Game list
This commit is contained in:
@@ -1,158 +0,0 @@
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#include <Settings.hpp>
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#include <fstream>
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#include <filesystem>
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#include <imgui.h>
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using namespace std::filesystem;
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Settings::Settings(n64::Core& core) {
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auto modes = std::fstream::in | std::fstream::out;
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auto fileExists = exists("resources/settings.json");
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if(!fileExists) {
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modes |= std::fstream::trunc;
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}
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std::fstream settingsFile{"resources/settings.json", modes};
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if(fileExists) {
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settings = json::parse(settingsFile);
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auto entryCpuType = settings["cpu"]["type"];
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if(!entryCpuType.empty()) {
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cpuType = entryCpuType.get<std::string>();
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if(cpuType == "dynarec") {
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core.cpuType = n64::CpuType::Dynarec;
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} else if(cpuType == "interpreter") {
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core.cpuType = n64::CpuType::Interpreter;
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} else {
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util::panic("Unrecognized cpu type: {}\n", cpuType);
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}
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} else {
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settingsFile.clear();
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settings["cpu"]["type"] = "interpreter";
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settingsFile << settings;
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core.cpuType = n64::CpuType::Interpreter;
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}
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auto volumeREntry = settings["audio"]["volumeR"];
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if(!volumeREntry.empty()) {
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auto value = volumeREntry.get<float>();
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volumeR = value;
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} else {
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settingsFile.clear();
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settings["audio"]["volumeR"] = 0.5;
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settingsFile << settings;
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volumeR = 0.5;
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}
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auto volumeLEntry = settings["audio"]["volumeL"];
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if(!volumeLEntry.empty()) {
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auto value = volumeLEntry.get<float>();
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volumeL = value;
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} else {
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settingsFile.clear();
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settings["audio"]["volumeL"] = 0.5;
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settingsFile << settings;
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volumeL = 0.5;
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}
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auto lockChannelsEntry = settings["audio"]["lockChannels"];
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if(!lockChannelsEntry.empty()) {
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auto value = lockChannelsEntry.get<bool>();
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lockChannels = value;
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} else {
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settingsFile.clear();
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settings["audio"]["lockChannels"] = true;
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settingsFile << settings;
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lockChannels = true;
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}
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} else {
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settings["cpu"]["type"] = "interpreter";
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settings["audio"]["volumeR"] = 0.5;
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settings["audio"]["volumeL"] = 0.5;
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settings["audio"]["lockChannels"] = true;
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core.cpuType = n64::CpuType::Interpreter;
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volumeR = 0.5;
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volumeL = 0.5;
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lockChannels = true;
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settingsFile << settings;
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}
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settingsFile.close();
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}
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Settings::~Settings() {
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auto modes = std::fstream::out;
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auto fileExists = exists("resources/settings.json");
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if(fileExists) {
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modes |= std::fstream::trunc;
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std::fstream settingsFile{"resources/settings.json", modes};
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settings["cpu"]["type"] = cpuType;
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settings["audio"]["volumeR"] = volumeR;
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settings["audio"]["volumeL"] = volumeL;
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settings["audio"]["lockChannels"] = lockChannels;
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settingsFile << settings;
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settingsFile.close();
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}
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}
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void Settings::RenderWidget(bool& show) {
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if(show) {
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ImGui::OpenPopup("Settings");
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if(ImGui::BeginPopupModal("Settings", &show)) {
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static enum { CPU, Audio } category = CPU;
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if(ImGui::Button("CPU")) {
