28d94e8b86cef2f86bff054565179fc2027db8cd
4 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
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28d94e8b86 |
Squashed 'external/SDL/' changes from 8ec576dda..90fd2a3cb
90fd2a3cb Sync SDL3 wiki -> header
edd08771a wayland: Add xdg_toplevel v7 edge constraint support
113475acb wayland: Add multi-seat support
4093e4a19 Fixed process I/O redirection to NUL on Windows
c025fdbb7 Add the CREATE_NO_WINDOW flag for background processes
8a57c83ff Updated to GameInput v1.1
f35a2736b Don't reset the render target when invalidating GPU renderer cache state
47e52ab37 Sync SDL3 wiki -> header
6a3dbe34d Sync SDL3 wiki -> header
d84c000ac Sync SDL3 wiki -> header
98e76d283 Fixed conflict when linking both SDL and hidapi statically
f6db5ba4c Add Turtle Beach VelocityOne
a1016bd06 Allow 01-joystick-polling example to be resizable
60fb1b554 Fix IMU orientations for 8bitdo wireless 2 controller in bluetooth mode
b0860fb0c Disable EGL in Emscripten builds
f303ccca6 Updated the report size for Ultimate 2 Wireless firmware v1.02
0add03780 [Windows]: dialog: Add `OFN_OVERWRITEPROMPT` to save dialogs (#12782)
a390f5716 docs: improve man page generation
93ac1e689 Fixed non-XBox controllers being detected as Series X controllers
d29bb902f Don't treat the Keychron K1 Pro System Control keyboard as a joystick
ab57ef9d7 update sdlgenblit.pl after PR/12769
b0a0d236d fix sdlgenblit.pl so that it actually matches the generated source
0fdfa925f rename local pointer vars 'pixel' to 'pixels'
46c314cc3 Revert "bool is 4 bytes in Apple MacOS X 32 bit PPC ABI"
2abfb92c5 Sync SDL3 wiki -> header
97eddacd7 Use the actual value of EGL_PLATFORM_DEVICE_EXT if it's not defined
4c1a3ccd4 rename local vars 'pixel' to 'pixelvalue'
433704e77 rename 'pixel' params of SDL_GetRGB, SDL_GetRGBA and SDL_LookupRGBAColor
83b261ae8 Remove unused message box includes
cccad933a Updated version documentation to match SDL 3.x practice
adad7dcae x11/wayland: Ignore redundant restore and fullscreen leave requests when showing the window
d7d6d8e28 Sync SDL3 wiki -> header
f7b718883 Add SDL_CreateGPURenderer
5a59b5f32 bool is 4 bytes in Apple MacOS X 32 bit PPC ABI
3b9101768 pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback.
646f1f243 x11: Only enable _NET_WM_SYNC_REQUEST for OpenGL windows
33f90f2e4 GPU Vulkan: Clean up in Submit in headless mode (#12744)
93b06cffd Sync SDL3 wiki -> header
c2c3a930b Add STRING suffix to SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_* string properties
44710a248 gpu: alpha-to-coverage support
d6d2c958a Move global event handlers to SDL_VideoInit
05939909d SDL_gpu.h: SDL_GetGPUDeviceProperties() is thread-safe.
1687bc746 Sync SDL3 wiki -> header
accd952c4 SDL_gpu.h: Another attempt to clean up SDL_GetGPUDeviceProperties() docs.
c5f369f55 Sync SDL3 wiki -> header
0c9eccd0e Sync SDL3 wiki -> header
906c6c751 GPU: Add missing error code to VkErrorMessages()
205c34c62 GPU: The D3D12 blit shaders are DXIL
300013cea GPU: Don't pass null properties to SDL_CopyProperties()
8ad64aba1 GPU: Remove subheadings from SDL_GetGPUDeviceProperties() docs
94ab2b76a Sync SDL3 wiki -> header
85281be78 Re-added text removed by the wiki bridge
b53e7b447 GPU Vulkan: Fix recursive Submit calls causing defrag to fail (#12718)
b1919783c Sync SDL3 wiki -> header
39a3b14df Renamed SDL_GetGPUDeviceDebugProperties() to SDL_GetGPUDeviceProperties()
ca613b9d8 x11: Send a restored event before entering fullscreen
667b706a9 x11: Don't set the hidden flag when minimizing windows
6430aed3d Removed SDL_XInputVersion, which isn't used
40e08ee7a Assume new XBox controllers have a share button
6bb16296b Added special handling for SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY
ebb52973e cmake: make SDL_CPU_xxx variable visible when using CMAKE_OSX_ARCHITECTURES
b4af01cd0 only build static library in some feature tests
756b455d3 Fixed building for Xbox One
25232c077 Sync SDL3 wiki -> header
f78aa4d8e GPU: Expose debug information from devices
008690d01 Sync SDL3 wiki -> header
df3282740 Note that you might get a different size window than you expect
ab34ea5a2 Fixed documentation for SDL_GL_*_SIZE
87d6beb89 Rename cmake/sdltargets.cmake -> cmake/sdlcommands.cmake
208ec1829 Update README-documentation-rules.md
5709466dd Sync SDL3 wiki -> header
b52140086 Note that the Emscripten window properties are strings
82b245d13 Added support for the HORI Taiko No Tatsujin Drum Controller
12ef57ede Sync SDL3 wiki -> header
735b68581 Fixed wiki reformatting
cc8ec6cf1 Handle global mouse state for Emscripten (#12669)
53d053279 Sync SDL3 wiki -> header
cbc26fe2c Add Emscripten window data to window properties
4aefde015 Only send sensor data if sensors are enabled for 8BitDo controllers
6d7827344 Return early in stead of goto
c3ce216c4 Fixed crash at shutdown on Windows
e87a00c07 tests: port failing SDL_Renderer test from pysdl2 to testautomation
10819273b tests: port failing SDL_Renderer test from pysdl2 to testautomation
ffbd434a1 tests: port failing window test from pysdl2 to testautomation
2775e7a78 tests: port failing SDL_Rect tests from pysdl2 to testautomation
39eed1d23 tests: port failing SDL_Hint tests from pysdl2 to testautomation
366a5281b Fixed comment
79a41ca7f Implemented DEBUG_8BITDO_PROTOCOL
5922e2cb7 Corrected comment with 8BitDo controller report sizes
0d9ff082f 8BitDo HIDAPI driver cleanup
e236a48e1 8BitDo
4de396734 More clarification for high DPI support
36fc1c2c9 Fixed texture colorspace when creating a texture from a surface
512485869 fix vulkan vertex buffer indexing
2e494fda3 Clarify high DPI support and best practices
44faac292 Fixed A/B/X/Y buttons on Nintendo 3DS
38c2081ae Temporarily default SDL_HINT_JOYSTICK_HIDAPI_8BITDO off
bcacc37e3 Sync SDL3 wiki -> header
e18c6bd2e 8BitDo (#12661)
6b1d6bfbe wayland: Commit the confinement region upon creation
266ee41c8 wayland: Defer creating cursor confinement regions until the surface is mapped
cb1d79db3 Sync SDL3 wiki -> header
088ad66f7 Update include/SDL3/SDL_power.h
032d69602 Add performance disclaimer in `SDL_GetPowerInfo` documentation
0d04e9ea6 Fixed build
7bb95bde4 Set the alpha opaque when blending to an RGB format
8eb57c5a4 diskaudio: Use SDL_GetAudioFormatName instead of recreating it from scratch.
f05bb7aae diskaudio: Log the raw PCM's format during "device" open.
210b317d8 x11: Popup positions after constraining are in the window-relative space, not global
daa7a5ad7 Updated Visual Studio example projects
f7a89d19c fix missing AVFoundation in CMakeLists.txt
a23f97483 Temporarily disable DwmFlush()
536a1a236 coreaudio: Added some NULL pointer checks.
712c76fdc gamepad: Fix inability to disable SDL_EVENT_GAMEPAD_UPDATE_COMPLETE events
418acf629 Sync SDL3 wiki -> header
633b9f6fb Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode()
eb918af3d video: fix surface leak when duplicating mjpeg
567dfd2eb examples/renderer/19-affine-textures: add metadata for examples.libsdl.org.
5ab1aef36 examples/renderer/19-affine-textures: blue background so you can see the cube.
87e6d2250 examples, affine-textures: fix RISC-OS build.
254f34808 examples/renderer/19-affine-textures: Flip coords so SDL logo is right-side up.
391545105 examples/renderer/19-affine-textures: Whole source file was indented one space.
2ebcee203 examples: added examples/renderer/19-affine-textures to CMakeLists.txt.
2207f6bc9 examples/renderer/affine-textures: Fixed compiler warnings.
83eea00d6 Create affine-textures.c
401aaf3d2 video: Revert unnecessary member assignment
eed94cb03 Updated link to PSP Hello World
be2f7f206 Sync SDL3 wiki -> header
0f27c3aab Added SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING
289f5cfdb touch: Don't call ResetTouch() if SDL_GetTouch() can't find a virtual device.
b00b08f83 touch: Keep state correct when removing virtual touch devices during quit.
09fff161e cocoa: Clear pending state on fullscreen switch failures
05d23cae7 cocoa: Re-add sync timeout
2e61b4165 Don't send relative motion while in a modal loop
4c035a1fd audio: Allow PipeWire and PulseAudio streams to migrate to other sinks.
f3d4e6fe5 Sync SDL3 wiki -> header
8e6eaf12a wayland: Expose wl_output objects on video displays
1f917d523 Sync SDL3 wiki -> header
00f316737 Progress bar comment changes
e28974124 Added mappings for the NSO N64/SEGA/SNES controllers
b88200b79 Fixed face buttons for the NSO SNES controller under the HIDAPI driver
f355c7f21 Allow the progress API to be used on all platforms
b45ed98ae Fix spelling mistake in documentation
716e33f10 x11: Send the _XWAYLAND_MAY_GRAB_KEYBOARD message when grabbing the keyboard
a5633ad0f Sync SDL3 wiki -> header
6cc00a31b WindowProgressState API getters and fixes (#12629)
b520cde18 cocoa: Properly set the pending fullscreen spaces state when in a transition
dd9b9d451 Check if GL_OES_EGL_image_external is supported before trying to use it
7ec13a2ea Document SDL_malloc alignment guarantees
ae17b04c0 alsa: Don't start the hardware until the device thread is ready to do work.
41636959d audio: Feed output devices immediately, instead of waiting upfront.
48d4104ec pulseaudio: Fixed typo in commented-out debug logging.
8cb303126 wayland: Fix global mouse position retrieval
d6f137b2b Added a note to tag the wiki when doing feature releases
7f927de1f x11: remove 'args' and 'ret' from SDL_X11_SYM macro
b6ca03611 Fixed mixed trigger and body rumble for Xbox controllers on Windows
c3a3a11db keyboard: Don't check text input on a null window
035d9179a WIN_SetWindowProgressState(): Unsupported parameter error message
c217663fb SDL_SetWindowProgressState(): Add parameter validation check for `state`
3fa1bd81f Fixed previous commit renaming {add,remove}AudioDevice to native{Add,Remove}AudioDevice
b8381b3a2 Sync SDL3 wiki -> header
fa0a86409 Additions to progress bar comments
721476033 SDL_SetWindowProgressValue(): Move value clamp from `WIN_SetWindowProgressValue()` to `SDL_SetWindowProgressValue()`
69ad66b01 Fixed error messages in GetTaskbarList()
a3be7a137 WIN_SetWindowProgressValue(): Fix value clamp
017783835 Native functions renamed: {add,remove}AudioDevice to native{Add,Remove}AudioDevice
6e875397f Proguard: remove onNativePen
027df89ed wayland: Scale accelerated relative pointer coordinates with emulated resolutions
f52f982b1 chore: rename integer mode field names
8407a1625 Sync SDL3 wiki -> header
7a10fcdcc Add progress bar support for Windows (#12530)
6b13d6910 Improve move/resize visual smoothness on Windows
4fcef9074 audio: hold floating point exceptions when using neon
b493e29a8 x11: Fix backwards _NET_WM_SYNC_REQUEST init check
2fbb58329 SDL_ClaimWindowForGPUDevice() should fail for transparent windows
bde49abdb GPU: Support swapchain buffer transparency in Vulkan
79081a178 cocoa: Fix zoom check when leaving fullscreen
03cdd297e video: Fix boolean logic for getting the pending window position
fbdb63797 Fixed build when virtual joysticks are disabled
758eb256b Fixed DebugLogRenderCommands() output
4ceb02434 We need to rebind D3D12 resources after updating them
3538abfb8 Revert "Don't update a texture twice in the same batch on D3D12"
0681d0881 Don't update a texture twice in the same batch on D3D12
ac5b2b610 Don't send text event while ctrl/alt is held on X11/Wayland
365b7837c add private definitions to SDL_build_config.h.cmake
817260c73 Updates SDL_SetEventFilter code snippet to SDL3
3fd61b053 Updated for SDL style
581b61429 Emscripten: Support Custom Message Boxes (#12583)
54f5b7333 emscripten: Don't use legacy JS library functions for assertions
03a53ce0d Always show the on-screen keyboard on Steam Deck
8caeaaacd A Steam Controller might be generating keyboard input
cbb83be89 Show the on-screen keyboard if we don't have active keyboard input
67b4c3a15 Sync SDL3 wiki -> header
10072bb07 asyncio: SDL_LoadFileAsync was not null-terminating the file data.
85435d5a1 SDL_audio.h: Fixed typos in docs.
3ed61f203 Fixed applications that integrate Qt with SDL joystick support
de60a5f39 Revert "Make native functions be public otherwise it fails at run-time."
fe024b8fe Fixed typo in build.gradle
10fae8c34 Fixed Android build warnings
bf7b9b020 Fixed gradle deprecation warnings
ac2870250 Use the android-21 SDK as documented in README-android.md
476e7e54c Don't create surfaces with invalid pixel formats
6f456da63 GPU: Request sampleRateShading feature on Vulkan
4fd4d89b6 Make native functions be public otherwise it fails at run-time. (they are public such as the one in SDLActivity)
f2ed5c7a1 Fix illegal calls to DwmGetWindowAttribute()
96bf12444 Windows allows windows to be resized to zero height.
47b0c7547 Make sure we're getting called for the correct window
3415bc920 Fixed crash if a window couldn't be created on Windows
07e4dea69 The posix4 library has been merged into the libc library
9820f655d android: reduce visiblity as much as possible
c696e9318 GPU Vulkan: Fix render pass race (#12587)
7b93a744c time: Fix compilation on Solaris
14deef997 emscripten: Fix undefined behavior in opengles2 renderer
5283f7374 storage: Declare a private bootstrap for NDA user storage
8b924df48 Use an autoreleasepool in Cocoa_GetDisplayUsableBounds()
82335fd0e Fixed building with SDL_LEAN_AND_MEAN
a551c2a6d Fix Vulkan error check
5985f0a32 Fixed infinite recursion in SDL_IsGamepad()
6d0fb0a2e gpu: Fix MTLLibrary dispatch data destructor
3e5664a5b Fix return type in SDL_CreateGPURenderState
4fc9509ab Fixed raw input device GUIDs changing randomly between runs
0bd70684b GPU: Fix Vulkan backend never checking deallocations (#12567)
715301cef Fixed crash if info->path is NULL
f5eea7efa remove status message for SDL_STATIC_PIC PIC is controlled through CMAKE_POSITION_INDEPENDENT_CODE and not by an SDL option
35c03774f [SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi (#11598)
d66483dfc video: Send pending coordinates for moved, hidden windows
b9504f247 opengl: pixelart fragment shader uses GLSL version 1.30
05531c5f4 release: use NDK r21e for building Android release artifact
18185e30e Remove breaks under return
80ff0f45f Move default
3b58ad9d4 Add breaks and defaults to switch statements
8b6e9936e Missed a bracket
36ec4cd39 Align spacing
3b90ce499 Fix spacing; tabs to 4 spaces
60857935c Add preliminary joystick support for snake example
aad1e3516 mouse: Allow use of integer coordinates with fractional wheel events
501e71f25 Added unaligned version of SDL_ConvertPixels_SwapNV_std()
ad9f9af4e Removed accidentally enabled debug code
efe122be4 Removed width/height parameters from LoadTexture()
dcb97a5f4 Set a default shader entry point
1a2fccc56 hints: The auto mode switching hint is for 3.4.0
285fa671a Sync SDL3 wiki -> header
0bfe0497f video: Add a hint to disable auto mode switching if an exclusive fullscreen window moves between displays
58f6e9c27 Fix trailing doc comments
f15832c68 Sync SDL3 wiki -> header
17b84dbcf emscripten: add window properties for canvas ID and keyboard element (#12509)
ffe69fc35 Fixed SDL_GPUTextureSupportsSampleCount() documentation
e671bc265 Sync SDL3 wiki -> header
02faa8f75 Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms()
96194347b Added an example of fullscreen shader effects with the GPU renderer
2aee105b4 Added support for custom shaders with the GPU renderer
eb56c8af8 Sync SDL3 wiki -> header
1ae4ef65e Fixed incorrect assert
3e9e22f17 Added SDL_SCALEMODE_PIXELART
853375da6 Removed texture_size from the GPU renderer vertex shader
28ec461eb Organize the GPU renderer draw code
af0420d89 Switched GPU renderer shaders to shadercross and HLSL
c318b1f92 SDL_mutex.h: Fixed code example.
