b22c6238d5eb65ced42808ec326aae75d0d5c9ed
3 Commits
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b22c6238d5 |
Squashed 'external/SDL/' changes from 90fd2a3cbe..279dabfc96
279dabfc96 cocoa: Don't use trick of briefly focusing the Dock on newer macOS releases. afa27243df Ignore sensor delta values that look like they're out of range cd98b66114 Allow overriding SDL_FORK_MESSAGEBOX in build environment 8d5bf053f7 Fixed detecting 8BitDo sensor timestamp on older firmware 0ac1241b7a x11: Always update the borders on frame extent events f40bf44928 Removed unnecessary include 6d3e8b749e add 8BitDo Controller sensor_timestamp (#13278) 727b4924c8 Update the viewport when logical presentation changes de6a23028a Fix #13276: Crash in SDL_GetAudioDeviceChannelMap 8442d4f0f7 joystick: Add support Xbox Adaptive Controller 3cd979b353 SDL_render.h: enum SDL_TextureAddressMode: Removed trailing comma db3a35e9bc joystick: Fix MSVC errors C2099 with `/fp:strict` 9ed83e71f6 Fixed memory leaks in KMSDRM property handling 603118c340 Sync SDL3 wiki -> header aa4f916b71 Renamed SDL_PROP_AUDIOSTREAM_KEEP_ON_SHUTDOWN_BOOLEAN to SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN 6cfe211142 Sync SDL3 wiki -> header 274aa0242e audio: Let apps save an audio stream from destruction during SDL_Quit(). (#13244) af8bee2dd1 alsa: change an SDL_LogError into SDL_LogDebug. bbc674b9e7 test: Fix resource paths in testtray 796961acec Resolve bug for calibration Nintendo Switch Pro Controller (#13260) 3a6f9e01f8 Fixed Nintendo Switch thumbstick calibration 038a3806eb Fixed Nintendo Switch Pro thumbstick calibration e6c2649afc Updated testffmpeg for ffmpeg 7.1 e80d084766 expose events originating from a live-resize set the data1 field to 1. 6aedc488d3 win32: Invalidate window message mouse button flags when reading buttons from raw input or GameInput 81e3066303 hidapi/libusb: disable C5287 warning in MSVC builds 7d9fd48557 alsa: recover from snd_pcm_avail() returning -EPIPE e68f5ca99a alsa: use udev if available instead of a hotplug thread 051ce0ff89 alsa: fixed disconnecting the microphone when opened 5fcc83d93b Vita Render: Limit the scope of cliprect to viewport 1bd5110ff0 Vita: Fixed absence of clipping when viewport is set eb04219efe audio: Enumerating audio devices will skip zombie devices still in the hash. d06b6e42d2 Sync SDL3 wiki -> header c19ad189dc Clarify that SDL_GetAudioStreamDevice() returns the logical device. 7882e60f0e Don't log an error for disconnected audio devices e4e29b8601 Fix support for F21 to F24 scancodes on Linux d7939abf42 Use consistent style for pointer declarations and casts 390fe65323 test: Fix a window parenting bug in testmodal ca9b7c8ea3 video: Explicitly disallow setting the parent of a window to itself c04624972e alsa: Simplify ALSA_WaitDevice. b4ac5f43f5 include: Fixed copy/paste error in endian-specific SDL_Read function docs. 3896b1b3f4 wikiheaders: Let each subproject specify how to find their property symbols. efed3c63b3 Added support for an alternate version of the Vader 4 Pro d6bae53341 Added support for an alternate version of the Vader 4 Pro f62c982bcf Reverted Accelerometer and Gyro displays to throttled display (10hz) b833c618a9 Improved reliability detecting FlyDigi Vader controllers 0e262dfd44 Sync SDL3 wiki -> header 6c406dd122 include: a couple of documentation tweaks and typo fixes. 42c9fe119d Sync SDL3 wiki -> header f5d1402c28 Flydigi Vader 4 Pro IMU rate correction (#13215) 1e886c8a2f 8 bitdo polling rate corrections (#13221) 913b611ccd Added tools for evaluating gyroscope accuracy and IMU polling rates. (#13209) e2239c36d3 wayland: Ensure that the tablet tool list is always initialized to empty ec1297199e wayland: Implement the pointer warp protocol 558a89fdb6 Read Switch controller gyro/accel sensitivity coeffs (SDL3) fd4ffa6d27 Sync SDL3 wiki -> header c5b1341757 Tweak Vulkan include guard check and 64-bit platform defines (#13210) e18a6313de Added gyro support for the Flydigi Vader 3 Pro controller 71f479b4aa Fix a broken link inside README-cmake.md that's meant to send to README-linux.md also made said link more consistent with other links by adding .md suffix f2bcfe3dd2 Correct the texture format used for the N-Gage (#13192) 685f1720fe Revert "[Nokia N-Gage] Fix alpha transparency in 4K color mode using BitBltMasked" a89a20a9ab Fix