Add progress indicator when loading a file in case user reads from a server and not a local disk
This commit is contained in:
@@ -1,6 +1,7 @@
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#include <KaizenGui.hpp>
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#include <backend/Core.hpp>
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#include <ImGuiImpl/GUI.hpp>
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#include <ImGuiImpl/ProgressIndicators.hpp>
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#include <ImGuiImpl/StatusBar.hpp>
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#include <resources/gamecontrollerdb.h>
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@@ -9,6 +10,10 @@ KaizenGui::KaizenGui() noexcept : window("Kaizen", 800, 600), settingsWindow(win
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SDL_InitSubSystem(SDL_INIT_GAMEPAD);
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SDL_AddGamepadMapping(gamecontrollerdb_str);
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std::thread fileWorker(&KaizenGui::FileWorker, this);
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fileWorker.detach();
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}
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KaizenGui::~KaizenGui() {
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@@ -16,7 +21,7 @@ KaizenGui::~KaizenGui() {
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SDL_Quit();
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}
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void KaizenGui::QueryDevices(SDL_Event event) {
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void KaizenGui::QueryDevices(const SDL_Event &event) {
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switch (event.type) {
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case SDL_EVENT_GAMEPAD_ADDED:
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if (!gamepad) {
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@@ -36,8 +41,8 @@ void KaizenGui::QueryDevices(SDL_Event event) {
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}
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}
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void KaizenGui::HandleInput(SDL_Event event) {
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n64::Core& core = n64::Core::GetInstance();
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void KaizenGui::HandleInput(const SDL_Event &event) {
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const n64::Core& core = n64::Core::GetInstance();
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n64::PIF &pif = n64::Core::GetMem().mmio.si.pif;
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switch(event.type) {
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case SDL_EVENT_GAMEPAD_AXIS_MOTION:
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@@ -52,7 +57,7 @@ void KaizenGui::HandleInput(SDL_Event event) {
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float xclamped = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTX);
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if (xclamped < 0) {
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xclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MAX));
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xclamped /= static_cast<float>(std::abs(SDL_JOYSTICK_AXIS_MAX));
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} else {
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xclamped /= SDL_JOYSTICK_AXIS_MAX;
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}
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@@ -61,15 +66,15 @@ void KaizenGui::HandleInput(SDL_Event event) {
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float yclamped = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTY);
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if (yclamped < 0) {
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yclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
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yclamped /= static_cast<float>(std::abs(SDL_JOYSTICK_AXIS_MIN));
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} else {
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yclamped /= SDL_JOYSTICK_AXIS_MAX;
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}
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yclamped *= 86;
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pif.UpdateAxis(0, n64::Controller::Axis::Y, -yclamped);
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pif.UpdateAxis(0, n64::Controller::Axis::X, xclamped);
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pif.UpdateAxis(0, n64::Controller::Axis::Y, static_cast<s8>(-yclamped));
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pif.UpdateAxis(0, n64::Controller::Axis::X, static_cast<s8>( xclamped));
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}
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break;
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case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
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@@ -90,7 +95,7 @@ void KaizenGui::HandleInput(SDL_Event event) {
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case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP:
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{
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auto keys = SDL_GetKeyboardState(nullptr);
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const auto keys = SDL_GetKeyboardState(nullptr);
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if((keys[SDL_SCANCODE_LCTRL] || keys[SDL_SCANCODE_RCTRL]) && keys[SDL_SCANCODE_O]) {
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fileDialogOpen = true;
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}
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@@ -130,15 +135,25 @@ void KaizenGui::HandleInput(SDL_Event event) {
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pif.UpdateButton(0, n64::Controller::Key::DRight, keys[SDL_SCANCODE_L]);
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pif.UpdateButton(0, n64::Controller::Key::LT, keys[SDL_SCANCODE_A]);
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pif.UpdateButton(0, n64::Controller::Key::RT, keys[SDL_SCANCODE_S]);
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pif.UpdateAxis(0, n64::Controller::Axis::Y, keys[SDL_SCANCODE_UP] ? 86 : keys[SDL_SCANCODE_DOWN] ? -86 : 0);
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pif.UpdateAxis(0, n64::Controller::Axis::X, keys[SDL_SCANCODE_LEFT] ? -86 : keys[SDL_SCANCODE_RIGHT] ? 86 : 0);