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category = CPU;
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}
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ImGui::SameLine();
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if(ImGui::Button("Audio")) {
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category = Audio;
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}
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ImGui::Separator();
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if(category == Audio) {
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ImGui::Checkbox("Lock channels", &lockChannels);
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ImGui::SliderFloat("Volume L", &volumeL, 0, 1, "%.2f", ImGuiSliderFlags_NoInput);
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if (!lockChannels) {
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ImGui::SliderFloat("Volume R", &volumeR, 0, 1, "%.2f", ImGuiSliderFlags_NoInput);
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} else {
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volumeR = volumeL;
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ImGui::BeginDisabled();
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ImGui::SliderFloat("Volume R", &volumeR, 0, 1, "%.2f", ImGuiSliderFlags_NoInput);
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ImGui::EndDisabled();
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}
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} else if(category == CPU) {
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const char* items[] = { "JIT", "Interpreter" };
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static int currentIndex = [this]() {
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if(cpuType == "dynarec") return 0;
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else if(cpuType == "interpreter") return 1;
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return 0;
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}();
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if(ImGui::BeginCombo("CPU type", items[currentIndex])) {
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for (int n = 0; n < 2; n++) {
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const bool is_selected = (currentIndex == n);
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if (ImGui::Selectable(items[n], is_selected)) {
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currentIndex = n;
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}
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if (is_selected) {
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ImGui::SetItemDefaultFocus();
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}
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}
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if(currentIndex == 0) {
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cpuType = "dynarec";
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}
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if(currentIndex == 1) {
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cpuType = "interpreter";
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}
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ImGui::EndCombo();
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}
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}
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ImGui::EndPopup();
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}
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SetLockChannels(lockChannels);
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SetVolumeL(volumeL);
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SetVolumeR(volumeR);
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}
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}
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154
src/frontend/imgui/GameList.cpp
Normal file
154
src/frontend/imgui/GameList.cpp
Normal file
@@ -0,0 +1,154 @@
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#include <GameList.hpp>
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#include <filesystem>
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#include <imgui.h>
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#include <fstream>
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#include <nlohmann/json.hpp>
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#include <fmt/format.h>
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#include <Mem.hpp>
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#include <execution>
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using namespace nlohmann;
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using namespace std::filesystem;
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inline std::string CountryCodeToStr(u8 code) {
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switch(code) {
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case 0x37: return "Beta";
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case 0x41: return "Asian (NTSC)";
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case 0x42: return "Brazilian";
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case 0x43: return "Chinese";
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case 0x44: return "German";
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case 0x45: return "North America";
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case 0x46: return "French";
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case 0x47: return "Gateway 64 (NTSC)";
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case 0x48: return "Dutch";
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case 0x49: return "Italian";
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case 0x4A: return "Japanese";
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case 0x4B: return "Korean";
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case 0x4C: return "Gateway 64 (PAL)";
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case 0x4E: return "Canadian";
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case 0x50: return "European (basic spec.)";
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case 0x53: return "Spanish";
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case 0x55: return "Australian";
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case 0x57: return "Scandinavian";
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case 0x58: case 0x59: return "European";
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default: return "Unrecognized";
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}
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}
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GameList::GameList(const std::string& path) {
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if(!path.empty()) {
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std::for_each(std::execution::par_unseq, begin(recursive_directory_iterator{path}), end(recursive_directory_iterator{path}), [&](const auto& p) {
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if(p.path().extension() == ".n64" || p.path().extension() == ".z64" || p.path().extension() == ".v64" ||
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p.path().extension() == ".N64" || p.path().extension() == ".Z64" || p.path().extension() == ".V64") {
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std::ifstream file(p.path().string(), std::ios::binary);