Markdown typo in Arch Linux dependencies docs cbc9d662ea [Nokia N-Gage] Add define to disable FPS counter by default. d9af41b5ac cmake: more private definitions 5826966873 Fixed replacing existing specific gamepad mappings f90a21483c Added support for the ZEROPLUS P4 Wired Gamepad 638acdc02a Remove the CRC from automatically generated gamepad mappings 45eb6310a8 x11: Resize fixed-size windows after mapping on xmonad 7dd5e765df joystick: Report battery on GIP controllers c54a017f47 joystick: Clean up Elite Button handling 559efd58e2 joystick: Add headset stub to GIP driver 7cc3feeb1b keyboard: Search for the correct base key value when querying the keycode from a scancode 22fa45b3c1 win32: Ensure that text input is initially disabled when creating a window c240ed976f Sync SDL3 wiki -> header 27464ffb08 Clarify that icon and cursor alternate images are added with SDL_AddSurfaceAlternateImage() 2ef7944170 [Nokia N-Gage] Fix alpha transparency in 4K color mode using BitBltMasked d86fb8a83a gdk: Ignore focus loss events caused by text input showing the OSK 6622f4e1ea Added support for the NACON Revolution X Unlimited controller on macOS 45aa497813 [Nokia N-Gage] Fix SDL_GetPerformanceFrequency and SDL_GetPerformanceCounter 7457857304 Fixed input from the MayFlash GameCube adapter with version 7 firmware 1ec12b38e5 Sync SDL3 wiki -> header b6c4a46b85 workflows: Use stable Steam Runtime 3 on both x86_64 and arm64 fbba5b272a GPU: Binding validation and prevent null dereference if expected binding is missing (#13164) cf6c42e6e6 Use HEAPU8.set rather than Module.HEAPU8.set (thanks @sbc100!) 4b0f48c4cf Mark gamepads as invalid if they can't be opened a314a58e7e Sync SDL3 wiki -> header d283f4651c Sync SDL3 wiki -> header 8510331f66 .wikiheaders-options: Add Tray to quickreference categories. b8187e2abd wikiheaders: Trim whitespace from end of lines in section headers. 9e0d9f30a7 x11: Be a little less aggressive with Xinput2IsInitialized checks. 57b6e6c7f9 Checks if xinput is loaded before trying to call xinput functions ac3ab026fe audio: corrected comment about device format minimums. 83cc3bc234 audio: Opened device spec must be >= simple minimums, not device's defaults. 14a4ae521a pulseaudio: Request more recording data per-fragment. 3a4de2ad89 Sync SDL3 wiki -> header 47717f22fd cocoa: Always add a window-sized NSTrackingArea to each window. f61d956a04 cocoa: add explicit tracking areas to the window. 58afb0d8ae wayland: Update xkbcommon names and types c764e8864b wayland: Update xkbcommon to avoid using deprecated modifier names b61586b492 [Nokia N-Gage] Increase max. texture size from 256 to 1024; the previous setting was chosen at random and does not necessarily make sense in practice. 329b5f27d6 fix preprocessor directive for SDL_RESTRICT definition in C99 case. 0d58594e66 fix inverted __STDC_VERSION__ condition in SDL_RESTRICT definition. 6a686185f7 SDL_begin_code.h: Actually define SDL_RESTRICT. 51dfca813b Pass text input rect to steam deck keyboard invocation 520d73ae57 include/SDL_gpu: fix bool members documentation indentation a26e5f32e0 Gyro degrees per second is 2000 across all 8bitdo controllers (#13147) fc1c0618de kmsdrm: fixed creating GBM surfaces on NVIDIA cards 03a6d98aee Update SDL_pixels.h 885e611f3c Added macros to push/pop error messages while cleaning up 61d105247e Fixed typos 7db0ac7380 Updated SDL_StretchSurface() documentation ca988dbc2c Bail out if Xrandr returns zero CRTCs in the X11 messagebox implementation c147ddf3e3 Do not use Xrandr if the extension is not queryable in the X11 messagebox implementation df07c09f55 Use visuals and colormapsin the X11 messagebox implementation 737b9e117d Removed obsolete documentation d2be547642 Removed spurious parentheses 36936cbf37 Set the serial number to the Bluetooth MAC address for 8BitDo controllers f80e819c5b Sync SDL3 wiki -> header b7082e7e18 Sync SDL3 wiki -> header 3940c660be begin_code: Added SDL_ALIGNED macro. aa870d511e Disable SDL_HINT_JOYSTICK_RAWINPUT by default db972604a8 gpu: Xbox buildfix 8a2e2e75d1 Simplified loop logic b4f7948410 Ensure that report 06 command reads normally e3d44cdd51 wayland: Use raw timestamps to calculate the elapsed repeat time on a key up event b51273512b Sync SDL3 wiki -> header 988c0be934 Sync SDL3 wiki -> header 9b025e3cab PSP fullscreen is the only mode (#13125) 08b6f6175a Sync SDL3 wiki -> header 5e50d39b38 audio: Added SDL_PutAudioStreamDataNoCopy. 