Merge commit 'd94eccab99da355a1ad43494aec3c479b13b35dc' as 'external/parallel-rdp/parallel-rdp-standalone'
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external/parallel-rdp/parallel-rdp-standalone/vulkan/vulkan_common.hpp
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external/parallel-rdp/parallel-rdp-standalone/vulkan/vulkan_common.hpp
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/* Copyright (c) 2017-2023 Hans-Kristian Arntzen
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include "intrusive.hpp"
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#include "object_pool.hpp"
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#include "intrusive_hash_map.hpp"
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#include "vulkan_headers.hpp"
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namespace Vulkan
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{
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using HandleCounter = Util::MultiThreadCounter;
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template <typename T>
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using VulkanObjectPool = Util::ThreadSafeObjectPool<T>;
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template <typename T>
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using VulkanCache = Util::ThreadSafeIntrusiveHashMapReadCached<T>;
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template <typename T>
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using VulkanCacheReadWrite = Util::ThreadSafeIntrusiveHashMap<T>;
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enum QueueIndices
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{
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QUEUE_INDEX_GRAPHICS,
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QUEUE_INDEX_COMPUTE,
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QUEUE_INDEX_TRANSFER,
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QUEUE_INDEX_VIDEO_DECODE,
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QUEUE_INDEX_VIDEO_ENCODE,
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QUEUE_INDEX_COUNT
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};
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struct ExternalHandle
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{
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#ifdef _WIN32
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using NativeHandle = void *;
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NativeHandle handle = nullptr;
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#else
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using NativeHandle = int;
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NativeHandle handle = -1;
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#endif
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VkExternalMemoryHandleTypeFlagBits memory_handle_type = get_opaque_memory_handle_type();
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VkExternalSemaphoreHandleTypeFlagBits semaphore_handle_type = get_opaque_semaphore_handle_type();
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constexpr static VkExternalMemoryHandleTypeFlagBits get_opaque_memory_handle_type()
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{
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#ifdef _WIN32
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return VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT;
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#else
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return VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT;
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#endif
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}
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constexpr static VkExternalSemaphoreHandleTypeFlagBits get_opaque_semaphore_handle_type()
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{
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#ifdef _WIN32
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return VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT;
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#else
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return VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT;
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#endif
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}
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inline explicit operator bool() const
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{
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#ifdef _WIN32
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return handle != nullptr;
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#else
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return handle >= 0;
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#endif
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}
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static bool memory_handle_type_imports_by_reference(VkExternalMemoryHandleTypeFlagBits type)
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{
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VK_ASSERT(type == VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT ||
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type == VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT ||
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type == VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT ||
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type == VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT ||
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type == VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT);
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return type != VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT;
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}
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static bool semaphore_handle_type_imports_by_reference(VkExternalSemaphoreHandleTypeFlagBits type)
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{
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VK_ASSERT(type == VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT ||
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type == VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT ||
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type == VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT);
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// D3D11 fence aliases D3D12 fence. It's basically the same thing, just D3D11.3.
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return type != VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT;
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}
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};
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}
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