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5
external/SDL/examples/audio/01-simple-playback/README.txt
vendored
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5
external/SDL/examples/audio/01-simple-playback/README.txt
vendored
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@@ -0,0 +1,5 @@
|
||||
If you're running this in a web browser, you need to click the window before you'll hear anything!
|
||||
|
||||
This example code creates a simple audio stream for playing sound, and
|
||||
generates a sine wave sound effect for it to play as time goes on. This is the
|
||||
simplest way to get up and running with procedural sound.
|
||||
103
external/SDL/examples/audio/01-simple-playback/simple-playback.c
vendored
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103
external/SDL/examples/audio/01-simple-playback/simple-playback.c
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|
||||
/*
|
||||
* This example code creates a simple audio stream for playing sound, and
|
||||
* generates a sine wave sound effect for it to play as time goes on. This
|
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* is the simplest way to get up and running with procedural sound.
|
||||
*
|
||||
* This code is public domain. Feel free to use it for any purpose!
|
||||
*/
|
||||
|
||||
#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
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#include <SDL3/SDL.h>
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||||
#include <SDL3/SDL_main.h>
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|
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/* We will use this renderer to draw into this window every frame. */
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||||
static SDL_Window *window = NULL;
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static SDL_Renderer *renderer = NULL;
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static SDL_AudioStream *stream = NULL;
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static int current_sine_sample = 0;
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/* This function runs once at startup. */
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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SDL_AudioSpec spec;
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SDL_SetAppMetadata("Example Audio Simple Playback", "1.0", "com.example.audio-simple-playback");
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|
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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||||
}
|
||||
|
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/* we don't _need_ a window for audio-only things but it's good policy to have one. */
|
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if (!SDL_CreateWindowAndRenderer("examples/audio/simple-playback", 640, 480, 0, &window, &renderer)) {
|
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SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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/* We're just playing a single thing here, so we'll use the simplified option.
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We are always going to feed audio in as mono, float32 data at 8000Hz.
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The stream will convert it to whatever the hardware wants on the other side. */
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spec.channels = 1;
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spec.format = SDL_AUDIO_F32;
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spec.freq = 8000;
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stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, NULL, NULL);
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if (!stream) {
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SDL_Log("Couldn't create audio stream: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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/* SDL_OpenAudioDeviceStream starts the device paused. You have to tell it to start! */
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SDL_ResumeAudioStreamDevice(stream);
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return SDL_APP_CONTINUE; /* carry on with the program! */
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}
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||||
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/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
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SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
||||
{
|
||||
if (event->type == SDL_EVENT_QUIT) {
|
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return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
|
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}
|
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return SDL_APP_CONTINUE; /* carry on with the program! */
|
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}
|
||||
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/* This function runs once per frame, and is the heart of the program. */
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SDL_AppResult SDL_AppIterate(void *appstate)
|
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{
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/* see if we need to feed the audio stream more data yet.
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We're being lazy here, but if there's less than half a second queued, generate more.
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A sine wave is unchanging audio--easy to stream--but for video games, you'll want
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to generate significantly _less_ audio ahead of time! */
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const int minimum_audio = (8000 * sizeof (float)) / 2; /* 8000 float samples per second. Half of that. */
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if (SDL_GetAudioStreamQueued(stream) < minimum_audio) {
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static float samples[512]; /* this will feed 512 samples each frame until we get to our maximum. */
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int i;
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/* generate a 440Hz pure tone */
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for (i = 0; i < SDL_arraysize(samples); i++) {
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const int freq = 440;
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const float phase = current_sine_sample * freq / 8000.0f;
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samples[i] = SDL_sinf(phase * 2 * SDL_PI_F);
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current_sine_sample++;
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}
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/* wrapping around to avoid floating-point errors */
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current_sine_sample %= 8000;
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/* feed the new data to the stream. It will queue at the end, and trickle out as the hardware needs more data. */
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SDL_PutAudioStreamData(stream, samples, sizeof (samples));
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}
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/* we're not doing anything with the renderer, so just blank it out. */
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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return SDL_APP_CONTINUE; /* carry on with the program! */
|
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}
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||||
|
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/* This function runs once at shutdown. */
|
||||
void SDL_AppQuit(void *appstate, SDL_AppResult result)
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||||
{
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||||
/* SDL will clean up the window/renderer for us. */
|
||||
}
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||||
|
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5
external/SDL/examples/audio/02-simple-playback-callback/README.txt
vendored
Normal file
5
external/SDL/examples/audio/02-simple-playback-callback/README.txt
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
If you're running this in a web browser, you need to click the window before you'll hear anything!
|
||||
|
||||
This example code creates a simple audio stream for playing sound, and
|
||||
generates a sine wave sound effect for it to play as time goes on. Unlike
|
||||
the previous example, this uses a callback to generate sound.
|
||||
115
external/SDL/examples/audio/02-simple-playback-callback/simple-playback-callback.c
vendored
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115
external/SDL/examples/audio/02-simple-playback-callback/simple-playback-callback.c
vendored
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@@ -0,0 +1,115 @@
|
||||
/*
|
||||
* This example code creates a simple audio stream for playing sound, and
|
||||
* generates a sine wave sound effect for it to play as time goes on. Unlike
|
||||
* the previous example, this uses a callback to generate sound.
|
||||
*
|
||||
* This might be the path of least resistance if you're moving an SDL2
|
||||
* program's audio code to SDL3.
|
||||
*
|
||||
* This code is public domain. Feel free to use it for any purpose!
|
||||
*/
|
||||
|
||||
#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
|
||||
/* We will use this renderer to draw into this window every frame. */
|
||||
static SDL_Window *window = NULL;
|
||||
static SDL_Renderer *renderer = NULL;
|
||||
static SDL_AudioStream *stream = NULL;
|
||||
static int current_sine_sample = 0;
|
||||
|
||||
/* this function will be called (usually in a background thread) when the audio stream is consuming data. */
|
||||
static void SDLCALL FeedTheAudioStreamMore(void *userdata, SDL_AudioStream *astream, int additional_amount, int total_amount)
|
||||
{
|
||||
/* total_amount is how much data the audio stream is eating right now, additional_amount is how much more it needs
|
||||
than what it currently has queued (which might be zero!). You can supply any amount of data here; it will take what
|
||||
it needs and use the extra later. If you don't give it enough, it will take everything and then feed silence to the
|
||||
hardware for the rest. Ideally, though, we always give it what it needs and no extra, so we aren't buffering more
|
||||
than necessary. */
|
||||
additional_amount /= sizeof (float); /* convert from bytes to samples */
|
||||
while (additional_amount > 0) {
|
||||
float samples[128]; /* this will feed 128 samples each iteration until we have enough. */
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||||
const int total = SDL_min(additional_amount, SDL_arraysize(samples));
|
||||
int i;
|
||||
|
||||
/* generate a 440Hz pure tone */
|
||||
for (i = 0; i < total; i++) {
|
||||
const int freq = 440;
|
||||
const float phase = current_sine_sample * freq / 8000.0f;
|
||||
samples[i] = SDL_sinf(phase * 2 * SDL_PI_F);
|
||||
current_sine_sample++;
|
||||
}
|
||||
|
||||
/* wrapping around to avoid floating-point errors */
|
||||
current_sine_sample %= 8000;
|
||||
|
||||
/* feed the new data to the stream. It will queue at the end, and trickle out as the hardware needs more data. */
|
||||
SDL_PutAudioStreamData(astream, samples, total * sizeof (float));
|
||||
additional_amount -= total; /* subtract what we've just fed the stream. */
|
||||
}
|
||||
}
|
||||
|
||||
/* This function runs once at startup. */
|
||||
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||
{
|
||||
SDL_AudioSpec spec;
|
||||
|
||||
SDL_SetAppMetadata("Example Simple Audio Playback Callback", "1.0", "com.example.audio-simple-playback-callback");
|
||||
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
|
||||
SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
/* we don't _need_ a window for audio-only things but it's good policy to have one. */
|
||||
if (!SDL_CreateWindowAndRenderer("examples/audio/simple-playback-callback", 640, 480, 0, &window, &renderer)) {
|
||||
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
/* We're just playing a single thing here, so we'll use the simplified option.
|
||||
We are always going to feed audio in as mono, float32 data at 8000Hz.
|
||||
The stream will convert it to whatever the hardware wants on the other side. */
|
||||
spec.channels = 1;
|
||||
spec.format = SDL_AUDIO_F32;
|
||||
spec.freq = 8000;
|
||||
stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, FeedTheAudioStreamMore, NULL);
|
||||
if (!stream) {
|
||||
SDL_Log("Couldn't create audio stream: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
/* SDL_OpenAudioDeviceStream starts the device paused. You have to tell it to start! */
|
||||
SDL_ResumeAudioStreamDevice(stream);
|
||||
|
||||
return SDL_APP_CONTINUE; /* carry on with the program! */
|
||||
}
|
||||
|
||||
/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
|
||||
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
||||
{
|
||||
if (event->type == SDL_EVENT_QUIT) {
|
||||
return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
|
||||
}
|
||||
return SDL_APP_CONTINUE; /* carry on with the program! */
|
||||
}
|
||||
|
||||
/* This function runs once per frame, and is the heart of the program. */
|
||||
SDL_AppResult SDL_AppIterate(void *appstate)
|
||||
{
|
||||
/* we're not doing anything with the renderer, so just blank it out. */
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
/* all the work of feeding the audio stream is happening in a callback in a background thread. */
|
||||
|
||||
return SDL_APP_CONTINUE; /* carry on with the program! */
|
||||
}
|
||||
|
||||
/* This function runs once at shutdown. */
|
||||
void SDL_AppQuit(void *appstate, SDL_AppResult result)
|
||||
{
|
||||
/* SDL will clean up the window/renderer for us. */
|
||||
}
|
||||
|
||||
5
external/SDL/examples/audio/03-load-wav/README.txt
vendored
Normal file
5
external/SDL/examples/audio/03-load-wav/README.txt
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
If you're running this in a web browser, you need to click the window before you'll hear anything!