25db127450 SDL_video.c: remove two stray line continuation chars . 168d1a9253 emscripten: Proxy Emscripten_GetSystemTheme and EMSCRIPTENAUDIO_OpenDevice to the main thread. f62572344f Clean up INTERFACE_COMPILE_OPTIONS b70919ecd9 x11: Assume the window was mapped after showing 0657ece55d x11: Always send fullscreen dimensions except on XWayland 1f6b5c681d Set the initial axis values for HIDAPI and XInput controllers fdc4f8fa39 x11: Include the XTest header when needed 2b4d61e4a6 VITA: support only fullscreen windows. Fixes #13079 4cd889cb13 joystick: Several minor GIP fixes 0a7548230c Sync SDL3 wiki -> header c9cf4c42e0 Improved HIDAPI support for Flydigi controllers ead32c706d fix error handling in WideCharToMultiByte 8ddb074889 bugfix advancing UTF-8 length in UTF-16 string dcdbc0bf9f README-documentation-rules: Add a note about being UTF-8 only! 56bb73a8d2 README-ngage.md: Really actually got all the non-UTF-8 characters this time! ecef0d3564 README-ngage.md: Found a few more non-UTF-8 things. fb7afabbd6 README-ngage.md: Removed non-UTF-8 character. 73ca59b423 Sync SDL3 wiki -> header 136a44b0bd Sync SDL3 wiki -> header 7ae64592c9 Restore support for the Nokia N-Gage (#12148) 26f9940f82 Sync SDL3 wiki -> header 6f994cc7a8 Fixed macOS build 354895d975 Add Flydigi VADER 4 Pro HIDAPI support (#12874) 8d9a4fe843 stdinc: Corrected documentation for SDL_atan2 and SDL_atan2f. abcfa1b7de wayland: Use SDL_memcpy instead of SDL_copyp to copy the repeated text string 22828d5f2a Fix #13083 segfault in `SDL_RemoveTrayEntry()` for submenu entries 264eb8d440 Fixed the Bluetooth flag for the combined Joy-Con controller 05f779f61e wayland: Cap the max key repeat elapsed time 20e8ac0075 wayland: Fix keymap changed event spam with non-latin keyboard layouts b8e055ce64 use SDL style - else on same line as closing brace 8e22194217 get preferred locales on android c08b1049d3 gpu/d3d12: Acknowledge that we've bound vertex buffers (#13088) c89357bf60 Fix wrong callback type f4942b3eae GPU: Update D3D12 to create multisample textures with default MSAA alignment c7549eb0b6 wayland: Set the text input cursor rect properly 3be57ec774 docs: fix man page return value section generation 2dad6534b8 GPU: Add missing compute-writeable texture formats 992e4c59bd Fixed rare crash trying to interrupt SDL_WaitEvent() 4db8fe2f9b Sync SDL3 wiki -> header 6c61a94a4b wayland: Don't add the nanosecond timestamp offset to the pre-conversion millisecond value 25f2376e79 Fixed touch not being delivered as mouse events by default on Vita afd1e51023 Fix: GameCube controller adapter hotplug not working 510126ee63 gpu: Check shader format support in PrepareDriver 8289656a4e GPU: Update to set supported shader formats inside CreateDevice 514d96de07 Sync SDL3 wiki -> header d6a99752b7 Fix properties name in SDL_CreateGPUDeviceWithProperties 3dceb728b7 Suppress spammy gamepad and joystick update events b0a282e31f wayland: Enable relative pointer mode based on the window flag 968222e74f Fix #13057 - fixes bug with NSEventTypeMouseMoved having a NULL window causing us to suppress future mouse move events because the window was considered out of focus. d16371b923 Fix reference to nonexistent "README-3ds.md" 945eb6dc87 MacOS: fix cocoa clipboard text b08d79b832 GPU: Check that a texture format is valid for compute writes (#13044) 604c192154 GPU: Always return NULL if beginning a pass fails an assert check 252129f433 GPU: Debug mode layer and level index checks db154c8b9b Added HIDAPI mapping for the 8BitDo SF30 Pro ec685e87fd Clarify logic in UpdateLogicalPresentation() 8aa5b97bb5 renderer: Always use the output size when updating the main view 1f7aa16eae wikiheaders: Man pages should escape apostrophe chars. cf62637261 joystick: Add support for Xbox One Chatpad attachment 83cbf7f811 Sync SDL3 wiki -> header f85f83ec7c SDL GPU: Implemented opt out Vulkan device features (#13016) 1eeffc5933 Revert "x11: Send key events for dead keys consumed by the IME" 3304d24bea Revert "x11: Filter out duplicate key presses when an IME is active" cd95152b2c Fixed crash if out of memory in the Vulkan GPU driver 70b2d162e3 audio: Assert that all devices from device_hash are the appropriate type 83d4dce697 wayland: Remove all window references from seats when