lay down netplay code

This commit is contained in:
SimoneN64
2023-06-13 14:45:52 +02:00
parent c0c5a4f1c0
commit e8cd317d0d
6 changed files with 182 additions and 106 deletions

View File

@@ -5,6 +5,8 @@
#include <SDL_keyboard.h>
#include <cic_nus_6105/n64_cic_nus_6105.hpp>
#include <cassert>
#include <Netplay.hpp>
#include <PIF/Device.hpp>
#define MEMPAK_SIZE 32768
@@ -329,108 +331,22 @@ void PIF::EepromWrite(const u8* cmd, u8* res, const Mem& mem) {
}
}
#define GET_BUTTON(gamecontroller, i) SDL_GameControllerGetButton(gamecontroller, i)
#define GET_AXIS(gamecontroller, axis) SDL_GameControllerGetAxis(gamecontroller, axis)
void PIF::UpdateController() {
if(gamepadConnected) {
bool A = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_A);
bool B = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_X);
bool Z = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_TRIGGERLEFT) == SDL_JOYSTICK_AXIS_MAX;
bool START = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_START);
bool DUP = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_DPAD_UP);
bool DDOWN = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
bool DLEFT = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
bool DRIGHT = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
bool L = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
bool R = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
bool CUP = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTY) <= -127;
bool CDOWN = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTY) >= 127;
bool CLEFT = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTX) <= -127;
bool CRIGHT = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTX) >= 127;
joybusDevices[channel].controller.a = A;
joybusDevices[channel].controller.b = B;
joybusDevices[channel].controller.z = Z;
joybusDevices[channel].controller.start = START;
joybusDevices[channel].controller.dp_up = DUP;
joybusDevices[channel].controller.dp_down = DDOWN;
joybusDevices[channel].controller.dp_left = DLEFT;
joybusDevices[channel].controller.dp_right = DRIGHT;
joybusDevices[channel].controller.joy_reset = L && R && START;
joybusDevices[channel].controller.l = L;
joybusDevices[channel].controller.r = R;
joybusDevices[channel].controller.c_up = CUP;
joybusDevices[channel].controller.c_down = CDOWN;
joybusDevices[channel].controller.c_left = CLEFT;
joybusDevices[channel].controller.c_right = CRIGHT;
float xclamped = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_LEFTX);
if(xclamped < 0) {
xclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
} else {
xclamped /= SDL_JOYSTICK_AXIS_MAX;
}
xclamped *= 86;
float yclamped = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_LEFTY);
if(yclamped < 0) {
yclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
} else {
yclamped /= SDL_JOYSTICK_AXIS_MAX;
}
yclamped *= 86;
joybusDevices[channel].controller.joy_x = xclamped;
joybusDevices[channel].controller.joy_y = -yclamped;
if (joybusDevices[channel].controller.joy_reset) {
joybusDevices[channel].controller.start = false;
joybusDevices[channel].controller.joy_x = 0;
joybusDevices[channel].controller.joy_y = 0;
}
} else {
const uint8_t* state = SDL_GetKeyboardState(nullptr);
joybusDevices[channel].controller.a = state[SDL_SCANCODE_X];
joybusDevices[channel].controller.b = state[SDL_SCANCODE_C];
joybusDevices[channel].controller.z = state[SDL_SCANCODE_Z];
joybusDevices[channel].controller.start = state[SDL_SCANCODE_RETURN];
joybusDevices[channel].controller.dp_up = state[SDL_SCANCODE_PAGEUP];
joybusDevices[channel].controller.dp_down = state[SDL_SCANCODE_PAGEDOWN];
joybusDevices[channel].controller.dp_left = state[SDL_SCANCODE_HOME];
joybusDevices[channel].controller.dp_right = state[SDL_SCANCODE_END];
joybusDevices[channel].controller.joy_reset = state[SDL_SCANCODE_RETURN] && state[SDL_SCANCODE_A] && state[SDL_SCANCODE_S];
joybusDevices[channel].controller.l = state[SDL_SCANCODE_A];
joybusDevices[channel].controller.r = state[SDL_SCANCODE_S];
joybusDevices[channel].controller.c_up = state[SDL_SCANCODE_I];
joybusDevices[channel].controller.c_down = state[SDL_SCANCODE_K];
joybusDevices[channel].controller.c_left = state[SDL_SCANCODE_J];
joybusDevices[channel].controller.c_right = state[SDL_SCANCODE_L];
s16 xaxis = 0, yaxis = 0;
if (state[SDL_SCANCODE_LEFT]) {
xaxis = -86;
} else if (state[SDL_SCANCODE_RIGHT]) {
xaxis = 86;
}
if (state[SDL_SCANCODE_DOWN]) {
yaxis = -86;
} else if (state[SDL_SCANCODE_UP]) {
yaxis = 86;
}
joybusDevices[channel].controller.joy_x = xaxis;
joybusDevices[channel].controller.joy_y = yaxis;
if (joybusDevices[channel].controller.joy_reset) {
joybusDevices[channel].controller.start = false;
joybusDevices[channel].controller.joy_x = 0;
joybusDevices[channel].controller.joy_y = 0;
}
}
joybusDevices[channel].controller.a = players[channel].controller.a;
joybusDevices[channel].controller.b = players[channel].controller.b;
joybusDevices[channel].controller.z = players[channel].controller.z;
joybusDevices[channel].controller.start = players[channel].controller.start;
joybusDevices[channel].controller.dp_up = players[channel].controller.dp_up;
joybusDevices[channel].controller.dp_down = players[channel].controller.dp_down;
joybusDevices[channel].controller.dp_left = players[channel].controller.dp_left;
joybusDevices[channel].controller.dp_right = players[channel].controller.dp_right;
joybusDevices[channel].controller.joy_reset = players[channel].controller.joy_reset;
joybusDevices[channel].controller.l = players[channel].controller.l;
joybusDevices[channel].controller.r = players[channel].controller.r;
joybusDevices[channel].controller.c_up = players[channel].controller.c_up;
joybusDevices[channel].controller.c_down = players[channel].controller.c_down;
joybusDevices[channel].controller.c_left = players[channel].controller.c_left;
joybusDevices[channel].controller.c_right = players[channel].controller.c_right;
}
void PIF::DoPIFHLE(Mem& mem, Registers& regs, bool pal, CICType cicType) {