|
||||
|
||||
This example code creates a simple audio stream for playing sound, and
|
||||
loads a .wav file that is pushed through the stream in a loop.
|
||||
|
||||
103
external/SDL/examples/audio/03-load-wav/load-wav.c
vendored
Normal file
103
external/SDL/examples/audio/03-load-wav/load-wav.c
vendored
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@@ -0,0 +1,103 @@
|
||||
/*
|
||||
* This example code creates a simple audio stream for playing sound, and
|
||||
* loads a .wav file that is pushed through the stream in a loop.
|
||||
*
|
||||
* This code is public domain. Feel free to use it for any purpose!
|
||||
*
|
||||
* The .wav file is a sample from Will Provost's song, The Living Proof,
|
||||
* used with permission.
|
||||
*
|
||||
* From the album The Living Proof
|
||||
* Publisher: 5 Guys Named Will
|
||||
* Copyright 1996 Will Provost
|
||||
* https://itunes.apple.com/us/album/the-living-proof/id4153978
|
||||
* http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH
|
||||
*/
|
||||
|
||||
#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
|
||||
/* We will use this renderer to draw into this window every frame. */
|
||||
static SDL_Window *window = NULL;
|
||||
static SDL_Renderer *renderer = NULL;
|
||||
static SDL_AudioStream *stream = NULL;
|
||||
static Uint8 *wav_data = NULL;
|
||||
static Uint32 wav_data_len = 0;
|
||||
|
||||
/* This function runs once at startup. */
|
||||
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||
{
|
||||
SDL_AudioSpec spec;
|
||||
char *wav_path = NULL;
|
||||
|
||||
SDL_SetAppMetadata("Example Audio Load Wave", "1.0", "com.example.audio-load-wav");
|
||||
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
|
||||
SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
/* we don't _need_ a window for audio-only things but it's good policy to have one. */
|
||||
if (!SDL_CreateWindowAndRenderer("examples/audio/load-wav", 640, 480, 0, &window, &renderer)) {
|
||||
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
/* Load the .wav file from wherever the app is being run from. */
|
||||
SDL_asprintf(&wav_path, "%ssample.wav", SDL_GetBasePath()); /* allocate a string of the full file path */
|
||||
if (!SDL_LoadWAV(wav_path, &spec, &wav_data, &wav_data_len)) {
|
||||
SDL_Log("Couldn't load .wav file: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
SDL_free(wav_path); /* done with this string. */
|
||||
|
||||
/* Create our audio stream in the same format as the .wav file. It'll convert to what the audio hardware wants. */
|
||||
stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, NULL, NULL);
|
||||
if (!stream) {
|
||||
SDL_Log("Couldn't create audio stream: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
/* SDL_OpenAudioDeviceStream starts the device paused. You have to tell it to start! */
|
||||
SDL_ResumeAudioStreamDevice(stream);
|
||||
|
||||
return SDL_APP_CONTINUE; /* carry on with the program! */
|
||||
}
|
||||
|
||||
/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
|
||||
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
||||
{
|
||||
if (event->type == SDL_EVENT_QUIT) {
|
||||
return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
|
||||
}
|
||||
return SDL_APP_CONTINUE; /* carry on with the program! */
|
||||
}
|
||||
|
||||
/* This function runs once per frame, and is the heart of the program. */
|
||||
SDL_AppResult SDL_AppIterate(void *appstate)
|
||||
{
|
||||
/* see if we need to feed the audio stream more data yet.
|
||||
We're being lazy here, but if there's less than the entire wav file left to play,
|
||||
just shove a whole copy of it into the queue, so we always have _tons_ of
|
||||
data queued for playback. */
|
||||
if (SDL_GetAudioStreamQueued(stream) < (int)wav_data_len) {
|
||||
/* feed more data to the stream. It will queue at the end, and trickle out as the hardware needs more data. */
|
||||
SDL_PutAudioStreamData(stream, wav_data, wav_data_len);
|
||||
}
|
||||
|
||||
/* we're not doing anything with the renderer, so just blank it out. */
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
return SDL_APP_CONTINUE; /* carry on with the program! */
|
||||
}
|
||||
|
||||
/* This function runs once at shutdown. */
|
||||
void SDL_AppQuit(void *appstate, SDL_AppResult result)
|
||||
{
|
||||
SDL_free(wav_data); /* strictly speaking, this isn't necessary because the process is ending, but it's good policy. */
|
||||
/* SDL will clean up the window/renderer for us. */
|
||||
}
|
||||
|
||||
5
external/SDL/examples/audio/04-multiple-streams/README.txt
vendored
Normal file
5
external/SDL/examples/audio/04-multiple-streams/README.txt
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
If you're running this in a web browser, you need to click the window before you'll hear anything!
|
||||
|
||||
This example code loads two .wav files, puts them in audio streams and binds
|
||||
them for playback, repeating both sounds on loop. This shows several streams
|
||||
mixing into a single playback device.
|
||||
135
external/SDL/examples/audio/04-multiple-streams/multiple-streams.c
vendored
Normal file
135
external/SDL/examples/audio/04-multiple-streams/multiple-streams.c
vendored
Normal file
@@ -0,0 +1,135 @@
|
||||
/*
|
||||
* This example code loads two .wav files, puts them in audio streams and
|
||||
* binds them for playback, repeating both sounds on loop. This shows several
|
||||
* streams mixing into a single playback device.
|
||||
*
|
||||
* This code is public domain. Feel free to use it for any purpose!
|
||||
*/
|
||||
|
||||
#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
|
||||
/* We will use this renderer to draw into this window every frame. */
|
||||
static SDL_Window *window = NULL;
|
||||
static SDL_Renderer *renderer = NULL;
|
||||
static SDL_AudioDeviceID audio_device = 0;
|
||||
|
||||
/* things that are playing sound (the audiostream itself, plus the original data, so we can refill to loop. */
|
||||
typedef struct Sound {
|
||||
Uint8 *wav_data;
|
||||
Uint32 wav_data_len;
|
||||
SDL_AudioStream *stream;
|
||||
} Sound;
|
||||
|
||||
static Sound sounds[2];
|
||||
|
||||
static bool init_sound(const char *fname, Sound *sound)
|
||||
{
|
||||
bool retval = false;
|
||||
SDL_AudioSpec spec;
|
||||
char *wav_path = NULL;
|
||||
|
||||
/* Load the .wav files from wherever the app is being run from. */
|
||||
SDL_asprintf(&wav_path, "%s%s", SDL_GetBasePath(), fname); /* allocate a string of the full file path */
|
||||
if (!SDL_LoadWAV(wav_path, &spec, &sound->wav_data, &sound->wav_data_len)) {
|
||||
SDL_Log("Couldn't load .wav file: %s", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Create an audio stream. Set the source format to the wav's format (what
|
||||
we'll input), leave the dest format NULL here (it'll change to what the
|
||||
device wants once we bind it). */
|
||||
sound->stream = SDL_CreateAudioStream(&spec, NULL);
|
||||
if (!sound->stream) {
|
||||
SDL_Log("Couldn't create audio stream: %s", SDL_GetError());
|
||||
} else if (!SDL_BindAudioStream(audio_device, sound->stream)) { /* once bound, it'll start playing when there is data available! */
|
||||
SDL_Log("Failed to bind '%s' stream to device: %s", fname, SDL_GetError());
|
||||
} else {
|
||||
retval = true; /* success! */
|
||||
}
|
||||
|
||||
SDL_free(wav_path); /* done with this string. */
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
||||
/* This function runs once at startup. */
|
||||
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||
{
|
||||
|
||||
SDL_SetAppMetadata("Example Audio Multiple Streams", "1.0", "com.example.audio-multiple-streams");
|
||||
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
|
||||
SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
if (!SDL_CreateWindowAndRenderer("examples/audio/multiple-streams", 640, 480, 0, &window, &renderer)) {
|
||||
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
/* open the default audio device in whatever format it prefers; our audio streams will adjust to it. */
|
||||
audio_device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL);
|
||||
if (audio_device == 0) {
|
||||
SDL_Log("Couldn't open audio device: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
if (!init_sound("sample.wav", &sounds[0])) {
|
||||
return SDL_APP_FAILURE;
|
||||
} else if (!init_sound("sword.wav", &sounds[1])) {
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
return SDL_APP_CONTINUE; /* carry on with the program! */
|
||||
}
|
||||
|
||||
/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
|
||||
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
||||
{
|
||||
if (event->type == SDL_EVENT_QUIT) {
|
||||
return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
|
||||
}
|
||||
return SDL_APP_CONTINUE; /* carry on with the program! */
|
||||
}
|
||||
|
||||
/* This function runs once per frame, and is the heart of the program. */
|
||||
SDL_AppResult SDL_AppIterate(void *appstate)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < SDL_arraysize(sounds); i++) {
|
||||
/* If less than a full copy of the audio is queued for playback, put another copy in there.