destroying a window 0a34279578 audio: Fix SDL_GetAudioDeviceName() not working with logical devices. e2f7c4046c Sync SDL3 wiki -> header f6c1e81394 [Process API] Quoting enhancements (#12946) 9a6f70d75a tray: Fix wrong `fByPositon` parameter of SetMenuItemInfoW in SDL_SetTrayEntryLabel 38da39c8c9 Added rightx and righty 2ae3418260 GPU Vulkan: set correct destination usage mode for storage buffer read/write bindings (#13009) c6e9d6cc79 AAudio: Implemented sample frames hint aaa5d70efc wayland: Check the cursor visibility flag when updating seat pointers e1066ceea1 Revert "pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback." 84308e7fba x11: Fix the Openbox quirk flag 6344712b04 GPU Vulkan: fix for Swapchain Semaphore Reuse 3f2226a917 Add progress bar support for Linux e90f7ac4a8 Add hid_version and hid_version_str to renamed LIBUSB impl symbols f92843da83 Sync SDL3 wiki -> header 86b206dadf GPU: Special case to avoid assert on GenerateMipmaps (#12995) 7b3bd8c538 joystick: Improve GIP metadata retry 367cf9ba63 joystick: Always continue processing GIP packets 955a49c883 joystick: Add quirk for no impulse vibration on the Spectra Pro 82899501b5 joystick: Fix GIP fast ACK issue 9e0edea16f joystick: Assume GIP gamepads have the LED command if no metadata is present 9a96960728 joystick: Sort out GIP vendor messages into the supported interfaces 72dd79752e joystick: Add initial support for GIP flight sticks 2248d3812e joystick: Rework GIP code to allow separate states for individual attachments 87fe9ef79b Fixed crash if WGI isn't correlated in RAWINPUT_JoystickRumble() 29d2116495 Define illegal_instruction() when it will be actually used 2aa0957081 Fixed 8BitDo Ultimate 2 Wireless controller on macOS ad55597715 ci: Update Steam Linux Runtime tasks. 36c3a7a5e2 ci: Add slrsniper-arm64 task 8690a9ab54 Prefer the HIDAPI driver for 8BitDo controllers on macOS 2b57d58f7d Added GCController mapping for the 8BitDo SN30 Pro on macOS d157600d3d Added GCController mapping for the 8BitDo Pro 2 on macOS 09c8d4b556 Sync SDL3 wiki -> header 37b86a6d2f windows: fix Unicode function and type inconsistencies d9e58baa6d fixed the field of SDL_MouseMotionTransformCallback e7a765d648 Replace SDL_free with delete for new-allocated objects 5bee85408c Cleanup 8BitDo HIDAPI support for SF30 Pro and SN30 Pro 89a8cf2505 Sync SDL3 wiki -> header 6b048f59d7 fix #12963 2b3c481215 add 8BitDo Controller (#12964) ca47dc59a9 Fixed building with the OpenVR video driver 195ad85ba4 Fixed typo f4813ca2cf x11: Filter out duplicate key presses when an IME is active 8e1f4bafb4 [emscripten] Remove referenc to Module['createContext'] 1dbb813316 VITA: fix audio playback 20f783532b Sync SDL3 wiki -> header bbd973c8d2 Sync SDL3 wiki -> header 71303b41bf Sync SDL3 wiki -> header a7344206e8 wikiheaders: Patched to compile. 06c2f9fcfc wikiheaders: Correct wiki README digest links. ad46394e82 wikiheaders: README.md should be READMEs.md 2c97a48c51 wikiheaders: READMEs go in the base dir of the wiki now. 92a5417a98 docs: Tweak some minor things to keep wikiheaders happy. d357aa29a3 Fixed initializing the OpenVR driver f8c77908ad Use motor sequence ID 0 in the HIDAPI GIP driver 33e5f4885a x11: Don't update grab on enter when the mouse is captured 1abac3ccc3 Revert "x11: Better handle XInput2 mouse tracking outside the window" 85d2345bd8 Sync SDL3 wiki -> header 5bd886519b Sync SDL3 wiki -> header c6362b4788 tests: Revert some leftover testing code c91f9f6968 x11: #ifdef the XRandR path in the message box code 7490471796 cpuinfo: Use auxv for AltiVec on Linux if possible 17bba029ba don't prototype strdup() for __clang_analyzer__ case in windows builds. 15c6acf74f capture g27 shifter r input 795d1ae1fb testmessage: Don't push the event if "Retry" was chosen. d73fe0bc53 win32: Hide the borders when showing a fullscreen window ab12b7cbba Added support for the share button on the GameSir-K1 FLUX controller 1e6a25324c Added support for the PowerA Battle Dragon Advanced Wireless Controller 57346f2ba8 dialog: Cocoa backend should reactivate the app after the modal dialog. caf269ce00 Added a link to the GIP documentation 34c045aa39 Fixed paddles on the Xbox Elite controller using the GIP driver 0447c2f3c3 events: Add integer wheel fields for sdl2-compat ae251a05be Fixed warning: no previous prototype for function 'GIP_ParseMetadata' 193b0c8963 uikit: Use SDL_RunOnMainThread instead of dispatch_sync for message boxes. 