0e29c6295 gpu: Clean up unused code in Vulkan and D3D12 drivers
71c4de190 Sync SDL3 wiki -> header
512d97eab cocoa: Set the internal window data before calling methods that may result in referencing the internal data
5e951a230 windows: Fix WIN_SetWindowAlwaysOnTop causing owner window z-order changes when child windows are created or change top-level status
50a397bb4 Removed help for obsolete (and removed) command line option
3235a4eb4 Initialize the padding of aligned allocations to zero
efaafd766 VITA: Remove unused/duplicate headers
7746a9656 Fixup the mingw readme cmakelists
2ce3dfdf1 Fixed Nintendo controller face button layout under Steam
be6ed6e9c Fixed sscanf("026", "%1x%1x%1x", &r, &g, &b)
24339524c Use sized types when fixing undefined behavior
f1d16e9b4 avoid UB (left shift of negative number) in SDL_windowsevents.c
9fcca8351 gpu: Validate that CopyGPUTextureToTexture formats match
f2866418d wayland: Fix enum/boolean comparison and assignment
597bfe6b2 mouse: Add internal integer mouse mode hint for sdl2-compat
65cd2256c emscripten: Fix handling of special HTML targets
5d804a39d Implement SDL_GetSystemRAM and SDL_GetNumLogicalCPUCores for the 3ds (#12494)
99336ea37 Fixed memory leak in memory leak tracking
0306b5a86 Fix n3ds/SDL_syssem.c:SDL_SignalSemaphore (libsdl-org/SDL#12411)
3353b92a9 Fixed pen events on iOS after reinitializing SDL
ad2584813 cocoa: Ignore both clicks and motion on tooltip windows
fe245c6e0 x11: Always synthesize size events for external windows
84d047cc1 wayland: Rollback the round trip when reading data offers
fc3510785 Sync SDL3 wiki -> header
d631a3add Add a link to docs/INTRO-mingw.md
04b4577b5 Added MinGW Intro readme, touched up CMake and Visual Studio readmes. (#12485)
b99ff00a9 Removed logic forcing vsync on if setting it off fails
55695d372 Sync SDL3 wiki -> header
9c7c11f25 wayland: Roundtrip when receiving data offers
c4be7f77a wayland: Add additional MIME types for text drag & drop
e20e27e1f Added SIMD blitters for 8888 -> 8888 format conversion
4c82b5843 Added support for SDL_PIXELFORMAT_MJPG to SDL_DuplicateSurface()
cb099ebd4 Make texture scale mode a part of the 2D renderer draw state
6e2d3c9b5 x11: Enable legacy synchronization for external window resize and move events
bdde07468 Sync SDL3 wiki -> header
49af57694 Disable XTest by default
794ff283e Added support for using XTest to warp the mouse
fae324dac Update XSync code to match SDL3 conventions
f01bcaeb1 Sync SDL3 wiki -> header
fe9bdcf50 Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT
9f557941f Sync SDL3 wiki -> header
8f40dad46 Document the thread safety of SDL surface functions
aef240b2e Fixed continuous logging if returning to desktop mode fails on X11
e9632c83c Handle XWayland not sending display disconnected events
ca9bc6b16 Revert "Ignore BadRROutput errors from XRRGetOutputInfo()"
0c8ddc1f0 Ignore BadRROutput errors from XRRGetOutputInfo()
80ae3a751 Fixed crash when restoring the desktop mode on macOS
5f07347e4 Fixed crash unplugging a HIDAPI controller
82552e5b7 Make SDL_RegisterEvents() thread-safe
9f9a44282 video: Synthesize fullscreen related moves if the driver does not.
e7abbf158 x11: Synthesize fullscreen size events on Openbox
5d20bbf34 Presenting while drawing to a render target should fail.
debbe1cf7 Fix for Message Box failing to init on X11 (#12455)
4bb46e93c Fixed clip rect when logical presentation is enabled
7df0ffd43 Sync SDL3 wiki -> header
7c29c8b26 Added fullscreen_active to better track fullscreen state
3b9f0dff1 Use _this pointer to reference the video device
0ccf272ee Check the display device before dereferencing
6c347cbf3 video: Handle Cocoa desktop mode switch inhibition in the video layer
24ec2ed78 Don't save temporary mode changes to the desktop mode
d57aa6f7a pipewire: Don't require pw_check_library_version() with Pipewire < 0.3.75
113eb6f01 gpu: Add BC2_RGBA_UNORM_SRGB to GetBlockWidth/Height functions
2c7c3d4d7 Only use VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR on Android
ca3c5fd40 fix build: s/SDL_DetectSandbox/SDL_GetSandbox/
eac63b473 Add the definition for DBUS_TYPE_UNIX_FD to SDL_dbus.h
16f12c0d5 Implement the XDP Camera portal
c3b415641 Sync SDL3 wiki -> header
2a0223487 Sync SDL3 wiki -> header
1a7c20698 Save and restore error messages when rolling back after failed init
2c46c3d5b Updated dynamic API for new functions
5373271a1 forbid transform change while relative mode active
428f0dcd6 add SDL_SetRelativeMouseTransform
67127afe3 Fix from #12118
e25ee2246 Added tiled 9-grid texture rendering function
954675b32 Sync SDL3 wiki -> header
44bca81fd Change default texture scale mode per renderer
b0d2a4f35 gpu: Fix Z offset for D3D12 realigned 3D texture uploads
b69201dae cocoa: Don't overwrite the desktop mode when changing the fullscreen mode
078d737a2 cocoa: Run pending events to completion
b0df1cbbe Updated to version 3.3.0 for development
65864190c Added testpen to the Xcode test project
292e43174 Updated to version 3.2.6 for release
f0cb78e08 Handle XCreateIC() failing when composition UI is enabled
55484ef02 Moved WIN_UpdateMouseCapture() to be with the other mouse functions
020664bd1 Update mouse button state when re-entering a window
b836ad4d4 Fix a root signature mismatch for the D3D12 renderer
a88105784 camera: Delete some failure code that should have been removed before.
f868408a3 Ceil the audio resampling rate to avoid over-estimating output samples.
cbdc93b17 cmake: make sure a SDL3 library is present when not using COMPONENTs
8a7beca12 camera: clear the spec when closing, so re-opening can probe again
ee5f5c917 Sync SDL3 wiki -> header
6e4193b74 Note that the file names are UTF-8 encoded
60c65f9fa SDL_camera.c: fix failure-return in SDL_PrepareCameraSurfaces().
b8c2bc143 Added build dependencies for Arch Linux
7ab1412e2 Sync SDL3 wiki -> header
725af6ad1 camera: Fixed surface formats, etc, for Emscripten backend.
ef23ebfb5 Fixed the cursor clip rect when toggling window borders on macOS
c68259944 GPU_d3d12: Switched the default swapchain scaling mode to none.
ea513fd47 Fixed vulkan gpu backend android orientation behaviour to just work like on iOS.
87b1c9736 Fix pen generated mouse events not having SDL_PEN_MOUSEID (#12392)
a44107540 sysjoystick: don't leak fd on error
9a802797d SDL_pen: fix eraser check
54c7aa9c9 Sync SDL3 wiki -> header
35e8cf8ee render: allow render targets to use logical presentation.
281f0fae1 Include the VID/PID of generic keyboard/mouse devices on Windows
d09bf5681 clipboard: Cleanup coding style
edaf44767 tests: Add showing/setting the primary selection text to testclipboard
7b9036bea wayland: Don't overwrite clipboard data with the primary selection text
f7cadcba8 examples: Use SDL_GetAudioStreamQueued, not SDL_GetAudioStreamAvailable.
b3336c5a7 Match style
2b784b5bf Fix SDL_GlobDirectory
eb89d0c8c Don't put wired Switch Pro controllers into simple report mode
1ea99bc90 Early out if setting a duplicate window title
56e2955b6 Sync SDL3 wiki -> header
cc984c973 Added a mapping for the 8BitDo SN30 Pro+ controller on macOS
ba88b6aa0 Fixed reliability of initializing Switch controllers on macOS
66ecdc69a Don't update the report mode until the related hint is set
fab52b578 wayland: Ensure that color descriptions are always retrieved
9464aaa8a Change D3D12 GPU backend to respect has_depth_stencil_target
cf819ca81 Don't allow further operations on properties while we're destroying them
e01257376 Don't fixup mappings for Joy-Con controllers
34c373495 Fixed opening one Joy-Con when the other is visible but disconnected
049a7a04d Wake the main thread for main function dispatch
f0f593f04 Embed a description about Wayland clipboard instead of a link
bb748ef2d Don't cleanup clipboard in SDL_SendClipboardUpdate on Wayland
38a73a178 Sync SDL3 wiki -> header
85a302550 Set an error message if the rect passed to SDL_RenderReadPixels() is entirely outside the viewport
29df99ee3 Clarified SDL_RenderReadPixels() documentation
2f77558ba fix comment
44f1ec35c GPU: Make Vulkan transfer buffers dedicated allocs
1c2189c7c strings.h isn't available in Windows environments
ffdca343f Sync SDL3 wiki -> header
ac5fca4ae Clarify the expected usage of SDL_StorageReady()
fc365e945 Sync SDL3 wiki -> header
ad840e879 Better document that main functionality is in SDL_main.h
bb8dcf08e Sync SDL3 wiki -> header
698032531 Added support for the "%n" sscanf format specifier
e6a24fcbb fix stbi__parse_png_file() reading too much bytes (thanks @miniupnp!)
db4e6c193 Cocoa metal layers need their size updated before renderer updates
0a592b78c Sync SDL3 wiki -> header
58388e8db Add SDL_HINT_JOYSTICK_HAPTIC_AXES
db817a37f gpu: Fix forward declaration and inclusion of PrivateGPUDriver
a7bc6c5e0 gpu: initialize VkDebugUtilsLabelEXT::color
60b7faa98 gpu: Validate that reserved struct members are unset
2990d142c Map additonal Linux keycodes to SDL scancodes
a0086a5cc Add missing scancode names
35544df83 Changed PULSEAUDIO_FlushRecording() to only flush audio present when called.
deadfe0c9 Sync SDL3 wiki -> header
0815637cf vulkan build fix
ea77472d7 Document/ignore GPU features without universal support
ad11c6988 src/io/SDL_asyncio.c:SDL_AsyncIOFromFile(): Fix null-dereference warning
8bfde6755 Remove unnecessary fcitx's devel package dependency in linux doc
52af81ea1 wayland: Fix mapping borderless windows under libdecor
1a0a94b50 x11: Accommodate the borders when setting the initial window position
52e64f816 Use SDL C runtime functions in OpenVR driver
7224b4040 Fix errors when building stb_image with -DSDL_LIBC=OFF
945da099a pipewire: Fix possible deadlock when opening a device
70f657e52 ci: farewell, clang32 on msys2
e50db698e Disable all camera drivers if SDL_CAMERA_DISABLED is defined
1ddba3ad5 Replace "8BitDo Tech Ltd" with "8BitDo" in the manufacturer string
fdf72d1e4 Use the keyboard/mouse vendor if available
a811e0ef0 Added support for the 8BitDo Micro gamepad
bc85c5535 testcontroller: create window with high pixel density
75bbcbf87 Added support for Motion JPEG pipewire camera capture
5c214e5e9 testcamera: SDL_AppQuit destroys state and SDL
03e00cd34 v4l2: map SDL_PIXELFORMAT_MJPG to V4L2_PIX_FMT_MJPEG
fcd41c1d2 Check desired window area when checking zoom state
b5297de56 Add 'const' to pointer parameters
911e53dec Retain mouse focus as long as we're getting mouse events
3b8cb6228 Make it easier to enable IME debug logs
9a607e886 make start&length represent utf32 indices
9d06145d6 ci: fix type + names of intel compiler artifacts
fa380a400 Update include/SDL3/SDL_assert.h
2a1b617fb Update include/SDL3/SDL_assert.h
69e03094b fallback to defining SDL_TriggerBreakpoint as __builtin_trap in older linux arm64 environments that do not have a __has_builtin facility
c70f54e28 Remove redundant casts
2e346d716 Added 32-bit texture formats to Texture_GetBlockWidth() and Texture_GetBlockHeight()
5d776c070 Refactored SDL_CreateJoystickName() into a general SDL_CreateDeviceName()
3293eb1a1 use hidapi to get mouse/keyboard string
785584230 ci: disable precompiled headers for classic intel compiler
71d1de5d9 ci: add cppflags to CMAKE_(C|CXX)_FLAGS
28f086794 SPA_FALLTHROUGH expands to nothing when using the Intel compiler
8d3db06ff ci: GitHub is retiring Ubuntu 20.04 support
c153f83df ci: enable ccache
52ee0c105 Sync SDL3 wiki -> header
9267930fe Added a fast path for converting the same format and pitch
f24f9d3be Revert "testcamera: added support for Motion JPEG camera frames"
2e89c53eb Added support for decoding MJPG into NV12 textures
06602f4e8 Document that the pitch is the length of the image data for SDL_PIXELFORMAT_MJPG
a792434a3 Added initial MJPG support using stb_image
baf69edfc Revert "cmake: build SDL_uclibc with -fPIC"
fdf8e5a70 ci: build static loongarch libraries with -fPIC
9784414dd cmake: build SDL_uclibc with -fPIC
b48de48ef wayland: Add support for high-DPI icons
6e0264d38 x11: Use the current or last-requested window position when setting the size hint
1a38960ee Call SDL_DiscardAllCommands() for the software renderer as well
8f4c5e15f Finish any drawing when destroying a software renderer
1a853973a thread/windows: fix stack overflow in exception naming
a40b2de94 Fix SDL_emscriptenaudio.c under wasm64
523e6530a SDL_test: fix "'function': different 'const' qualifiers" warning in SDL_test_harness
9e4c657ed wayland: Fix color manager protocol string check
7500a758b Remove usages of `restrict` keyword in SDL_render.c
a7f01cd73 x11: Set the pending window position immediately after mapping
1fd626939 Renamed DreamPort to DreamPicoPort
31f9cb480 Unchecked Return Value in WIN_SuspendScreenSaver (#12316)
057c3602e Removing Double-free Issue
5c79f4cae Incorrect bfOffBits Calculation in WIN_ConvertDIBtoBMP
70d23b234 README-migration: Remove errant reference to SDL_FALSE_
6aef6ae9a AddPulseAudioDevice(): Fix use-after-free
3b4cfc11f wayland: Update copyright dates in added color manager source files
fadb261b6 wayland: Add color manager protocol support
6ef687c86 Simplified and fixed media foundation buffer handling
de12cb92d Fixed crash at shutdown with new hashtable code
a51316890 Fixed Memory/Resource Leaks (#12304)
045a4492f test/testaudio.c: Fix use-after-free warning
da2460f9e test/testautomation_audio.c: Free variables before returning
7ea0ffb74 update
06eb10c51 haiku: check if the returned _SDL_GLView is null or not
dea99e54f Sync SDL3 wiki -> header
175494359 Fixed camera frame acquisition on Windows 7
e3d9f1172 Remove the reference to the thread when it is detached
831fc7092 test/testautomation_intrinsics.c: Free variables before returning
c6a3b5b6e src/test/SDL_test_harness.c: Free variables before returning
84a236c92 hashtable: Redesign the hashtable API.