|
||||
This is overkill, but easy when lots of RAM is cheap. One could be more careful and
|
||||
queue less at a time, as long as the stream doesn't run dry. */
|
||||
if (SDL_GetAudioStreamQueued(sounds[i].stream) < ((int) sounds[i].wav_data_len)) {
|
||||
SDL_PutAudioStreamData(sounds[i].stream, sounds[i].wav_data, (int) sounds[i].wav_data_len);
|
||||
}
|
||||
}
|
||||
|
||||
/* just blank the screen. */
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
return SDL_APP_CONTINUE; /* carry on with the program! */
|
||||
}
|
||||
|
||||
/* This function runs once at shutdown. */
|
||||
void SDL_AppQuit(void *appstate, SDL_AppResult result)
|
||||
{
|
||||
int i;
|
||||
|
||||
SDL_CloseAudioDevice(audio_device);
|
||||
|
||||
for (i = 0; i < SDL_arraysize(sounds); i++) {
|
||||
if (sounds[i].stream) {
|
||||
SDL_DestroyAudioStream(sounds[i].stream);
|
||||
}
|
||||
SDL_free(sounds[i].wav_data);
|
||||
}
|
||||
|
||||
/* SDL will clean up the window/renderer for us. */
|
||||
}
|
||||
7
external/SDL/examples/audio/05-planar-data/README.txt
vendored
Normal file
7
external/SDL/examples/audio/05-planar-data/README.txt
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
This example code draws two clickable buttons. Each causes a sound to play,
|
||||
fed to either the left or right audio channel through separate (planar)
|
||||
arrays.
|
||||
|
||||
Planar audio can feed both channels at the same time from different arrays,
|
||||
as well, but this example only uses one channel at a time for clarity. A
|
||||
NULL array will supply silence for that channel.
|
||||
BIN
external/SDL/examples/audio/05-planar-data/onmouseover.webp
vendored
Normal file
BIN
external/SDL/examples/audio/05-planar-data/onmouseover.webp
vendored
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
366
external/SDL/examples/audio/05-planar-data/planar-data.c
vendored
Normal file
366
external/SDL/examples/audio/05-planar-data/planar-data.c
vendored
Normal file
@@ -0,0 +1,366 @@
|
||||
/*
|
||||
* This example code draws two clickable buttons. Each causes a sound to play,
|
||||
* fed to either the left or right audio channel through separate ("planar")
|
||||
* arrays.
|
||||
*
|
||||
* This code is public domain. Feel free to use it for any purpose!
|
||||
*/
|
||||
|
||||
#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
|
||||
/* We will use this renderer to draw into this window every frame. */
|
||||
static SDL_Window *window = NULL;
|
||||
static SDL_Renderer *renderer = NULL;
|
||||
static SDL_AudioStream *stream = NULL;
|
||||
|
||||
/* location of buttons on the screen. */
|
||||
static const SDL_FRect rect_left_button = { 100, 170, 100, 100 };
|
||||
static const SDL_FRect rect_right_button = { 440, 170, 100, 100 };
|
||||
|
||||
/* -1 if we're currently playing left, 1 if playing right, 0 if not playing. */
|
||||
static int playing_sound = 0;
|
||||
|
||||
/* Raw audio data. These arrays are at the end of the source file. */
|
||||
static const Uint8 left[1870];
|
||||
static const Uint8 right[1777];
|
||||
|
||||
|
||||
/* This function runs once at startup. */
|
||||
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||
{
|
||||
const SDL_AudioSpec spec = { SDL_AUDIO_U8, 2, 4000 }; /* Uint8 data, stereo, 4000Hz. */
|
||||
|
||||
SDL_SetAppMetadata("Example Audio Planar Data", "1.0", "com.example.audio-planar-data");
|
||||
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
|
||||
SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
if (!SDL_CreateWindowAndRenderer("examples/audio/planar-data", 640, 480, 0, &window, &renderer)) {
|
||||
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, NULL, NULL);
|
||||
if (!stream) {
|
||||
SDL_Log("Couldn't open audio device stream: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
SDL_ResumeAudioStreamDevice(stream); /* SDL_OpenAudioDeviceStream starts the device paused. Resume it! */
|
||||
|
||||
return SDL_APP_CONTINUE; /* carry on with the program! */
|
||||
}
|
||||
|
||||
/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
|
||||
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
||||
{
|
||||
if (event->type == SDL_EVENT_QUIT) {
|
||||
return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
|
||||
} else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
|
||||
if (playing_sound == 0) { /* nothing currently playing? */
|
||||
const SDL_FPoint point = { event->button.x, event->button.y };
|
||||
if (SDL_PointInRectFloat(&point, &rect_left_button)) { /* clicked left button? */
|
||||
const Uint8 *planes[] = { left, NULL }; /* specify NULL to say "this specific channel is silent" */
|
||||
SDL_PutAudioStreamPlanarData(stream, (const void * const *) planes, -1, SDL_arraysize(left));
|
||||
SDL_FlushAudioStream(stream); /* that's all we're playing until it completes. */
|
||||
playing_sound = -1; /* left is playing */
|
||||
} else if (SDL_PointInRectFloat(&point, &rect_right_button)) { /* clicked right button? */
|
||||
const Uint8 *planes[] = { NULL, right }; /* specify NULL to say "this specific channel is silent" */
|
||||
SDL_PutAudioStreamPlanarData(stream, (const void * const *) planes, -1, SDL_arraysize(right));
|
||||
SDL_FlushAudioStream(stream); /* that's all we're playing until it completes. */