691cc5bb5e dialog: Cocoa shouldn't crash if there's a '.' in the filters. 4ef8b6ce1b X11: Center Message Box on Multi Monitor Displays (#12819) c5d5967c3a video: Store the preferred fullscreen display in a property for sdl2-compat 11e1d4a145 Sync SDL3 wiki -> header 00f3a82ada Joystick: Add new GIP driver to replace old Xbox One wired driver 48dfc03a87 Added the gamepad hint SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS 21a7bbbf14 Restore compatibility with older GameCube mappings 3730128e33 Simplify WIN_CreateHCursor (#12933) 6a0505c090 wayland: Remove unnecessary function call fdd8b5d630 wayland: Query the mouse global button states from the seats e3df61b070 Fixed right mouse button emulation when using a pen 106ccc722e Fixed missing simulated mouse events using a Wacom tablet 8ae962c904 Fixed build e04064350f Fixed right click mouse emulation for the Wacom tablet a163257295 GPU: Validate that textures are not bound for both read and write on render passes (#12925) ea67133e4f pen: Windows can't check WM_POINTER[DOWN|UP] for touches directly. f131791005 Sync SDL3 wiki -> header e1a41c1c97 GPU Vulkan: Add locks for layout object lookups (#12924) fd5380ffc6 Sync SDL3 wiki -> header b871ac0d97 Add support for non-constrained and non-grabbing popups 8abcc27535 Removed timeout in SDL_RunOnMainThread() ef54c3bf18 Always enable D3D12 GPU on Windows 39d3148185 events: Fix undefined behavior when disabling some event types 510c7edd9b migrate usage of SetCursor(NULL) to RedrawCursor() 4779499048 Split the redraw effect to own function 6c172e5220 SDL_SetCursor should not skip focus check cbf44700d8 bytepusher example: always render text to render target and remove unused variable faddff1bcc Sync SDL3 wiki -> header 31650d566c Added SDL_GAMEPAD_TYPE_GAMECUBE c4d5cc358f streamline boolean logic 441e7e488f invert cursor_visible to hide_cursor d553372682 rename cursor_shown to cursor_visible 016ba86f93 tray, unix: make pointers g_object_ref and g_object_ref_sink static 6f5892e543 cocoa: Immediately update the mouse focus when showing/hiding a popup menu 8c733d1f7b x11: Better handle XInput2 mouse tracking outside the window 0dbf585ace fix SDL_audiocvt.c MSVC build. af0972c33f audio: SDL_PutAudioStreamPlanarData should take a channel count. 5f03cb3882 d3d12: Patched to compile with GDK builds. 360cc2791f test/msdf_font.bmp: mark as non-executable. 34fe967f3e Sync SDL3 wiki -> header 22692e308f events: Added SDL_GetEventDescription(). c2ed58db7b windows: Fix stale zoom/iconic state in WM_WINDOWPOSCHANGED handler 14ae45c2b8 GDK: Handle ProjectDir with space faa2e40406 gpu: Warn about Direct3D 12 texture alignment requirements. 2e45198299 Sync SDL3 wiki -> header 608f706a95 audio: Added SDL_SetAudioIterationCallbacks(). 18a86ea6bb testaudio: Use SDL_SetAppMetadata at startup. a9bee3c0bf pipewire: Use a more specific stream name than "Audio Stream". 2767c1a440 aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1. 7642c0468d Log information about Wayland environment detection 5b1e92ae88 cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk 09b2aae47e cocoa: Popup menus always accept first click 29ef31d589 Sync SDL3 wiki -> header 15cb9bd610 Sync SDL3 wiki -> header b28449a58c audio: Tweak SDL_GetAudioDeviceName. da3c864d4c Reset the keyboard when entering a modal loop on Windows a82f70dc21 use GetMessagePos instead of GetCursorPos bfbeaca29f inline WIN_UpdateMouseCapture de2c5c33b7 SDL_hidapi_steamdeck: report touch controller events 5cacdf2513 Fix crash in UIKit indirect pointer handling 32bbabe2a5 Add Padix Rockfire devices (#12884) 7e1d4f843c Emscripten: fix incorrect error check for WebGL context creation fcdaff4110 Fixed compiler warning dd625a6763 defer clipcursor refresh unto pump finish c84c2aa2c4 pass ground-truth cursor pos to WIN_UpdateFocus 11a3296a42 x11: Handle size/position events arriving before state events d50520462a Add and use SDL_HapticEffectID typedef fb940fff80 audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used e8bd9cc150 audio: SDL_GetAudioDeviceName() doesn't need a full device lock. 3343cb2147 gpu: rework alpha-to-coverage validation ceb9fecfc1 Joystick: Add trigger rumble resend c81b62293a GPU D3D12 - Update to use typeless formats for depth buffer (#12701) 27b256022b SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect d04b28926c GPU: Make D3D12 debug layers optional 695cad459b Corrected documentation for SDL_SetGPUSwapchainParameters() 2b16c961ea Add and use typedefs SDL_HapticEffectType and SDL_HapticDirectionType a1332d77f6 wayland: Cleanup timestamp handling b5ed0d0138 stb_image.h: apply mainstream PR/1736 e3181a0bcd Sync SDL3 wiki -> header e3507b390e examples: added audio/05-planar-data 3905aa0587 audio: Added SDL_PutAudioStreamPlanarData. 