4a9b57919 joystick: remove dead udev code
ba4525694 Sync SDL3 wiki -> header
fd4e6d294 Don't render 0 sized texture rectangles
6f3b14a6d audio/video: Fix uninitialized field warnings
5b98c4a52 Fixed motion events with TOOL_TYPE_UNKNOWN
8a648dfd9 emscripten: Fixed unregistering of key event handlers
c16b7bcb7 SDL_Get*Driver() functions: Set error message on failure
ed0a03e9b Fixed Cursor Icon State for SYSTEM_CURSOR_PROGRESS
5dce8c748 SDL_GetRelativeMouseState(): Get relative mouse position also when relative mouse mode is disabled
cedf53bbc Sync SDL3 wiki -> header
3de975884 Document the "trace" log priority
b9d018f2a Fixed wayland cursor use-after-free at shutdown
041894a52 Sync SDL3 wiki -> header
3be67ced6 Fix GTK tray icon without menu + lifetime
1354affd2 haiku: Fixed keyboard input.
d2b7a8465 Fixed SDL_GetNumGamepadTouchpads() returning 1 for a NULL gamepad
ca29304ce Fixed continually resetting keyboard and mouse readings
f67c64464 Fixed reporting hat positions for GameInput controllers
1b35ca9c3 Refactored GameInput initialization
706de78a9 audio/video: Skip preferred drivers when loading a driver on demand
715c18739 Added an internal hint "SDL_VIDEO_X11_XINPUT2" for sdl2-compat
ce69e9898 Copy SDL2_SYSWMEVENT data into temporary memory for the event
55fd205ba Add missing integer texture formats to SDL_GPUTextureFormatTexelBlockSize (#12151)
e6029401d Check for non-NULL icon for trays on Unix
b03332b68 updated bytepusher demo to be C++ compatible
5dd249264 updated the snake demo to be C++ compatible
78f816d74 x11: Apply the modifier state from key events
99cf16287 Fixed the name of SDL_SYSWMEVENT
6c3797152 Removed the mapping for the Sanwa Supply JY-P76USV
9b18e8438 [GPU] D3D12 backend debug markers were being cut
0bce19cf1 The 10-bit texture formats have alpha on Direct3D
3cfa476d3 Added support for SDL_PIXELFORMAT_ABGR8888 textures
5ccee7719 testcamera: added support for Motion JPEG camera frames
cf41ccc6c Removed stb_image.h from SDL
9308404e9 Removed functions not used by SDL
5e31bbf05 Remove functions not used when STBI_NO_PNG and STBI_NO_HDR are defined
84b0c13c4 Added support for Motion JPEG camera capture
3bc53b9ad wayland: Don't set libdecor frame visibility before the first commit
c03258626 wayland: Scale-to-display mode requires both viewports and xdg-output for proper functionality
b63d3afc1 Sync SDL3 wiki -> header
0bc1f8712 Added SDL_PROP_SURFACE_HOTSPOT_X_NUMBER and SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER
da464e9e5 win32: Keep the window on the last maximized display when leaving fullscreen
bf01cc8ce Renamed "Dreamcast Controller Usb" to "DreamPort"
ecd089bb6 Don't return short waits from SDL_IOReady()
4fd0b2a85 Fix #12142 - the problem was if the size of the vertex buffer was exceeded, the currentVertexBuffer would be reset to zero and thus we'd leave it pointing to an in-use VB that would get overwritten on the next present before the vkQueueSubmit occurred.
f6126e9ea Centered joystick axis values should be 0
d35bef64e pipewire: Ensure that the correct struct is used for enumeration APIs
9bd6d3647 Added SDL_DEPS_SHARED option to control default dynamic loading of shared libraries (#12215)
78721d720 joystick: Fix PS5 player LED hint change callback name
7aba6c4c7 Proper Resource Cleanup in WIN_UpdateWindowShape
e29ebb9f1 Update geometry renderer example
ca9a044b3 Memory Leak in WIN_CreateHCursor When CreateColorBitmap Fails
69d28027a Fix for 500ms hang after user clicks on the title bar, but before moving (#12217)
a0b6c0fd8 x11: Don't wait for events when the connection errored out (#8392)
864bb65ce Removed crc
006605c3b Corrected alphabetical order
dc035c5ca Added mapping for Dreamcast Controller USB
5d1bbd9b2 Fix SSE 4.2 test
7c12c63f6 Add generic SDL_syscond to N3DS threads source list
2ced6b09f Delete src/thread/n3ds/SDL_syscond.c
7af17f874 Sync SDL3 wiki -> header
982094c85 Updated to version 3.2.5 for development
b5c3eab6b Updated to version 3.2.4 for release
48c00bfe6 Fixed creating a window with both software and hardware renderer attached
3c6e6645f Sync SDL3 wiki -> header
ad8429f1b Let the renderer always see window events
c59ac249d Revert "wayland: Don't send size events while the window is hidden"
6cb3d37a2 Sync SDL3 wiki -> header
80653a42c Remove non-ASCII character from public header SDL_hints.h
a646dc89e Note that SDL_GUIDToString() and SDL_StringToGUID() are thread-safe.
8730f6a56 dynapi: Don't use SDL_getenv; it might malloc before the app sets an allocator.
c9341489c Fix #12197: Force set /utf-8 for msvc compilers (#12198)
8397e1fcc Fix up SDL2 style mappings for HIDAPI controllers
7691cabe4 Removed incorrect HIDAPI gamepad mapping
86691d325 GPU: Remove stencil bit from sampler aspect mask on Vulkan (#12196)
6782cfe2c Don't use the HIDAPI driver for Thrustmaster wheels
1c0e2b7f9 SDL_OpenHapticFromJoystick() returns a valid haptic object
c4550d906 testcontroller: show the gamepad device type
5ad033768 Sync SDL3 wiki -> header
68dabd48c SDL_GetTrayEntries(): Rename parameter `size` to `count`
b99e19c0a Fixed potential double-free
8ba8cca69 Fixed memory leak looking up pen tool names
2cd2834df Fixed memory leak in the pen cleanup
c4c185283 dbus: fix spurious leak reports with SDL_SHUTDOWN_DBUS_ON_QUIT=0
691a6133d Remove #undef __3DS__
33c0654d5 Allow OpenGL initialization on XB1 and XSX.
eb5ab2203 Check nullptr before calling the windows message hook for WM_ENTERSIZEMOVE and WM_ENTERMENULOOP
e7f326a84 bmp: Removed debug printf call.
61b1c25ee x11: SDL_SetWindowPosition on an unmapped window will do the actual move later.
f1b3523c6 Remove redundant parenthesis in SDL_MUSTLOCK macro
8527d042b Remove const from parameter of inline function SDL_RectsEqualEpsilon()
07c22da46 Fixed decoding 4-bit RLE encoded BMP files
8ccf85c59 Formatting spaces around pointer symbol.
94409d350 Added Switch Input-only controller entries for Zuiki MasCon controller for Nintendo Switch.
a8a2874ef Added distinct VID/PIDs for the PS4 vs Xbox eSwap Pro controllers
84bc2abda Corrected the entry for the PXN V900 racing wheel
eac07bda0 Sort the controller lists by VID/PID
6243a0653 Call the windows message hook for WM_ENTERSIZEMOVE and WM_ENTERMENULOOP
ec959a434 Sync SDL3 wiki -> header
8e51b2468 Renamed SDL_SoftStretch() to SDL_StretchSurface()
f40ef62a2 Sync SDL3 wiki -> header
614ae843a Sync SDL3 wiki -> header
8848f8656 Corrected the version where SDL_SoftStretch() was added
a98a4b8a6 Re-added SDL_SoftStretch() to the API
842f85da0 Sync SDL3 wiki -> header
c06172dc1 Track mouse button state by real mouse ID
73a814358 timer, windows: allow building high resolution code with old SDKs.
be991239d Updated to version 3.2.3 for development
2fa1e7258 Updated to version 3.2.2 for release
c92276279 proposed fix: set curr_src.h is to bottom_height before drawing bottom edges / corners in SDL_RenderTexture9Grid, to avoid issue where inadvertently using top height if the npatch existed on a larger texture than the drawn edge would cause too many pixels to be included in the bottom part of the render.
235022fe2 Fixed error C2059: syntax error: '}'
dc13a6ae9 SDL_SaveBMP_IO: Write bitmap header v5 values
fe6bd8e9b Sync SDL3 wiki -> header
bc3264130 Fixed mouse motion events while the mouse is grabbed
69d361dee Ignore SDL_HINT_RENDER_DRIVER set to software when creating a window surface
70a239210 GPU: Describe "readonly storage" images as sampled images on Vulkan backend (#12149)
4c6d949e6 wayland: make sure the desktop mode is in the fullscreen mode list
ab5cb707a Fixed enabling call logging
16f8122a0 Keep the simplest mapping of scancode + modifer for a given keycode
6beda3421 do not build camera drivers if camera support is disabled
0825d07a4 wayland: Don't send size events while the window is hidden
8e766c925 GPU: Resource binding state shadowing (#12138)
43924ec87 Sync SDL3 wiki -> header
8c2682a21 Sync SDL3 wiki -> header
e4fcc7b6e gpu/vulkan/SDL_gpu_vulkan.c: fix type redefinition error
14edb21ae check for backslashes as well as the forward slash
50b8c6cdf Sync SDL3 wiki -> header
943c4abcb pipewire: Report correct device default formats instead of hardcoding Float32.
943579a54 Fix inverted pen Y tilt on macOS and add tilt display to example - Negate tilt.y in Cocoa pen handling to correct inverted Y tilt axis - Update drawing example to display X/Y tilt values for visualization - see
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51245fc0c5 |
Squashed 'external/SDL/' changes from b736285053..8ec576ddab
8ec576ddab tray, windows: fix logic error from commit 1167cf54e1572 748f0b3201 Improved Steam Controller detection on iOS ba1a980535 wayland: Only apply the toplevel bounds when initially mapping the window 28389f1c38 wayland: Apply toplevel bounds to windows ef52a4d4df Fixed warning C4389: '==': signed/unsigned mismatch 8d8649b33f Fixed error: returning 'SDL_TrayEntry **' from a function with incompatible return type 'const SDL_TrayEntry **' f8b13dadd7 Enabled warning level 4 on Visual Studio 1167cf54e1 Fixed warning C4706: assignment within conditional expression 8a9b7ae8d1 Switched nEntries to int, to avoid signed/unsigned comparison warnings fb4ec07119 Fixed warning C4701: potentially uninitialized local variable 'previous_context' used b674b715f5 fix integer overflow ub in testautomation_sdltest 1e1442ed4a README-migration.md: Note the GL/EGL library environment variable removals. d8c7006a42 README-migration.md: Removed obsolete documentation. 6473de59b7 SDL_keyboard.h: Note that SDL_GetKeyName() returns uppercase letters. c7584df999 Sync SDL3 wiki -> header 1f54b228ff video: Convert some EGL environment variables to SDL hints. 7c9f6c6313 Remove debug logging 19ddb29d2d Sync SDL3 wiki -> header d16f76e3d4 wasapi: Don't crash/hang if transitioning to/from a Remote Desktop Connection. 742f2a2fad SDL_render.h: Improve SDL_ConvertEventToRenderCoordinates documentation. 2b375d9704 wayland: Don't enable the text-input protocol when using Fcitx dcc645e413 Fix HTML examples template tabs ece6a6ed8f Sync SDL3 wiki -> header 7f9ee31024 include: Fill in more category documentation. 16ad3e5af6 cmake: consider X11 as not available when xext.h is not found 0ae57f1d90 tray: unix: Shutdown the GTK thread when not in use 6a0405b933 testautomation: Added a test to stdlib_swprintf that previously would fail. 9f2186ad52 Removed outdated comment in AndroidManifest.xml 181995b44f stdlib: Reworked SDL_vswprintf to be more efficient and return correct values. 8509041a09 video: Fix SDL_GL_GetAttribute depth/stencil size when 0 344e394bf4 camera: Favor v4l2 over pipewire, for now. d8c679416b Sync SDL3 wiki -> header b6dc44b133 Support dark theme for tray menus on Windows 7673b84f52 Make SDL_GetTrayEntires() NULL-terminated a58bc3eaf4 [GPU] Fix crash in nvidia user-mode win32 driver when game window is minimized during swapchain resize (#11848) 0a5d2f3da2 Handle pen eraser button as a second button 3519ef3b3b SDL_asyncio.h: Fixed various datatype's `\since` documentation. 56d7cc7a02 SDL_video.h: Added a note about platform quirks to SDL_DestroyWindow docs. 04f3bdb118 Sync SDL3 wiki -> header 18c6958cae SDL_vulkan.h: Improve SDL_Vulkan_LoadLibrary/SDL_Vulkan_UnloadLibrary docs. 522682cd6e Add detailed documentation on building with MinGW64 (#11780) a4cd17cce5 Fixed building on macOS with the dialog subsystem disabled efba42a67b tests: avoid undefined signed overflow 156b3b4a8c Fixed language detection on iOS 53aaf8c26b cmake: custom generate-XXX targets must depend on outputs 9b40d43b1f Sync SDL3 wiki -> header 85851459d6 docs: Note that using the Wayland display scaling mode can have imprecision when positioning due to unit conversion and rounding db97da4ccb ci: bump FreeBSD to 14.2 5579010b6a wayland: Adjust the scaled popup position even if the dimensions didn't change 2d37903323 pen: implement pen support for Windows. ef21ccf080 Create a separate metal shader for NV12 textures 49663bfb58 Make Windows dialogs DPI aware a8c41135aa Enable themed Windows dialogs when building with Visual Studio 8b83a57847 Check that dll's built by MinGW do not link to unwanted runtime libraries e484182765 testcamera: Log the camera backend in use. 011454b237 Sync SDL3 wiki -> header efc390d7e2 Don't log SDL errors by default c077b7a918 Fixed the version availability of SDL_HINT_JOYSTICK_ENHANCED_REPORTS 0b520cd4b4 Sync SDL3 wiki -> header 9f7b2c3595 Fixed incorrect error message when a joystick can't be opened 2c0a8363a5 Added SDL_HINT_JOYSTICK_ENHANCED_REPORTS 95d44f11c7 Sync SDL3 wiki -> header 16dfaca728 Sync SDL3 wiki -> header 32ab09ba21 Sync SDL3 wiki -> header 1461f893c3 video: Correct the window position property documentation a63052db96 Sync SDL3 wiki -> header dd6b484359 Document platform gamepad hotplug requirements ecf8dd054d Show the display content scale in SDLTest_CommonDrawWindowInfo() 4797970bfa Enable SDL_HINT_JOYSTICK_THREAD by default 6b4b9b5f2b Improved XInput controller detection 8ea4b326b3 video: Fix focus when non-focused popup windows are hidden 67ea67f191 Fix mip generation for 2x1 textures on D3D12 c6b5c21aaf clipboard: Ensure SDL_ClearClipboardData clears data even when no data has been set f8f8d87bfa ci: always create binary packages if build succeeded b713e7581b stdlib: fix SDL_strtol of "0" with base 0 54752f8d1c SDL_malloc.c: replace FORCEINLINE usage with SDL_FORCE_INLINE 3842384a38 dynapi: trigger a breakpoint on a fatal error when SDL is built in debug mode 6cf6b160cd SDL_hashtable: don't use assert from libc 62bc2c4c92 SDL_malloc: don't define FORCEINLINE 4fccfb142e cmake: avoid security cookies in SDL_uclibc when building with -DSDL_LIBC=ON 4fbf59ac3a Implement __chkstk for arm64 578ac0ef52 SDL_malloc: disable malloc stats 31a4c92ee5 When building with libc enabled, we don't need to provide __chkstk ourselves 02e85a153f Use the expected plane size when capturing Android camera frames 9955e1dc0d Updated the Android gradle plugin to version 8.7.3 0281071243 Lock joysticks when they are connected/disconnected on emscripten c68ed04a06 Sync SDL3 wiki -> header 2b1d809b21 video: Fix positioning and focusing popups parented to child toplevel windows 6d554a9ea3 Sync SDL3 wiki -> header 9fbc767d4f Fixed formatting of SDL_storage documentation e43aa12b49 Updated copyright for 2025 c0e5901c42 Reverted accidentally committed work in progress f2074d7af3 Updated copyright for 2025 3197e27b59 testcamera: fixed return codes f18e023317 Added testclipboard 54d4e48539 Get the initial clipboard state at startup 6575b8157b Synchronize clipboard mime types with external clipboard updates 30a22d3fed Allow a NULL size parameter to retrieve null terminated text d666c2d189 Use a consistent error message when video isn't initialized 196e2c6662 Fixed crash if num_mime_types is NULL b902b0527b Renamed n_mime_types to num_mime_types a767952617 Fixed spacing 54c555e394 Send supported mime types for external clipboard contents on Windows 8b155708ff Fixed clipboard memory leak on shutdown 1d417ab27f win32: Set the WS_THICKFRAME style on popup windows 643281d022 Revert "win32: Use the size in the WINDOWPOS data while handling popup windows in the WM_WINDOWPOSCHANGED message" 2be89f0dd1 Clarify migration for GetWindowData and SetWindowData a37f993a07 Sync SDL3 wiki -> header 65e0fed5b3 gpu: Document why VertexID/InstanceID builtins are unreliable dd83908109 keyboard: Check for both caps lock and shift when looking up a keycode by name 99ad53ec3f Sync SDL3 wiki -> header df97ccf283 win32: Return 0 from WM_WINDOWPOSCHANGING if a resize is expected 4f0a056b95 win32: Use the size in the WINDOWPOS data while handling popup windows in the WM_WINDOWPOSCHANGED message 18fc13c20d Sync SDL3 wiki -> header 6d20b65a9e Sync SDL3 wiki -> header 3cd3c9317e storage: Add error messages when ReadIO/WriteIO lengths mismatch 6ca2a48595 Sync SDL3 wiki -> header fa9c3331d5 main: Adjust how SDL_HINT_MAIN_CALLBACK_RATE works. cd1bd0ac2e storage: Remove an outdated FIXME. 