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if (keys[SDL_SCANCODE_UP]) pif.UpdateAxis(0, n64::Controller::Axis::Y, 86);
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else pif.UpdateAxis(0, n64::Controller::Axis::Y, 0);
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if (keys[SDL_SCANCODE_DOWN]) pif.UpdateAxis(0, n64::Controller::Axis::Y, -86);
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else pif.UpdateAxis(0, n64::Controller::Axis::Y, 0);
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if (keys[SDL_SCANCODE_LEFT]) pif.UpdateAxis(0, n64::Controller::Axis::X, -86);
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else pif.UpdateAxis(0, n64::Controller::Axis::X, 0);
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if (keys[SDL_SCANCODE_RIGHT]) pif.UpdateAxis(0, n64::Controller::Axis::X, 86);
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else pif.UpdateAxis(0, n64::Controller::Axis::X, 0);
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}
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break;
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default: break;
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}
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}
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std::tuple<std::optional<u64>, std::optional<Util::Error::MemoryAccess>> RenderErrorMessageDetails() {
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std::pair<std::optional<s64>, std::optional<Util::Error::MemoryAccess>> RenderErrorMessageDetails() {
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auto lastPC = Util::Error::GetLastPC();
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if(lastPC.has_value()) {
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ImGui::Text("%s", std::format("Occurred @ PC = {:016X}", Util::Error::GetLastPC().value()).c_str());
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@@ -146,10 +161,10 @@ std::tuple<std::optional<u64>, std::optional<Util::Error::MemoryAccess>> RenderE
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auto memoryAccess = Util::Error::GetMemoryAccess();
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if(memoryAccess.has_value()) {
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auto memoryAccessV = memoryAccess.value();
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ImGui::Text("%s", std::format("{} {}-bit value @ {:08X}{}", memoryAccessV.is_write ? "Writing" : "Reading",
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(u8)memoryAccessV.size, memoryAccessV.address,
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memoryAccessV.is_write ? std::format(" (value = 0x{:X})", memoryAccessV.written_val) : "")
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const auto [is_write, size, address, written_val] = memoryAccess.value();
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ImGui::Text("%s", std::format("{} {}-bit value @ {:08X}{}", is_write ? "Writing" : "Reading",
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static_cast<u8>(size), address,
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is_write ? std::format(" (value = 0x{:X})", written_val) : "")
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.c_str());
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}
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@@ -227,7 +242,7 @@ void KaizenGui::RenderUI() {
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settingsWindow.render();
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debugger.render();
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ImVec2 center = ImGui::GetMainViewport()->GetCenter();
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const ImVec2 center = ImGui::GetMainViewport()->GetCenter();
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ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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if (ImGui::BeginPopupModal("About Kaizen", &aboutOpen, ImGuiWindowFlags_AlwaysAutoResize)) {
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@@ -258,9 +273,9 @@ void KaizenGui::RenderUI() {
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RenderErrorMessageDetails();
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if(n64::Core::GetInstance().romLoaded && !n64::Core::GetInstance().pause) {
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bool ignore = ImGui::Button("Try continuing"); ImGui::SameLine();
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bool stop = ImGui::Button("Stop emulation"); ImGui::SameLine();
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bool chooseAnother = ImGui::Button("Choose another ROM");
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const bool ignore = ImGui::Button("Try continuing"); ImGui::SameLine();
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const bool stop = ImGui::Button("Stop emulation"); ImGui::SameLine();
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const bool chooseAnother = ImGui::Button("Choose another ROM");
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if(ignore || stop || chooseAnother) {
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Util::Error::SetHandled();
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ImGui::CloseCurrentPopup();
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@@ -306,10 +321,10 @@ void KaizenGui::RenderUI() {
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ImGui::Text(R"(Error message: "%s")", Util::Error::GetError().c_str());
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auto [lastPC, memoryAccess] = RenderErrorMessageDetails();
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bool ignore = ImGui::Button("Try continuing"); ImGui::SameLine();
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bool stop = ImGui::Button("Stop emulation"); ImGui::SameLine();
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bool chooseAnother = ImGui::Button("Choose another ROM");
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bool openInDebugger = lastPC.has_value() ? ImGui::Button("Add breakpoint at this PC and open the debugger") : false;
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const bool ignore = ImGui::Button("Try continuing"); ImGui::SameLine();
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const bool stop = ImGui::Button("Stop emulation"); ImGui::SameLine();
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const bool chooseAnother = ImGui::Button("Choose another ROM");
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const bool openInDebugger = lastPC.has_value() ? ImGui::Button("Add breakpoint at this PC and open the debugger") : false;
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if(ignore || stop || chooseAnother || openInDebugger) {