483d1c36ed comments: Fixed a few typos I ran into in the audio code. 727a5fae59 Sync SDL3 wiki -> header 5a8be8e4c2 Fixed formatting 6e4ace310c GPU: Validate shader bytecode 89d7d406ab Added tests to cover invalid surface blits fe849f1572 SDL_BlitSurfaceScaled(): Do not divide by zero 8017d38adc SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data 18fbe6a92f Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER 6a6917b0df Sync SDL3 wiki -> header e70a49892b Add missing type suffix to SDL_PROP_WINDOW_OPENVR_OVERLAY_ID a696b108ac SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect c076b0d17f Removed incorrect documentation for SDL_RenderViewportSet() 47162a4168 x11: Send key events for dead keys consumed by the IME 3aed80cd82 Updated documentation for SDL_HINT_GPU_DRIVER 86b3369491 wayland: Check the origin of clipboard offers before forwarding them to the client 23a7a74133 Sync SDL3 wiki -> header 3be0ec5631 Sync SDL3 wiki -> header 5bd1578a45 wayland: Account for timer rollover when calculating the elapsed time for key repeats. 10f51da28d cocoa: Use CGFLOAT_MAX for unbounded max window dimensions 3519a59d8f The SDL_BUTTON_*MASK defines must come immediately after the SDL_MouseButtonFlags typedef to be associated 8e0b39f465 Sync SDL3 wiki -> header 9da46bc37f win32: Check internal data when positioning child windows git-subtree-dir: external/SDL git-subtree-split: 279dabfc96631965f8dad2e39d57daa4b9130d24 |
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Squashed 'external/SDL/' changes from f317581c919..95c3ee77c10
95c3ee77c10 Removed testing code ea640894d32 Fixed SDL_DEFINE_STDBOOL logic if __bool_true_false_are_defined is defined 46fb2c6f1bf Added a script to help with the bool rename 23f855a9703 render: Integrate fix-shaders.sh into build-shaders.sh d658ef66279 Don't guess about the size of an int, assert it! 32fd1878a09 Provide a definition of bool if needed for your environment 1834c83d5a2 testplatform: make sure bool is 1 byte 026d3c2306f Sync SDL3 wiki -> header 95f7e532331 Added the examples directory to the API renaming tool a90ad3b0e28 Removed SDL_bool in favor of plain bool 9dd88592407 Sync SDL3 wiki -> header 32cf23d392f Added video/x11/edid.h to third party code list 407ccadfd72 Added copyright header to edid.h bd04459cde1 Fix typos (thanks @qndel!) e4f987f2996 tests: Fix testdropfile on high-DPI displays 8caf25f7b30 testautomation_stdlib.c (stdlib_strtox): fix warning from gcc-4.9: 03ae792df35 Fixed the recording field in audio device events c68e9e157cd Fixed typo bc9780299c0 Don't define backends if SDL_GPU_DISABLED is set 8481d1a12b0 Sync SDL3 wiki -> header 807b8a9d4de Allow initializing hints and properties from any thread d0edf687741 Added Uint32 versions of the atomic functions 8d223b3037e Renamed atomic functions to match SDL 3.0 naming convention f3e419596b1 Removed SDL_INIT_TIMER 9275c533ca2 Added thread-safe initialization/cleanup support 7edd43c276e Don't define render_drivers if SDL_RENDER_DISABLED is set 98cd8b34a76 Close the other file descriptors after redirection has taken place 4b3058d58db render: Don't try to rebuild D3D11, D3D12, Metal shaders without spirv-cross 13500bbf508 render: Fix detection of fxc, dxc in build-shaders.sh 11129761e7e v4l2: return success if the device is ready ab9c68d9ffc pipewire: Always destroy hotplug loop during deinitialization 1ffb9f22aa5 build-release.py fixes from SDL2 port 231ea07617d Added SDL_LogTrace() 6180da00e1d Skip a lock/unlock when logging known categories c499f79fe93 GPU: Fix multisample texture usage validation 926d1439660 Sync SDL3 wiki -> header 1bbc897e48e Updated documentation for bool return type 4a2683e2c10 Sync SDL3 wiki -> header dc639956baa Improve logging performance and make log priorities thread-safe f006d61bd12 Sync SDL3 wiki -> header fd1fcfc951b Sync SDL3 