions;
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extensions.resize(extCount);
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SDL_Vulkan_GetInstanceExtensions(window, &extCount, extensions.data());
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InitVulkan(extensions, extCount);
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InitVulkanWindow();
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InitImgui();
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}
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@@ -24,6 +20,10 @@ void Window::InitSDL() {
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1280, 720,
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SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI
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);
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if(volkInitialize() != VK_SUCCESS) {
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util::panic("Failed to load Volk!");
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}
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}
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static void check_vk_result(VkResult err) {
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@@ -32,88 +32,32 @@ static void check_vk_result(VkResult err) {
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}
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}
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void Window::InitVulkan(const std::vector<const char*>& extensions, u32 extCount) {
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VkResult err{};
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void Window::InitImgui() {
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VkResult err;
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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(void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsLight();
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instance = GetVkInstance();
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physicalDevice = GetVkPhysicalDevice();
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device = GetVkDevice();
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queueFamily = GetVkGraphicsQueueFamily();
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queue = GetGraphicsQueue();
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pipelineCache = nullptr;
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descriptorPool = nullptr;
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allocator = nullptr;
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minImageCount = 2;
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// Create Vulkan Instance
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{
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VkInstanceCreateInfo create_info = {};
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create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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create_info.enabledExtensionCount = extCount;
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create_info.ppEnabledExtensionNames = extensions.data();
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err = vkCreateInstance(&create_info, nullptr, &instance);
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check_vk_result(err);
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}
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// Select GPU
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{
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uint32_t gpu_count;
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err = vkEnumeratePhysicalDevices(instance, &gpu_count, nullptr);
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check_vk_result(err);
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IM_ASSERT(gpu_count > 0);
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auto* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
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err = vkEnumeratePhysicalDevices(instance, &gpu_count, gpus);
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check_vk_result(err);
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// If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
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// most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
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// dedicated GPUs) is out of scope of this sample.
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int use_gpu = 0;
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for (int i = 0; i < (int)gpu_count; i++) {
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VkPhysicalDeviceProperties properties;
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vkGetPhysicalDeviceProperties(gpus[i], &properties);
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if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
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use_gpu = i;
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break;
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}
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}
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physicalDevice = gpus[use_gpu];
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free(gpus);
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}
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// Select graphics queue family
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{
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uint32_t count;
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &count, nullptr);
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auto* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &count, queues);
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for (uint32_t i = 0; i < count; i++) {
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if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
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queueFamily = i;
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break;
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}
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}
