Merge branch 'master' into dev

# Conflicts:
#	src/frontend/main.cpp
This commit is contained in:
SimoneN64
2024-08-18 01:08:40 +02:00
3 changed files with 3 additions and 5 deletions

View File

@@ -35,7 +35,7 @@ bool MupenMovie::Load(const fs::path &path) {
return false;
}
memcpy(&loadedTasMovieHeader, loadedTasMovie.data(), loadedTasMovie.size());
memcpy(&loadedTasMovieHeader, loadedTasMovie.data(), sizeof(TASMovieHeader));
if (loadedTasMovieHeader.signature[0] != 0x4D || loadedTasMovieHeader.signature[1] != 0x36 || loadedTasMovieHeader.signature[2] != 0x34 || loadedTasMovieHeader.signature[3] != 0x1A) {
Util::error("Failed to load movie: incorrect signature. Are you sure this is a valid movie?");

View File

@@ -52,8 +52,6 @@ struct MupenMovie {
n64::Controller NextInputs();
bool IsLoaded() const { return !loadedTasMovie.empty(); }
private:
std::string filename = "";
std::string game = "";
std::vector<u8> loadedTasMovie = {};
TASMovieHeader loadedTasMovieHeader = {};
uint32_t loadedTasMovieIndex = 0;

View File

@@ -9,13 +9,13 @@
namespace Util {
enum LogLevel : u8 {
Trace, Debug, Info, Warn, Error, Always
Trace, Debug, Warn, Info, Error, Always
};
#ifndef NDEBUG
static constexpr auto globalLogLevel = Debug;
#else
static constexpr auto globalLogLevel = Error;
static constexpr auto globalLogLevel = Info;
#endif
template <LogLevel messageType = Info, typename ...Args>