0be5b8070d Update SDL_asyncio.c 1c04ebe423 Renamed SDL_ASYNCIO_CANCELLED to SDL_ASYNCIO_CANCELED d4d5faedab Added SDL_EVENT_FINGER_CANCELED 8704ab8422 Wait for a display resize event before sending orientation changes 60deaf5f0f Send display mode change events when the orientation changes 5340f2e3fe Updated to the latest version of gradle, with support for Android SDK 35 e91c37f4dd Added support for inset handling on Android 15 f3cbd04a81 Fix C99 trailing enum comma warning. 5f25691c85 Fix C23 empty initializer warning. 8cc4735d74 wayland: Don't override the min/max values when scaling to the screen 2d91f096ca Remove libc function from Windows tray 78c1dc3e2c Sync SDL3 wiki -> header 0410328b15 Fixed warning: ordered comparison of pointer with integer zero d5f08b8f4b stdinc: use __has_include to detect <stdbool.h> 543f244965 tests: include SDL_build_config.h when HAVE_BUILD_CONFIG is defined c2121dd9a2 testcamera: fix MSVC build failure due to C4244 warning. 5c84d38822 testcamera: don't pick a frame size larger than the maximum texture size 6e1177ac03 Include tray function prototypes c030e6f782 examples/pen/01-drawing-lines: Match render target size to renderer output. 0ad3a18937 uikit: reworked Apple Pencil code. f6143da617 uikit: Patched to compile, added to Xcode project. 774e38d073 uikit: Initial Apple Pencil support. 5acd7fe208 wayland: Prevent popup configure events from overwriting the current size with old data c714b1a38b Fixed public header inclusion in the Xcode project cf439d5c63 Fix dib-to-bmp logic in SDL_windowsclipboard.c ec29d3fd66 Define NDEBUG in release Xcode builds 92b7054870 Add SDL_tray.h to the public framework headers 1a466b5548 Sync SDL3 wiki -> header ec8a780ad4 tray, unix: fix -Wformat warnings cc723c9e4b ci: run emscripten on Ubuntu 22.04 0cb4a94c88 cmake: really disable xrandr by default on Solaris 4ffcb8ebab Sync SDL3 wiki -> header 49153ebfc4 audio: Add NULL check to SDL_UnbindAudioStreams 1b99467c71 audio: Make SDL_Bind/UnbindAudioStreams take const arrays 0be6dc5734 cmake: disable xrandr by default on Solaris 4fbd6cba60 cmake: Solaris' SunPro has alternative way to link to pthread libraries e25cc7a88f cmake: cocoa video backend needs IOKit framework 38dd6bcd32 docs: gradle needs package identifier + change example Activity class path f1232de3d2 cmake: add_dependencies must have at least 2 arguments 2664d36faf cmake: avoid parallel generation of headers through intermediate target 609b147432 Sync SDL3 wiki -> header cc24518c41 render: Update GPU backend to use the new present workflow a0e537b9c0 examples: Fix dead links in app metadata df1f1c2e12 cmake: don't create relocatable packages by default with non-MSVC toolchains af3d97dcac Update build-scripts/build-release.py bc448fa445 win32: Use the nearest monitor size for calculating maximized window dimensions 599b4ef254 win32: Fix maximizing borderless windows 1c52e290a3 video: Don't overwrite pending size values when setting the window min/max 9a4d29699d Don't use connection state from the Nintendo Switch Pro report 75a24116b5 testcontroller: show gamepad connection state 22f6eed1d9 Use the NVIDIA Shield home button as the guide button c148837546 Added a Bluetooth mapping for the NVIDIA Shield Controller on Linux 82a1e9f6df Fixed the guide button for the NVIDIA Shield Controller on Linux ba5cf2b152 x11: Don't overwrite popup window coordinates when changing the size 567b828e18 wayland: Use the proper popup coordinates if the position is set while the window is hidden 1701208f32 Sync SDL3 wiki -> header 622c3ebb94 Updated Xcode project with new tray files 0461180e25 SDL_EVENT_QUIT when no window nor tray ff139fe71b Sync SDL3 wiki -> header e9290eeedf Use `pthread_setname_np` also on Android 578509c326 windows/SDL_tray.c, video/windows/SDL_surface_utils.h: use SDL_windows.h 05932e05da tray, windows: replace ZeroMemory() with SDL_zero() e2323c1367 Refactor Android input handling and add pen support f5fbdf7ed5 Make onNativePen available for Android a5e8fc21b2 Add SDL_androidpen 80c39f2ff4 Expose SDL_GetPenStatus for Android pen buttons e3c99e3bd3 misc: Fixed typo in iOS error message. 1413bfb185 Don't overwrite non-CRC gamepad mapping with a new mapping that specifies a CRC 948b16533c testcamera: use the first available cameras cd1bb6247b video/windows/SDL_surface_utils.c: replace ZeroMemory() with SDL_zero() a773558517 Sync SDL3 wiki -> header 50fbae9302 tray, windows: define NOTIFYICON_VERSION_4 and NIF_SHOWTIP, if missing. c744c8fc0b Document how to check for gamepad capabilities a8d585aac3 Don't try to enumerate possible texture failure reasons. ca17d19f90 Updated iOS file path documentation 7bbe6025be misc: Make SDL_OpenURL work with VisionOS, tvOS, etc. ffed1c50c0 misc: Fix SDL_OpenURL on newer iOS releases. 1a6e139dde win32: Only recalculate the position on show for popup windows cf220ea4f1 win32: Fix popup positioning 17ef0c1237 SDL_video.c: replace strlcpy with memcpy in SDL_ShowMessageBox() 8fde28813e SDL_tray.h: Filled in doxygen for a few minor missing things. 17df3fe836 Sync SDL3 wiki -> header eb1be89e70 Cleaned up thread state handling and added thread object validation 7647f16ae1 Sync SDL3 wiki -> header eadc64973a Reset text field content on text input stop b2c2a483e8 GPU: Rename HDR10_ST2048 to HDR10_ST2084 fe39509b85 GPU: Doc touch ups b8036bdd41 Sync SDL3 wiki -> header ca4f5dd40d Added SDL_GetThreadState b7dac5072b correct termination of windows openfiledialog filters 0becdad392 Add missing includes to SDL_tray.h 5bf742daa6 Fix documentation for SDL_sinf bed16f77d1 cmake: define HAVE_MALLOC_H when malloc.h is found b2178857dc Corrected CoreAudio surround sound channel layouts f40a530fd9 subclass the builtin system message class instead cf946e32ba Fix memory management for Windows dialog title 4c70aa33ae Sync SDL3 wiki -> header 76920a230f Fixed Xcode build 01b9b0edb7 Add system tray support (#10873) 17a029502a Sync SDL3 wiki -> header a27c139b12 GPU: Explicitly check Metal hardware support on device creation aa817a67d1 GPU: Document system requirements for each driver 8653a5821b Fixed mingw64 Windows build 60dce94583 Fixed building with older Windows SDKs 440d5754f8 build_configs: remove unused symbols_to_check, added Windows ones 052cb5773e build_configs: remove `HAVE_LIBUNWIND_H` 42c67756cc build_configs: fix spacing 286cc2ebd0 build_config: change unnecessary replacement variables to 1 c2508d5d99 Fix various `#if defined`s f2b7495adc SDL_camera_pipewire: use `SDL_CAMERA_DRIVER_PIPEWIRE_DYNAMIC` ade829d7ca build_config: fix `SDL_DEFAULT_ASSERT_LEVEL` e73d98ad72 build_config: add missing macros 7f1c9c9053 build_config: move unconditionally defined macros 6f462e244f build_config: remove unused `SIZEOF_VOIDP` ddd7d0f927 build_configs: remove unused macros 483e79bf82 Fixed mouse click count for relative mode and multiple mice ed75d9d22a Document that the mouse ID is only valid in mouse relative mode 024e5da6fb Mouse events only get a mouse ID in relative mode 8a0f649363 windows: fix BITMAPINFOHEADER values when getting bitmap from Clipboard af2dbbcb53 Merge SDL_wasapi_win32 into SDL_wasapi 4d301b88d6 Sync SDL3 wiki -> header 5a2eb60389 Only save the pending flags we will restore when hiding a window 969f03d9f0 Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER 7a22076a7c Sync SDL3 wiki -> header 3a1810f9a9 Fixed the Linux mapping for the NVIDIA Controller v1.03 49610fd1e8 Leave mouse relative mode when losing focus 62124e2c28 GPU: Enable Metal validation in debug mode (#11691) 18115ef6bd Sync SDL3 wiki -> header 8691408baf Clarify that you shouldn't make any assumptions about the an SDL_FingerID value. 37b87f79fb Fixed Bluetooth Steam Controller detection on iOS and Android 9a43c08146 Allow rendering during the modal resize loop on macOS 225c0e2ad9 Removed unused function declaration 4add7e2005 Round the window size values when using fixed aspect ratio 3ac28bae6a Removed references to non-existent method SDL_GetAsyncIOTaskResult da37e1541b Sync SDL3 wiki -> header ecea3471f6 Sync SDL3 wiki -> header f8d8bf8066 SDL_GetNumAllocations returns -1 when allocation counting is disabled a33144fbc9 SDL_test: disable memory tracking if SDL does not count allocations 2e4dc9c109 Disable tracking memory allocation counts by default 80c1b1e1a0 Fix testautomation pixels_saveLoadBMP big endian issue 478ac0b9bf Sync SDL3 wiki -> header 03d6e4b69e Sync SDL3 wiki -> header ca4ffc8a00 Fix missing parens in preprocessor defined op 8475c496b4 Fix typo 56cf8d8dc9 Sync SDL3 wiki -> header f0fad41f2c include: Filled in all remaining missing documentation! 4d8f5758cf Sync SDL3 wiki -> header c080bb8417 GPU: Fix non-triangle D3D12 primitive topology types 33442701ca Use the monitor as the client rect for maximized borderless windows 7e298f50fe Make windows resizable if we're about to maximize them programmatically 34974d4d2b Don't remove the resizable style for borderless windows cadeec9cc9 SDL_SoftStretch() doesn't handle large pixel formats f37eef948c Removed raw mouse events d07bb0e679 Removed raw key events c44fa5bb07 Updated raw input events to match SDL style 1025087c2e Sync SDL3 wiki -> header a47b62d1fe Removed PS2 compiler definition f3c194f39a Remove EXTRA_CFLAGS. 7e8576fd19 gpu: Xbox fixes for swapchain presentation f7580374a1 include: Always declare SDL_GDKSuspendComplete. 232c2970d3 Sync SDL3 wiki -> header 5ec5f23fff tests: Print accurate enabled/disabled relative mode status in testrelative b815123cf2 Sync SDL3 wiki -> header 819e1cc95b SDL_stdinc.h: A couple wikiheaders fixes. b2eb23a617 SDL_filesystem.h: Fill in missing documentation. 0b401137d2 SDL_stdinc.h: Document more stuff. b83dd793fd SDL_stdinc.h: Tons of documentation updates. a0864799f2 GDK: Fix compile_shaders_xbox.bat build events 5d9ccb6296 gpu: Add explicit casts to D3D12 staging descriptor changes e992522cb2 Xbox buildfixes for WarpCursor jitter fix, dark mode b2c15a8c2a Sync SDL3 wiki -> header 0f9e86fe1c tests: Fix GPU tests crashing when window is minimized c9e22d4672 Sync SDL3 wiki -> header ff366fba87 include: Move SDL_HAS_BUILTIN to SDL_begin_code.h, document it. e46d8756e5 tests: Update GPU tests to use new swapchain best practice 401c8f8e4e SDL_timer.h: Fixed doxygen typo. 2f9a45af60 Sync SDL3 wiki -> header 0c42891826 include: Filled in more documentation gaps. 3ce68f80bc wayland: Clean up the relative pointer if the seat capability is removed 7c8171da92 wayland: Handle the relative pointer manager appearing after the seat has been initialized 4bfc8f84f7 tests: Add a raw event mode to testrelative 8c849ecc6c wayland: Add support for the MOUSE_RAW_* events fce922b66c wayland: Add support for the SDL_MOUSE_RELATIVE_SYSTEM_SCALE hint d6a95ae198 Sync SDL3 wiki -> header 42de2ac6a9 Fixed typo e08f34c3be Removed SDL_HINT_MOUSE_RELATIVE_MODE_WARP 6e0df0af24 Reduce the possibility of SDL_LockMutex getting called on a destroyed mutex after SDL_StopEventLoop 519923ea80 Sync SDL3 wiki -> header 624a4d5f26 include: Documented important SDL_begin_code symbols. 5c0f8dc179 add alternate raw mouse motion events with windows implementation (#10042) 345cab1e36 streamline cursor clipping logic on windows (#11237) 35a9d156a6 render: convert tmotion vectors to render basis 3739749404 Improve Win32 darkmode and fix title bar's context menu (#11543) 10f868abf4 Sync SDL3 wiki -> header f81472d767 Document that you should read from processes before waiting for them to exit. 3001c61de0 x11: Use the master pointer device for absolute motion 835b6e0c1a Enable high refresh rates on iOS da80b9bce5 Fixed an inaccuracy in the documentation for SDL_ConvertPixelsAndColorspace 2ce21d1fed Fixed an inaccuracy in the documentation for SDL_CancelGPUCommandBuffer 0ca8027205 Fixed an inaccuracy in the documentation for SDL_PenProximityEvent and SDL_PenMotionEvent 4d9e7a2a68 Sync SDL3 wiki -> header b5eea03d1e GPU: Clarify presentation concerns in SDL_gpu.h 7dd523fbb1 Sync SDL3 wiki -> header 48a0adb2ac Sync SDL3 wiki -> header 4d4a2786bb render: Updates to format-string versions of SDL_RenderDebugText. 6abebca943 Fix format string in debug-text example 1d0e28a5b3 Add SDL_RenderDebugTextF & SDL_RenderDebugTextV 5608bf5866 Sync SDL3 wiki -> header 0fbcd0d586 GPU: Optimize usage of D3D12 staging descriptors (#11657) e957840d34 include: Filling in some more documentation gaps. 684098fac3 Fix possible bug with Windows dialogs bc9c86bcc2 Dialog: Add suffix to filters all the time b58e6d7274 .wikiheaders-options: Include CPU intrinsics macros in quick reference. c9ab8ad8d9 SDL_intrin.h: Added missing NEON and Altivec documentation. d38c09e5c4 Sync SDL3 wiki -> header 6730cf7bed SDL_intrin.h: Add documentation. 2f68efda83 wikiheaders: Add underscore to the "big ascii" character table. 19bdc01b8c Sync SDL3 wiki -> header eda0261c4e video: Drop size and position requests for windows in a fixed size/position state 6fa6297441 fix typo from commit b84f150d0669592f b84f150d06 fix macOS builds with hidapi disabled c52a96ca8e Sync SDL3 wiki -> header 080b3002c6 Fixed building with an older Windows SDK d0d1414836 messagebox: Copy title and message up front, to protect SDL_GetError() strings. a92eade183 Sync SDL3 wiki -> header 0bb42cb023 alsa: a few more minor formatting tweaks. 483ceb5355 alsa: Reenable SDL's internal channel map support when ALSA can't swizzle. 35360ec4d7 alsa: Use more hints for opening default devices. 576f13ac7c alsa: Put debug logging back into correct category and logging level. ff96c59df4 alsa: Add back in code to guess the correct ALSA device prefix. b108b54c6a alsa: Bring up to current SDL coding conventions and standards, other tweaks. 639855b7e5 alsa: Remove direct calls to memset a4a1dff219 alsa: remove `loop` macro b9c062c858 alsa: Pulled in latest changes from @sylware 76e7bc4c04 Added support for ALSA dmix audio output (thanks @sylware!) 3fa0537565 Sync SDL3 wiki -> header 79316ca36e Heavy work on improving category documentation. 9aca97f4e7 Sync SDL3 wiki -> header c0803f7683 SDL_dialog.h: Improvements and fixes to the documentation. a55686ce61 hints: Clarify when joystick hints should be set. eb3fc0684c wayland: Don't close an externally owned display on init failure 6cc9ce183d SDL_internal: remove `#undef SDL_LEAN_AND_MEAN` 8b6d3c88cf Fix `#ifdef`s to have config flags either defined as 1 or undefined 313d522f39 wayland: Only require fifo-v1 for Wayland by default ac2edad809 audio: Simplify and unify audio stream format updating when devices change. 9a9616894d wikiheaders: Fix uninitialized variable issue. 9628549c7c Xbox buildfixes 80b9986418 audio: Fixed potential NULL dereference. 1944bc7407 Fixed warning C4702: unreachable code 63a498c966 Fixed warning C4189: 'cqe': local variable is initialized but not referenced ce9dddfde2 Don't free properties while modifying the property hashtable 43a61fec91 Removed external hashtable locking functions 61511c48a4 SDL_HashTable is now optionally thread-safe e0cee83a3a emscriptenaudio: Removed comment about Firefox not supporting userActivation. 2635239bbc README-migration: some improvements to the audio section. ce7cb10541 dialog/unix: create zenity argv on the main thread cf59fc797f dialog/unix: deep copy args to avoid data race af6c641b8c dialog/unix: stricter typing 4c86511035 dialog/unix: reduce string allocations ff82238172 dialog/unix: remove /usr/bin/env indirection c5acbef3bf GPU: Fix D3D12_INTERNAL_StrToWStr returning incorrect length 6fe09e3aa4 dynapi: Minor optimization to SDL_SetError wrapper. a1e8d5c327 Sync SDL3 wiki -> header 3ee39f6c3f GPU: Revise swapchain acquisition (#11633) bbd4eeb287 examples/audio/04-multiple-streams: Note about web browser audio in README. f45ce45603 ngage: Remove Nokia N-Gage support. 