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free(queues);
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IM_ASSERT(queueFamily != (uint32_t)-1);
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}
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// Create Logical Device (with 1 queue)
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{
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int device_extension_count = 1;
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const char* device_extensions[] = { "VK_KHR_swapchain" };
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const float queue_priority[] = { 1.0f };
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VkDeviceQueueCreateInfo queue_info[1] = {};
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queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queue_info[0].queueFamilyIndex = queueFamily;
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queue_info[0].queueCount = 1;
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queue_info[0].pQueuePriorities = queue_priority;
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VkDeviceCreateInfo create_info = {};
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create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
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create_info.pQueueCreateInfos = queue_info;
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create_info.enabledExtensionCount = device_extension_count;
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create_info.ppEnabledExtensionNames = device_extensions;
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err = vkCreateDevice(physicalDevice, &create_info, nullptr, &device);
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check_vk_result(err);
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vkGetDeviceQueue(device, queueFamily, 0, &queue);
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}
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// Create Descriptor Pool
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{
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VkDescriptorPoolSize pool_sizes[] = {
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VkDescriptorPoolSize poolSizes[] = {
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{ VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
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{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
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@@ -126,80 +70,71 @@ void Window::InitVulkan(const std::vector<const char*>& extensions, u32 extCount
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
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{ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
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};
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VkDescriptorPoolCreateInfo pool_info = {};
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pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
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pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
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pool_info.pPoolSizes = pool_sizes;
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err = vkCreateDescriptorPool(device, &pool_info, nullptr, &descriptorPool);
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VkDescriptorPoolCreateInfo poolInfo{};
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poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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poolInfo.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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poolInfo.maxSets = 1000 * IM_ARRAYSIZE(poolSizes);
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poolInfo.poolSizeCount = (uint32_t)IM_ARRAYSIZE(poolSizes);
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poolInfo.pPoolSizes = poolSizes;
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err = vkCreateDescriptorPool(device, &poolInfo, allocator, &descriptorPool);
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check_vk_result(err);
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}
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}
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void Window::InitVulkanWindow() {
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VkSurfaceKHR surface;
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if (!SDL_Vulkan_CreateSurface(window, instance, &surface)) {
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util::panic("Failed to create Vulkan surface.");
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VkRenderPass renderPass;
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{
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VkAttachmentDescription attachment = {};
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attachment.format = GetVkFormat();
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attachment.samples = VK_SAMPLE_COUNT_1_BIT;
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attachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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VkAttachmentReference colorAttachment = {};
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colorAttachment.attachment = 0;
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colorAttachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkSubpassDescription subpass = {};
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass.colorAttachmentCount = 1;
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subpass.pColorAttachments = &colorAttachment;
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VkSubpassDependency dependency = {};
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dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
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dependency.dstSubpass = 0;
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dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency.srcAccessMask = 0;
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dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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VkRenderPassCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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info.attachmentCount = 1;