|
||||
playing_sound = 1; /* right is playing */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return SDL_APP_CONTINUE; /* carry on with the program! */
|
||||
}
|
||||
|
||||
static void render_button(const SDL_FRect *rect, const char *str, int button_value)
|
||||
{
|
||||
float x, y;
|
||||
|
||||
if (playing_sound == button_value) {
|
||||
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); /* green while playing */
|
||||
} else {
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255); /* blue while not playing */
|
||||
}
|
||||
|
||||
SDL_RenderFillRect(renderer, rect);
|
||||
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
||||
|
||||
x = rect->x + ((rect->w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(str))) / 2.0f);
|
||||
y = rect->y + ((rect->h - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE) / 2.0f);
|
||||
SDL_RenderDebugText(renderer, x, y, str);
|
||||
}
|
||||
|
||||
/* This function runs once per frame, and is the heart of the program. */
|
||||
SDL_AppResult SDL_AppIterate(void *appstate)
|
||||
{
|
||||
if (playing_sound) {
|
||||
if (SDL_GetAudioStreamQueued(stream) == 0) { /* sound is done? We can play a new sound now. */
|
||||
playing_sound = 0;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
render_button(&rect_left_button, "LEFT", -1);
|
||||
render_button(&rect_right_button, "RIGHT", 1);
|
||||
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
return SDL_APP_CONTINUE; /* carry on with the program! */
|
||||
}
|
||||
|
||||
/* This function runs once at shutdown. */
|
||||
void SDL_AppQuit(void *appstate, SDL_AppResult result)
|
||||
{
|
||||
SDL_DestroyAudioStream(stream);
|
||||
/* SDL will clean up the window/renderer for us. */
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* This is the audio data, as raw PCM samples (Uint8, 1 channel, 4000Hz) packed into C byte arrays for convenience. */
|
||||
|
||||
static const Uint8 left[1870] = {
|
||||
0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x80, 0x80, 0x81, 0x80, 0x81, 0x82, 0x82,
|
||||
0x83, 0x83, 0x83, 0x83, 0x83, 0x82, 0x82, 0x81, 0x80, 0x80, 0x80, 0x7f, 0x7e, 0x7e, 0x7e, 0x7d,
|
||||
0x7b, 0x7b, 0x7b, 0x7b, 0x7c, 0x7d, 0x7d, 0x7e, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x85, 0x84,
|
||||
0x84, 0x83, 0x81, 0x7f, 0x7d, 0x7c, 0x7a, 0x7a, 0x7a, 0x77, 0x77, 0x77, 0x76, 0x76, 0x76, 0x77,
|
||||
0x78, 0x7d, 0x82, 0x89, 0x8e, 0x92, 0x95, 0x95, 0x91, 0x8b, 0x84, 0x7d, 0x77, 0x73, 0x72, 0x72,
|
||||
0x74, 0x75, 0x75, 0x75, 0x76, 0x74, 0x73, 0x73, 0x74, 0x79, 0x81, 0x89, 0x8f, 0x96, 0x9b, 0x9c,
|
||||
0x98, 0x91, 0x88, 0x7e, 0x77, 0x74, 0x73, 0x74, 0x77, 0x7b, 0x7c, 0x7a, 0x77, 0x73, 0x6d, 0x69,
|
||||
0x68, 0x6a, 0x73, 0x7f, 0x87, 0x8e, 0x99, 0xa1, 0x9e, 0x97, 0x90, 0x86, 0x7c, 0x76, 0x77, 0x7b,
|
||||
0x80, 0x89, 0x91, 0x93, 0x91, 0x8e, 0x87, 0x7c, 0x71, 0x6b, 0x65, 0x60, 0x5d, 0x5f, 0x60, 0x61,
|
||||
0x6b, 0x7b, 0x84, 0x8d, 0xa0, 0xae, 0xae, 0xa8, 0xa1, 0x94, 0x81, 0x73, 0x6f, 0x70, 0x74, 0x7e,
|
||||
0x8d, 0x95, 0x97, 0x98, 0x92, 0x83, 0x72, 0x69, 0x61, 0x5a, 0x56, 0x59, 0x5d, 0x5f, 0x65, 0x75,
|
||||
0x82, 0x87, 0x95, 0xaa, 0xb4, 0xb0, 0xaa, 0xa0, 0x8d, 0x77, 0x6c, 0x6c, 0x6d, 0x72, 0x81, 0x91,
|
||||
0x98, 0x9a, 0x9a, 0x8f, 0x7a, 0x6a, 0x61, 0x58, 0x4f, 0x50, 0x57, 0x5b, 0x61, 0x74, 0x85, 0x8a,
|
||||
0x96, 0xab, 0xb4, 0xae, 0xa5, 0x9c, 0x88, 0x71, 0x67, 0x69, 0x6c, 0x73, 0x85, 0x96, 0x9d, 0xa1,
|
||||
0xa3, 0x96, 0x7f, 0x6e, 0x63, 0x56, 0x4c, 0x4d, 0x52, 0x53, 0x58, 0x6b, 0x80, 0x86, 0x92, 0xaa,
|
||||
0xb8, 0xb4, 0xac, 0xa5, 0x90, 0x75, 0x69, 0x6a, 0x6c, 0x73, 0x86, 0x98, 0x9c, 0xa2, 0xa7, 0x99,
|
||||
0x7f, 0x6e, 0x61, 0x54, 0x4c, 0x4b, 0x4d, 0x4f, 0x54, 0x66, 0x7c, 0x85, 0x90, 0xa9, 0xbc, 0xba,
|
||||
0xb4, 0xac, 0x95, 0x78, 0x69, 0x67, 0x67, 0x71, 0x86, 0x99, 0x9d, 0xa4, 0xab, 0x9b, 0x7f, 0x6e,
|
||||
0x5f, 0x50, 0x4b, 0x4e, 0x4e, 0x4e, 0x54, 0x60, 0x77, 0x86, 0x8e, 0xa4, 0xbb, 0xbf, 0xb9, 0xb3,
|
||||
0x9e, 0x7d, 0x68, 0x65, 0x63, 0x6b, 0x84, 0x9a, 0x9d, 0xa3, 0xb0, 0x9f, 0x83, 0x71, 0x5f, 0x4d,
|
||||
0x4c, 0x51, 0x51, 0x51, 0x56, 0x5a, 0x64, 0x7d, 0x90, 0x99, 0xad, 0xc3, 0xc2, 0xb5, 0xaa, 0x92,
|
||||
0x71, 0x62, 0x65, 0x6a, 0x78, 0x92, 0xa2, 0xa1, 0xa7, 0xa8, 0x91, 0x78, 0x66, 0x55, 0x4a, 0x50,
|
||||
0x54, 0x50, 0x50, 0x58, 0x5a, 0x65, 0x8b, 0x9b, 0x9b, 0xb7, 0xc9, 0xb3, 0xa6, 0xa2, 0x7d, 0x5a,
|
||||
0x66, 0x6f, 0x70, 0x94, 0xa2, 0x90, 0x9b, 0xa5, 0x8f, 0x82, 0x77, 0x5c, 0x58, 0x60, 0x50, 0x46,
|
||||
0x56, 0x49, 0x3a, 0x54, 0x97, 0xbe, 0xa9, 0xb0, 0xad, 0x91, 0xa7, 0xb3, 0x83, 0x6f, 0x6c, 0x5b,
|
||||
0x71, 0x91, 0x9c, 0xac, 0x98, 0x78, 0x8a, 0xa6, 0xad, 0x9e, 0x72, 0x4d, 0x4e, 0x4f, 0x4e, 0x4a,
|
||||
0x48, 0x46, 0x42, 0x4e, 0x99, 0xd5, 0xae, 0xb0, 0xb1, 0x8a, 0xb3, 0xbd, 0x82, 0x6b, 0x53, 0x56,
|
||||
0x8b, 0x97, 0xa7, 0xaf, 0x74, 0x6b, 0x92, 0xaf, 0xc1, 0x8f, 0x55, 0x47, 0x4e, 0x60, 0x5e, 0x45,
|
||||
0x4a, 0x4f, 0x3a, 0x44, 0x9f, 0xdf, 0xac, 0xa8, 0x93, 0x79, 0xbf, 0xc3, 0x92, 0x67, 0x36, 0x5a,
|
||||
0x90, 0x9b, 0xb6, 0xa1, 0x6b, 0x68, 0x8d, 0xc3, 0xca, 0x83, 0x4f, 0x3d, 0x53, 0x72, 0x63, 0x46,
|
||||
0x44, 0x55, 0x4f, 0x4c, 0x78, 0xcb, 0xbb, 0x93, 0x99, 0x79, 0xad, 0xd0, 0x9f, 0x70, 0x37, 0x4f,
|
||||
0x90, 0x9e, 0xaf, 0x94, 0x73, 0x71, 0x89, 0xc0, 0xc0, 0x8f, 0x5b, 0x45, 0x62, 0x79, 0x6f, 0x5b,
