Run clangformat everywhere
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@@ -1,25 +1,26 @@
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#include <EmuThread.hpp>
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#include <SDL2/SDL.h>
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EmuThread::EmuThread(const std::shared_ptr<QtInstanceFactory>& instance_, const std::shared_ptr<Vulkan::WSIPlatform>& wsiPlatform_, const std::shared_ptr<ParallelRDP::WindowInfo>& windowInfo_, SettingsWindow& settings) noexcept
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: instance(instance_), wsiPlatform(wsiPlatform_),
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windowInfo(windowInfo_),
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core(parallel), settings(settings) {}
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EmuThread::EmuThread(const std::shared_ptr<QtInstanceFactory> &instance_,
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const std::shared_ptr<Vulkan::WSIPlatform> &wsiPlatform_,
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const std::shared_ptr<ParallelRDP::WindowInfo> &windowInfo_, SettingsWindow &settings) noexcept :
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instance(instance_), wsiPlatform(wsiPlatform_), windowInfo(windowInfo_), core(parallel), settings(settings) {}
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[[noreturn]] void EmuThread::run() noexcept {
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parallel.Init(instance, wsiPlatform, windowInfo, core.cpu->GetMem().GetRDRAMPtr());
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SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
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bool controllerConnected = false;
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if(SDL_GameControllerAddMappingsFromFile("resources/gamecontrollerdb.txt") < 0) {
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if (SDL_GameControllerAddMappingsFromFile("resources/gamecontrollerdb.txt") < 0) {
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Util::warn("[SDL] Could not load game controller DB");
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}
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auto pollEvents = [&]() {
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SDL_Event e;
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while(SDL_PollEvent(&e)) {
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switch(e.type) {
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case SDL_CONTROLLERDEVICEADDED: {
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while (SDL_PollEvent(&e)) {
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switch (e.type) {
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case SDL_CONTROLLERDEVICEADDED:
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{
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const int index = e.cdevice.which;
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controller = SDL_GameControllerOpen(index);
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Util::info("Found controller!");
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@@ -30,11 +31,14 @@ EmuThread::EmuThread(const std::shared_ptr<QtInstanceFactory>& instance_, const
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Util::info("\tSerial: {}", serial ? serial : "Not available");
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Util::info("\tPath: {}", path ? path : "Not available");
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controllerConnected = true;
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} break;
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case SDL_CONTROLLERDEVICEREMOVED: {
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}
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break;
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case SDL_CONTROLLERDEVICEREMOVED:
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{
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controllerConnected = false;
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SDL_GameControllerClose(controller);
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} break;
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}
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break;
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}
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}
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};
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@@ -42,36 +46,48 @@ EmuThread::EmuThread(const std::shared_ptr<QtInstanceFactory>& instance_, const
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while (true) {
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if (!core.pause) {
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core.Run(settings.getVolumeL(), settings.getVolumeR());
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if(core.render) {
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if (core.render) {
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parallel.UpdateScreen(core.cpu->GetMem().mmio.vi);
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}
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} else {
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if(core.render) {
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if (core.render) {
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parallel.UpdateScreen(core.cpu->GetMem().mmio.vi, true);
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}
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}
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pollEvents();
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if(controllerConnected) {
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n64::PIF& pif = core.cpu->GetMem().mmio.si.pif;
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if (controllerConnected) {
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n64::PIF &pif = core.cpu->GetMem().mmio.si.pif;
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pif.UpdateButton(0, n64::Controller::Key::A, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_A));
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pif.UpdateButton(0, n64::Controller::Key::B, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_X));
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pif.UpdateButton(0, n64::Controller::Key::Z, SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_TRIGGERLEFT) == SDL_JOYSTICK_AXIS_MAX);
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pif.UpdateButton(0, n64::Controller::Key::Start, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_START));
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pif.UpdateButton(0, n64::Controller::Key::DUp, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_UP));
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pif.UpdateButton(0, n64::Controller::Key::DDown, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_DOWN));
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pif.UpdateButton(0, n64::Controller::Key::DLeft, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_LEFT));
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pif.UpdateButton(0, n64::Controller::Key::DRight, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_RIGHT));
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pif.UpdateButton(0, n64::Controller::Key::LT, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_LEFTSHOULDER));
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pif.UpdateButton(0, n64::Controller::Key::RT, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER));
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pif.UpdateButton(0, n64::Controller::Key::CUp, SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY) <= -127);
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pif.UpdateButton(0, n64::Controller::Key::CDown, SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY) >= 127);
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pif.UpdateButton(0, n64::Controller::Key::CLeft, SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX) <= -127);
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pif.UpdateButton(0, n64::Controller::Key::CRight, SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX) >= 127);
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pif.UpdateButton(0, n64::Controller::Key::Z,
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SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_TRIGGERLEFT) == SDL_JOYSTICK_AXIS_MAX);
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pif.UpdateButton(0, n64::Controller::Key::Start,
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SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_START));
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pif.UpdateButton(0, n64::Controller::Key::DUp,
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SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_UP));
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pif.UpdateButton(0, n64::Controller::Key::DDown,
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SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_DOWN));
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pif.UpdateButton(0, n64::Controller::Key::DLeft,
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SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_LEFT));
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pif.UpdateButton(0, n64::Controller::Key::DRight,
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SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_RIGHT));
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pif.UpdateButton(0, n64::Controller::Key::LT,
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SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_LEFTSHOULDER));
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pif.UpdateButton(0, n64::Controller::Key::RT,
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SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER));
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pif.UpdateButton(0, n64::Controller::Key::CUp,
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SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY) <= -127);
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pif.UpdateButton(0, n64::Controller::Key::CDown,
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SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY) >= 127);
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pif.UpdateButton(0, n64::Controller::Key::CLeft,
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SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX) <= -127);
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pif.UpdateButton(0, n64::Controller::Key::CRight,
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SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX) >= 127);
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float xclamped = SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
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if(xclamped < 0) {
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if (xclamped < 0) {
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xclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
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} else {
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xclamped /= SDL_JOYSTICK_AXIS_MAX;
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@@ -80,7 +96,7 @@ EmuThread::EmuThread(const std::shared_ptr<QtInstanceFactory>& instance_, const
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xclamped *= 86;
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float yclamped = SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
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if(yclamped < 0) {
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if (yclamped < 0) {
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yclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
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} else {
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yclamped /= SDL_JOYSTICK_AXIS_MAX;
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@@ -92,4 +108,4 @@ EmuThread::EmuThread(const std::shared_ptr<QtInstanceFactory>& instance_, const
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pif.UpdateAxis(0, n64::Controller::Axis::X, xclamped);
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}
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}
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}
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}
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