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info.pAttachments = &attachment;
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info.subpassCount = 1;
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info.pSubpasses = &subpass;
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info.dependencyCount = 1;
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info.pDependencies = &dependency;
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err = vkCreateRenderPass(device, &info, allocator, &renderPass);
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check_vk_result(err);
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}
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// Create Framebuffers
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int w, h;
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SDL_GetWindowSize(window, &w, &h);
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windowData.Surface = surface;
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// Check for WSI support
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VkBool32 res;
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vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, queueFamily, windowData.Surface, &res);
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if (res != VK_TRUE) {
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fprintf(stderr, "Error no WSI support on physical device 0\n");
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exit(-1);
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}
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// Select Surface Format
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const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
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const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
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windowData.SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(physicalDevice, windowData.Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
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// Select Present Mode
|
||||
VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
|
||||
|
||||
windowData.PresentMode = ImGui_ImplVulkanH_SelectPresentMode(physicalDevice, windowData.Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
|
||||
|
||||
IM_ASSERT(minImageCount >= 2);
|
||||
ImGui_ImplVulkanH_CreateOrResizeWindow(instance, physicalDevice, device, &windowData, queueFamily, nullptr, w, h, minImageCount);
|
||||
}
|
||||
|
||||
void Window::InitImgui() {
|
||||
VkResult err;
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
(void)io;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsLight();
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplSDL2_InitForVulkan(window);
|
||||
ImGui_ImplVulkan_InitInfo init_info = {};
|
||||
init_info.Instance = instance;
|
||||
init_info.PhysicalDevice = physicalDevice;
|
||||
init_info.Device = device;
|
||||
init_info.QueueFamily = queueFamily;
|
||||
init_info.Queue = queue;
|
||||
init_info.PipelineCache = pipelineCache;
|
||||
init_info.DescriptorPool = descriptorPool;
|
||||
init_info.Subpass = 0;
|
||||
init_info.MinImageCount = minImageCount;
|
||||
init_info.ImageCount = windowData.ImageCount;
|
||||
init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
init_info.Allocator = nullptr;
|
||||
init_info.CheckVkResultFn = check_vk_result;
|
||||
ImGui_ImplVulkan_Init(&init_info, windowData.RenderPass);
|
||||
ImGui_ImplVulkan_InitInfo initInfo = {};
|
||||
initInfo.Instance = instance;
|
||||
initInfo.PhysicalDevice = physicalDevice;
|
||||
initInfo.Device = device;
|
||||
initInfo.QueueFamily = queueFamily;
|
||||
initInfo.Queue = queue;
|
||||
initInfo.PipelineCache = pipelineCache;
|
||||
initInfo.DescriptorPool = descriptorPool;
|
||||
initInfo.Allocator = allocator;
|
||||
initInfo.MinImageCount = minImageCount;
|
||||
initInfo.ImageCount = 2;
|
||||
initInfo.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
initInfo.CheckVkResultFn = check_vk_result;
|
||||
ImGui_ImplVulkan_Init(&initInfo, renderPass);
|
||||
|
||||
// Load Fonts
|
||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||
@@ -218,32 +153,9 @@ void Window::InitImgui() {
|
||||
|
||||
// Upload Fonts
|
||||
{
|
||||
// Use any command queue
|
||||
VkCommandPool command_pool = windowData.Frames[windowData.FrameIndex].CommandPool;
|
||||
VkCommandBuffer command_buffer = windowData.Frames[windowData.FrameIndex].CommandBuffer;
|
||||
|
||||
err = vkResetCommandPool(device, command_pool, 0);
|
||||
check_vk_result(err);
|
||||
VkCommandBufferBeginInfo begin_info = {};
|
||||
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
err = vkBeginCommandBuffer(command_buffer, &begin_info);
|
||||
check_vk_result(err);
|
||||
|
||||
ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
|
||||
|
||||
VkSubmitInfo end_info = {};
|
||||
end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
end_info.commandBufferCount = 1;
|
||||
end_info.pCommandBuffers = &command_buffer;
|
||||
err = vkEndCommandBuffer(command_buffer);
|
||||
check_vk_result(err);
|
||||
err = vkQueueSubmit(queue, 1, &end_info, VK_NULL_HANDLE);
|
||||
check_vk_result(err);
|
||||
|
||||
err = vkDeviceWaitIdle(device);
|
||||
check_vk_result(err);
|
||||
ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||
VkCommandBuffer commandBuffer = GetVkCommandBuffer();
|
||||
ImGui_ImplVulkan_CreateFontsTexture(commandBuffer);
|
||||
SubmitRequestedVkCommandBuffer();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -253,115 +165,23 @@ Window::~Window() {
|
||||
ImGui_ImplVulkan_Shutdown();
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
ImGui_ImplVulkanH_DestroyWindow(instance, device, &windowData, nullptr);
|
||||
vkDestroyDescriptorPool(device, descriptorPool, nullptr);
|
||||
vkDestroyDevice(device, nullptr);
|
||||
vkDestroyInstance(instance, nullptr);
|
||||
}
|
||||
|
||||
void Window::Render(ImDrawData* drawData) {
|
||||
VkResult err;
|
||||
|
||||
VkSemaphore image_acquired_semaphore = windowData.FrameSemaphores[windowData.SemaphoreIndex].ImageAcquiredSemaphore;
|
||||
VkSemaphore render_complete_semaphore = windowData.FrameSemaphores[windowData.SemaphoreIndex].RenderCompleteSemaphore;