|
||||
0x46, 0x56, 0x54, 0x53, 0x59, 0x90, 0xd8, 0x95, 0x8c, 0x8c, 0x88, 0xd6, 0xb8, 0x83, 0x4c, 0x2f,
|
||||
0x80, 0xa2, 0xaa, 0x9c, 0x69, 0x74, 0x80, 0xb0, 0xc6, 0x99, 0x78, 0x54, 0x69, 0x80, 0x7c, 0x69,
|
||||
0x4b, 0x4e, 0x57, 0x4e, 0x4c, 0x5f, 0xae, 0xc3, 0x82, 0x86, 0x83, 0xac, 0xd9, 0xa3, 0x6a, 0x31,
|
||||
0x50, 0xa0, 0xad, 0xa6, 0x6d, 0x59, 0x7f, 0x9e, 0xc8, 0xaf, 0x81, 0x74, 0x70, 0x8b, 0x83, 0x76,
|
||||
0x58, 0x50, 0x56, 0x59, 0x58, 0x49, 0x62, 0x7c, 0xce, 0x99, 0x71, 0x9c, 0x8d, 0xd4, 0xb1, 0x6c,
|
||||
0x4f, 0x37, 0x95, 0xab, 0x9b, 0x7f, 0x4b, 0x82, 0xa2, 0xba, 0xb5, 0x7b, 0x7d, 0x7d, 0x8d, 0x8b,
|
||||
0x71, 0x62, 0x54, 0x5b, 0x4e, 0x5d, 0x4c, 0x5e, 0x57, 0x9c, 0xd4, 0x67, 0x94, 0x83, 0xa2, 0xd8,
|
||||
0x83, 0x70, 0x2e, 0x59, 0xb5, 0x9d, 0xa1, 0x51, 0x55, 0x97, 0xad, 0xcb, 0x86, 0x77, 0x78, 0x95,
|
||||
0xa1, 0x76, 0x6d, 0x58, 0x67, 0x5b, 0x4f, 0x66, 0x55, 0x67, 0x4e, 0x67, 0xd9, 0x88, 0x89, 0x86,
|
||||
0x6f, 0xcd, 0x9b, 0x89, 0x4e, 0x39, 0x9f, 0xa0, 0xa9, 0x7a, 0x47, 0x88, 0x99, 0xbe, 0xac, 0x6b,
|
||||
0x88, 0x87, 0xaf, 0x9a, 0x67, 0x71, 0x63, 0x74, 0x62, 0x55, 0x5c, 0x5e, 0x65, 0x5c, 0x54, 0xb1,
|
||||
0xb0, 0x79, 0x8d, 0x6f, 0xac, 0xb7, 0x8e, 0x73, 0x44, 0x7b, 0xa1, 0x99, 0x90, 0x5a, 0x70, 0x97,
|
||||
0xa0, 0xb4, 0x89, 0x83, 0x8e, 0x96, 0xa3, 0x7e, 0x6f, 0x6c, 0x6a, 0x6b, 0x5b, 0x5a, 0x61, 0x5e,
|
||||
0x5d, 0x63, 0x66, 0xa0, 0xa6, 0x7c, 0x8d, 0x83, 0xa4, 0xad, 0x88, 0x7b, 0x58, 0x75, 0x95, 0x91,
|
||||
0x92, 0x70, 0x75, 0x93, 0x9c, 0xab, 0x92, 0x84, 0x8d, 0x91, 0x96, 0x81, 0x70, 0x6b, 0x6c, 0x68,
|
||||
0x62, 0x59, 0x5e, 0x69, 0x5a, 0x5a, 0x68, 0x5f, 0xa2, 0xb0, 0x6d, 0x87, 0x7e, 0xa0, 0xba, 0x89,
|
||||
0x78, 0x53, 0x73, 0xa6, 0x9b, 0x95, 0x6c, 0x65, 0x8e, 0x9a, 0xab, 0x97, 0x7b, 0x85, 0x8e, 0x9a,
|
||||
0x91, 0x71, 0x6b, 0x68, 0x65, 0x6e, 0x58, 0x5d, 0x70, 0x5d, 0x6d, 0x67, 0x5e, 0x80, 0x78, 0x94,
|
||||
0x98, 0x7c, 0x96, 0x90, 0xa1, 0xa5, 0x82, 0x7f, 0x70, 0x7e, 0x94, 0x87, 0x87, 0x80, 0x88, 0x92,
|
||||
0x8e, 0x96, 0x8c, 0x89, 0x84, 0x73, 0x72, 0x6f, 0x71, 0x6d, 0x5e, 0x61, 0x6a, 0x70, 0x77, 0x6f,
|
||||
0x6d, 0x79, 0x76, 0x7f, 0x77, 0x75, 0x7e, 0x90, 0xa8, 0x8c, 0x85, 0x98, 0x9b, 0xa7, 0x93, 0x79,
|
||||
0x78, 0x79, 0x91, 0x94, 0x87, 0x86, 0x85, 0x86, 0x8b, 0x89, 0x82, 0x7c, 0x74, 0x6d, 0x6c, 0x75,
|
||||
0x75, 0x6f, 0x64, 0x69, 0x74, 0x7e, 0x83, 0x76, 0x75, 0x85, 0x8a, 0x89, 0x88, 0x78, 0x81, 0x88,
|
||||
0x83, 0x85, 0x7e, 0x80, 0x88, 0x89, 0x8c, 0x8d, 0x8a, 0x8b, 0x88, 0x88, 0x89, 0x85, 0x81, 0x81,
|
||||
0x7e, 0x7c, 0x7c, 0x77, 0x7d, 0x76, 0x6f, 0x7d, 0x7f, 0x78, 0x73, 0x76, 0x83, 0x84, 0x80, 0x7f,
|
||||
0x82, 0x86, 0x80, 0x81, 0x83, 0x81, 0x81, 0x7e, 0x7d, 0x7b, 0x83, 0x8b, 0x85, 0x7a, 0x76, 0x83,
|
||||
0x87, 0x82, 0x7d, 0x76, 0x7b, 0x80, 0x83, 0x81, 0x7a, 0x79, 0x7d, 0x82, 0x81, 0x82, 0x82, 0x83,
|
||||
0x86, 0x80, 0x80, 0x81, 0x7e, 0x80, 0x7d, 0x7a, 0x7e, 0x81, 0x7e, 0x7e, 0x80, 0x7f, 0x81, 0x82,
|
||||
0x80, 0x81, 0x82, 0x7f, 0x7f, 0x7d, 0x7c, 0x7f, 0x7b, 0x7b, 0x7d, 0x7a, 0x7a, 0x7e, 0x7e, 0x7c,
|
||||
0x7c, 0x7f, 0x80, 0x7f, 0x80, 0x82, 0x81, 0x81, 0x80, 0x7e, 0x80, 0x7f, 0x81, 0x7b, 0x7c, 0x7f,
|
||||
0x7f, 0x81, 0x7f, 0x7f, 0x80, 0x80, 0x7f, 0x80, 0x7f, 0x7f, 0x83, 0x7e, 0x7f, 0x85, 0x81, 0x83,
|
||||
0x84, 0x80, 0x84, 0x81, 0x81, 0x83, 0x81, 0x83, 0x80, 0x84, 0x80, 0x80, 0x85, 0x80, 0x81, 0x7f,
|
||||
0x82, 0x82, 0x81, 0x81, 0x80, 0x81, 0x80, 0x87, 0x81, 0x7c, 0x80, 0x7f, 0x80, 0x7d, 0x7c, 0x7d,
|
||||
0x80, 0x80, 0x80, 0x82, 0x7d, 0x81, 0x82, 0x7e, 0x82, 0x81, 0x81, 0x81, 0x80, 0x80, 0x80, 0x82,
|
||||
0x7f, 0x80, 0x7f, 0x7f, 0x81, 0x7f, 0x80, 0x7e, 0x81, 0x80, 0x7e, 0x80, 0x7e, 0x7f, 0x80, 0x80,
|
||||
0x82, 0x7f, 0x83, 0x83, 0x80, 0x80, 0x7f, 0x7f, 0x7f, 0x7e, 0x7e, 0x7f, 0x80, 0x80, 0x80, 0x80,
|
||||
0x80, 0x81, 0x80, 0x7f, 0x7f, 0x7f, 0x7e, 0x7f, 0x7e, 0x7d, 0x7e, 0x7d, 0x7c, 0x7d, 0x7c, 0x7c,
|
||||
0x7d, 0x7c, 0x7d, 0x7e, 0x7f, 0x7e, 0x7e, 0x7f, 0x7d, 0x7f, 0x7f, 0x80, 0x7f, 0x7e, 0x7f, 0x80,
|
||||
0x7e, 0x80, 0x7e, 0x7e, 0x80, 0x7e, 0x80, 0x7e, 0x7f, 0x7e, 0x7d, 0x7f, 0x7d, 0x7d, 0x7d, 0x7d,
|
||||
0x7d, 0x7d, 0x7e, 0x7f, 0x7f, 0x7d, 0x7e, 0x7f, 0x7e, 0x80, 0x7f, 0x7f, 0x80, 0x7f, 0x80, 0x80,
|
||||
0x80, 0x7f, 0x80, 0x7f, 0x7f, 0x7f, 0x7f, 0x81, 0x80, 0x80, 0x80, 0x7f, 0x7f, 0x7f, 0x80, 0x7f,
|
||||
0x7f, 0x80, 0x80, 0x7f, 0x80, 0x80, 0x7f, 0x7f, 0x80, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x80,
|
||||
0x81, 0x80, 0x82, 0x83, 0x81, 0x82, 0x81, 0x82, 0x82, 0x82, 0x81, 0x81, 0x83, 0x82, 0x82, 0x82,
|
||||
0x81, 0x83, 0x82, 0x81, 0x81, 0x80, 0x80, 0x7e, 0x7e, 0x7e, 0x7f, 0x7f, 0x7e, 0x80, 0x7d, 0x80,
|
||||
0x81, 0x7e, 0x7f, 0x7f, 0x80, 0x7f, 0x7f, 0x80, 0x80, 0x80, 0x81, 0x81, 0x80, 0x81, 0x81, 0x80,
|
||||
0x7f, 0x7f, 0x7f, 0x80, 0x7f, 0x7f, 0x7f, 0x7e, 0x7f, 0x81, 0x80, 0x7f, 0x81, 0x81, 0x82, 0x81,
|
||||
0x80, 0x82, 0x82, 0x80, 0x81, 0x81, 0x80, 0x80, 0x7e, 0x7d, 0x7f, 0x7e, 0x81, 0x81, 0x7e, 0x7f,
|
||||
0x82, 0x7f, 0x7d, 0x7f, 0x7d, 0x81, 0x7f, 0x7f, 0x80, 0x7f, 0x80, 0x7f, 0x80, 0x7f, 0x7f, 0x80,
|
||||
0x7f, 0x7e, 0x7f, 0x7f, 0x7e, 0x7c, 0x7d, 0x7e, 0x7d, 0x7d, 0x7e, 0x7d, 0x7e, 0x7c, 0x7e, 0x7e,
|
||||
0x7c, 0x7e, 0x7d, 0x7e, 0x7e, 0x7e, 0x7d, 0x7d, 0x7c, 0x7b, 0x7c, 0x7b, 0x7b, 0x7b, 0x7b, 0x7b,
|
||||
0x7b, 0x7c, 0x7c, 0x7d, 0x7c, 0x7d, 0x7d, 0x7d, 0x7d, 0x7d, 0x7c, 0x7d, 0x7d, 0x7d, 0x7d, 0x7d,