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file.unsetf(std::ios::skipws);
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if(!file.is_open()) {
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util::panic("Unable to open {}!", path);
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}
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file.seekg(0, std::ios::end);
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auto size = file.tellg();
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auto sizeAdjusted = util::NextPow2(size);
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file.seekg(0, std::ios::beg);
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std::vector<u8> cart{};
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std::fill(cart.begin(), cart.end(), 0);
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cart.resize(sizeAdjusted);
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cart.insert(cart.begin(), std::istream_iterator<u8>(file), std::istream_iterator<u8>());
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file.close();
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u32 crc, dummy;
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util::SwapN64Rom(sizeAdjusted, cart.data(), crc, dummy);
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u8 countryCode = 0;
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countryCode = cart[0x3D];
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std::ifstream gameDbFile("resources/game_db.json");
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json gameDb = json::parse(gameDbFile);
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auto entry = gameDb[fmt::format("{:08x}", crc)]["name"];
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if(!entry.empty()) {
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gamesList.push_back({entry.get<std::string>(), CountryCodeToStr(countryCode), fmt::format("{:.2f} MiB", float(size) / 1024 / 1024), p.path().string()});
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} else {
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gamesList.push_back({p.path().stem().string(), CountryCodeToStr(countryCode), fmt::format("{:.2f} MiB", float(size) / 1024 / 1024), p.path().string()});
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}
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}
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});
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}
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}
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bool GameList::RenderWidget(bool showMainMenuBar, float mainMenuBarHeight, std::string& rom) {
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const auto windowSize = ImGui::GetIO().DisplaySize;
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if (showMainMenuBar) {
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ImGui::SetNextWindowPos(ImVec2(0, mainMenuBarHeight));
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ImGui::SetNextWindowSize(ImVec2(windowSize.x, windowSize.y - mainMenuBarHeight));
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} else {
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ImGui::SetNextWindowPos(ImVec2(0, 0));
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ImGui::SetNextWindowSize(windowSize);
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}
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.f, 0.f));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.f);
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ImGui::Begin(
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"Games list",
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nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoBringToFrontOnFocus
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);
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static ImGuiTableFlags flags =
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ImGuiTableFlags_Resizable
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| ImGuiTableFlags_RowBg
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| ImGuiTableFlags_BordersOuterV
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| ImGuiTableFlags_SizingStretchProp;
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bool toOpen = false;
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if (ImGui::BeginTable("Games List", 3, flags)) {
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ImGui::TableSetupColumn("Title");
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ImGui::TableSetupColumn("Region");
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ImGui::TableSetupColumn("Size");
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ImGui::TableHeadersRow();
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for (int row = 0; row < gamesList.size(); row++) {
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GameInfo entry = gamesList[row];
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ImGui::TableNextRow(ImGuiTableRowFlags_None);
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ImGui::PushID(row);
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ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(0.0f, 0.5f));
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ImGui::TableSetColumnIndex(0);
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if (ImGui::Selectable(entry.name.c_str(), false, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowItemOverlap, ImVec2(0.0f, 20.f))) {
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toOpen = true;
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rom = entry.path;
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}
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ImGui::TableSetColumnIndex(1);
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if (ImGui::Selectable(entry.region.c_str(), false, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowItemOverlap, ImVec2(0.0f, 20.f))) {
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toOpen = true;
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rom = entry.path;
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}
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ImGui::TableSetColumnIndex(2);
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if (ImGui::Selectable(entry.size.c_str(), false, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowItemOverlap, ImVec2(0.0f, 20.f))) {
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toOpen = true;
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rom = entry.path;
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}
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ImGui::PopStyleVar();
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ImGui::PopID();
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}
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ImGui::EndTable();
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}
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ImGui::End();
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ImGui::PopStyleVar();
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ImGui::PopStyleVar();
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return toOpen;
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}
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18
src/frontend/imgui/GameList.hpp
Normal file
18
src/frontend/imgui/GameList.hpp
Normal file
@@ -0,0 +1,18 @@
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#pragma once
