lay down netplay code

This commit is contained in:
SimoneN64
2023-06-13 14:45:52 +02:00
parent c0c5a4f1c0
commit e8cd317d0d
6 changed files with 182 additions and 106 deletions

View File

@@ -1,14 +1,17 @@
#include <PIF.hpp>
#include <MupenMovie.hpp>
#include <PIF/Device.hpp>
#include <Netplay.hpp>
#include "log.hpp"
#include <SDL2/SDL_keyboard.h>
namespace n64 {
JoybusDevice players[4]{};
void PIF::InitDevices(SaveType saveType) {
joybusDevices[0].type = JOYBUS_CONTROLLER;
joybusDevices[0].accessoryType = ACCESSORY_MEMPACK;
for (int i = 1; i < 4; i++) { //TODO: make this configurable
joybusDevices[i].type = JOYBUS_NONE;
joybusDevices[i].accessoryType = ACCESSORY_NONE;
for (int i = 0; i < 4; i++) { //TODO: make this configurable
joybusDevices[i].type = JOYBUS_CONTROLLER;
joybusDevices[i].accessoryType = ACCESSORY_MEMPACK;
}
if (saveType == SAVE_EEPROM_4k) {
@@ -21,6 +24,111 @@ void PIF::InitDevices(SaveType saveType) {
joybusDevices[5].type = JOYBUS_NONE;
}
#define GET_BUTTON(gamecontroller, i) SDL_GameControllerGetButton(gamecontroller, i)
#define GET_AXIS(gamecontroller, axis) SDL_GameControllerGetAxis(gamecontroller, axis)
template <int port>
void PIF::PollController() {
if(gamepadConnected) {
bool A = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_A);
bool B = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_X);
bool Z = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_TRIGGERLEFT) == SDL_JOYSTICK_AXIS_MAX;
bool START = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_START);
bool DUP = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_DPAD_UP);
bool DDOWN = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
bool DLEFT = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
bool DRIGHT = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
bool L = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
bool R = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
bool CUP = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTY) <= -127;
bool CDOWN = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTY) >= 127;
bool CLEFT = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTX) <= -127;
bool CRIGHT = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTX) >= 127;
players[port].controller.a = A;
players[port].controller.b = B;
players[port].controller.z = Z;
players[port].controller.start = START;
players[port].controller.dp_up = DUP;
players[port].controller.dp_down = DDOWN;
players[port].controller.dp_left = DLEFT;
players[port].controller.dp_right = DRIGHT;
players[port].controller.joy_reset = L && R && START;
players[port].controller.l = L;
players[port].controller.r = R;
players[port].controller.c_up = CUP;
players[port].controller.c_down = CDOWN;
players[port].controller.c_left = CLEFT;
players[port].controller.c_right = CRIGHT;
float xclamped = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_LEFTX);
if(xclamped < 0) {
xclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
} else {
xclamped /= SDL_JOYSTICK_AXIS_MAX;
}
xclamped *= 86;
float yclamped = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_LEFTY);
if(yclamped < 0) {
yclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
} else {
yclamped /= SDL_JOYSTICK_AXIS_MAX;
}
yclamped *= 86;
players[port].controller.joy_x = xclamped;
players[port].controller.joy_y = -yclamped;
if (players[port].controller.joy_reset) {
players[port].controller.start = false;
players[port].controller.joy_x = 0;
players[port].controller.joy_y = 0;
}
} else {
const uint8_t* state = SDL_GetKeyboardState(nullptr);
players[port].controller.a = state[SDL_SCANCODE_X];
players[port].controller.b = state[SDL_SCANCODE_C];
players[port].controller.z = state[SDL_SCANCODE_Z];
players[port].controller.start = state[SDL_SCANCODE_RETURN];
players[port].controller.dp_up = state[SDL_SCANCODE_PAGEUP];
players[port].controller.dp_down = state[SDL_SCANCODE_PAGEDOWN];
players[port].controller.dp_left = state[SDL_SCANCODE_HOME];
players[port].controller.dp_right = state[SDL_SCANCODE_END];
players[port].controller.joy_reset = state[SDL_SCANCODE_RETURN] && state[SDL_SCANCODE_A] && state[SDL_SCANCODE_S];
players[port].controller.l = state[SDL_SCANCODE_A];
players[port].controller.r = state[SDL_SCANCODE_S];
players[port].controller.c_up = state[SDL_SCANCODE_I];
players[port].controller.c_down = state[SDL_SCANCODE_K];
players[port].controller.c_left = state[SDL_SCANCODE_J];
players[port].controller.c_right = state[SDL_SCANCODE_L];
s16 xaxis = 0, yaxis = 0;
if (state[SDL_SCANCODE_LEFT]) {
xaxis = -86;
} else if (state[SDL_SCANCODE_RIGHT]) {
xaxis = 86;
}
if (state[SDL_SCANCODE_DOWN]) {
yaxis = -86;
} else if (state[SDL_SCANCODE_UP]) {
yaxis = 86;
}
players[port].controller.joy_x = xaxis;
players[port].controller.joy_y = yaxis;
if (players[port].controller.joy_reset) {
players[port].controller.start = false;
players[port].controller.joy_x = 0;
players[port].controller.joy_y = 0;
}
}
}
void PIF::ControllerID(u8 *res) const {
if (channel < 6) {
switch (joybusDevices[channel].type) {