|
||||
0x7d, 0x7d, 0x7d, 0x7d, 0x7e, 0x7d, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7f, 0x7f, 0x7f,
|
||||
0x7f, 0x7f, 0x80, 0x80, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81,
|
||||
0x81, 0x81, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x81, 0x81, 0x81, 0x81,
|
||||
0x81, 0x81, 0x81, 0x81, 0x82, 0x82, 0x82, 0x82, 0x81, 0x81, 0x81, 0x80, 0x80, 0x80, 0x80, 0x81,
|
||||
0x81, 0x81, 0x80, 0x80, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x82, 0x82, 0x82, 0x82, 0x82,
|
||||
0x81, 0x82, 0x82, 0x82, 0x82, 0x82, 0x82, 0x82, 0x81, 0x81, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
|
||||
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x7f, 0x7f, 0x7f,
|
||||
0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
|
||||
0x80, 0x80, 0x7f, 0x7f, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e,
|
||||
0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7e, 0x7e, 0x7e, 0x7e, 0x7f,
|
||||
0x7f, 0x7f, 0x7f, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7f, 0x7f, 0x80, 0x7f, 0x80, 0x7f, 0x7f,
|
||||
0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x80, 0x7f, 0x81, 0x80, 0x83, 0x80, 0x80, 0x80, 0x84, 0x84,
|
||||
0x7b, 0x7e, 0x80, 0x80, 0x7e, 0x80, 0x7e, 0x7f, 0x81, 0x81, 0x80, 0x7f, 0x80, 0x7f, 0x7e, 0x7e,
|
||||
0x7f, 0x80, 0x80, 0x7f, 0x81, 0x82, 0x80, 0x80, 0x81, 0x81, 0x80, 0x81, 0x7f, 0x80, 0x80, 0x81,
|
||||
0x81, 0x81, 0x81, 0x84, 0x83, 0x7f, 0x7f, 0x80, 0x80, 0x7f, 0x81, 0x7e, 0x7e, 0x7f, 0x81, 0x7f,
|
||||
0x7f, 0x80, 0x7f, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x7f, 0x81, 0x82, 0x82, 0x80, 0x7f, 0x80,
|
||||
0x7f, 0x7f, 0x7e, 0x7e, 0x7e, 0x7e, 0x7f, 0x7e, 0x7f, 0x7f, 0x7f, 0x7d, 0x7e, 0x7e, 0x7f, 0x80,
|
||||
0x80, 0x80, 0x80, 0x81, 0x80, 0x80, 0x80, 0x80, 0x80, 0x81, 0x81, 0x80, 0x80, 0x81, 0x7f, 0x80,
|
||||
0x80, 0x80, 0x80, 0x80, 0x80, 0x7f, 0x80, 0x7f, 0x7e, 0x7e, 0x7f, 0x7f, 0x7e, 0x7e, 0x7e, 0x7f,
|
||||
0x7e, 0x7d, 0x7d, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7f, 0x7e, 0x80, 0x7e, 0x7f, 0x7f,
|
||||
0x7e, 0x7f, 0x7e, 0x80, 0x7f, 0x80, 0x7f, 0x7f, 0x7f, 0x7f, 0x80, 0x7f, 0x7f, 0x7e, 0x7f, 0x7f,
|
||||
0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x80, 0x7f, 0x7f, 0x7f, 0x81, 0x80, 0x7f, 0x80, 0x80, 0x82,
|
||||
0x81, 0x80, 0x80, 0x80, 0x80, 0x7f, 0x7f, 0x7f, 0x7f, 0x81, 0x81, 0x80, 0x81, 0x80, 0x82, 0x7f,
|
||||
0x7f, 0x7e, 0x7e, 0x80, 0x7e, 0x80, 0x7f, 0x7f, 0x7f, 0x7f, 0x80, 0x7f, 0x80, 0x7f, 0x81, 0x80,
|
||||
0x81, 0x80, 0x80, 0x81, 0x80, 0x83, 0x80, 0x80, 0x7f, 0x7f, 0x80, 0x7f, 0x80, 0x7e, 0x80, 0x7f,
|
||||
0x7f, 0x80, 0x7f, 0x82, 0x80, 0x81, 0x7f, 0x7e, 0x80, 0x7f, 0x80, 0x7f, 0x7f, 0x7f, 0x7f, 0x80,
|
||||
0x7f, 0x7f, 0x7f, 0x80, 0x7f, 0x7f, 0x80, 0x7f, 0x81, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
|
||||
0x80, 0x80, 0x80, 0x80, 0x7f, 0x7f, 0x80, 0x81, 0x80, 0x80, 0x80, 0x81, 0x81, 0x7f, 0x7f, 0x7f,
|
||||
0x7f, 0x7e, 0x7e, 0x7f, 0x7f, 0x80, 0x80, 0x80, 0x7f, 0x80, 0x81, 0x7f, 0x80, 0x7e, 0x7f, 0x7f,
|
||||
0x7e, 0x80, 0x7e, 0x7f, 0x7f, 0x7f, 0x7f, 0x7e, 0x7e, 0x7d, 0x7f, 0x7e, 0x7f, 0x7f, 0x7f, 0x80,
|
||||
0x7f, 0x80, 0x80, 0x7f, 0x80, 0x7f, 0x80, 0x81, 0x81, 0x81, 0x80, 0x80, 0x7f, 0x7f, 0x80, 0x7f,
|
||||
0x7f, 0x7f, 0x81, 0x81, 0x7f, 0x80, 0x7f, 0x80, 0x7f, 0x7f, 0x7f, 0x7f, 0x80, 0x80, 0x7f, 0x7f,
|
||||
0x7f, 0x80, 0x80, 0x7f, 0x80, 0x80, 0x81, 0x80, 0x80, 0x7f, 0x7e, 0x7f, 0x7e, 0x7e, 0x7e, 0x7e,
|
||||
0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x80, 0x7f, 0x80, 0x80, 0x7f, 0x80, 0x7e, 0x7f, 0x7e
|
||||
};
|
||||
|
||||
static const Uint8 right[1777] = {
|
||||
0x7f, 0x7e, 0x7e, 0x7f, 0x80, 0x80, 0x80, 0x7f, 0x80, 0x81, 0x82, 0x83, 0x82, 0x83, 0x83, 0x83,
|
||||
0x82, 0x81, 0x81, 0x80, 0x7f, 0x7e, 0x7c, 0x7b, 0x7a, 0x7a, 0x79, 0x79, 0x79, 0x7a, 0x7a, 0x7b,
|
||||
0x7c, 0x7e, 0x80, 0x82, 0x84, 0x86, 0x88, 0x89, 0x89, 0x89, 0x88, 0x87, 0x84, 0x82, 0x80, 0x7e,
|
||||
0x7c, 0x7b, 0x7a, 0x7a, 0x79, 0x78, 0x77, 0x75, 0x76, 0x77, 0x78, 0x78, 0x78, 0x7b, 0x81, 0x87,
|
||||
0x8c, 0x8e, 0x90, 0x92, 0x91, 0x8d, 0x87, 0x81, 0x7d, 0x7b, 0x7a, 0x79, 0x79, 0x7a, 0x79, 0x78,
|
||||
0x75, 0x74, 0x75, 0x75, 0x75, 0x76, 0x76, 0x76, 0x76, 0x7b, 0x83, 0x88, 0x8b, 0x8f, 0x95, 0x98,
|
||||
0x95, 0x8d, 0x86, 0x83, 0x80, 0x7e, 0x7c, 0x7c, 0x7e, 0x7e, 0x7c, 0x79, 0x78, 0x76, 0x75, 0x72,
|
||||
0x73, 0x74, 0x72, 0x6f, 0x6d, 0x72, 0x7e, 0x87, 0x8b, 0x90, 0x98, 0x9f, 0x9b, 0x91, 0x85, 0x7f,
|
||||
0x7b, 0x78, 0x79, 0x7f, 0x87, 0x8b, 0x8a, 0x89, 0x89, 0x86, 0x81, 0x79, 0x75, 0x74, 0x73, 0x73,
|
||||
0x6f, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f, 0x72, 0x77, 0x82, 0x8f, 0x95, 0x99, 0x9c, 0x9e, 0x99, 0x8c,
|
||||
0x7f, 0x74, 0x71, 0x70, 0x74, 0x7e, 0x8a, 0x92, 0x91, 0x8f, 0x8f, 0x8d, 0x85, 0x7c, 0x76, 0x75,
|
||||
0x76, 0x75, 0x71, 0x6d, 0x6b, 0x68, 0x64, 0x64, 0x66, 0x6e, 0x83, 0x8f, 0x93, 0x9b, 0xa3, 0xa4,
|
||||
0x97, 0x86, 0x76, 0x6f, 0x6d, 0x6e, 0x78, 0x87, 0x94, 0x98, 0x96, 0x94, 0x91, 0x89, 0x7e, 0x74,
|
||||
0x6f, 0x70, 0x74, 0x72, 0x6e, 0x6b, 0x67, 0x62, 0x60, 0x60, 0x69, 0x84, 0x91, 0x95, 0xa1, 0xae,
|
||||
0xb0, 0x9b, 0x84, 0x74, 0x6a, 0x65, 0x67, 0x78, 0x8b, 0x98, 0x9f, 0x9e, 0x9a, 0x90, 0x86, 0x7c,
|
||||
0x71, 0x6a, 0x6c, 0x73, 0x74, 0x6d, 0x69, 0x65, 0x5e, 0x5c, 0x60, 0x6f, 0x8b, 0x95, 0x9b, 0xac,
