Various pointer changes

This commit is contained in:
SimoneN64
2024-07-03 21:11:03 +02:00
parent 15838db5b6
commit d90e26ac0c
13 changed files with 144 additions and 150 deletions

View File

@@ -1,17 +1,13 @@
#include <EmuThread.hpp>
#include <RenderWidget.hpp>
#include <ParallelRDPWrapper.hpp>
#include "Audio.hpp"
#include <SDL2/SDL.h>
EmuThread::EmuThread(std::unique_ptr<QtInstanceFactory>&& instance_, std::unique_ptr<Vulkan::WSIPlatform>&& wsiPlatform_, std::unique_ptr<ParallelRDP::WindowInfo>&& windowInfo_, SettingsWindow& settings) noexcept
: instance(std::move(instance_)), wsiPlatform(std::move(wsiPlatform_)),
windowInfo(std::move(windowInfo_)),
controller(SDL_GameControllerClose, "GameController"),
EmuThread::EmuThread(const std::shared_ptr<QtInstanceFactory>& instance_, const std::shared_ptr<Vulkan::WSIPlatform>& wsiPlatform_, const std::shared_ptr<ParallelRDP::WindowInfo>& windowInfo_, SettingsWindow& settings) noexcept
: instance(instance_), wsiPlatform(wsiPlatform_),
windowInfo(windowInfo_),
core(parallel), settings(settings) {}
[[noreturn]] void EmuThread::run() noexcept {
parallel.Init(instance.get(), std::move(wsiPlatform), std::move(windowInfo), core.cpu->GetMem().GetRDRAMPtr());
parallel.Init(instance, wsiPlatform, windowInfo, core.cpu->GetMem().GetRDRAMPtr());
SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
bool controllerConnected = false;
@@ -25,11 +21,11 @@ EmuThread::EmuThread(std::unique_ptr<QtInstanceFactory>&& instance_, std::unique
switch(e.type) {
case SDL_CONTROLLERDEVICEADDED: {
const int index = e.cdevice.which;
controller.Construct(SDL_GameControllerOpen, index);
controller = SDL_GameControllerOpen(index);
Util::info("Found controller!");
auto serial = SDL_GameControllerGetSerial(controller.get());
auto name = SDL_GameControllerName(controller.get());
auto path = SDL_GameControllerPath(controller.get());
auto serial = SDL_GameControllerGetSerial(controller);
auto name = SDL_GameControllerName(controller);
auto path = SDL_GameControllerPath(controller);
Util::info("\tName: {}", name ? name : "Not available");
Util::info("\tSerial: {}", serial ? serial : "Not available");
Util::info("\tPath: {}", path ? path : "Not available");
@@ -37,7 +33,7 @@ EmuThread::EmuThread(std::unique_ptr<QtInstanceFactory>&& instance_, std::unique
} break;
case SDL_CONTROLLERDEVICEREMOVED: {
controllerConnected = false;
controller.Destroy();
SDL_GameControllerClose(controller);
} break;
}
}
@@ -59,22 +55,22 @@ EmuThread::EmuThread(std::unique_ptr<QtInstanceFactory>&& instance_, std::unique
if(controllerConnected) {
n64::PIF& pif = core.cpu->GetMem().mmio.si.pif;
pif.UpdateButton(0, n64::Controller::Key::A, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_A));
pif.UpdateButton(0, n64::Controller::Key::B, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_X));
pif.UpdateButton(0, n64::Controller::Key::Z, SDL_GameControllerGetAxis(controller.get(), SDL_CONTROLLER_AXIS_TRIGGERLEFT) == SDL_JOYSTICK_AXIS_MAX);
pif.UpdateButton(0, n64::Controller::Key::Start, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_START));
pif.UpdateButton(0, n64::Controller::Key::DUp, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_DPAD_UP));
pif.UpdateButton(0, n64::Controller::Key::DDown, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_DPAD_DOWN));
pif.UpdateButton(0, n64::Controller::Key::DLeft, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_DPAD_LEFT));
pif.UpdateButton(0, n64::Controller::Key::DRight, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_DPAD_RIGHT));
pif.UpdateButton(0, n64::Controller::Key::LT, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_LEFTSHOULDER));
pif.UpdateButton(0, n64::Controller::Key::RT, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_RIGHTSHOULDER));
pif.UpdateButton(0, n64::Controller::Key::CUp, SDL_GameControllerGetAxis(controller.get(), SDL_CONTROLLER_AXIS_RIGHTY) <= -127);
pif.UpdateButton(0, n64::Controller::Key::CDown, SDL_GameControllerGetAxis(controller.get(), SDL_CONTROLLER_AXIS_RIGHTY) >= 127);
pif.UpdateButton(0, n64::Controller::Key::CLeft, SDL_GameControllerGetAxis(controller.get(), SDL_CONTROLLER_AXIS_RIGHTX) <= -127);
pif.UpdateButton(0, n64::Controller::Key::CRight, SDL_GameControllerGetAxis(controller.get(), SDL_CONTROLLER_AXIS_RIGHTX) >= 127);
pif.UpdateButton(0, n64::Controller::Key::A, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_A));
pif.UpdateButton(0, n64::Controller::Key::B, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_X));
pif.UpdateButton(0, n64::Controller::Key::Z, SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_TRIGGERLEFT) == SDL_JOYSTICK_AXIS_MAX);
pif.UpdateButton(0, n64::Controller::Key::Start, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_START));
pif.UpdateButton(0, n64::Controller::Key::DUp, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_UP));
pif.UpdateButton(0, n64::Controller::Key::DDown, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_DOWN));
pif.UpdateButton(0, n64::Controller::Key::DLeft, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_LEFT));
pif.UpdateButton(0, n64::Controller::Key::DRight, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_RIGHT));
pif.UpdateButton(0, n64::Controller::Key::LT, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_LEFTSHOULDER));
pif.UpdateButton(0, n64::Controller::Key::RT, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER));
pif.UpdateButton(0, n64::Controller::Key::CUp, SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY) <= -127);
pif.UpdateButton(0, n64::Controller::Key::CDown, SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY) >= 127);
pif.UpdateButton(0, n64::Controller::Key::CLeft, SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX) <= -127);
pif.UpdateButton(0, n64::Controller::Key::CRight, SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX) >= 127);
float xclamped = SDL_GameControllerGetAxis(controller.get(), SDL_CONTROLLER_AXIS_LEFTX);
float xclamped = SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
if(xclamped < 0) {
xclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
} else {
@@ -83,7 +79,7 @@ EmuThread::EmuThread(std::unique_ptr<QtInstanceFactory>&& instance_, std::unique
xclamped *= 86;
float yclamped = SDL_GameControllerGetAxis(controller.get(), SDL_CONTROLLER_AXIS_LEFTY);
float yclamped = SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
if(yclamped < 0) {
yclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
} else {