3f425b6f20 examples/audio/04-multiple-streams: Patched to compile on Visual Studio. 1fbb8e1824 examples/audio/04-multiple-streams: Remove drag-and-drop support. e6e468d0c4 Sync SDL3 wiki -> header 962268ca21 Fixed Chinese locales on PSP (thanks @ccawley2011!) ac92af02ea wikiheaders: put a header on the quick reference pages. be5fba963a wikiheaders: optionally generate a Quick Reference page. 7c5c88a3ad cocoa: Fix conditional coding style d4225070ad cocoa: Toggle the fullscreen menu item to 'leave' when entering a fullscreen space 48b6b93fb6 cmake: make RelWithDebInfo the default configuration 5447cb6d38 video: Prefer the window manager supplied coordinates for selecting a fullscreen display e4215a04d9 gpu: make macro's function-like using do-while-0 fb71b44231 gpu: define EXPAND_ARRAY_IF_NEEDED macro once and make it function-like 0370b92d80 gpu: SDL_ClaimWindowForGPUDevice must set an error message on failure 5c020b9930 GPU: Enable VK_ERROR_NATIVE_WINDOW_IN_USE_KHR to print 279836d259 GPU: Swapchain image count respects number of allowed frames in flight 1d5d948ccf Fix building SDL3 without dialog support 19cc04a162 Add build-release.py updates from satellite libraries b5c05b6e29 wayland: pass actual empty strings to zenity 1e7c7c69c5 wayland: handle 0 extra buttons in message box 09428688b9 Added a reminder to sign the source archives when creating a release 972c6d0b82 Add `SetTextInputProperties` to video device API and fix iOS handling 5d09656afa Refactor iOS text input activation to better work with hardware keyboards 72895a6994 Remove unused `hardwareKeyboard` variable f64e9a52dc Sync SDL3 wiki -> header ddb1e66d90 Updated the release checklist documentation caf0348b26 Enable ApplePressAndHoldEnabled 900627f7fc Enable the SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS hints on macOS 6d1dac1404 Removed unused math code from the Visual Studio projects d25cdc0fef Sync SDL3 wiki -> header df48af22d4 Removed unused math code from the Xcode project 08de6656fc Document the pixel layout of YUV format surfaces 2ac62d8c67 Sync SDL3 wiki -> header 846eb9a886 Added SDL_RenderTextureAffine() to the exported API 7278399366 Sync SDL3 wiki -> header d0f1910918 add SDL_RenderTextureAffine 2c4fc2e549 Sync SDL3 wiki -> header 8d8578785c SDL_asyncio.h is a public header and should be included in the framework fa5f84fb6e GPU: Add SetGPUAllowedFramesInFlight (#11599) 47429227ab examples: Handle newlines in README.txt better. 0f228de48a examples: Add some metadata to the generated webpages. ffb9b30e84 The metal renderer doesn't actually support RGB texture formats 1a5b0796b4 examples: fix canvas size for small screens d1b8fcd692 work around type redefinition errors in SDL_immdevice.h 9b82d46259 GPU: Use correct logging category 5229b520af GPU: Log D3D12 driver version b79e3ac830 examples: Let the browser handle README.txt word wrapping. 90efb63e52 examples: Improve webpage generation in various ways, add thumbnails, etc. e50dc7265b examples: Fix some window titles in the demos. 7ddda4fe18 Add system theme support for Emscripten 3060105cfa Don't filter out controllers when launched by Steam under Proton 2e5208f353 kmsdrm: Fix Vulkan type redefinition errors from commit 24ed947cc35ebb9f50ac0685f1b88ec164d46c6c c49f4ceeb2 Sync SDL3 wiki -> header 23828b62d4 Added SDL_IsMainThread() and SDL_RunOnMainThread() bc4185c685 Document that video and input functions should be called on the main thread. fffa6c7a2b Add missing include of fcntl.h 235e5c6a6c Fixed crash if a device doesn't have a USB product or manufacturer string 9f8157f42c Sync SDL3 wiki -> header a0b8b57afe examples: add empty placeholder image 951ca96dc9 asyncio: Added more category documentation. 58f8e259d1 examples: fixup URLs for project subfolder 56da4e81d8 examples: added homepage + categories pages + added CSS (similar to wiki) 9784e10a75 audio: Let emscripten update device->sample_frames at device open time. 5bfece34f9 ran gendynapi.pl after PR/11170. 045e31178f Added SDL_dialog.c to the Xcode project a74693c9a5 Sync SDL3 wiki -> header a4852f3a10 SDL_ShowFileDialogWithProperties with more options dc5a2ddfd0 GPU: Forward D3D12 validation warnings to the SDL log efb59bd0bf GPU: Fix validation warning in D3D12 blit code 45869d6177 GPU: Vulkan requires drawIndirectFirstInstance feature (#11583) d8eb68a6c5 GPU: Clean up D3D12 blit shader compilation 24ed947cc3 kmsdrm: Fix an LTO type mismatch warning 31128b6cdd kmsdrm: Clean up GLES function definitions 123306b18c X11: support _NET_WM_SYNC_REQUEST d320d7143d Fix rawmouse wrong timestamp (#11553) 830b132cd4 SDL_asyncio_liburing.c: replace __kernel_time64_t use with SDL's Sint64 4ac78706bf SDL_asyncio_liburing.c: replace size_t casts on pointers with intptr_t 2ad5836d02 Sync SDL3 wiki -> header 31d09909b6 Sync SDL3 wiki -> header 1377cdb3f2 Fix the Indonesian language code on Android 46f43c2e6e asyncio: Remove `SDL_AsyncIOTask` from the public API. 4745aa3324 asyncio: Windows IoRing support, other tweaks and fixes. 3ca629ceb5 asyncio: Allow file closes to request a flush/fsyncdata. 022a6a9f97 asyncio: Added Linux io_uring support. e79ce2a200 asyncio: Added async i/o APIs. 7293c18314 Fixed an inaccuracy in the return parameter information in the SDL_ConvertPixels function 401187eb6c Removed extra sa in SDL_ConvertSurfaceAndColorspace b7a31ead08 added "gpu" to the list of possible values of SDL_HINT_RENDER_DRIVER in SDL_hints.h 9fb8661684 Fixed an inaccuracy in the return parameter information in the SDL_SurfaceHasAlternateImages function 6aab5a089d Fixed potential buffer overflow 65c9a58f5e audio: Make sure a few bitflag checks convert to bools correctly. ec2ef5f9b5 dynapi: order headers for reproducible behavior 2762644e96 video: Don't error when setting an unbounded max window size while a minimum is set 068d9cc7d6 Sync SDL3 wiki -> header 2f59a1ce44 SDL_audio.h: Fixed a documentation typo (thanks, @JBetz!). acf0f09320 SDL_migration.cocci: Fixed up some SDL3 symbols that had changed. 3a1d76d298 Sync SDL3 wiki -> header ce573b01f8 audio: Added SDL_IsAudioDevicePhysical and SDL_IsAudioDevicePlayback. d53241a299 docs/README-main-functions.md: reformatted Best Practices section. 5cd188bdbc Sync SDL3 wiki -> header 7099de4ae8 Update README-main-functions.md bf9fa38920 SDL_audio.h: Fixed two typos. f5ad66ef4b audio: Allow channel maps to specify -1 to mute a channel. 3303e9843f Sync SDL3 wiki -> header f852038384 filesystem: Added SDL_GetCurrentDirectory(). 16113374ff cmake: Enable POSIX fsops code for PS2 and PSP. c0f1fe8e7f Sync SDL3 wiki -> header f022501d52 fnsince.pl: Deal with post-3.1.3 releases before 3.2.0. b8233aff8e Vita: implement mousewheel and buttons 4/5 b8bbd29ce9 Sync SDL3 wiki -> header bbc9c75618 x11: Fix memory leaks in clipboard event handler 5c8bed3780 GPU: Fix D3D12 tearing query 03d15c031b Sync SDL3 wiki -> header d55e6dfc5e hint for which system cursor to use as default 3c13bae64f Sync SDL3 wiki -> header e0e61775b8 Add missing SDL_WindowFlags to SDL_test_common.c 6fab61b69d hidapi: check each usage on a device before ignoring it completely e9fdcf6c60 Sync SDL3 wiki -> header 1720fc77fe examples: Added input/02-joystick-events a07a88c1b4 examples: added input/01-joystick-polling c508396e33 Avoid usage of CreateEventEx in WASAPI code 7a3f5ef129 Speed up full-surface fills 10e2ce9ba4 examples: Added audio/04-multiple-streams 88926f2b73 emscripten: send drag and drop events e14d939ead Sync SDL3 wiki -> header bbe843fd80 Full configuration of SDL_INSTALL_CMAKEDIR_ROOT 79f6f766d4 Avoid usage of `CreateEventEx` in D3D12 GPU backend fdafa266d8 (doc): make cmake build parallel on linux 61ba8010d3 examples: Emscripten builds should allow memory growth. 212f0dcdb1 examples: Fix output name of demos. 41b0d36a6c fix MSVC projects after commit 51637495 f9ddb0bdea examples/demo/04-bytepusher: No need to check NULL before destroying things. 7bf3cae02e examples: fix cmake after commit 51637495 51637495e4 examples: Rename "game" to "demo". 566f3dc138 Add BytePusher example b02285d495 Sync SDL3 wiki -> header 97ddc9adf2 Fix outdated references to SDL symbols in docs. Fixes #11503 465881d560 android: patched to compile. c135386f58 events: Add render category to SDL_EventCategory. 615c935d11 events: Added SDL_RenderEvent. 848fd1eab4 ci: don't do 'brew install pkg-config' anymore II 0007451222 ci: don't do 'brew install pkg-config' anymore 3a2b595c4f PSP: Add locale support e94ba6e700 Sync SDL3 wiki -> header 631c30527b Sync SDL3 wiki -> header 2e70944c44 gpu: Added an initial FAQ to the category documentation. df73cae2b0 cocoa: Clear the pending flags on non-spaces fullscreen transitions a4006e654e Fixed typo in the name of the SDL_GetAppMetadataProperty function in the description of the SDL_SetAppMetadataProperty function 5ee4d176f1 Added support for the Razer Wolverine V3 Pro a0591ec4a3 README-documentation-rules.md: Mention not listing types in param/returns docs. fef001cb48 Sync SDL3 wiki -> header e770b4e266 dialog: Clean up filter param documentation. 795ceae520 Sync SDL3 wiki -> header ecae3789ab SDL_dialog.h: Remove verbose docs on callback param from several functions. 587384756f render: use nearest pixel scaling for debug text 2b744c7df3 cocoa: Refuse to SDL_Init(SDL_INIT_VIDEO) from background thread. 932bb968d7 Fixed infinite recursion when the microphone is unavailable 1413848f41 Fixed crash if a window ends up without a display 35e6c92c3c Added the ROG Ally X to the list of Xbox controllers 4fb955c80b cmake: fix sdlcpu.cmake for C89 compilers aa352837d5 cocoa: Don't sync on a pending fullscreen event if the window is miniaturized 18b7a2315c cocoa: Restore fullscreen state on the window regaining key status 014196d98d cocoa: Fix minimizing fullscreen windows on Sequoia 7a074f582e Steam Controller handling improvements d2dc0fa920 Sync SDL3 wiki -> header 0c53d9a1ee Implemented SendEffect for Steam Controllers d8f8cf3e99 Added SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED 184da780f5 Fixed a crash when unplugging a Steam Controller dongle 70fe38bcb2 wayland: Rename some display related variables to better reflect their purpose e027b85cc4 Validate that pixel formats have the correct attributes bd57cfdb55 ci: pin MSVC ARM Windows SDK version to 10.0.22621.0 0f9e551d71 joystick/gdk/SDL_gameinputjoystick.c: fix build errors due to -Wformat af6ce629c4 Make sure pairing remains enabled for the entire time dongle pairing is active 2b10a040ff Fixed rare case of wireless Steam Controller not being detected at startup 572cc7af63 Sync SDL3 wiki -> header 7d7ee43ddb stdinc: document SDL_strnlen and SDL_strlen e9f7a1b359 fix relative system scale function on Windows 25390d6c21 fix relative warp emulation broken by #11460 e0166256ff joystick: Fix connection type for Steam Controller and Xbox 360 dongles 8657fa8b3b Improved reliability of the Steam Controller driver f8468d580d add brace for contitional eaef956a9a fix errenous delta when warping b54f6044a5 Removed Linux Steam Controller support b43b333d25 Moved the GPU renderer to the bottom of the list 7f14eb33c6 snake: improve comment b71151a697 Added support for pairing controllers to the Steam Controller dongle e4778d53d3 testautomation_video: Another Emscripten test to be skipped. d48d4c8c48 testautomation_video: Don't test window position on Emscripten. f0b61c69e7 Fixed duplicate controllers showing up on the Steam Controller wireless dongle fe3566ca46 Ignore Steam Controllers in the Linux driver if HIDAPI is handling them 7959b08a4d Fixed spacing 6ca8269b96 docs/README-raspberrypi.md: Corrected NEON information (thanks, @cmitu!). 0f9505256d Steam Controller support defaults off on mobile platforms 140aba9e5d Enable Steam Controller support by default 68c2cf84f6 hidapi: Add support for the Steam Controller wireless dongle 1a311bc638 hidapi: Add support for Steam controllers connected via USB e67ae274a5 hidapi: Fix bus type in HIDAPI_IGNORE_DEVICE() on Linux 7c5a2cd462 Sync SDL3 wiki -> header 95c8a1cf7c iostream: Update docs about return values and SDL_GetIOStatus(). 7007b4762b events: Fix a compiler warning. 6049ca4fb1 docs/README-raspberrypi.md: Initial updates. c021c75737 Sync SDL3 wiki -> header d20936b544 camera: Add some category docs about camera device warmup delays. 3877bf55a3 Sync SDL3 wiki -> header c26dda10e0 Sync SDL3 wiki -> header 9a4ae4b9ed Fixed crash if SDL_GetVideoDisplayForWindow() returns NULL 20cd4290d7 Sync SDL3 wiki -> header dcf6dd19c3 Sync SDL3 wiki -> header 6c99a4b783 Sync SDL3 wiki -> header a85f0b49f4 GPU: Remove D3D11 shaders from testgpu_spinning_cube 5a74aadac9 GPU: Null check shader inputs in CreateGPUGraphicsPipeline 32cc92dceb pipewire: i/o callbacks should avoid higher-level iteration during device open. 119b4fa5f5 GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456) fc12cc6dfd ci: add linux-powerpc to test matrix 559223ff9d cmake: don't use uninitialized SDL_VERSION and use REVISION.txt 332fd824f0 GPU Vulkan: release submitted command buffer after defrag (#11430) 1ed1bc1d5d testautomation keyboard: use `space` instead of `a` 8a2cac7aaa Fix SDL_PRIs64 to use standard PRId64 54ff1f35bd Fixed audio dropouts when plenty of audio is queued on Android 37b49c98dc Fixed setting up surround sound on NVIDIA Shield TV dbe82e685d Sync SDL3 wiki -> header 3e2ef64c98 Add SDL_SaveFile and SDL_SaveFile_IO functions b0140fb1b4 Sync SDL3 wiki -> header 97dac37373 Added SDL_HINT_ANDROID_LOW_LATENCY_AUDIO 6836ef8fd2 Added logging for low latency audio state 908bd84c5e Fixed reopening a controller on Android 1ea4edddec Fixed Java exception if mConnection is null 588e32ea5a test: Change LoadContext() return value type from int to bool ecfd143a26 testcontroller: update the controller name when it's opened as a gamepad 908b42f2b9 Fixed 8BitDo M30 mapping to match fighting game conventions and the layout in XInput mode 028194286c Added mappings for the various firmware versions of the 8BitDo SN30 Pro controller 0ef7a1d901 Show the guid of gamepads that are opened ed943318e2 Support multiple joystick buttons bound to the same gamepad button 27b828754a Use HIDAPI to provide better names for DirectInput controllers 5a7b75607a Added the OpenVR license to openvr_capi.h c1246e31a4 Added support for the PowerA OPS v1 and v3 Pro wireless controllers d3b882b4f9 Added support for the PowerA Fusion Pro 4 and Fusion Pro Wireless controllers fb2145f731 Sync SDL3 wiki -> header 96729e745a SDL_GetClosestFullscreenDisplayMode(): Rename parameter `mode` to `closest` 683991ab71 Get the full display bounds if the window doesn't fit in the usable bounds. 