|
||||
0xb3, 0xa5, 0x89, 0x7a, 0x6b, 0x5c, 0x5f, 0x70, 0x88, 0x97, 0xa5, 0xac, 0xa1, 0x95, 0x8e, 0x86,
|
||||
0x76, 0x6a, 0x6b, 0x72, 0x72, 0x6c, 0x67, 0x5e, 0x55, 0x52, 0x56, 0x78, 0x9c, 0x91, 0x9c, 0xbc,
|
||||
0xb8, 0x98, 0x83, 0x7f, 0x5e, 0x4c, 0x6c, 0x83, 0x8a, 0x9a, 0xb7, 0xae, 0x8a, 0x8f, 0x93, 0x79,
|
||||
0x69, 0x76, 0x76, 0x69, 0x70, 0x70, 0x5b, 0x50, 0x51, 0x57, 0x52, 0x77, 0xb2, 0x90, 0x95, 0xc8,
|
||||
0xb1, 0x8d, 0x89, 0x8a, 0x55, 0x4e, 0x87, 0x7f, 0x82, 0xb3, 0xb9, 0x8f, 0x8c, 0x9d, 0x79, 0x71,
|
||||
0x80, 0x6a, 0x61, 0x7b, 0x70, 0x51, 0x63, 0x62, 0x3e, 0x50, 0x61, 0x9a, 0xad, 0x7e, 0xba, 0xb5,
|
||||
0x94, 0x9f, 0x93, 0x75, 0x4b, 0x7b, 0x79, 0x6c, 0xab, 0xaf, 0x9f, 0x93, 0x8e, 0x7a, 0x7f, 0x89,
|
||||
0x6a, 0x6e, 0x71, 0x66, 0x5e, 0x63, 0x5c, 0x53, 0x53, 0x50, 0x5a, 0xb8, 0xbd, 0x6d, 0xc3, 0xb2,
|
||||
0x8a, 0xa7, 0xa1, 0x70, 0x4c, 0x88, 0x63, 0x7d, 0xb1, 0xa1, 0xa6, 0x8e, 0x6a, 0x7c, 0x95, 0x8b,
|
||||
0x84, 0x72, 0x5c, 0x5c, 0x67, 0x64, 0x61, 0x56, 0x65, 0x52, 0x44, 0x80, 0xda, 0x8a, 0x88, 0xc9,
|
||||
0x89, 0x96, 0xb1, 0x92, 0x4a, 0x6f, 0x6d, 0x78, 0xa5, 0xa7, 0xa0, 0x98, 0x66, 0x6e, 0xa6, 0x9d,
|
||||
0x95, 0x70, 0x52, 0x57, 0x73, 0x69, 0x72, 0x5a, 0x55, 0x52, 0x50, 0x3d, 0xb8, 0xdb, 0x5d, 0xa9,
|
||||
0xab, 0x82, 0xad, 0xc3, 0x65, 0x4c, 0x6c, 0x6d, 0x98, 0xac, 0x9f, 0x97, 0x74, 0x5a, 0xa0, 0xb1,
|
||||
0x9e, 0x7e, 0x52, 0x54, 0x74, 0x71, 0x6a, 0x6a, 0x5a, 0x53, 0x4b, 0x46, 0x5e, 0xe5, 0xaa, 0x62,
|
||||
0xab, 0x8f, 0x97, 0xcb, 0xa5, 0x4b, 0x4f, 0x67, 0x88, 0xa6, 0xa4, 0x98, 0x84, 0x61, 0x80, 0xb7,
|
||||
0xb4, 0x98, 0x64, 0x4e, 0x64, 0x77, 0x72, 0x72, 0x55, 0x54, 0x4e, 0x52, 0x3c, 0x96, 0xf0, 0x69,
|
||||
0x7f, 0xa2, 0x80, 0xc1, 0xc8, 0x75, 0x46, 0x4d, 0x74, 0xa4, 0x9e, 0x95, 0x8a, 0x6a, 0x73, 0xa6,
|
||||
0xb7, 0xb4, 0x81, 0x60, 0x5e, 0x71, 0x7c, 0x74, 0x6b, 0x54, 0x54, 0x48, 0x4f, 0x44, 0xc3, 0xcb,
|
||||
0x5b, 0x9b, 0x86, 0x99, 0xd4, 0xa3, 0x71, 0x3e, 0x4b, 0x91, 0x99, 0x9d, 0x95, 0x70, 0x72, 0x85,
|
||||
0xb0, 0xbd, 0xa5, 0x7e, 0x67, 0x67, 0x78, 0x77, 0x6e, 0x63, 0x53, 0x5b, 0x39, 0x50, 0x48, 0xb5,
|
||||
0xc2, 0x6a, 0xa5, 0x77, 0xa8, 0xbd, 0x98, 0x89, 0x3a, 0x60, 0x83, 0x85, 0xa9, 0x87, 0x87, 0x74,
|
||||
0x77, 0xac, 0xa9, 0xb9, 0x8a, 0x71, 0x6b, 0x6d, 0x81, 0x6d, 0x66, 0x51, 0x60, 0x3c, 0x50, 0x4a,
|
||||
0x91, 0xbf, 0x83, 0xae, 0x7a, 0xa4, 0xa1, 0x97, 0x92, 0x4b, 0x73, 0x68, 0x86, 0x8e, 0x8c, 0x95,
|
||||
0x79, 0x83, 0x86, 0xa2, 0xab, 0xa6, 0x8d, 0x79, 0x6a, 0x75, 0x68, 0x74, 0x56, 0x5c, 0x4e, 0x4c,
|
||||
0x49, 0x5d, 0xb1, 0x88, 0xb9, 0x8d, 0xa4, 0x90, 0x94, 0x8b, 0x66, 0x72, 0x69, 0x83, 0x7c, 0x91,
|
||||
0x82, 0x89, 0x79, 0x87, 0x8a, 0xa1, 0x9f, 0xa5, 0x95, 0x8d, 0x7a, 0x6f, 0x6f, 0x61, 0x62, 0x58,
|
||||
0x5f, 0x52, 0x52, 0x4f, 0x80, 0x90, 0xa1, 0xa6, 0xa3, 0x9c, 0x90, 0x86, 0x74, 0x6d, 0x6c, 0x7a,
|
||||
0x83, 0x8a, 0x8c, 0x88, 0x7f, 0x80, 0x82, 0x8f, 0x99, 0x9e, 0xa3, 0x9a, 0x93, 0x84, 0x73, 0x68,
|
||||
0x5d, 0x5e, 0x5d, 0x5f, 0x5e, 0x5d, 0x52, 0x6a, 0x7d, 0x8d, 0x9f, 0xa6, 0xac, 0xa0, 0x95, 0x7d,
|
||||
0x6e, 0x64, 0x6a, 0x76, 0x81, 0x8e, 0x98, 0x94, 0x8e, 0x84, 0x84, 0x84, 0x86, 0x91, 0x98, 0x9d,
|
||||
0x9a, 0x8c, 0x7b, 0x67, 0x5c, 0x58, 0x58, 0x5e, 0x5e, 0x64, 0x60, 0x67, 0x75, 0x7f, 0x8e, 0x99,
|
||||
0xa2, 0xa5, 0xa2, 0x99, 0x87, 0x74, 0x6a, 0x67, 0x6e, 0x7b, 0x87, 0x96, 0x97, 0x97, 0x94, 0x8e,
|
||||
0x8c, 0x8a, 0x8b, 0x8a, 0x8a, 0x88, 0x84, 0x7b, 0x72, 0x66, 0x5e, 0x58, 0x57, 0x5a, 0x60, 0x64,
|
||||
0x6c, 0x78, 0x81, 0x8c, 0x96, 0x9d, 0x9f, 0xa1, 0x99, 0x8f, 0x80, 0x76, 0x70, 0x6c, 0x70, 0x76,
|
||||
0x81, 0x8a, 0x93, 0x97, 0x98, 0x94, 0x91, 0x8c, 0x8a, 0x87, 0x81, 0x7c, 0x74, 0x71, 0x6b, 0x68,
|
||||
0x65, 0x62, 0x60, 0x61, 0x63, 0x67, 0x6c, 0x77, 0x82, 0x8a, 0x96, 0x9c, 0xa4, 0xa5, 0xa0, 0x95,
|
||||
0x86, 0x7b, 0x71, 0x6e, 0x6e, 0x73, 0x79, 0x82, 0x8b, 0x94, 0x99, 0x98, 0x95, 0x8e, 0x88, 0x81,
|
||||
0x7b, 0x77, 0x73, 0x6f, 0x6c, 0x6a, 0x68, 0x67, 0x66, 0x69, 0x69, 0x6e, 0x70, 0x77, 0x81, 0x88,
|
||||
0x91, 0x97, 0x9f, 0xa1, 0xa2, 0x9b, 0x92, 0x82, 0x77, 0x6c, 0x6a, 0x6b, 0x71, 0x79, 0x83, 0x8d,
|
||||
0x93, 0x97, 0x96, 0x95, 0x8f, 0x8b, 0x84, 0x7d, 0x76, 0x71, 0x6a, 0x68, 0x67, 0x68, 0x6b, 0x6d,
|
||||
0x71, 0x73, 0x76, 0x79, 0x7e, 0x83, 0x8a, 0x8f, 0x94, 0x97, 0x97, 0x95, 0x8f, 0x87, 0x7f, 0x79,
|
||||
0x76, 0x76, 0x78, 0x7a, 0x7e, 0x81, 0x86, 0x8a, 0x8c, 0x8e, 0x8d, 0x8a, 0x86, 0x80, 0x7c, 0x78,
|
||||
0x74, 0x71, 0x70, 0x70, 0x72, 0x74, 0x76, 0x78, 0x7a, 0x7c, 0x7e, 0x80, 0x82, 0x82, 0x81, 0x80,
|
||||
0x7e, 0x7f, 0x81, 0x84, 0x88, 0x8b, 0x8d, 0x8d, 0x8b, 0x87, 0x83, 0x7d, 0x7a, 0x77, 0x78, 0x7a,
|
||||
0x7e, 0x81, 0x83, 0x84, 0x84, 0x84, 0x82, 0x80, 0x7f, 0x7d, 0x7b, 0x7a, 0x78, 0x78, 0x77, 0x78,
|
||||
0x78, 0x79, 0x7c, 0x7e, 0x81, 0x83, 0x83, 0x84, 0x83, 0x82, 0x81, 0x80, 0x80, 0x7f, 0x7f, 0x80,
|
||||
0x80, 0x81, 0x82, 0x83, 0x84, 0x84, 0x84, 0x83, 0x83, 0x81, 0x80, 0x7f, 0x7f, 0x80, 0x80, 0x80,
|
||||
0x7f, 0x7e, 0x7d, 0x7c, 0x7c, 0x7c, 0x7d, 0x7d, 0x7f, 0x80, 0x80, 0x81, 0x80, 0x7f, 0x7e, 0x7d,
|
||||
0x7d, 0x7d, 0x7e, 0x80, 0x80, 0x81, 0x82, 0x82, 0x81, 0x81, 0x81, 0x81, 0x80, 0x80, 0x81, 0x80,
|
||||
0x81, 0x80, 0x7f, 0x7f, 0x80, 0x80, 0x80, 0x81, 0x80, 0x80, 0x7e, 0x7d, 0x7d, 0x7e, 0x7e, 0x7f,
|
||||
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x81, 0x80, 0x80, 0x80, 0x81, 0x81,