wiki -> header 9416917353c GPU: Rework MSAA (#10859) e59344ad469 Update proguard-rules.pro in-line with commit 9ff3446 0f85fdefc84 Fixed warning: "SDL_VIDEO_RENDER_D3D12" is not defined, evaluates to 0 4f722d372ae GPU: Metal vertex buffer indices should grow upward (#10837) 0548050fc5a Verify that the subsystems were successfully initialized 5b5b1a89267 Fixed cleaning up dependent subsystems if initialization fails 97d40b92180 Removed SDL_CleanupEnvironment() a7f1deae8d1 Sync SDL3 wiki -> header 28b94c47585 Re-added SDL_getenv() as a thread-safe getenv() implementation 718845a33d0 Fixed warning C4701: potentially uninitialized local variable 'startup_info' used 19243092c67 Renamed SDL_GpuGraphicsPipelineTargetInfo to SDL_GPUGraphicsPipelineTargetInfo 604d0c519ec If posix_spawn() is available, so is sigaction ec5d280c900 Make sure we ignore SIGPIPE so we don't crash if we write when the pipe is closed 34b2f4ffcab Use non-blocking pipes for process I/O on Windows dd07cc89910 SDL_Process: WAIT_TIMEOUT means the process has not exited yet 1f3fd65c4c7 cpuinfo: Rename SDL_GetCPUCount to SDL_GetNumLogicalCPUCores 93bf5342684 testgpu_simple_clear: Fixed AppInit return values. e5bd3bbcd6e add missing includes 8569bde053f Fixed typo 706aaaf2802 Sync SDL3 wiki -> header 3bc03477618 Revert "Sync SDL3 wiki -> header" c2e4b14a828 Revert "stdinc: Added missing `\param` to SDL_CreateEnvironment." 11c9975caa9 Revert "Sync SDL3 wiki -> header" ba65767afa2 Sync SDL3 wiki -> header 919f8d3e2b9 stdinc: Added missing `\param` to SDL_CreateEnvironment. 35427ff9ec7 Sync SDL3 wiki -> header dcb2a8c2fe2 Use CreateProcessW() to handle non-ASCII file paths and arguments e97f6365906 SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER is an SDL_Environment pointer 56fc4b790c4 Reduce strcmp() calls in hashtable lookup e6734794491 Removed SDL_WriteProcess() a833ee2e63e SDL_gpu.c: fixed build when SDL_GPU_DISABLED is defined. f6f49de1342 Add convenience functions to get process IOStreams 7ff015ceaee Close file descriptors not used by the child process fed0149172e Switched wayland messageboxes to use the new process API aa7357a14d7 SDL_CreateEnvironment() fills the environment with a non-zero parameter 76c469910ee Added SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN 44c6cfda053 Switched zenity dialogs to use the new process API 3166a05c18b cmake: don't prepend absolute CMAKE_INSTALL_{INCLUDE,LIB}DIR with ${prefix} 27862907c65 Update src/process/windows/SDL_windowsprocess.c 82b33a7d3f6 Update src/process/windows/SDL_windowsprocess.c 3cf54675bb0 Windows process: escape backslashes before quotes 90e01040c52 Added thread-safe environment functions 16ff7503b7b gpu: Update GPU support queries to better match naming conventions d21c1de6518 Sync SDL3 wiki -> header 9eea8234e67 Add SDL_Process subsystem 6c83491116e Added SDL_FlushIO() 93caf1cd21a Fixed typo 1c5b063ade7 Sync SDL3 wiki -> header f1d0a716292 Fixed the documentation for SDL_SetError() d483886ec57 Sync SDL3 wiki -> header 84361bcf0ab stdlib: Remove test cases with impl-defined results eb199176e68 stdlib: Conditionally undef some SDL_strtox tests 59ec0344128 stdlib: Use macros to define SDL_strtox tests 7d94bf528db stdlib: Document SDL_strtox functions 8092e35287e stdlib: Improve SDL_strtod a78f612d4b2 stdlib: Add some tests for SDL_strtod 56a48763cd7 stdlib: Bring SDL_wcstol in line with SDL_strtol 61bc856b043 stdlib: Use new parser for scanf %p specifier e109aa09aa3 stdlib: Rewrite SDL_strto(ll?|ul) impl e326540a45d stdlib: Add failing tests for SDL_strto(ll?|ul) fb82772fb31 stdlib: Rewrite SDL_strtoull impl 5331f36789d stdlib: Add failing tests for SDL_strtoull 88d3cb4f900 Remove unnecessary include from SDL_pen_c.h 4efbe1ca285 stdlib: Assert that signed integers use two's complement arithmetic fd53b3e112b stdlib: Rewrite SDL_wcstol impl 5d30980df46 stdlib: Add failing tests for SDL_wcstol ee377793fe0 Spell "unknown" correctly ee65176eec3 SDL_test: add SDLTest_LogEscapedString 6a305e1532e SDL_test: fix SDLTest_CommonQuit with NULL state 0160e9eac64 gpu: Add SDL_QueryGPUSupport 262ffa27e7f Sync SDL3 wiki -> header 96e147b2b95 gpu: Rework driver name queries, add GetGPUShaderFormats 6d92de5d3a6 wayland: Ensure that a NULL internal structure isn't dereferenced when destroying a window 9d9721cd4c8 wayland: Fix some incorrect buffer scale