SimoneN64
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451ff7c4aa
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forgot to disable this line on arm
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2025-07-06 08:14:51 +02:00 |
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SimoZ64
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d6b78232a6
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of course if the reg is marked constant, actually read its value at compile time, not emit code to read it at run time, idiot
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2025-07-04 21:57:50 +02:00 |
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irisz64
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444e2f56a3
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Some JIT fixes
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2025-07-04 17:07:54 +02:00 |
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irisz64
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92eff7f198
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Make CPU respect chosen option (JIT, etc)
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2025-07-03 10:52:35 +02:00 |
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SimoZ64
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4f618d35e0
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remove stupid abstraction
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2025-06-28 13:48:18 +02:00 |
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SimoZ64
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1be357e607
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gamepad works now finally. Ready for merge in dev
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2025-06-27 12:18:44 +02:00 |
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irisz64
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7ca337ca48
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switch to INI for settings (easier), make settings a singleton thingy, slightly simplify core pause/stop/reset. Drop support for remappable inputs for now
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2025-06-27 00:50:47 +02:00 |
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irisz64
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67c761d34b
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make it single threaded for now...
Hmm don't quite get it
idfk
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2025-05-26 17:21:53 +02:00 |
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SimoZ64
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6cf2e7ab70
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can't use shared_ptr on SDL_Window
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2025-05-07 17:22:01 +02:00 |
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SimoZ64
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b4c5c7a3e4
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Compiles!
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2025-05-05 22:15:45 +02:00 |
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SimoZ64
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95bf6d292b
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[JIT]: Fix compilation
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2025-02-26 10:40:27 +01:00 |
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SimoneN64
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7d27351609
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[Apple Arm] Disable JIT stuff under ARM64 for now
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2025-02-09 20:53:17 +01:00 |
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SimoneN64
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921956268e
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[Apple Arm] fix remaining issues. Now to figure out how to handle the JIT situation...
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2025-02-09 20:38:25 +01:00 |
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SimoneN64
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e57edb6a9a
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[Apple Arm] introduce sse2neon
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2025-02-07 19:32:13 +01:00 |
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Simone Coco
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3b06950ba3
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[JIT]: Introduce pipeline simulation like in the interpreter (still borked)
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2025-01-29 13:29:42 +01:00 |
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SimoneN64
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bb498e599e
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[JIT]: Registers::Write<bool> handler for Xbyak register write op
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2025-01-28 00:35:15 +01:00 |
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SimoneN64
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7ddce3b909
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[JIT]: Properly reset
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2025-01-28 00:34:53 +01:00 |
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SimoneN64
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178029b4f2
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[JIT]: Non-constant SLT
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2025-01-28 00:34:45 +01:00 |
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SimoneN64
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009dd1458d
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[JIT]: Stupid mov bug + start debugging with capstone
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2025-01-28 00:12:01 +01:00 |
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SimoneN64
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d4ad92a67d
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[JIT]: Fix argument bug in LW
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2025-01-23 23:40:05 +01:00 |
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SimoneN64
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a1a19e72cd
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[JIT]: Implement LHU
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2025-01-23 23:39:53 +01:00 |
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SimoneN64
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ee75eb10cf
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[JIT]: Minor change
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2025-01-23 23:39:24 +01:00 |
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Simone Coco
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f27780a16e
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[JIT]: Respect Microsoft calling convention too
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2025-01-23 14:23:27 +01:00 |
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SimoneN64
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0d4e8d0e89
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[JIT]: Stuck in a loop right now, but implemented more instructions and fixed constant branches not actually restoring the program counter if they are not taken
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2025-01-23 00:11:18 +01:00 |
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Simone
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8c70a17c72
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[JIT]: Implement non-constant dadd, daddu, daddi and daddiu
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2025-01-22 15:02:59 +01:00 |
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Simone
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9c78d71a29
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[JIT]: Remove redundant register write logic for constant propagation (i.e. if we're writing a simple variable, it's always constant)
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2025-01-22 11:33:04 +01:00 |
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Simone
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0c0e857a6c
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[JIT]: Constant propagation doesn't need 2 layers + fix JUMP
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2025-01-22 10:42:35 +01:00 |
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SimoneN64
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043e20c517
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[JIT]: Finally executing out of bootcode!
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2025-01-21 22:32:24 +01:00 |
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SimoneN64
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f67f968f91
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[JIT]: First compiled block! Figure out why scheduling an event from the emitted code makes the underlying queue point to 0x0...
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2025-01-20 22:27:18 +01:00 |
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SimoneN64
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e065558147
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[JIT]: Simplify register accesses, implement more instructions, rework some branching logic
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2025-01-15 00:37:29 +01:00 |
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Simone
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23ddc0b9f7
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[JIT]: Specialize register write handlers
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2025-01-14 17:21:04 +01:00 |
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Simone
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81eca58130
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[JIT]: More branches. Only left are the "and link" variants
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2025-01-14 11:48:28 +01:00 |
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SimoneN64
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b528b1ef8c
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Buncha instructions for JIT
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2025-01-12 23:45:27 +01:00 |
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SimoneN64
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536fbddf95
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Some restructuring
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2025-01-12 23:45:18 +01:00 |
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SimoneN64
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8210f37335
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Fix capstone dependency
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2025-01-07 19:50:22 +01:00 |
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SimoneN64
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200f6c4515
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More progress on JIT constant instructions implementations
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2025-01-06 22:03:39 +01:00 |
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SimoneN64
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7d18f2386a
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Implement FPS counting
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2024-12-25 21:28:34 +01:00 |
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SimoneN64
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cf5b1def4f
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Undo TLB caching + minor improvements
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2024-10-15 21:05:33 +02:00 |
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SimoneN64
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a0d46ca24e
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Cached TLB entries
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2024-10-15 10:56:47 +02:00 |
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SimoneN64
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57fd6a9af8
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Minor nitpicks and smaller perf improvements (barely noticeable)
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2024-10-14 23:25:09 +02:00 |
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SimoneN64
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d2c37d373e
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Fix weird linking error. tbh it didn't need to be parallelized
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2024-10-14 19:03:57 +02:00 |
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SimoneN64
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617a82abff
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Use bit_cast instead of memcpy/reinterpret_cast where applicable
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2024-10-14 17:01:58 +02:00 |
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SimoneN64
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cd9322d5ef
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Fix compile on Windows
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2024-09-26 11:52:34 +02:00 |
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SimoneN64
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3d72d28e3d
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Minor nitpick
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2024-09-26 11:07:02 +02:00 |
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SimoneN64
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521cd7c2e0
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Leverage new bswap functions to the fullest
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2024-09-25 22:21:20 +02:00 |
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SimoneN64
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2744de8d3e
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Refactor so parallel-rdp is in charge of polling inputs and not the EmuThread
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2024-09-25 22:10:59 +02:00 |
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SimoneN64
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60870165d5
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Lay down basic disassembler
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2024-09-23 22:56:44 +02:00 |
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SimoneN64
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bb1f80b1ed
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Fix compilation on Windows
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2024-09-23 10:05:46 +02:00 |
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SimoneN64
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854bf69eb2
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Update to C++20
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2024-09-22 15:23:14 +02:00 |
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SimoneN64
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d568e8c268
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Audio no longer mutes after resetting emulation
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2024-09-05 21:29:57 +02:00 |
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