|
||||
0x81, 0x81, 0x81, 0x81, 0x80, 0x80, 0x80, 0x80, 0x80, 0x7f, 0x7f, 0x7e, 0x7e, 0x7f, 0x7f, 0x7f,
|
||||
0x7f, 0x7f, 0x7f, 0x7e, 0x7e, 0x7e, 0x7e, 0x7f, 0x80, 0x81, 0x82, 0x82, 0x82, 0x82, 0x81, 0x80,
|
||||
0x7f, 0x7f, 0x7e, 0x7e, 0x7e, 0x7e, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7e, 0x7f, 0x7f, 0x7f, 0x7f,
|
||||
0x80, 0x80, 0x81, 0x81, 0x80, 0x80, 0x80, 0x80, 0x7f, 0x7f, 0x7e, 0x7f, 0x7e, 0x7f, 0x7f, 0x7f,
|
||||
0x80, 0x80, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x82, 0x82, 0x82, 0x82,
|
||||
0x81, 0x81, 0x80, 0x7f, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7f, 0x7f, 0x80, 0x80, 0x80, 0x80, 0x80,
|
||||
0x80, 0x81, 0x80, 0x81, 0x80, 0x80, 0x80, 0x80, 0x80, 0x7f, 0x7f, 0x7f, 0x7f, 0x7e, 0x7e, 0x7e,
|
||||
0x7e, 0x7d, 0x7e, 0x7e, 0x7f, 0x80, 0x81, 0x82, 0x82, 0x82, 0x81, 0x81, 0x80, 0x7f, 0x7f, 0x7f,
|
||||
0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x80, 0x80, 0x80,
|
||||
0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x80,
|
||||
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x7f, 0x80, 0x80, 0x80, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f,
|
||||
0x7f, 0x7f, 0x7f, 0x80, 0x7f, 0x80, 0x80, 0x80, 0x7f, 0x80, 0x7f, 0x80, 0x7f, 0x7f, 0x7f, 0x80,
|
||||
0x80, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7f, 0x87, 0x83, 0x7d, 0x81, 0x80, 0x7e, 0x81, 0x7b,
|
||||
0x7d, 0x84, 0x7f, 0x81, 0x83, 0x82, 0x7f, 0x80, 0x7c, 0x7b, 0x7d, 0x80, 0x80, 0x80, 0x80, 0x80,
|
||||
0x80, 0x7e, 0x7f, 0x7e, 0x7f, 0x80, 0x80, 0x81, 0x82, 0x82, 0x82, 0x82, 0x80, 0x80, 0x7f, 0x7f,
|
||||
0x7e, 0x7e, 0x7e, 0x7f, 0x7f, 0x7f, 0x7f, 0x80, 0x82, 0x80, 0x7f, 0x80, 0x81, 0x80, 0x81, 0x7f,
|
||||
0x83, 0x85, 0x7f, 0x80, 0x84, 0x83, 0x7d, 0x7c, 0x7d, 0x80, 0x7d, 0x7d, 0x7e, 0x7e, 0x7d, 0x83,
|
||||
0x81, 0x7d, 0x7d, 0x81, 0x7f, 0x7c, 0x7c, 0x7c, 0x7d, 0x7c, 0x83, 0x80, 0x84, 0x84, 0x82, 0x7d,
|
||||
0x7f, 0x7d, 0x7c, 0x7e, 0x7e, 0x7f, 0x81, 0x84, 0x82, 0x81, 0x7e, 0x7f, 0x7f, 0x7f, 0x7e, 0x80,
|
||||
0x81, 0x80, 0x7f, 0x80, 0x7f, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x80, 0x80, 0x80, 0x80, 0x81, 0x81,
|
||||
0x7f, 0x7f, 0x7f, 0x7f, 0x81, 0x80, 0x82, 0x81, 0x83, 0x81, 0x82, 0x80, 0x80, 0x7f, 0x7f, 0x80,
|
||||
0x7d, 0x80, 0x7e, 0x81, 0x7f, 0x81, 0x7f, 0x80, 0x7f, 0x7f, 0x7e, 0x7d, 0x81, 0x80, 0x82, 0x7f,
|
||||
0x81, 0x7f, 0x7f, 0x7e, 0x7e, 0x7f, 0x7e, 0x80, 0x7f, 0x81, 0x7f, 0x81, 0x81, 0x81, 0x81, 0x81,
|
||||
0x82, 0x81, 0x81, 0x80, 0x81, 0x7f, 0x80, 0x7f, 0x7f, 0x7e, 0x7e, 0x7f, 0x7e, 0x7f, 0x7f, 0x7e,
|
||||
0x7f, 0x7e, 0x7f, 0x7e, 0x7e, 0x7e, 0x7e, 0x7f, 0x7e, 0x80, 0x7f, 0x82, 0x80, 0x81, 0x81, 0x80,
|
||||
0x81, 0x80, 0x81, 0x80, 0x81, 0x80, 0x81, 0x80, 0x80, 0x7e, 0x7f, 0x7e, 0x7d, 0x7e, 0x7e, 0x7f,
|
||||
0x7f, 0x7f, 0x7e, 0x7d, 0x80, 0x7e, 0x7f, 0x7f, 0x80, 0x7f, 0x7f, 0x81, 0x7e, 0x81, 0x81, 0x83,
|
||||
0x80, 0x81, 0x80, 0x80, 0x81, 0x7f, 0x80, 0x80, 0x80, 0x81, 0x7f, 0x80, 0x7f, 0x80, 0x7d, 0x80,
|
||||
0x7e, 0x7d, 0x80, 0x80, 0x83, 0x7f, 0x83, 0x7e, 0x83, 0x7f, 0x80, 0x7f, 0x7e, 0x81, 0x7f, 0x7f,
|
||||
0x80, 0x80, 0x81, 0x7e, 0x7f, 0x7f, 0x80, 0x81, 0x80, 0x83, 0x7f, 0x82, 0x7f, 0x82, 0x7f, 0x80,
|
||||
0x80, 0x7e, 0x7f, 0x7d, 0x7e, 0x7d, 0x7e, 0x7e, 0x7f, 0x7e, 0x7f, 0x7f, 0x7f, 0x80, 0x7f, 0x81,
|
||||
0x82, 0x80, 0x82, 0x80, 0x82, 0x80, 0x7f, 0x7e, 0x7f, 0x7e, 0x7f, 0x80, 0x7e, 0x80, 0x80, 0x81,
|
||||
0x7f, 0x7f, 0x7e, 0x80, 0x7d, 0x7e, 0x7e, 0x7f, 0x80, 0x7f, 0x80, 0x7e, 0x81, 0x7e, 0x81, 0x7f,
|
||||
0x80, 0x7f, 0x80, 0x81, 0x7f, 0x80, 0x7e, 0x81, 0x7e, 0x80, 0x7d, 0x80, 0x80, 0x80, 0x81, 0x80,
|
||||
0x82, 0x7e, 0x83, 0x7d, 0x80, 0x7c, 0x7d, 0x7e, 0x7c, 0x7e, 0x7d, 0x7e, 0x7f, 0x7e, 0x7e, 0x80,
|
||||
0x7e, 0x81, 0x7e, 0x81, 0x7f, 0x81, 0x80, 0x80, 0x80, 0x80, 0x80, 0x81, 0x83, 0x80, 0x81, 0x80,
|
||||
0x80, 0x80, 0x80, 0x7f, 0x80, 0x7e, 0x7f, 0x7f, 0x81, 0x7f, 0x80, 0x80, 0x7f, 0x7e, 0x80, 0x80,
|
||||
0x81, 0x82, 0x81, 0x82, 0x81, 0x81, 0x81, 0x82, 0x80, 0x80, 0x7e, 0x82, 0x80, 0x84, 0x81, 0x80,
|
||||
0x7f, 0x81, 0x80, 0x7f, 0x80, 0x7d, 0x80, 0x7d, 0x81, 0x7f, 0x81, 0x80, 0x81, 0x81, 0x80, 0x80,
|
||||
0x7e, 0x80, 0x7f, 0x81, 0x7f, 0x81, 0x81, 0x81, 0x7f, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
|
||||
0x81, 0x80, 0x80, 0x7e, 0x81, 0x7f, 0x7f, 0x7e, 0x7e, 0x7f, 0x7f, 0x80, 0x7f, 0x7f, 0x7e, 0x81,
|
||||
0x7e, 0x7f, 0x80, 0x80, 0x7f, 0x7f, 0x7f, 0x7f, 0x81, 0x7f, 0x80, 0x7f, 0x80, 0x80, 0x7f, 0x80,
|
||||
0x80, 0x80, 0x7f, 0x7f, 0x7f, 0x80, 0x7f, 0x7e, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f,
|
||||
0x7f, 0x7e, 0x7f, 0x7f, 0x80, 0x7f, 0x80, 0x7f, 0x80, 0x7f, 0x7f, 0x80, 0x80, 0x80, 0x80, 0x81,
|
||||
0x80
|
||||
};
|
||||
|
||||
BIN
external/SDL/examples/audio/05-planar-data/thumbnail.png
vendored
Normal file
BIN
external/SDL/examples/audio/05-planar-data/thumbnail.png
vendored
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.6 KiB |
BIN
external/SDL/examples/audio/onmouseover.webp
vendored
Normal file
BIN
external/SDL/examples/audio/onmouseover.webp
vendored
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 172 KiB |
BIN
external/SDL/examples/audio/thumbnail.png
vendored
Normal file
BIN
external/SDL/examples/audio/thumbnail.png
vendored
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 14 KiB |
Reference in New Issue
Block a user