It works!

This commit is contained in:
SimoneN64
2024-09-18 21:03:36 +02:00
parent b191ed7396
commit d6155b3abf
4 changed files with 36 additions and 9 deletions

View File

@@ -6,4 +6,5 @@ file(GLOB HEADERS *.h)
list(APPEND SOURCES backends/imgui_impl_sdl3.cpp backends/imgui_impl_vulkan.cpp)
add_library(imgui ${SOURCES} ${HEADERS})
target_include_directories(imgui PRIVATE . backends ../SDL/include)
target_include_directories(imgui PRIVATE . backends ../SDL/include)
target_compile_definitions(imgui PRIVATE IMGUI_IMPL_VULKAN_USE_VOLK)

View File

@@ -626,7 +626,7 @@ static void ImGui_ImplSDL3_UpdateMouseData()
// We forward mouse input when hovered or captured (via SDL_EVENT_MOUSE_MOTION) or when focused (below)
#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE
// SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries shouldn't e.g. trigger other operations outside
SDL_CaptureMouse((bd->MouseButtonsDown != 0) ? SDL_TRUE : SDL_FALSE);
SDL_CaptureMouse(bd->MouseButtonsDown != 0);
SDL_Window* focused_window = SDL_GetKeyboardFocus();
const bool is_app_focused = (focused_window && (bd->Window == focused_window || ImGui_ImplSDL3_GetViewportForWindowID(SDL_GetWindowID(focused_window)) != NULL));
#else
@@ -1101,7 +1101,7 @@ static int ImGui_ImplSDL3_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_inst
{
ImGui_ImplSDL3_ViewportData* vd = (ImGui_ImplSDL3_ViewportData*)viewport->PlatformUserData;
(void)vk_allocator;
SDL_bool ret = SDL_Vulkan_CreateSurface(vd->Window, (VkInstance)vk_instance, (VkAllocationCallbacks*)vk_allocator, (VkSurfaceKHR*)out_vk_surface);
bool ret = SDL_Vulkan_CreateSurface(vd->Window, (VkInstance)vk_instance, (VkAllocationCallbacks*)vk_allocator, (VkSurfaceKHR*)out_vk_surface);
return ret ? 0 : 1; // ret ? VK_SUCCESS : VK_NOT_READY
}