lay down netplay code
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@@ -5,6 +5,8 @@
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#include <SDL_keyboard.h>
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#include <cic_nus_6105/n64_cic_nus_6105.hpp>
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#include <cassert>
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#include <Netplay.hpp>
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#include <PIF/Device.hpp>
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#define MEMPAK_SIZE 32768
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@@ -329,108 +331,22 @@ void PIF::EepromWrite(const u8* cmd, u8* res, const Mem& mem) {
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}
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}
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#define GET_BUTTON(gamecontroller, i) SDL_GameControllerGetButton(gamecontroller, i)
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#define GET_AXIS(gamecontroller, axis) SDL_GameControllerGetAxis(gamecontroller, axis)
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void PIF::UpdateController() {
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if(gamepadConnected) {
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bool A = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_A);
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bool B = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_X);
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bool Z = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_TRIGGERLEFT) == SDL_JOYSTICK_AXIS_MAX;
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bool START = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_START);
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bool DUP = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_DPAD_UP);
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bool DDOWN = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
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bool DLEFT = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
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bool DRIGHT = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
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bool L = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
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bool R = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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bool CUP = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTY) <= -127;
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bool CDOWN = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTY) >= 127;
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bool CLEFT = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTX) <= -127;
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bool CRIGHT = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTX) >= 127;
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joybusDevices[channel].controller.a = A;
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joybusDevices[channel].controller.b = B;
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joybusDevices[channel].controller.z = Z;
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joybusDevices[channel].controller.start = START;
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joybusDevices[channel].controller.dp_up = DUP;
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joybusDevices[channel].controller.dp_down = DDOWN;
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joybusDevices[channel].controller.dp_left = DLEFT;
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joybusDevices[channel].controller.dp_right = DRIGHT;
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joybusDevices[channel].controller.joy_reset = L && R && START;
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joybusDevices[channel].controller.l = L;
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joybusDevices[channel].controller.r = R;
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joybusDevices[channel].controller.c_up = CUP;
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joybusDevices[channel].controller.c_down = CDOWN;
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joybusDevices[channel].controller.c_left = CLEFT;
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joybusDevices[channel].controller.c_right = CRIGHT;
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float xclamped = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_LEFTX);
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if(xclamped < 0) {
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xclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
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} else {
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xclamped /= SDL_JOYSTICK_AXIS_MAX;
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}
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xclamped *= 86;
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float yclamped = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_LEFTY);
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if(yclamped < 0) {
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yclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
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} else {
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yclamped /= SDL_JOYSTICK_AXIS_MAX;
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}
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yclamped *= 86;
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joybusDevices[channel].controller.joy_x = xclamped;
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joybusDevices[channel].controller.joy_y = -yclamped;
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if (joybusDevices[channel].controller.joy_reset) {
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joybusDevices[channel].controller.start = false;
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joybusDevices[channel].controller.joy_x = 0;
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joybusDevices[channel].controller.joy_y = 0;
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}
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} else {
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const uint8_t* state = SDL_GetKeyboardState(nullptr);
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joybusDevices[channel].controller.a = state[SDL_SCANCODE_X];
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joybusDevices[channel].controller.b = state[SDL_SCANCODE_C];
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joybusDevices[channel].controller.z = state[SDL_SCANCODE_Z];
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joybusDevices[channel].controller.start = state[SDL_SCANCODE_RETURN];
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joybusDevices[channel].controller.dp_up = state[SDL_SCANCODE_PAGEUP];
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joybusDevices[channel].controller.dp_down = state[SDL_SCANCODE_PAGEDOWN];
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joybusDevices[channel].controller.dp_left = state[SDL_SCANCODE_HOME];
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joybusDevices[channel].controller.dp_right = state[SDL_SCANCODE_END];
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joybusDevices[channel].controller.joy_reset = state[SDL_SCANCODE_RETURN] && state[SDL_SCANCODE_A] && state[SDL_SCANCODE_S];
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joybusDevices[channel].controller.l = state[SDL_SCANCODE_A];
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joybusDevices[channel].controller.r = state[SDL_SCANCODE_S];
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joybusDevices[channel].controller.c_up = state[SDL_SCANCODE_I];
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joybusDevices[channel].controller.c_down = state[SDL_SCANCODE_K];
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joybusDevices[channel].controller.c_left = state[SDL_SCANCODE_J];
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joybusDevices[channel].controller.c_right = state[SDL_SCANCODE_L];
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s16 xaxis = 0, yaxis = 0;
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if (state[SDL_SCANCODE_LEFT]) {
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xaxis = -86;
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} else if (state[SDL_SCANCODE_RIGHT]) {
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xaxis = 86;
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}
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if (state[SDL_SCANCODE_DOWN]) {
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yaxis = -86;
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} else if (state[SDL_SCANCODE_UP]) {
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yaxis = 86;
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}
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joybusDevices[channel].controller.joy_x = xaxis;
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joybusDevices[channel].controller.joy_y = yaxis;
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if (joybusDevices[channel].controller.joy_reset) {
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joybusDevices[channel].controller.start = false;
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joybusDevices[channel].controller.joy_x = 0;
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joybusDevices[channel].controller.joy_y = 0;
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}
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}
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joybusDevices[channel].controller.a = players[channel].controller.a;
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joybusDevices[channel].controller.b = players[channel].controller.b;
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joybusDevices[channel].controller.z = players[channel].controller.z;
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joybusDevices[channel].controller.start = players[channel].controller.start;
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joybusDevices[channel].controller.dp_up = players[channel].controller.dp_up;
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joybusDevices[channel].controller.dp_down = players[channel].controller.dp_down;
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joybusDevices[channel].controller.dp_left = players[channel].controller.dp_left;
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joybusDevices[channel].controller.dp_right = players[channel].controller.dp_right;
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joybusDevices[channel].controller.joy_reset = players[channel].controller.joy_reset;
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joybusDevices[channel].controller.l = players[channel].controller.l;
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joybusDevices[channel].controller.r = players[channel].controller.r;
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joybusDevices[channel].controller.c_up = players[channel].controller.c_up;
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joybusDevices[channel].controller.c_down = players[channel].controller.c_down;
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joybusDevices[channel].controller.c_left = players[channel].controller.c_left;
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joybusDevices[channel].controller.c_right = players[channel].controller.c_right;
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}
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void PIF::DoPIFHLE(Mem& mem, Registers& regs, bool pal, CICType cicType) {
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