6823e3f005 Fixed gaps in scaled 9-grid texture rendering 458f616c53 wayland: Send a display removed event when a display is disconnected 73e0e8cf5b SDL_GetDisplayForPoint(), SDL_GetDisplayForRect(): Check argument for NULL. 8026866994 wayland: fixed memory leak at shutdown cacfdc8cfa Sync SDL3 wiki -> header 7031b240df Added SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER c56a3f60fe xcode+cmake: use SDL3.framework folder as IMPORTED_LOCATION 615d2dcd5b .wikiheader-options: Treat SDL int types (Uint64, etc) as API prefixes. e001a309be create-release.py: use head of git ref as default commit 27f69c772c Updated the release checklist 87dade4421 Set SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER for the GPU renderer 0508f100e2 Sync SDL3 wiki -> header 927d297161 Updated to version 3.1.7 for development 78cc5c1734 Updated to version 3.1.6 for the preview release 19af3a2b34 Sync SDL3 wiki -> header e31e3caece PSP: Fix building examples in parallel c5f12b135d Fixed the D-pad on wireless Xbox 360 controllers 780578cd36 PSP: Allow building tests in parallel 8b48b70c6e Fixed return value setting state on combined Joy-Con controllers 77a0411dde Minor cleanup 68cc173d92 Sync SDL3 wiki -> header 7c968f1510 Update SDL_hints.h e2857fc5a2 Update SDL_mouse.c 5699ba799e Add return to CHECK_VULKAN_ERROR_AND_RETURN macro 6c10446a6c Add version info when building CI/CD for apple platforms d6b60bcc53 typo in player spawnpos, mov drawcall out of loop 09495059df Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11 c099d0525e sort_controllers.py: fixed parsing SDL_PRIVATE_GAMEPAD_DEFINITIONS 24bdbb8bf4 Supress Metal warning when compiling against macOS 10.11-10.13 2a05b63580 Mark generate.py as executable 51628034d9 Don't offset the view if there's no text input rect c8a04eec06 Autorelease keys should go down when pressed. f543faf837 Allow in-tree build 6647345be0 Sync SDL3 wiki -> header b4dff42dcd GPU: Add SDL_CancelGPUCommandBuffer (#11316) 94d110edd5 Specify C source file in example VC projects 415abf2ea2 Rename variables for readability bdf16628fb Added 03-infinite-monkeys example game 2b92dc9baa Minor updates to woodeneye-008.c from template.c a93ec0c679 Added Visual Studio project for 02-woodeneye-008 9a77ee2008 Added instructions for creating Visual Studio projects for examples 014b473bcc GPU D3D12: Fix depth texture sampling ff14a1781f GPU D3D12: Fix indirect buffers not being refcounted 149ecffd6f SDL_vulkan.h: undefine VK_DEFINE_HANDLER and VK_DEFINE_NON_DISPATCHABLE_HANDLE 35e53f76a9 metal: check success of device creation (#11367) feb10434a1 Order by subsystem b2f216f9e2 Add GPU to iOS build config 54836050c9 metal: Add availability checks 8f9a562969 wayland: Remove vestigial struct member 152bcce85f Add examples to `SDL.sln` (#11255) 1e7c186461 Splitcreen FPS example with multiple mouse and keyboard (#11317) 5c5235fb51 ci: Add Steam Linux Runtime (Sniper) task 36c209080c wayland: Refactor some shell surface related names 2b7dc55364 wayland: Check the WM capabilities before sending a minimize event 1abbd13414 wayland: Throttle interactive user resize events e0d019c941 Sync SDL3 wiki -> header cb0c7c9680 SDL_CreateDirectory(): directory tree creation for absolute paths for non-Windows platforms a10578acbd SDL_SYS_RenamePath(): Fix error message. 3922bcec95 Sync SDL3 wiki -> header 04a478b6a9 SDL_Enumerate[Storage]Directory() comments: Use enum constant names instead of integers. 5c3d42aade Update README-linux.md for openSUSE Tumbleweed dependencies 8468c372b2 SDL_EnumerateDirectory(): (posix) Fix return value when directory is invalid 97b924f985 typo: maxOS -> macOS a851c5b648 create-release.py uses python3 47411d8007 build-release.py uses python3 4f160d69a6 Closes #10318 - implement Android prerotation in the Vulkan renderer 93471cf78d video/openvr: minor clean-up: 8bf1a84200 ci: add include headers of build directory to ci artifacts 590e1196d0 snake: check allocated memory before use 20e01c6fbe android: add (disabled) android.permission.INTERNET to AndroidManifest.xml 850158f83f testcontroller: fixed incorrect usage of memcpy() 344546b4ea cocoa: Make sure GL context destruction happens on the main thread. dcd4ddb043 Sync SDL3 wiki -> header 8d3bec99a7 audio: Make SDL_GetAudioStreamProperties() thread safe. 10e52e1899 docs: Added more '\threadsafety` tags. 731853077a Send drop complete events when the drop leaves the window on Cocoa, Wayland, and X11 db4e2ccbac Allow redefinition of only one macro SDL_SINT64_C SDL_UINT64_C c0bad724a7 README-ios.md: Add info about UIApplicationSupportsIndirectInputEvents on iOS 17 4ea26a7771 emscripten: scale mousewheel X coordinates correctly, not just Y coordinates. d0cf2c19d1 Allow defining custom SDL_SINT64_C and SDL_UINT64_C macros (#11315) 7108291d0b video: Change SDL_GLattr to SDL_GLAttr. c0e9205a92 video: Change capitalization on various OpenGL attribute typedefs. 3c506630c3 video: Turn several OpenGL attribute enums into integer typedefs. a04fda211c Sync SDL3 wiki -> header 4e33440c04 Sync SDL3 wiki -> header e8b69b03fe cmake: fail configuring when no X11 or wayland could be found (#11310) 540db0d164 Bumped version of macro 'main' to 3.1.3 370521363a Sync SDL3 wiki -> header 924f719b97 wayland: Get the window content scale from the backend 299587fa64 Sync SDL3 wiki -> header 5e855d82e3 Manually bump versions of non-function identifiers introduced after 3.1.3 to 3.2.0 22bc430bbb Set error using function hresult 6eca02a0e7 evdev: correctly handle composite devices ba1412cb9f evdev: fixed devices not being removed on disconnect 370c0426ce testspriteminimal: only quit when escape is pressed acfc223e15 Sync SDL3 wiki -> header 423337796c GPU Vulkan: Use dedicated allocation for download buffers (#11298) 24b376ef18 Sync SDL3 wiki -> header 1c1706a00b fnsince: update `\since` policy for documentation. 21c91d5535 examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value 63ef5a2369 Sync SDL3 wiki -> header fd530d029f Fixed typo in SDL_clipboard.h 7b6416add0 Sync SDL3 wiki -> header af1c165352 Set version of new identifiers after 3.1.3 release to 3.1.6 45584ad73e Simplify get_channel_name() so it's easier for people to read and understand c134dd6e5e Fixed typo in the channel layout documentation 4a8eadf167 include: Fixed typo in SDL_CopyFile's documentation. d9e6fe0b7a Sync SDL3 wiki -> header f5c27a3a2c render: Corrected docs for SDL_SetRenderVSync(). 1f8b9a320c VITA: fix SDL_ShowMessageBox by using different memory type a42c9ec5f7 Sync SDL3 wiki -> header 2318961b6f docs: Add `\threadsafety` to some low-hanging fruit across a few headers. eed11ad6d6 docs: Fixed example code for SDL_qsort_r() and SDL_bsearch_r(). 0bec18245d android: fix android.content.Context:getCacheDir JNI prototype e9b5f6749e wikiheaders: add (disabled) code to check for missing `\threadsafety` tags. 19a1175c02 include: Updated docs on SDL_TouchFingerEvent. e61f0678ee x11: Remove the "safety net" error handler. f9bffa31b6 docs: fix window flags in README-migration.md b0982e8982 docs: Updated README-emscripten.md. c56af0d975 Removed unused code 35be8bb7f9 Fixed warning C4456: declaration of 'e' hides previous local declaration 8119568805 x11: Remove text-scaling-factor setting checks 1c51b8dc33 Only set the OpenGL flag if the OpenVR driver is active 82b3325978 Fixed memory leaks if Windows initialization fails d199586683 Fixed memory leaks if OpenVR initialization fails 7b492553c4 Allow the OpenVR driver to be enabled on Windows 0aea14cf45 Added logging for additional events 3d47877bb4 Added SDL_EVENT_RENDER_DEVICE_LOST 54e52d055f Sync SDL3 wiki -> header 9c848e08e4 docs: Explain events for already plugged in controllers (#11286) 26567df878 Don't treat mouse buttons as focus clicks if the window has mouse capture ef758d05c1 render: GetRenderViewportSize shouldn't use scale, just logical presentation. 92520c1d9b Improved D3D12 handling of unrecoverable device loss 315842cf71 Fixed crashes handling D3D11/12 device lost in testsprite e2254b1045 Added color scale info for the GPU renderer TODO item 4b54e32231 Tweak android path functions comment tag \sa a6536a9298 RI_KEY_BREAK indicates key is up 679dd4b181 SDL_RequestAndroidPermission() comment: Add link to android permissions website eb1451536e Sync SDL3 wiki -> header 5819d4b360 SDL_CreateRenderer() comment: Remove mention of flags e0321ca5b6 SDL3: SDL_render_gl(render name: opengl) dose not support transparent on Linux/X11 (Bug #11273) (#11274) dcbb2f11a8 Clamp the texture alpha and color modulation values to 0-255 541ba33714 Fix SDL_GetClosestFullscreenDisplayMode documentation 40070d899d Refactor Blit_RGB555_ARGB1555 to be more generic 3d2c8c510d add GLES3 headers from Khronos for OpenVR video driver. 2668558c5c Sync SDL3 wiki -> header 153f90a725 Revert "Use the correct return type for SDL_GetAndroidJNIEnv()" ffb1d9e4b4 Removed Blit2101010toN and BlitNto2101010 5c1ccaefae Fixed VULKAN_UpdateViewport judgment. 4c2d0c422b wayland: Remove kde_output_order_v1 support 5f874b60a8 Sync SDL3 wiki -> header 1647d36aec docs: document copying shared SDL3 a bit more + document sanitizer/libc incompatibility b6a6a4a7f8 audio: fix incorrect dynCall in Emscripten audio. 07bb8f1c4c openvr: added APIENTRY for OpenGL functions (thanks @cnlohr!) b40ad5428b Fixed assertion at quit when the debug text was the last texture used. a48fa675be Fix formatting 1d23d2c3c2 Renamed SDL_SANDBOX_UNKNOWN to SDL_SANDBOX_UNKNOWN_CONTAINER a7da3ad59b x11: Support sorting displays via the priority hint 0faf9dc4a4 kmsdrm: Support sorting displays via the priority hint a6e5ab437f video/openvr: Avoid type redefinition errors. 2654d5d48b Sync SDL3 wiki -> header e81e917c5e Added an OpenVR video driver (thanks @cnlohr!) 569691797d windows/SDL_systhread.c: fix permissions 186c6e5c9d windows: fix race condition with exception-based thread naming. faa404a652 If we get a newline character, treat it as SDLK_RETURN a432abf4cc Make sure that we quit if we get a terminating event c5e1ae4580 Only free debug_char_texture_atlas if it has been allocated 00f4cb308b Fixed crash if the Vulkan renderer changes swapchain image count 41366f73b2 Don't block in Android USB device open 60c3eaf5ee Use SDL_GetAndroidJNIEnv() in hid.cpp 2d3fa03d53 Use the correct return type for SDL_GetAndroidJNIEnv() 3d852da806 Requesting Bluetooth permission on Android is now asynchronous be3d961b47 Treat clicking the right pad as a thumbstick click on a Steam Controller 6da4d94abf VITA: implement camera subsystem f79f21217b VITA: fix yuv texture update 4612db21a3 SDL_utils.c: restrict gethostname() usage to non-windows 9a5420118a Define SDL_DIALOG_DUMMY in SDL_build_config_xbox.h dd955332a2 Removed SDL_build_config_emscripten.h 5492be23a1 ci: test Apple x64 on macos-13 runner c48fbbb067 Sync SDL3 wiki -> header c41b2bb855 SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid. 8a30def5f2 Only use Steam Virtual Gamepads if we're running under Steam 28504f5791 Steam virtual gamepad info isn't available in the macOS sandbox d6981da5a4 Added SDL_GetSandbox() d7b1ba1bfc Added support for the Steam Virtual Gamepad on macOS Sequoia 3ebfdb04be SDL_stdinc.h: provide a prototype for strdup for __clang_analyzer__ case d9df87f19f Fix syntax of trailing doc comments 9cf388f260 Re-added HAVE_FDATASYNC and HAVE_GETHOSTNAME for platforms that have them. 6897385623 Add `void` to `run_colorspace_test()` function prototype 69433ee075 doc: explain build-scripts/create-release.py in the release checklist 18410c03ea cmake: fix checks for fdatasync() and gethostname() a027ec59ca Make the name of the Steam Deck Controller consistent. 09e3af58b5 Fixed bug #10954: software renderer: examples/renderer/10-geometry missing a triangle typo when changing return code from int to bool 860e38a3a2 VITA: fix shader color format ed1ec236c1 Removed fdatasync and gethostname definitions from platforms that don't have them cbbad4051b Treat a button press location as an implicit mouse move e5fa929245 Report win32 last error string windows_file_open (#11224) b4554a8a75 Sync SDL3 wiki -> header 97f1da73da Rename GPU properties for consistency 9af5ffcfbe Improve support for private platforms (#11220) 66d09a1cda wayland: Adjust primary display selection priority 638b50b69b CI, LoongArch64: disable clang-tidy dede2ab86f Sync SDL3 wiki -> header 553fc5fe0e wayland: Expose displays in a deterministic order, and attempt to better handle selecting a primary display. 075ae7db7d ci: update LoongArch toolchain to 2023.08.08 4162bddca7 cmake: fix configuration with -DCMAKE_DISABLE_FIND_PACKAGE_PkgConfig=ON cdaaabb978 GPU: Fix Metal sampler address mode order 104dabb9de PSVITA: enable posix fsops afee27a530 Make sure stdio handles are in blocking mode bb764e3106 Added support for full range BT.709 YUV conversion ce49465b13 Sync SDL3 wiki -> header 72bae5167e Updated documentation e254c99b38 examples/game/01-snake: Update game logic in AppIterate, don't use a timer. edb28e79b5 Make SDL_LoadBMP() use true instead of 1 f212cb5f92 Don't overwrite the SDL_IOFromConstMem() error in testshape 51dc978785 Don't overwrite the SDL_IOFromFile() error in SDL_LoadFile() fb43dc3097 Set error for NULL SDL_IOStream in SDL_LoadWAV_IO() 00bb81de76 GPU: Allow size queries on depth formats 817fa9a975 releases: don't add static library to MinGW binary release 45dfdfbb7b Add parametrized build script 57f2577c65 GPU Vulkan: Fix depth-only framebuffer leak 46835650db Added config.xcconfig to the Xcode build 9fac4b9f5f SDL_windowsmodes.c: Fix MSVC builds against SDKs older than 10.0.17134.0 b865708039 Sync SDL3 wiki -> header 0b6ad8bf62 Improved the documentation for SDL_SetWindowShape() f9d490045b Fixed uikit crash when GLES is disabled 3733b1d5d8 Sync SDL3 wiki -> header c20918b0fb render: Add SDL_RenderDebugText(). 44bc19b592 test: remove testaudio-art.txt (this info is in test/LICENSE.txt now). 1cc85c912b Check return value of SDL_small_alloc() d7be7fc168 Fixed Cohen-Sutherland out code computation for float line intersection db78c0f563 Sync SDL3 wiki -> header a8ca024495 Added SDL_GetDefaultLogOutputFunction() b766c824bd Don't overwrite the SDL_IOFromFile() error in SDL_LoadBMP() aed1f76248 Sync SDL3 wiki -> header a567786762 Added SDL_SetErrorV() d5e02474ac Fixed SDL_oldnames.h to use the correct new names 1a1e2e9892 Set size parameter in SDL_GetClipboardData() 82598e5ca9 GPU Vulkan: Fix frame counter timing (#11189) b641c2a0db Refactor gendynapi.py with the final goal to make it re-usable 173c168ff4 Default functions are already declared by the first SDL_dynapi_procs.h include fd9f2ae5b5 Sync SDL3 wiki -> header 01c9c1d0eb Document main callbacks API thread safety fd9e57b71e 3DS: Support simple message boxes 2bef8852fb testdrawchessboard: Allow using the standard render API 7556c44796 SDL3: Fixed Cocoa_GL_CreateContext() not returning a context on success (#11181) 94c8c170eb 3DS: Only bundle resources with tests that need them fec006a4f9 Allow for more fine tuning of Duff's device routines aebb64efa1 Remove leftover ARM SIMD code 9a81892447 Old env vars as fallback for SDL_VIDEO_DRIVER + SDL_AUDIO_DRIVER #11115 3e57d996fe Reduce the size of the SDL_blit_0 alpha code 05c53b5ab0 Add macro guards for OpenGL <=1.3 function prototypes 365dba6de8 Sync SDL3 wiki -> header 4898cbb6cf SDL_migration.cocci: Fix renaming SDL_bool 22566506d0 SDL3: opengles2 render not support window with transparent flag on Linux/X11 (#11167) c6c195ff88 Always use WaitForSingleObjectEx() as a fallback in SDL_SYS_DelayNS() c5904d8710 Improved implementation of SDL_DelayPrecise() (thanks @nightmareci!) 25251a9405 Fixed warning C4723: potential divide by 0 33366b0a4e Fix SDL_MAIN_USE_CALLBACKS with Android, introduce SDL_MAIN_EXPORTED 86ef790a23 explicit cast to int in SDL_bits 3cd7e22e8b Fixed converting full range YUV to RGB 3086b25c4e Set hint SDL_HINT_MAC_SCROLL_MOMENTUM version to SDL 3.1.4. b676413657 Sync SDL3 wiki -> header 48ff3efdb9 Clarify README-highdpi.md (#10083) e31c68427a Sync SDL3 wiki -> header 6ea4a66451 GPU: Add SDL_CalculateGPUTextureFormatSize (#11146) 6d85127560 Rename hint string literal SDL_HINT_MAC_SCROLL_MOMENTUM 3db10a6b2c GPU: ASTC block size fixes (#11157) 90a3a2359b thread: Rewrote generic Condition Variables. 