|
||||
err = vkAcquireNextImageKHR(device, windowData.Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &windowData.FrameIndex);
|
||||
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR) {
|
||||
rebuildSwapchain = true;
|
||||
return;
|
||||
}
|
||||
check_vk_result(err);
|
||||
|
||||
ImGui_ImplVulkanH_Frame* fd = &windowData.Frames[windowData.FrameIndex];
|
||||
{
|
||||
err = vkWaitForFences(device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
|
||||
check_vk_result(err);
|
||||
|
||||
err = vkResetFences(device, 1, &fd->Fence);
|
||||
check_vk_result(err);
|
||||
}
|
||||
{
|
||||
err = vkResetCommandPool(device, fd->CommandPool, 0);
|
||||
check_vk_result(err);
|
||||
VkCommandBufferBeginInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
|
||||
check_vk_result(err);
|
||||
}
|
||||
{
|
||||
VkRenderPassBeginInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
info.renderPass = windowData.RenderPass;
|
||||
info.framebuffer = fd->Framebuffer;
|
||||
info.renderArea.extent.width = windowData.Width;
|
||||
info.renderArea.extent.height = windowData.Height;
|
||||
info.clearValueCount = 1;
|
||||
info.pClearValues = &windowData.ClearValue;
|
||||
vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
|
||||
}
|
||||
|
||||
// Record dear imgui primitives into command buffer
|
||||
ImGui_ImplVulkan_RenderDrawData(drawData, fd->CommandBuffer);
|
||||
|
||||
// Submit command buffer
|
||||
vkCmdEndRenderPass(fd->CommandBuffer);
|
||||
{
|
||||
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
VkSubmitInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
info.waitSemaphoreCount = 1;
|
||||
info.pWaitSemaphores = &image_acquired_semaphore;
|
||||
info.pWaitDstStageMask = &wait_stage;
|
||||
info.commandBufferCount = 1;
|
||||
info.pCommandBuffers = &fd->CommandBuffer;
|
||||
info.signalSemaphoreCount = 1;
|
||||
info.pSignalSemaphores = &render_complete_semaphore;
|
||||
|
||||
err = vkEndCommandBuffer(fd->CommandBuffer);
|
||||
check_vk_result(err);
|
||||
err = vkQueueSubmit(queue, 1, &info, fd->Fence);
|
||||
check_vk_result(err);
|
||||
}
|
||||
}
|
||||
|
||||
void Window::Present() {
|
||||
if (rebuildSwapchain) {
|
||||
return;
|
||||
}
|
||||
VkSemaphore render_complete_semaphore = windowData.FrameSemaphores[windowData.SemaphoreIndex].RenderCompleteSemaphore;
|
||||
VkPresentInfoKHR info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
info.waitSemaphoreCount = 1;
|
||||
info.pWaitSemaphores = &render_complete_semaphore;
|
||||
info.swapchainCount = 1;
|
||||
info.pSwapchains = &windowData.Swapchain;
|
||||
info.pImageIndices = &windowData.FrameIndex;
|
||||
VkResult err = vkQueuePresentKHR(queue, &info);
|
||||
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR) {
|
||||
rebuildSwapchain = true;
|
||||
return;
|
||||
}
|
||||
check_vk_result(err);
|
||||
windowData.SemaphoreIndex = (windowData.SemaphoreIndex + 1) % windowData.ImageCount;
|
||||
}
|
||||
|
||||
void Window::Update(std::unique_ptr<BaseCore>& core) {
|
||||
if (rebuildSwapchain) {
|
||||
int width, height;
|
||||
SDL_GetWindowSize(window, &width, &height);
|
||||
if (width > 0 && height > 0) {
|
||||
ImGui_ImplVulkan_SetMinImageCount(minImageCount);
|
||||
ImGui_ImplVulkanH_CreateOrResizeWindow(instance, physicalDevice, device, &windowData, queueFamily, nullptr, width, height, minImageCount);
|
||||
windowData.FrameIndex = 0;
|
||||
rebuildSwapchain = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImDrawData* Window::Present() {
|
||||
ImGui_ImplVulkan_NewFrame();
|
||||
ImGui_ImplSDL2_NewFrame();
|
||||
ImGui_ImplSDL2_NewFrame(window);
|
||||
ImGui::NewFrame();
|
||||
|
||||
Render();
|
||||
|
||||
ImGui::Render();
|
||||
return ImGui::GetDrawData();
|
||||
}
|
||||
|
||||
void Window::Render() {
|
||||
ImGui::BeginMainMenuBar();
|
||||
if(ImGui::BeginMenu("File")) {
|
||||
if(ImGui::BeginMenu("Open")) {
|
||||
@@ -370,8 +190,9 @@ void Window::Update(std::unique_ptr<BaseCore>& core) {
|
||||
const nfdu8filteritem_t filter {"Nintendo 64 roms", "n64,z64,v64,N64,Z64,V64"};
|
||||
nfdresult_t result = NFD_OpenDialog(&outpath, &filter, 1, nullptr);
|
||||
if(result == NFD_OKAY) {
|
||||
core = std::make_unique<n64::Core>(outpath);
|
||||
core = std::make_shared<n64::Core>(outpath);
|
||||
core->initialized = true;
|
||||
core->system = System::Nintendo64;
|
||||
NFD_FreePath(outpath);
|
||||
}
|
||||
}
|
||||
@@ -390,17 +211,4 @@ void Window::Update(std::unique_ptr<BaseCore>& core) {
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMainMenuBar();
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
ImDrawData* draw_data = ImGui::GetDrawData();
|
||||
const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
|
||||
if (!is_minimized) {
|
||||
windowData.ClearValue.color.float32[0] = 0;
|
||||
windowData.ClearValue.color.float32[1] = 0;
|
||||
windowData.ClearValue.color.float32[2] = 0;
|
||||
windowData.ClearValue.color.float32[3] = 0;
|
||||
Render(draw_data);
|
||||
Present();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_sdl.h>
|
||||
#define VK_NO_PROTOTYPES
|
||||
#include <imgui_impl_vulkan.h>
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_vulkan.h>
|
||||
@@ -9,9 +10,9 @@
|
||||
#include <vector>
|
||||
|
||||
struct Window {
|
||||
Window();
|
||||
explicit Window(std::shared_ptr<BaseCore> core);
|
||||
~Window();
|
||||
void Update(std::unique_ptr<BaseCore>&);
|
||||
ImDrawData* Present();
|
||||
|
||||
[[nodiscard]] bool gotClosed(SDL_Event event) {
|
||||
return event.type == SDL_WINDOWEVENT
|
||||
@@ -19,12 +20,10 @@ struct Window {
|
||||
&& event.window.windowID == SDL_GetWindowID(window);
|
||||
}
|
||||
private:
|
||||
std::shared_ptr<BaseCore> core;
|
||||
void InitSDL();
|
||||
void InitVulkan(const std::vector<const char*>&, u32);
|
||||
void InitVulkanWindow();
|
||||
void InitImgui();
|
||||
void Render(ImDrawData*);
|
||||
void Present();
|
||||
void Render();
|
||||
|
||||
SDL_Window* window{};
|
||||
|
||||
@@ -35,8 +34,8 @@ private:
|
||||
VkQueue queue{};
|
||||
VkPipelineCache pipelineCache{};
|
||||
VkDescriptorPool descriptorPool{};
|
||||
VkAllocationCallbacks* allocator{};
|
||||
|
||||
ImGui_ImplVulkanH_Window windowData;
|
||||
u32 minImageCount = 2;
|
||||
bool rebuildSwapchain = false;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user