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#include <vector>
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#include <string>
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struct GameInfo {
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std::string name, region, size, path;
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};
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struct GameList {
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GameList(const std::string&);
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~GameList() = default;
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bool RenderWidget(bool, float, std::string&);
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std::vector<GameInfo> GetGamesList() const { return gamesList; }
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private:
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std::vector<GameInfo> gamesList{};
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};
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124
src/frontend/imgui/Settings.cpp
Normal file
124
src/frontend/imgui/Settings.cpp
Normal file
@@ -0,0 +1,124 @@
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#include <Settings.hpp>
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#include <fstream>
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#include <filesystem>
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#include <utilities.hpp>
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#include <nfd.h>
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using namespace std::filesystem;
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Settings::Settings(n64::Core& core) {
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auto modes = std::fstream::in | std::fstream::out;
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auto fileExists = exists("resources/settings.json");
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if(!fileExists) {
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modes |= std::fstream::trunc;
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}
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std::fstream settingsFile{"resources/settings.json", modes};
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if(fileExists) {
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settings = json::parse(settingsFile);
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auto entryCpuType = settings["cpu"]["type"];
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if(!entryCpuType.empty()) {
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cpuType = entryCpuType.get<std::string>();
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if(cpuType == "dynarec") {
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core.cpuType = n64::CpuType::Dynarec;
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} else if(cpuType == "interpreter") {
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core.cpuType = n64::CpuType::Interpreter;
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} else {
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util::panic("Unrecognized cpu type: {}\n", cpuType);
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}
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} else {
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settingsFile.clear();
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settings["cpu"]["type"] = "interpreter";
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settingsFile << settings;
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core.cpuType = n64::CpuType::Interpreter;
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}
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checkjsonentry(volumeR, float, "audio", "volumeR", 0.5);
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checkjsonentry(volumeL, float, "audio", "volumeL", 0.5);
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checkjsonentry(lockChannels, bool, "audio", "lockChannels", true);
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checkjsonentry(gamesDir, std::string, "general", "gamesDir", "");
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} else {
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settings["general"]["gamesDir"] = "";
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settings["cpu"]["type"] = "interpreter";
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settings["audio"]["volumeR"] = 0.5;
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settings["audio"]["volumeL"] = 0.5;
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settings["audio"]["lockChannels"] = true;
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core.cpuType = n64::CpuType::Interpreter;
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volumeR = 0.5;
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volumeL = 0.5;
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lockChannels = true;
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gamesDir = "";
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settingsFile << settings;
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}
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settingsFile.close();
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}
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Settings::~Settings() {
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auto modes = std::fstream::out;
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auto fileExists = exists("resources/settings.json");
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if(fileExists) {
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modes |= std::fstream::trunc;
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std::fstream settingsFile{"resources/settings.json", modes};
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settings["general"]["gamesDir"] = gamesDir;
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settings["cpu"]["type"] = cpuType;
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settings["audio"]["volumeR"] = volumeR;
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settings["audio"]["volumeL"] = volumeL;
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settings["audio"]["lockChannels"] = lockChannels;
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settingsFile << settings;
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settingsFile.close();
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}
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}
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void Settings::RenderWidget(bool& show) {
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if(show) {
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ImGui::OpenPopup("Settings");
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if(ImGui::BeginPopupModal("Settings", &show)) {
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const char *categories[] = {"General", "CPU", "Audio"};
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enum Category { General, CPU, Audio };
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static int category = General;
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CreateComboList("", &category, categories, 3);
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ImGui::Separator();
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switch (category) {
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case General:
