Squashed 'external/parallel-rdp/parallel-rdp-standalone/' content from commit 3f59f61f2c
git-subtree-dir: external/parallel-rdp/parallel-rdp-standalone git-subtree-split: 3f59f61f2c1c56424356003041df5e4a10612049
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134
parallel-rdp/shaders/data_structures_buffers.h
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134
parallel-rdp/shaders/data_structures_buffers.h
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/* Copyright (c) 2020 Themaister
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DATA_STRUCTURES_BUFFERS_H_
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#define DATA_STRUCTURES_BUFFERS_H_
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#include "data_structures.h"
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layout(set = 0, binding = 0, std430) buffer VRAM32
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{
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uint data[];
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} vram32;
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layout(set = 0, binding = 0, std430) buffer VRAM16
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{
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mem_u16 data[];
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} vram16;
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layout(set = 0, binding = 0, std430) buffer VRAM8
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{
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mem_u8 data[];
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} vram8;
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layout(set = 0, binding = 1, std430) buffer HiddenVRAM
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{
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mem_u8 data[];
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} hidden_vram;
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layout(set = 0, binding = 2, std430) readonly buffer TMEM16
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{
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TMEMInstance16Mem instances[];
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} tmem16;
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layout(set = 0, binding = 2, std430) readonly buffer TMEM8
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{
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TMEMInstance8Mem instances[];
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} tmem8;
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layout(set = 1, binding = 0, std430) readonly buffer TriangleSetupBuffer
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{
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TriangleSetupMem elems[];
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} triangle_setup;
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#include "load_triangle_setup.h"
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layout(set = 1, binding = 1, std430) readonly buffer AttributeSetupBuffer
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{
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AttributeSetupMem elems[];
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} attribute_setup;
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#include "load_attribute_setup.h"
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layout(set = 1, binding = 2, std430) readonly buffer DerivedSetupBuffer
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{
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DerivedSetupMem elems[];
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} derived_setup;
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#include "load_derived_setup.h"
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layout(set = 1, binding = 3, std430) readonly buffer ScissorStateBuffer
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{
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ScissorStateMem elems[];
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} scissor_state;
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#include "load_scissor_state.h"
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layout(set = 1, binding = 4, std430) readonly buffer StaticRasterStateBuffer
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{
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StaticRasterizationStateMem elems[];
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} static_raster_state;
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#include "load_static_raster_state.h"
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layout(set = 1, binding = 5, std430) readonly buffer DepthBlendStateBuffer
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{
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DepthBlendStateMem elems[];
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} depth_blend_state;
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#include "load_depth_blend_state.h"
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layout(set = 1, binding = 6, std430) readonly buffer StateIndicesBuffer
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{
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InstanceIndicesMem elems[];
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} state_indices;
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layout(set = 1, binding = 7, std430) readonly buffer TileInfoBuffer
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{
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TileInfoMem elems[];
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} tile_infos;
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#include "load_tile_info.h"
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layout(set = 1, binding = 8, std430) readonly buffer SpanSetups
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{
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SpanSetupMem elems[];
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} span_setups;
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#include "load_span_setup.h"
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layout(set = 1, binding = 9, std430) readonly buffer SpanInfoOffsetBuffer
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{
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SpanInfoOffsetsMem elems[];
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} span_offsets;
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#include "load_span_offsets.h"
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layout(set = 1, binding = 10) uniform utextureBuffer uBlenderDividerLUT;
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layout(set = 1, binding = 11, std430) readonly buffer TileBinning
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{
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uint elems[];
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} tile_binning;
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layout(set = 1, binding = 12, std430) readonly buffer TileBinningCoarse
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{
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uint elems[];
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} tile_binning_coarse;
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layout(set = 2, binding = 0, std140) uniform GlobalConstants
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{
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GlobalFBInfo fb_info;
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} global_constants;
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#endif
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