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Util::Error::SetHandled();
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ImGui::CloseCurrentPopup();
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@@ -346,6 +361,26 @@ void KaizenGui::RenderUI() {
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ImGui::EndMainStatusBar();
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}
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if (shouldDisplaySpinner) {
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ImGui::SetNextWindowPos({static_cast<float>(width) * 0.5f, static_cast<float>(height) * 0.5f}, 0, ImVec2(0.5f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_WindowBg, IM_COL32_BLACK_TRANS);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
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ImGui::Begin("##spinnerContainer", nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration);
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ImGui::Spinner("##spinner", 10.f, 4.f, ImGui::GetColorU32(ImGui::GetStyle().Colors[ImGuiCol_TitleBgActive]));
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ImGui::SameLine();
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ImGui::PushFont(nullptr, ImGui::GetStyle().FontSizeBase * 2.f);
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ImGui::Text("Loading \"%s\"...", fs::path(fileToLoad).stem().c_str());
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ImGui::PopFont();
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ImGui::End();
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ImGui::PopStyleVar();
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ImGui::PopStyleColor();
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}
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ImGui::Render();
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if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
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ImGui::UpdatePlatformWindows();
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@@ -354,20 +389,22 @@ void KaizenGui::RenderUI() {
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if(fileDialogOpen) {
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fileDialogOpen = false;
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const SDL_DialogFileFilter filters[] = {{"All files", "*"}, {"Nintendo 64 executable", "n64;z64;v64"}, {"Nintendo 64 executable archive", "rar;tar;zip;7z"}};
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SDL_ShowOpenFileDialog([](void *userdata, const char * const *filelist, int filter) {
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auto kaizen = (KaizenGui*)userdata;
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constexpr SDL_DialogFileFilter filters[] = {{"All files", "*"}, {"Nintendo 64 executable", "n64;z64;v64"}, {"Nintendo 64 executable archive", "rar;tar;zip;7z"}};
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SDL_ShowOpenFileDialog([](void *userdata, const char * const *filelist, int) {
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const auto kaizen = static_cast<KaizenGui*>(userdata);
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if (!filelist) {
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panic("An error occured: {}", SDL_GetError());
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return;
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} else if (!*filelist) {
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}
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if (!*filelist) {
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warn("The user did not select any file.");
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warn("Most likely, the dialog was canceled.");
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return;
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}
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kaizen->LoadROM(*filelist);
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kaizen->fileToLoad = *filelist;
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kaizen->shouldDisplaySpinner = true;
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}, this, window.getHandle(), filters, 3, nullptr, false);
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}
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@@ -375,17 +412,17 @@ void KaizenGui::RenderUI() {
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return;
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if(core.romLoaded) {
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core.parallel.UpdateScreen();
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core.parallel.UpdateScreen<true>();
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return;
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}
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core.parallel.UpdateScreen(false);
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core.parallel.UpdateScreen<false>();
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}
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void KaizenGui::LoadROM(const std::string &path) noexcept {
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n64::Core& core = n64::Core::GetInstance();
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core.LoadROM(path);
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const auto gameNameDB = core.GetMem().rom.gameNameDB;
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const auto gameNameDB = n64::Core::GetMem().rom.gameNameDB;
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SDL_SetWindowTitle(window.getHandle(), ("Kaizen - " + gameNameDB).c_str());
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}
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@@ -405,11 +442,14 @@ void KaizenGui::run() {
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case SDL_EVENT_WINDOW_RESTORED:
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minimized = false;
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break;
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default:
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}
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QueryDevices(e);
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HandleInput(e);
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}
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SDL_GetWindowSize(window.getHandle(), &width, &height);
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emuThread.run();
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RenderUI();
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}
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