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2026-03-23 12:11:07 +01:00
commit e64eb40b38
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resources/shader.vert Normal file
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#version 450
layout(location = 0) in vec2 Position;
layout(location = 0) out highp vec2 vUV;
void main() {
gl_Position = vec4(Position, 0.0, 1.0);
vUV = 0.5 * Position + 0.5;
}