move controller logic to PIF
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@@ -8,12 +8,11 @@ App::App() : window(core) {
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}
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void App::Run() {
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const u8* state = SDL_GetKeyboardState(nullptr);
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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n64::SI& si = core.mem.mmio.si;
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while (!core.done) {
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core.Run(window, window.settings.GetVolumeL(), window.settings.GetVolumeL());
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core.UpdateController(state);
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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@@ -27,12 +26,12 @@ void App::Run() {
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break;
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case SDL_CONTROLLERDEVICEADDED: {
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const int index = event.cdevice.which;
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core.gamepad = SDL_GameControllerOpen(index);
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core.gamepadConnected = true;
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si.pif.gamepad = SDL_GameControllerOpen(index);
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si.pif.gamepadConnected = true;
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} break;
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case SDL_CONTROLLERDEVICEREMOVED:
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SDL_GameControllerClose(core.gamepad);
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core.gamepadConnected = false;
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SDL_GameControllerClose(si.pif.gamepad);
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si.pif.gamepadConnected = false;
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break;
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case SDL_KEYDOWN:
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switch(event.key.keysym.sym) {
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