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ImGui::Text("Games directory: %s", gamesDir.c_str());
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ImGui::SameLine();
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if(ImGui::Button("Select...")) {
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nfdchar_t *outpath;
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nfdresult_t result = NFD_PickFolderN(&outpath, nullptr);
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if (result == NFD_OKAY) {
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gamesDir = outpath;
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NFD_FreePath(outpath);
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}
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}
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break;
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case CPU: {
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const char *cpuTypes[] = {"JIT", "Interpreter"};
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static int currentType = 0;
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if (cpuType == "interpreter") currentType = 1;
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if (CreateComboList("Core type", ¤tType, cpuTypes, 2)) {
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if(currentType == 0) cpuType = "dynarec";
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if(currentType == 1) cpuType = "interpreter";
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}
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} break;
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case Audio:
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ImGui::Checkbox("Lock channels", &lockChannels);
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ImGui::SliderFloat("Volume L", &volumeL, 0, 1, "%.2f", ImGuiSliderFlags_NoInput);
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if (!lockChannels) {
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ImGui::SliderFloat("Volume R", &volumeR, 0, 1, "%.2f", ImGuiSliderFlags_NoInput);
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} else {
|
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volumeR = volumeL;
|
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ImGui::BeginDisabled();
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ImGui::SliderFloat("Volume R", &volumeR, 0, 1, "%.2f", ImGuiSliderFlags_NoInput);
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ImGui::EndDisabled();
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}
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break;
|
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}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
}
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||||
@@ -12,15 +12,11 @@ struct Settings {
|
||||
float GetVolumeR() const { return volumeR; };
|
||||
bool GetLockChannels() const { return lockChannels; }
|
||||
std::string GetCpuType() const { return cpuType; }
|
||||
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||||
void SetVolumeL(float v) { volumeL = v; };
|
||||
void SetVolumeR(float v) { volumeR = v; };
|
||||
void SetLockChannels(bool v) { lockChannels = v; }
|
||||
void SetCpuType(std::string v) { cpuType = v; }
|
||||
std::string GetGamesDir() const { return gamesDir; }
|
||||
|
||||
void RenderWidget(bool& show);
|
||||
private:
|
||||
std::string cpuType = "interpreter";
|
||||
std::string cpuType = "interpreter", gamesDir = "";
|
||||
float volumeL = 0.0, volumeR = 0.0;
|
||||
bool lockChannels = true;
|
||||
json settings;
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
VkInstance instance{};
|
||||
|
||||
Window::Window(n64::Core& core) : settings(core) {
|
||||
Window::Window(n64::Core& core) : settings(core), gameList(settings.GetGamesDir()) {
|
||||
InitSDL();
|
||||
InitParallelRDP(core.mem.GetRDRAM(), window);
|
||||
InitImgui();
|
||||
@@ -167,6 +167,7 @@ void Window::LoadROM(n64::Core& core, const std::string &path) {
|
||||
gameName = std::filesystem::path(path).stem().string();
|
||||
}
|
||||
|
||||
util::UpdateRPC(util::Playing, gameName);
|
||||
windowTitle = "Gadolinium - " + gameName;
|
||||
shadowWindowTitle = windowTitle;
|
||||
|
||||
@@ -187,10 +188,13 @@ void Window::Render(n64::Core& core) {
|
||||
windowTitle = shadowWindowTitle;
|
||||
}
|
||||
|
||||
static bool renderGameList = true;
|
||||
static bool showSettings = false;
|
||||
bool showMainMenuBar = windowID == SDL_GetWindowID(SDL_GetMouseFocus());
|
||||
static float mainMenuBarHeight = 0;
|
||||
if(showMainMenuBar) {
|
||||
ImGui::BeginMainMenuBar();
|
||||
mainMenuBarHeight = ImGui::GetWindowSize().y;
|
||||
if (ImGui::BeginMenu("File")) {
|
||||
if (ImGui::MenuItem("Open", "O")) {
|
||||
nfdchar_t *outpath;
|
||||
@@ -200,6 +204,7 @@ void Window::Render(n64::Core& core) {
|
||||
LoadROM(core, outpath);
|
||||
util::UpdateRPC(util::Playing, gameName);
|
||||
NFD_FreePath(outpath);
|
||||
renderGameList = false;
|
||||
}
|
||||
}
|
||||
if (ImGui::MenuItem("Dump RDRAM")) {
|
||||
@@ -219,8 +224,10 @@ void Window::Render(n64::Core& core) {
|
||||
if (ImGui::BeginMenu("Emulation")) {
|
||||
if (ImGui::MenuItem("Reset")) {
|
||||
LoadROM(core, core.rom);
|
||||
renderGameList = false;
|
||||
}
|
||||
if (ImGui::MenuItem("Stop")) {
|
||||
renderGameList = true;
|
||||
windowTitle = "Gadolinium";
|
||||
core.rom.clear();
|
||||
util::UpdateRPC(util::Idling);
|
||||
@@ -247,6 +254,11 @@ void Window::Render(n64::Core& core) {
|
||||
ImGui::EndMainMenuBar();
|
||||
}
|
||||
|
||||
static std::string rom{};
|
||||
if(renderGameList && gameList.RenderWidget(showMainMenuBar, mainMenuBarHeight, rom)) {
|
||||
LoadROM(core, rom);
|
||||
renderGameList = false;
|
||||
}
|
||||
settings.RenderWidget(showSettings);
|
||||
|
||||
ImGui::PopFont();
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <Core.hpp>
|
||||
#include <vector>
|
||||
#include <Settings.hpp>
|
||||
#include <GameList.hpp>
|
||||
|
||||
struct Window {
|
||||
explicit Window(n64::Core& core);
|
||||
@@ -17,6 +18,7 @@ struct Window {
|
||||
ImFont *uiFont{}, *codeFont{};
|
||||
u32 windowID{};
|
||||
Settings settings;
|
||||
GameList gameList;
|
||||
void LoadROM(n64::Core& core, const std::string& path);
|
||||
private:
|
||||
SDL_Window* window{};
|
||||
|
||||
21
src/frontend/imgui/utilities.hpp
Normal file
21
src/frontend/imgui/utilities.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include <imgui.h>
|
||||
|
||||
inline bool CreateComboList(const char* label, int* index, const char** items, int items_count) {
|
||||
if (ImGui::BeginCombo(label, items[*index])) {
|
||||
for (int n = 0; n < items_count; n++) {
|
||||
const bool is_selected = (*index == n);
|
||||
if (ImGui::Selectable(items[n], is_selected)) {
|
||||
*index = n;
|
||||
}
|
||||
|
||||
if (is_selected) {
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
14
src/util.hpp
14
src/util.hpp
@@ -302,4 +302,18 @@ inline void UpdateRPC(State state, const std::string& game = "") {
|
||||
inline void ClearRPC() {
|
||||
Discord_ClearPresence();
|
||||
}
|
||||
|
||||
#define checkjsonentry(name, type, param1, param2, defaultVal) \
|
||||
do { \
|
||||
auto name##Entry = settings[param1][param2]; \
|
||||
if(!name##Entry.empty()) { \
|
||||
auto value = name##Entry.get<type>(); \
|
||||
name = value; \
|
||||
} else { \
|
||||
settingsFile.clear(); \
|
||||
settings[param1][param2] = defaultVal; \
|
||||
settingsFile << settings; \
|
||||
name = defaultVal; \
|
||||
} \
|
||||
} while(0)
|
||||
}
|
||||
Reference in New Issue
Block a user