logging overhaul
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@@ -36,7 +36,7 @@ void App::Run() {
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si.pif.gamepad = SDL_GameControllerOpen(index);
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si.pif.gamepadConnected = false;
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if (!si.pif.gamepad) {
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Util::warn("[WARN]: Could not initialize gamepad: {}\n", SDL_GetError());
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Util::warn("[WARN]: Could not initialize gamepad: {}", SDL_GetError());
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} else {
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si.pif.gamepadConnected = true;
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}
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