41dfe2c246 test/testautomation_stdlib.c: fix gcc warning on 32 bit 73b995fbad Don't assume OpenGL on Android 8aaaeb7560 Sync SDL3 wiki -> header 2a9cb68b91 Sync SDL3 wiki -> header 0babb284dd fnsince.pl: Make fixes now that we've reached ABI lock. 40ff6a2785 test: Fix mouse focus test on X11 e4b1a9f382 Sync SDL3 wiki -> header 7ff819141d libm/e_exp.c: fix gcc warning on 32 bit: ac6b9e2d19 Sync SDL3 wiki -> header 8262072d91 Fixed possible memset(NULL) call in testautomation's SDL_aligned_alloc() check 4b7c5f561b Fixed warning: ‘new_item.probe_len’ may be used uninitialized in this function c8f5f6d47a Added SDL_DelayPrecise() 28a70a5b71 Use the correct version for the \since field bf351b0b0e Add more configChanges to Android Manifest (#11145) 9c322386bf gpu: vulkan: Fix an uninitialised structure in SDL_BlitGPUTexture() da5a1585cd GPU: Avoid calling SDL_GetWindowSizeInPixels when possible (#11139) 4707bb730e Sync SDL3 wiki -> header 9023a199dd Fixed crash in RLE colorkey blitting f946f87f30 Don't rely on event.buttonMask being set in touchesEnded ee9b6204cf Updated to version 3.1.5 for development 02f3a96476 Sync SDL3 wiki -> header f8eac30276 Added SDL_StepBackUTF8() 1f08a03794 Switched drag-n-drop logging to trace level 5b6342a00d Default SDL_HINT_JOYSTICK_GAMEINPUT to "1" on GDK platforms ed87e7e434 test: enable GameInput driver on GDK platforms acb18e05b5 GPU: fix swapchain buffer size not set on Xbox ff834f7733 Removed the restrict keyword 8e6ead2f7b [GPU] Added ASTC texture format support (#11116) 02434cd293 emscripten: Fixes for data addresses above 2gb c34790f9f1 Fixed spacing 312ecc4a52 SDL_main.h: Remove dead code for hypothetical C++ platforms 823b218051 Simplify code to include SDL_main_impl.h in SDL_main.h cba77834f2 init: Log '<unspecified>' not '(null)' if the app name isn't set. fb8244d6d9 init: Also log the SDL revision here c24f7d2453 Log app ID as SYSTEM/INFO during initialization e7ee92e822 Switched drag-n-drop logging to trace level d9f8474dd7 Sync SDL3 wiki -> header 95aaaa3232 Sync SDL3 wiki -> header 158ba93d61 Update some window function documentation 300daf308a Replace SDL_TRUE/FALSE with true/false in the coccinelle script 95ab38ba15 ci: actions/cache might return a boolean as string 7acfdfd3e7 Sync SDL3 wiki -> header 326ab439d7 Sync SDL3 wiki -> header fb07ab91c6 Improved SDL_main documentation and remove extern "C" comment. 03fa9ff0b0 Sync SDL3 wiki -> header 2000ccb541 Allow linear interpolation of the font textures f6fa617139 Define SDL_DIALOG_DUMMY in SDL_build_config.h as needed 4627283eca Allow building both Cocoa and dummy dialog implementations c8526532de Changed objectVersion to 54 so Xcode 12 can load the projects (thanks @Wohlstand!) 2fd12b2e8a keyboard: Note that enabling text input can also enable an IME 81b48de3f5 Fixed VID/PID list parsing of SDL_HINT_GAMECONTROLLER_SENSOR_FUSION 5db64300b8 Fixed SDL_GetStringInteger() for values starting with '0' and '1' (thanks @DanielGibson!) 7da728a642 Added support for wired XBox controllers on macOS 15.0 Sequoia 659f2f4b04 examples: add basic app metadata to all existing examples. aa534c3ac3 core: Fixed incorrect comment in core/windows/SDL_windows.h. ee7f61fd9a snake: Add extended app metadata ca82405d5a snake: Add basic app metadata 6ae5666acf Check for VK_SUBOPTIMAL_KHR also in vkQueuePresentKHR (#11113) 06bd214af6 Fixed warnings building on Android 596fcfa6c4 fix microphone permission and feature flags being spread out 54e622c2e6 Use the printf vararg verification macros when compiling with clang fca05fa754 examples: Use SDL_Log() instead of message boxes for errors. 9f170286ba test: Replace README with LICENSE.txt d0ef58b442 Sync SDL3 wiki -> header cbb9a16367 Sync SDL3 wiki -> header 65539bc4f7 Make sure trackpad state is updated when button presses are delivered 03b259893a Fixed return value of SDL_AddGamepadMapping() bf54eddba9 macOS: Clarify when macOS hints need to be set c2b98e21ba macOS: Add hint for smooth SDL_EVENT_MOUSE_WHEEL values 2fa8acb084 x11: Refresh the global cursor coordinates when confining the pointer e59078ac6f Sync SDL3 wiki -> header 9e74ada7b8 gpu: fixed formatting in docs. c358bf3f9b Removed test program list, it's better to just look at the code. f8dd73fdb9 Fixed build 0f47d3a77b Fixed use after free (thanks @meyraud705!) e159bcf5de test: Make blit_testExampleApplicationRender work on big endian c9ffa3f9e1 Remove vestiges of the TAKE_FOCUS window event 596ef1ba2e Moved the SDL_ttf IME demo to showfont in the SDL_ttf project e00b1fdd67 clipboard: include mime types in SDL_ClipboarUpdate 2880b40e33 fix pipewire prototype b6ab7d28f6 Replaced \r\n with \n in SDL root files b8e72b0969 Note that creating a renderer will fail if the preferred renderer isn't available. 1ca45c5891 Fix typo: DiretMedia->DirectMedia 8db3b47482 Just use normal stdio for the child process 8c3f88b495 docs: Wrote CategoryVulkan. 369b93771b Sync SDL3 wiki -> header deeffaa8d6 Sync SDL3 wiki -> header 84ecf7fd3e docs: Add CategorySurface text. e292d1f5ac Sync SDL3 wiki -> header d5af0c7e09 Added missing parentheses 5a60d073c0 Sync SDL3 wiki -> header a3413e050b Sync SDL3 wiki -> header c25423b94c docs: Filled in some category pages. a57ecad648 Fixed documentation typos 37315110c1 Sync SDL3 wiki -> header f26dd52090 SDL_GetProcessProperties is missing a SDLCALL d318a4a6b1 .wikiheaders-options: Declare SDL3 to be a stable API! 64cbf02dbf Sync SDL3 wiki -> header ffe4e571d1 wikiheaders: regex hack to make a URL not confuse wikilink genertion. a7e4e9219a Sync SDL3 wiki -> header e8c852d77c GPU: re-add parens to wiki intro 00385951a1 Use file descriptor I/O for process pipes f592a35439 Sync SDL3 wiki -> header 12d007038c GPU: wiki header link typo f275731e18 Sync SDL3 wiki -> header f3285b01c8 GPU: Intro fixes 93c7521dd5 Sync SDL3 wiki -> header c1084bfaa3 GPU Introduction (#11062) 21e7fa45e8 GPU: fix padding field typo bd4cd34a74 Add docs to mingw development archive f859d69c44 Sync SDL3 wiki -> header 6c64c62114 Rename SDL_BUTTON() to SDL_BUTTON_MASK() d529407ce7 Sync SDL3 wiki -> header fe2880fcda Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority() 69196ab30d Change evasive library handle to `SDL_SharedObject*` 3a6a3ab64f gpu: Fix memory leak in Vulkan backend. 43e7ce7dfc Updated to version 3.1.3 for the preview release ca0b1eaf5a Sync SDL3 wiki -> header 93c27a6675 Fixed the documentation for consistency. 3ae2af8aa1 Sync SDL3 wiki -> header 9a5d5a2839 video: Improve the EGL attribute callbacks. d4143e02d1 Always set checked_monotonic_time when calling CheckMonotonicTime() 020fb6889c Removed unnecessary const-qualifiers in src and test files b8e8dcaa9a Add void to openbsd function prototypes 0e909d2785 Removed redundant condition in src/events/SDL_pen.c 191f3ecbbc render: Restore previous policy for converting window/render coordinates. 3246df8bd3 Remove redundant SDL_Vulkan_GetResultString() declaration 07fd88d241 docs: Fix migration documentation for SDL_WINDOWEVENT_SIZE_CHANGED a0de6c4abf Add properties to SDL_IOStreams returned by IOFromMem 1bb7e2b1a8 SDL_migration.cocci: Removed obsolete SDL_CreateWindowWithPosition code. f4cea5e019 Removed const qualifiers from SDL_CreateHashTable() parameter types d287feaddf render: Remove non-pointer args' const qualifiers on SDL_RenderTextureRotated. e3757f072b Sync SDL3 wiki -> header 8b4f5f09c1 dynapi: It's a Python script now, not a perl script. 35b002be82 audio: Clarified SDL_GetAudioStreamQueued docs. 47450425fd Allow iterating just the keys or values in a hashtable d5fe6dd627 Don't use const for non-pointer API parameters d2b2a752ce SDL_migration.cocci: A few fixes. 91b074beb7 Removed SDL_IPHONE_MAX_GFORCE 34033d5838 Sync SDL3 wiki -> header eced9f58a9 Added a userdata parameter for EGL attribute callbacks 798c9574d0 Sync SDL3 wiki -> header 89e68aa801 Added missing return value documentation for bsearch() 4fa92d233d Include stdbool.h when using Visual Studio 2017+ 522321b7c9 test: Fix testcustomcursor on high-DPI displays 3b3c4a79b6 Don't close file descriptors already handled by AddFileDescriptorCloseActions() 5f5379dc99 Add `SDL_IsTV()` (#11004) 6bcf2f919a Sync SDL3 wiki -> header 0b5e01a305 loadso: library handles are now `SDL_SharedObject*` instead of `void*`. f351395c46 Sync SDL3 wiki -> header 3234a3b902 Simplified internal SDL_Surface structure 1f3a0d12e6 Made texture size and format public in the API 5136b30652 render: SDL_ConvertEventToRenderCoordinates() now handles pen events. b4fcd1f345 pen: Corrected some documentation. e3dbd74fe7 Improved documentation for SDL_Surface fields 13c5d1092f hidapi: update hid_write() for windows from mainstream. 3eab599977 just force the barrier on UpdateTexture actually e17741a6cb Render GPU: Only cycle on update if entire texture is replaced 45ad763de5 Disable backface culling and use a constant rectangle winding order. fa14b53273 GPU Vulkan: Clear up some swapchain edge cases c16d7c87d6 Sync SDL3 wiki -> header ab832f1be0 Added documentation for qsort and bsearch functions 818d7d892a x11: store all atoms in a specific struct 801870c8cf video: cache some more atoms under X11 dcc7560a5c Sync SDL3 wiki -> header afdf325fb4 GPU: Add swapchain dimension out params (#11003) b3388d5753 Haiku does not have fdatasync, but has fsync 396afa2117 ci: bump haiku to r1beta5 0b64520997 hashtable: fixed unused-parameter warnings 1787d6ca5c main: SDL_AppQuit() now reports the result value. 6a7f8b74f1 filesystem: SDL_GlobDirectory shouldn't strip final '/' if the path is "/". 7241dd9ec3 Add more SDL_Process tests f6055432c8 Fix null-pointer dereference on failing SDL_SYS_CreateProcess e9bfa5bf6a Mitigate BatBadBut vulnerability 06e122103c Fix window opacity update c84d825241 Added SDL_HashPointer() and SDL_KeyMatchPointer() d0c9c008e1 wayland: Use high-DPI system cursors on non-DPI aware windows 5f304b3a47 Fix builed error after commit 0e45b824e34 due to -Wunused-variable 0e45b824e3 renderer: always update the output pixel size at startup 2825a682f0 Fixed build errors ba7b346e52 hashtable: reimplement as open-addressed robin hood hashtable 62938837c2 Sync SDL3 wiki -> header fc242abbd2 GPU: recreate swapchain on window pixel size change event (#10985) 66f6b40c92 Render GPU: Don't call GetWindowSizeInPixels during RenderPreset (#10984) a923771978 Added SDL_murmur3_32() 039148fb0e Updated check for stdbool.h 7ca0e9ede1 wayland: Scale the pointer destination size relative to the theme size d2094bd0a2 wayland: Don't query the cursor info with DBus if the cursor shape protocol is present dee62e1b47 Remove trailing comma in enum 7d21a49c9c filesystem: SDL_EnumerateDirectoryCallback uses an enum now, not an int. 55bd9f5311 iostream: flush() should attempt to sync file data to physical media. 0852307b58 gpu: Check Vulkan device features for IsDeviceSuitable fb165a542b GPU Vulkan: add resolve info to framebuffer and render pass lookups 0542bbbf1a Sync SDL3 wiki -> header 4a296f1bde filesystem: Fixed memory leak on Windows. e944f0fb9d testfilesystem: Added test of creating parent dirs. 428f2f35be filesystem: SDL_CreateDirectory should make parent directories. 94030131de filesystem: Windows SDL_SYS_CreateDirectory should succeed if dir exists. 48c3ee2120 testcolorspace.c: Fix unreachable code warning 8d6b397cd8 Sync SDL3 wiki -> header 3f446d8fb5 Minor cleanup 1088ea55fa SDL_gpu_d3d11.c: define D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD for old toolchains 8377cad974 Sync SDL3 wiki -> header c39e8298b7 GPU: Document swapchain dimensions de40d6bae0 GPU Metal: Set texture to NULL even if AcquireSwapchainTexture fails 0e5a49542d Sync SDL3 wiki -> header f32e96f5e2 clipboard: add SDL_ClipboardMimeTypes 0befa7d8e9 Sync SDL3 wiki -> header eedd2039f9 GPU: 32-bit component texture formats 769ff47461 Sync SDL3 wiki -> header 05d0656bd6 GPU: Simultaneous compute pass read-write (#10965) d39acc6d1e Fixed warning C4702: unreachable code 5ff6e8d522 GPU: Add enable_depth_clip to RasterizerState (#10964) 04bb105d09 Added header for SDL_ThreadID type e98cf3c870 Fix Xbox builds c7442b04f0 Sync SDL3 wiki -> header be401dd1e3 GPU: More robust error reporting (#10958) 48e213b4cd Fixed SDL_ShouldQuit() returning false during status transitions d8c76d2f34 filesystem: POSIX SDL_SYS_CopyFile shouldn't use a temp file. 0d593cf39a Sync SDL3 wiki -> header f267ec7681 filesystem: Improve docs, make some promises about overwrites and file caches. c1587b1eac Sync SDL3 wiki -> header 125e592844 Added SDL_ShouldInit() and SDL_ShouldQuit() 0e2c4e407a README-migration: note that logical presentation state is different from SDL2. 4e09e58f62 include: Small clarification on directory enumeration documentation. 38f971bac5 filesystem: SDL_SYS_EnumerateDirectory() now returns bool. 86ea283904 examples: No need to explicitly seed the RNG at startup. 671a33c2f7 wayland: Raise all touches on a cancel event 457d0edeaf Remove some extra semicolons 345cae361d Document mode parameter of SDL_GetRenderLogicalPresentation 345d9bfe19 A zero source rect is valid for blitting 1aea43846e Don't use BlitARGBto555PixelAlpha() for SDL_PIXELFORMAT_ARGB1555 59d69a3ba3 Sync SDL3 wiki -> header d9a7da4fac Optimized SDL_HasEvent() and SDL_HasEvents() 3abb213083 opengl: Fixed SDL_RENDERCMD_SETDRAWCOLOR code checking the wrong variable. 961cd51611 opengl: Removed a FIXME (this is documented as not-thread-safe now. 80cf3f7c38 ci: Fix check_stdlib_usage.py and run on ci 76f28ea120 Fix stdlib usage 80da805688 build: Fix testprocess invocation during "as-installed" tests 81644d260f Sync SDL3 wiki -> header 122cd4db2b include: Added `\threadsafety` notes to all SDL_render.h functions. 276969cd58 Sync SDL3 wiki -> header 4c48ff51f8 render: SDL_RenderPresent now behaves when a render target is currently set. 7a6a0becb8 render: Fixed a FIXME for SDL_SetRenderViewport with a negative size. 54459def69 render: Remove the logical presentation render target. bf7a48cdcc render/gpu: Change some memcpy calls to SDL_memcpy. b48f29dd9b examples: Fix name of renderer/17-read-pixels binary. 925e47a077 GPU: Fix backwards LogError and SetError calls 1561d7c089 Fix warnings in build-scripts/check_stdlib_usage.py 2070adb262 android: add python script checking Android JNI bindings cf4049cfde ci: check versioning on ci 557c6dfb18 GPU: call SDL_SetError where appropriate 6ec8b1a173 Throttle tickle reports to PS4/PS5 controllers 53bf2baac3 Change JNI calls to comply with recent Boolean changes fcab6c99fb examples: Fixed some window titles. 9881c4e582 examples: Added renderer/17-read-pixels 62389ada6f examples/renderer/02-primitives: seed the RNG. 95134f6d58 examples: Added renderer/15-cliprect ad3a4c677b wayland: Clean up cursor scaling e5d3a1b6f5 Remove casts from typed pointer to void * for printf %p in test projects 57418475ce kmsdrm: Keep fd around if we can drop master 13f88df190 kmsdrm: Fix KMSDRM_Vulkan_CreateSurface() return value 8f55f48337 kmsdrm: Move property initialization a bit further down 1ed3dac021 examples: Added renderer/14-viewport e00ea27d25 examples/renderer/01-clear: No longer needs vsync. 004ac40226 Fix warning: no function prototype 4a3faf20ac gpu: Replace high-level logs with SetError 043c876a15 Move default colorspace aliases into enum 0685b96469 GPU: fix build when SDL_GPU_DISABLED is set e973b687cd examples: Added renderer/11-color-mods 0478a6ee3b Move endian pixel format aliases into enum 1828bde49f examples/renderer/01-clear: Use the color-cycle code from testvulkan.c 3bc2bd790c build-web-examples.pl: Added a FIXME. git-subtree-dir: external/SDL git-subtree-split: 8ec576ddabdc7edfd68e7a8a3214e84e4026328d |
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3a7f96fd99 |
Squashed 'external/SDL/' changes from f317581c919..95c3ee77c10
