move controller logic to PIF
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@@ -3,11 +3,12 @@
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#include <core/registers/Registers.hpp>
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#include <log.hpp>
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#include <MupenMovie.hpp>
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#include <SDL_keyboard.h>
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namespace n64 {
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static int channel = 0;
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void ProcessPIFCommands(u8* pifRam, Controller& controller, Mem& mem) {
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void PIF::ProcessPIFCommands(Mem& mem) {
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u8 control = pifRam[63];
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if(control & 1) {
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@@ -46,6 +47,8 @@ void ProcessPIFCommands(u8* pifRam, Controller& controller, Mem& mem) {
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case 1:
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if(tas_movie_loaded()) {
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controller = tas_next_inputs();
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} else {
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UpdateController();
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}
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res[0] = controller.byte1;
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res[1] = controller.byte2;
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@@ -70,7 +73,97 @@ void ProcessPIFCommands(u8* pifRam, Controller& controller, Mem& mem) {
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}
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}
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void DoPIFHLE(Mem& mem, Registers& regs, CartInfo cartInfo) {
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#define GET_BUTTON(gamepad, i) SDL_GameControllerGetButton(gamepad, i)
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#define GET_AXIS(gamepad, axis) SDL_GameControllerGetAxis(gamepad, axis)
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void PIF::UpdateController() {
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const uint8_t* state = SDL_GetKeyboardState(nullptr);
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s8 xaxis = 0, yaxis = 0;
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if(gamepadConnected) {
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bool A = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_A);
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bool B = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_X);
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bool Z = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_TRIGGERLEFT) == 32767;
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bool START = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_START);
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bool DUP = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_DPAD_UP);
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bool DDOWN = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
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bool DLEFT = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
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bool DRIGHT = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
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bool L = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
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bool R = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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bool CUP = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTY) <= -128;
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bool CDOWN = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTY) >= 127;
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bool CLEFT = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTX) <= -128;
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bool CRIGHT = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTX) >= 127;
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controller.a = A;
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controller.b = B;
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controller.z = Z;
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controller.start = START;
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controller.dp_up = DUP;
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controller.dp_down = DDOWN;
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controller.dp_left = DLEFT;
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controller.dp_right = DRIGHT;
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controller.joy_reset = L && R && START;
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controller.l = L;
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controller.r = R;
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controller.c_up = CUP;
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controller.c_down = CDOWN;
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controller.c_left = CLEFT;
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controller.c_right = CRIGHT;
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xaxis = (s8) std::clamp((GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_LEFTX) >> 8), -86, 86);
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yaxis = (s8) std::clamp(-(GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_LEFTY) >> 8), -86, 86);
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controller.joy_x = xaxis;
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controller.joy_y = yaxis;
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if (controller.joy_reset) {
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controller.start = false;
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controller.joy_x = 0;
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controller.joy_y = 0;
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}
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} else {
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controller.a = state[SDL_SCANCODE_X];
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controller.b = state[SDL_SCANCODE_C];
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controller.z = state[SDL_SCANCODE_Z];
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controller.start = state[SDL_SCANCODE_RETURN];
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controller.dp_up = state[SDL_SCANCODE_KP_8];
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controller.dp_down = state[SDL_SCANCODE_KP_5];
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controller.dp_left = state[SDL_SCANCODE_KP_4];
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controller.dp_right = state[SDL_SCANCODE_KP_6];
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controller.joy_reset = state[SDL_SCANCODE_RETURN] && state[SDL_SCANCODE_A] && state[SDL_SCANCODE_S];
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controller.l = state[SDL_SCANCODE_A];
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controller.r = state[SDL_SCANCODE_S];
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controller.c_up = state[SDL_SCANCODE_I];
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controller.c_down = state[SDL_SCANCODE_J];
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controller.c_left = state[SDL_SCANCODE_K];
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controller.c_right = state[SDL_SCANCODE_L];
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if (state[SDL_SCANCODE_LEFT]) {
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xaxis = -86;
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} else if (state[SDL_SCANCODE_RIGHT]) {
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xaxis = 86;
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}
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if (state[SDL_SCANCODE_DOWN]) {
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yaxis = -86;
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} else if (state[SDL_SCANCODE_UP]) {
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yaxis = 86;
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}
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controller.joy_x = xaxis;
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controller.joy_y = yaxis;
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if (controller.joy_reset) {
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controller.start = false;
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controller.joy_x = 0;
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controller.joy_y = 0;
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}
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}
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}
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void PIF::DoPIFHLE(Mem& mem, Registers& regs, CartInfo cartInfo) {
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u32 cicType = cartInfo.cicType;
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bool pal = cartInfo.isPAL;
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mem.Write32(regs, PIF_RAM_REGION_START + 0x24, cicSeeds[cicType]);
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@@ -336,7 +429,7 @@ void DoPIFHLE(Mem& mem, Registers& regs, CartInfo cartInfo) {
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regs.SetPC32(0xA4000040);
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}
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void ExecutePIF(Mem& mem, Registers& regs, CartInfo cartInfo) {
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void PIF::ExecutePIF(Mem& mem, Registers& regs, CartInfo cartInfo) {
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u32 cicType = cartInfo.cicType;
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bool pal = cartInfo.isPAL;
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mem.Write32(regs, PIF_RAM_REGION_START + 0x24, cicSeeds[cicType]);
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