View File

@@ -9,37 +9,37 @@
class EmuThread : public QThread
{
Q_OBJECT
std::unique_ptr<QtInstanceFactory> instance;
std::unique_ptr<Vulkan::WSIPlatform> wsiPlatform;
std::unique_ptr<ParallelRDP::WindowInfo> windowInfo;
std::shared_ptr<QtInstanceFactory> instance;
std::shared_ptr<Vulkan::WSIPlatform> wsiPlatform;
std::shared_ptr<ParallelRDP::WindowInfo> windowInfo;
public:
explicit EmuThread(std::unique_ptr<QtInstanceFactory>&& instance, std::unique_ptr<Vulkan::WSIPlatform>&& wsiPlatform, std::unique_ptr<ParallelRDP::WindowInfo>&& windowInfo, SettingsWindow&) noexcept;
explicit EmuThread(const std::shared_ptr<QtInstanceFactory>& instance, const std::shared_ptr<Vulkan::WSIPlatform>& wsiPlatform, const std::shared_ptr<ParallelRDP::WindowInfo>& windowInfo, SettingsWindow&) noexcept;
[[noreturn]] void run() noexcept override;
Util::AutoRelease<SDL_GameController, int> controller;
SDL_GameController* controller = nullptr;
ParallelRDP parallel;
n64::Core core;
SettingsWindow& settings;
bool running = false;
void TogglePause()
{
running = !running;
void TogglePause() {
core.pause = !core.pause;
}
void Reset()
{
running = false;
void SetRender(bool v) {
core.render = v;
}
void Reset() {
core.pause = true;
core.Stop();
core.LoadROM(core.rom);
running = true;
core.pause = false;
}
void Stop()
{
void Stop() {
core.rom = {};
running = false;
core.pause = true;
core.Stop();
}
};

View File

@@ -28,14 +28,13 @@ KaizenQt::KaizenQt() noexcept : QWidget(nullptr) {
grabKeyboard();
});
}
void KaizenQt::ConnectMainWindowSignalsToSlots() noexcept {
connect(mainWindow.get(), &MainWindowController::OpenSettings, this, [this]() {
settingsWindow->show();
});
connect(mainWindow.get(), &MainWindowController::OpenROM, this, &KaizenQt::LoadROM);
connect(mainWindow.get(), &MainWindowController::Exit, this, []() {
QApplication::quit();
});
connect(mainWindow.get(), &MainWindowController::Exit, this, &KaizenQt::Quit);
connect(mainWindow.get(), &MainWindowController::Reset, emuThread.get(), &EmuThread::Reset);
connect(mainWindow.get(), &MainWindowController::Stop, emuThread.get(), &EmuThread::Stop);
connect(mainWindow.get(), &MainWindowController::Stop, this, [this]() {
@@ -61,8 +60,12 @@ void KaizenQt::LoadROM(const QString& fileName) noexcept {
mainWindow->setWindowTitle(emuThread->core.cpu->GetMem().rom.gameNameDB.c_str());
}
void KaizenQt::closeEvent(QCloseEvent*) {
emuThread->Stop();
void KaizenQt::Quit() noexcept {
if(emuThread) {
emuThread->SetRender(false);
emuThread->Stop();
}
QApplication::quit();
}
void KaizenQt::LoadTAS(const QString& fileName) noexcept {

View File

@@ -33,8 +33,8 @@ public:
void dragEnterEvent(QDragEnterEvent*) override;
void keyPressEvent(QKeyEvent*) override;
void keyReleaseEvent(QKeyEvent*) override;
void closeEvent(QCloseEvent*) override;
private:
void Quit() noexcept;
void ConnectMainWindowSignalsToSlots() noexcept;
std::unique_ptr<MainWindowController> mainWindow;
std::unique_ptr<SettingsWindow> settingsWindow;

View File

@@ -31,6 +31,10 @@ void MainWindowController::ConnectSignalsToSlots() noexcept {
emit Exit();
});
connect(this, &MainWindowController::destroyed, this, [this]() {
emit Exit();
});
connect(view.actionReset, &QAction::triggered, this, [this]() {
emit Reset();
});