95c3ee77c10 Removed testing code ea640894d32 Fixed SDL_DEFINE_STDBOOL logic if __bool_true_false_are_defined is defined 46fb2c6f1bf Added a script to help with the bool rename 23f855a9703 render: Integrate fix-shaders.sh into build-shaders.sh d658ef66279 Don't guess about the size of an int, assert it! 32fd1878a09 Provide a definition of bool if needed for your environment 1834c83d5a2 testplatform: make sure bool is 1 byte 026d3c2306f Sync SDL3 wiki -> header 95f7e532331 Added the examples directory to the API renaming tool a90ad3b0e28 Removed SDL_bool in favor of plain bool 9dd88592407 Sync SDL3 wiki -> header 32cf23d392f Added video/x11/edid.h to third party code list 407ccadfd72 Added copyright header to edid.h bd04459cde1 Fix typos (thanks @qndel!) e4f987f2996 tests: Fix testdropfile on high-DPI displays 8caf25f7b30 testautomation_stdlib.c (stdlib_strtox): fix warning from gcc-4.9: 03ae792df35 Fixed the recording field in audio device events c68e9e157cd Fixed typo bc9780299c0 Don't define backends if SDL_GPU_DISABLED is set 8481d1a12b0 Sync SDL3 wiki -> header 807b8a9d4de Allow initializing hints and properties from any thread d0edf687741 Added Uint32 versions of the atomic functions 8d223b3037e Renamed atomic functions to match SDL 3.0 naming convention f3e419596b1 Removed SDL_INIT_TIMER 9275c533ca2 Added thread-safe initialization/cleanup support 7edd43c276e Don't define render_drivers if SDL_RENDER_DISABLED is set 98cd8b34a76 Close the other file descriptors after redirection has taken place 4b3058d58db render: Don't try to rebuild D3D11, D3D12, Metal shaders without spirv-cross 13500bbf508 render: Fix detection of fxc, dxc in build-shaders.sh 11129761e7e v4l2: return success if the device is ready ab9c68d9ffc pipewire: Always destroy hotplug loop during deinitialization 1ffb9f22aa5 build-release.py fixes from SDL2 port 231ea07617d Added SDL_LogTrace() 6180da00e1d Skip a lock/unlock when logging known categories c499f79fe93 GPU: Fix multisample texture usage validation 926d1439660 Sync SDL3 wiki -> header 1bbc897e48e Updated documentation for bool return type 4a2683e2c10 Sync SDL3 wiki -> header dc639956baa Improve logging performance and make log priorities thread-safe f006d61bd12 Sync SDL3 wiki -> header fd1fcfc951b Sync SDL3 wiki -> header 9416917353c GPU: Rework MSAA (#10859) e59344ad469 Update proguard-rules.pro in-line with commit 9ff3446 0f85fdefc84 Fixed warning: "SDL_VIDEO_RENDER_D3D12" is not defined, evaluates to 0 4f722d372ae GPU: Metal vertex buffer indices should grow upward (#10837) 0548050fc5a Verify that the subsystems were successfully initialized 5b5b1a89267 Fixed cleaning up dependent subsystems if initialization fails 97d40b92180 Removed SDL_CleanupEnvironment() a7f1deae8d1 Sync SDL3 wiki -> header 28b94c47585 Re-added SDL_getenv() as a thread-safe getenv() implementation 718845a33d0 Fixed warning C4701: potentially uninitialized local variable 'startup_info' used 19243092c67 Renamed SDL_GpuGraphicsPipelineTargetInfo to SDL_GPUGraphicsPipelineTargetInfo 604d0c519ec If posix_spawn() is available, so is sigaction ec5d280c900 Make sure we ignore SIGPIPE so we don't crash if we write when the pipe is closed 34b2f4ffcab Use non-blocking pipes for process I/O on Windows dd07cc89910 SDL_Process: WAIT_TIMEOUT means the process has not exited yet 1f3fd65c4c7 cpuinfo: Rename SDL_GetCPUCount to SDL_GetNumLogicalCPUCores 93bf5342684 testgpu_simple_clear: Fixed AppInit return values. e5bd3bbcd6e add missing includes 8569bde053f Fixed typo 706aaaf2802 Sync SDL3 wiki -> header 3bc03477618 Revert "Sync SDL3 wiki -> header" c2e4b14a828 Revert "stdinc: Added missing `\param` to SDL_CreateEnvironment." 11c9975caa9 Revert "Sync SDL3 wiki -> header" ba65767afa2 Sync SDL3 wiki -> header 919f8d3e2b9 stdinc: Added missing `\param` to SDL_CreateEnvironment. 35427ff9ec7 Sync SDL3 wiki -> header dcb2a8c2fe2 Use CreateProcessW() to handle non-ASCII file paths and arguments e97f6365906 SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER is an SDL_Environment pointer 56fc4b790c4 Reduce strcmp() calls in hashtable lookup e6734794491 Removed SDL_WriteProcess() a833ee2e63e SDL_gpu.c: fixed build when SDL_GPU_DISABLED is defined. f6f49de1342 Add convenience functions to get process IOStreams 7ff015ceaee Close file descriptors not used by the child process fed0149172e Switched wayland messageboxes to use the new process API aa7357a14d7 SDL_CreateEnvironment() fills the environment with a non-zero parameter 76c469910ee Added SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN 44c6cfda053 Switched zenity dialogs to use the new process API 3166a05c18b cmake: don't prepend absolute CMAKE_INSTALL_{INCLUDE,LIB}DIR with ${prefix} 27862907c65 Update src/process/windows/SDL_windowsprocess.c 82b33a7d3f6 Update src/process/windows/SDL_windowsprocess.c 3cf54675bb0 Windows process: escape backslashes before quotes 90e01040c52 Added thread-safe environment functions 16ff7503b7b gpu: Update GPU support queries to better match naming conventions d21c1de6518 Sync SDL3 wiki -> header 9eea8234e67 Add SDL_Process subsystem 6c83491116e Added SDL_FlushIO() 93caf1cd21a Fixed typo 1c5b063ade7 Sync SDL3 wiki -> header f1d0a716292 Fixed the documentation for SDL_SetError() d483886ec57 Sync SDL3 wiki -> header 84361bcf0ab stdlib: Remove test cases with impl-defined results eb199176e68 stdlib: Conditionally undef some SDL_strtox tests 59ec0344128 stdlib: Use macros to define SDL_strtox tests 7d94bf528db stdlib: Document SDL_strtox functions 8092e35287e stdlib: Improve SDL_strtod a78f612d4b2 stdlib: Add some tests for SDL_strtod 56a48763cd7 stdlib: Bring SDL_wcstol in line with SDL_strtol 61bc856b043 stdlib: Use new parser for scanf %p specifier e109aa09aa3 stdlib: Rewrite SDL_strto(ll?|ul) impl e326540a45d stdlib: Add failing tests for SDL_strto(ll?|ul) fb82772fb31 stdlib: Rewrite SDL_strtoull impl 5331f36789d stdlib: Add failing tests for SDL_strtoull 88d3cb4f900 Remove unnecessary include from SDL_pen_c.h 4efbe1ca285 stdlib: Assert that signed integers use two's complement arithmetic fd53b3e112b stdlib: Rewrite SDL_wcstol impl 5d30980df46 stdlib: Add failing tests for SDL_wcstol ee377793fe0 Spell "unknown" correctly ee65176eec3 SDL_test: add SDLTest_LogEscapedString 6a305e1532e SDL_test: fix SDLTest_CommonQuit with NULL state 0160e9eac64 gpu: Add SDL_QueryGPUSupport 262ffa27e7f Sync SDL3 wiki -> header 96e147b2b95 gpu: Rework driver name queries, add GetGPUShaderFormats 6d92de5d3a6 wayland: Ensure that a NULL internal structure isn't dereferenced when destroying a window 9d9721cd4c8 wayland: Fix some incorrect buffer scale calculations 94436a938d0 GPU: Remove unused and incorrect D16 format checks from Vulkan driver 5771b502f84 GPU: Fix D3D11/D3D12 vertex strides for multiple vertex buffers (#10818) 371cfaf8fe4 gpu: Implement support for SDL_GPU_DISABLED d3932b1ba2e Sync SDL3 wiki -> header a45a2caf493 GPU: Rename VertexBinding to VertexBufferDescription (#10811) 446ee3e7c54 Fix bug with SDL_ShowMessageBox not working with wayland (#10810) b7dc30ca246 pulseaudio: Hotplug thread fixes. c36982d45c2 vulkan: Avoid redundant commands for dynamic states 66489f91bb4 GPU: Cube Arrays (#10800) 9ea0a837aeb vulkan: Use a spinlock instead of a mutex for descriptor pools f8d4c492641 Sync SDL3 wiki -> header d5e1385c91d Fixed typos in SDL_gpu.h 6e2f2428bac Sync SDL3 wiki -> header ddd5723e2ee GPU: Remove pitch parameters from indirect draw calls (#10803) 3d7e8c9bb7b Add missing SDL_WPRINTF_VARARG_FUNCV in gendynapi.py d03c7cdf17b Removing extra semicolons fd2a266549f Adding void to empty function prototype parenthesis b15fab02070 Fixed typo in SDL_dialog.h d62e3c3791e Fix SDL_GPUShaderFormat flag values 4d135fb696d Fixed color scale when rendering to an sRGB render target 3f7f6f624b0 testcolorspace: don't tonemap from HDR to SDR when reading pixels 4e43da684c7 Added texture colorspace testing 86e393b5235 Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures 92255d36d4b We already have functions for converting between sRGB and linear space 667a3e40e9a Use the correct namespace for structures 77c569496df SDL_GPUShaderFormat isn't an enum anymore 37c9fb490ef Changed enums to use XXX_COUNT for the count or number of values 64f12bea4a9 GPU: Remove unnecessary texture format swizzles in Vulkan (#10693) 4123023d3ed Renamed sdlgpu to gpu c77e51c0844 Use SDL_unsetenv() 3166f912826 GPU: Defer setting blend state on D3D11 6fca867ffe3 Fix testoffscreen.c: bool literal returned from 'main' eeb465e2fcb Sync SDL3 wiki -> header 2b8a349b262 Add SDL_BindGPUComputeSamplers (#10778) 323b60abf1a SDL_test_harness.c: Fix warning -Wcast-function-type-strict 0b6f993deac GPU: Zero-init handling (#10786) b8dbc7086d4 Disable GameInput mouse and keyboard support 76ce83801ad Removed pipewire client version check 9c8c6da4760 pipewire: If hotplug initialization fails, clean up any partial success 817f1b3da81 Revert "Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0" b51c6551d6e Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0 1e9ff723adb GPU: fix SDL_GetGPUSwapchainTextureFormat error return value 640559eba68 Added migration documentation for SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa(). 4eb43705000 SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values 68c61ff3a8f Sync SDL3 wiki -> header 6fc6e3dc7eb Use SDL_bool where appropriate in SDL events 7d1bbae6b25 Sync SDL3 wiki -> header af37056c0d0 stdinc: Fix typos and reword comments about aliasing 8eb194b6f86 stdinc: Document number parsing APIs eda459ac49e stdinc: Fix up some printf definitions d6caf2abe78 Remove SDL_RESTRICT in favor of doc comments 731939fca16 stdinc: Document memcpy APIs 8cea4bd3c94 stdinc: Document memory allocation APIs f4c2c09f782 examples: Link to SDL integer types in code examples, too. 7713a7eec7d x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc. 412a8244b66 audio: Make system-specific audio format types part of SDL_AudioFormat. d3091b95389 Remove SDL_GPUDepthStencilValue struct 80e541d1fcb Fixed calling SDL_utf8strlcpy() with dst_bytes of 0 668e2f82d21 Add load op and clear color to SDL_BlitGPUTexture (#10767) 47283250442 pipewire: Give hotplug threads a more indicative name c797ae16192 Fix -Wtype-limits warning 6e885d96193 Sync SDL3 wiki -> header 301f3ffa9dd Sync SDL3 wiki -> header 050aa4d084a include: Filling in more documentation gaps. a57f6c4af30 Fix additional calloc-transposed-args warnings d2ef15d8e6a Fix warnings: calloc-transposed-args 0da2bd49c8c Remove unused includes. This only removes includes that aren't used at all, not even in comments. aa6a0be7a87 Fix warning: redefinition of typedef 'SDLTest_TestSuiteRunner' 7df1caba7cf Clarified that the contents of new textures aren't defined. ac0b1b207f6 SDL_hints: fix gpu direct3d11 driver name in documentation 257385277d3 SDL_realloc() with size 0 now always defaults to size 1 4c0cb94b961 vulkan: VULKAN_CreateTexture returns a boolean 3eb49ac8627 vulken: VULKAN_CreateTexture returns a boolean 1ba99c53d48 Sync SDL3 wiki -> header 2b77b2e4ef0 Sync SDL3 wiki -> header 4f6e81cf622 include: Fixed up some minor documentation gaps. 7ec998819d1 Sync SDL3 wiki -> header 090e30dbca3 docs: Remove README-winrt.md, again. fd6056307f0 fix trailing doc comments 1a13acac092 Always blit to the swapchain in GPU_RenderPresent fa892d15b7d include files with required types directly e9c7b36fbd7 Sync SDL3 wiki -> header 68a9991ec99 GPU: Document structs (#10742) cf9613fe632 The GPU log category ate one of the SDL reserved categories a01e8a5e105 The GPU log category ate one of the SDL reserved categories 18492057331 Fix GDK builds after renames done in #10730 0a44ea1b0b3 Amend use of non-standard compiler syntax 0a8bf663b7d Fix VisualC project filter 1d59be67fc7 Fixed crash if PIPEWIRE_PREFERRED_Init() fails and then pipewire is used anyway f42da35ef96 Sync SDL3 wiki -> header 9730f62e8cb GPU: Rename struct members and parameters for SDL3 naming conventions (#10730) e21f70c5936 pipewire : check minimum client library version early 845855d6573 Revert "stdinc: Document more symbols." c93f76436fc stdinc: Document more symbols. 73b294cb1cd SDL_platform_defines.h: Added documentation, and a little whitespace. 4c8357a37da Clarified why the WINDOWS driver is lower than the RAWINPUT driver 66b4c080c06 Clarified why the WGI driver is lower than the WINDOWS driver 8f46cb771c7 SDL_XINPUT_Enabled() returns false until XInput DLL is successfully loaded 6da97c63da9 Sync SDL3 wiki -> header ac08dde1b22 windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`. 154452a7263 winrt: Removed WinRT/Windows Phone/UWP support. 6d7c211fafd Fixed race condition at startup that could cause a crash in the XInput driver 6e5bd58c4cc Include the Steam controller driver on Android 1381cc85543 Add a step to fix generated shader code 104642ffe79 Sorted API symbols 4c382aafcdc Fixed building on Raspberry Pi 360bc667a82 SDL_Log: restore SDL2's SDL_LogCategory order 26728c321fa SDL_test: add include for SDLTest_CommonState b4c3df1189c SDL_test: whitespace header fixes db96ddca344 SDL_test: use SDLCALL calling convention 379aea5c2df Fixed warnings building with Visual Studio 8edb901724a Fixed crashes in Metal renderer due to ARC releasing references on random memory in newly allocated structs e7969553f88 Sync SDL3 wiki -> header 702ed83f72a Initialize interface structures so they can be extended in the future 434193d1534 testmultiaudio: initialize audio through SDL_test framework 102b3b480bb SDL_test: move argument parsing into SDL_test 09af4a80866 SDL_test: make argument parsing extendable 396dd16471d SDL_test: Remove unused common_usage_* static char pointers 872608b8af2 Don't allocate in SDLTest_GenerateRunSeed 2f4b2df5959 SDL_test: pass data pointer to unit tests 741c04b339f Sync SDL3 wiki -> header baa1a5e2f47 Add SDL_strpbrk 55934bc85e4 include: add SDL_RESTRICT for restricted pointer aliasing 2d4eb29c379 Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference (#10704) 04a732881a3 Add a test to verify structure alignment 9e850bdcfaa docs: Update the migration doc with SDL_SetWindowModalFor() changes c0b15e57f46 cmake: disable GPU backends for winrt f494658f9c4 SDL_gpu.c: remove BOM. cb2919ac55f [GPU] MinGW build fixes: 22aeb1bbba2 Sync SDL3 wiki -> header a46e7027ce7 video: Allow setting the parents of toplevel windows af4c6682ce6 Sync SDL3 wiki -> header cba5ccb9cf3 GPU: Fix documentation formatting 42a0df91bfe Add padding for non-32-bit-aligned types in structs (#10701) 387774ab8a3 Build config flags are either defined or undefined, never 0 e3fd581acac GPU: vulkan: Respect swapchain minImageCount b00bb215074 Added -Wl,--no-undefined-version to Android.mk 5db00cef96c Android.mk: allow to compile with storage functions a0f36fb85b4 Use atomic variables for thread communication 41810c823d6 Compilation without vulkan: SDL_GPU_VULKAN is always defined for some plateform (at android, macos), test against 0 or 1 defbf673069 SDL_migration.cocci: add SDL_TTF/mixer/image function names to be upgraded from int returned type to bool. f61d4db39af GPU: `colorAttachmentDescriptions` should be `const` 249a74e4363 Sync SDL3 wiki -> header 1c8c0144811 GPU: Document opaque handles and enums (#10700) 20d0a1a3d1a Added a defensive check against XINPUTGETCAPABILITIES being NULL ff1e2524134 testautomation: remove SDLTest_TestCaseFp casts abd2ac5992c Set the desired channel count when opening audio on Android e2c9a0a4273 Updated Android audio log messages 1788be85477 GPU: Add const to some function parameters (#10694) git-subtree-dir: external/SDL git-subtree-split: 95c3ee77c101c60aab69663be2bc4eee3d4302b2 |
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8821e99ab5 |
Squashed 'external/SDL/' content from commit f317581c91
git-subtree-dir: external/SDL git-subtree-split: f317581c91961ee628446886dd4df87e9c16ac79 |