calculations 94436a938d0 GPU: Remove unused and incorrect D16 format checks from Vulkan driver 5771b502f84 GPU: Fix D3D11/D3D12 vertex strides for multiple vertex buffers (#10818) 371cfaf8fe4 gpu: Implement support for SDL_GPU_DISABLED d3932b1ba2e Sync SDL3 wiki -> header a45a2caf493 GPU: Rename VertexBinding to VertexBufferDescription (#10811) 446ee3e7c54 Fix bug with SDL_ShowMessageBox not working with wayland (#10810) b7dc30ca246 pulseaudio: Hotplug thread fixes. c36982d45c2 vulkan: Avoid redundant commands for dynamic states 66489f91bb4 GPU: Cube Arrays (#10800) 9ea0a837aeb vulkan: Use a spinlock instead of a mutex for descriptor pools f8d4c492641 Sync SDL3 wiki -> header d5e1385c91d Fixed typos in SDL_gpu.h 6e2f2428bac Sync SDL3 wiki -> header ddd5723e2ee GPU: Remove pitch parameters from indirect draw calls (#10803) 3d7e8c9bb7b Add missing SDL_WPRINTF_VARARG_FUNCV in gendynapi.py d03c7cdf17b Removing extra semicolons fd2a266549f Adding void to empty function prototype parenthesis b15fab02070 Fixed typo in SDL_dialog.h d62e3c3791e Fix SDL_GPUShaderFormat flag values 4d135fb696d Fixed color scale when rendering to an sRGB render target 3f7f6f624b0 testcolorspace: don't tonemap from HDR to SDR when reading pixels 4e43da684c7 Added texture colorspace testing 86e393b5235 Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures 92255d36d4b We already have functions for converting between sRGB and linear space 667a3e40e9a Use the correct namespace for structures 77c569496df SDL_GPUShaderFormat isn't an enum anymore 37c9fb490ef Changed enums to use XXX_COUNT for the count or number of values 64f12bea4a9 GPU: Remove unnecessary texture format swizzles in Vulkan (#10693) 4123023d3ed Renamed sdlgpu to gpu c77e51c0844 Use SDL_unsetenv() 3166f912826 GPU: Defer setting blend state on D3D11 6fca867ffe3 Fix testoffscreen.c: bool literal returned from 'main' eeb465e2fcb Sync SDL3 wiki -> header 2b8a349b262 Add SDL_BindGPUComputeSamplers (#10778) 323b60abf1a SDL_test_harness.c: Fix warning -Wcast-function-type-strict 0b6f993deac GPU: Zero-init handling (#10786) b8dbc7086d4 Disable GameInput mouse and keyboard support 76ce83801ad Removed pipewire client version check 9c8c6da4760 pipewire: If hotplug initialization fails, clean up any partial success 817f1b3da81 Revert "Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0" b51c6551d6e Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0 1e9ff723adb GPU: fix SDL_GetGPUSwapchainTextureFormat error return value 640559eba68 Added migration documentation for SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa(). 4eb43705000 SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values 68c61ff3a8f Sync SDL3 wiki -> header 6fc6e3dc7eb Use SDL_bool where appropriate in SDL events 7d1bbae6b25 Sync SDL3 wiki -> header af37056c0d0 stdinc: Fix typos and reword comments about aliasing 8eb194b6f86 stdinc: Document number parsing APIs eda459ac49e stdinc: Fix up some printf definitions d6caf2abe78 Remove SDL_RESTRICT in favor of doc comments 731939fca16 stdinc: Document memcpy APIs 8cea4bd3c94 stdinc: Document memory allocation APIs f4c2c09f782 examples: Link to SDL integer types in code examples, too. 7713a7eec7d x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc. 412a8244b66 audio: Make system-specific audio format types part of SDL_AudioFormat. d3091b95389 Remove SDL_GPUDepthStencilValue struct 80e541d1fcb Fixed calling SDL_utf8strlcpy() with dst_bytes of 0 668e2f82d21 Add load op and clear color to SDL_BlitGPUTexture (#10767) 47283250442 pipewire: Give hotplug threads a more indicative name c797ae16192 Fix -Wtype-limits warning 6e885d96193 Sync SDL3 wiki -> header 301f3ffa9dd Sync SDL3 wiki -> header 050aa4d084a include: Filling in more documentation gaps. a57f6c4af30 Fix additional calloc-transposed-args warnings d2ef15d8e6a Fix warnings: calloc-transposed-args 0da2bd49c8c Remove unused includes. This only removes includes that aren't used at all, not even in comments. aa6a0be7a87 Fix warning: redefinition of typedef 'SDLTest_TestSuiteRunner' 7df1caba7cf Clarified that the contents of new textures aren't defined. ac0b1b207f6 SDL_hints: fix gpu direct3d11 driver name in documentation 257385277d3 SDL_realloc() with size 0 now always defaults to size 1 4c0cb94b961 vulkan: VULKAN_CreateTexture returns a boolean 3eb49ac8627 vulken: VULKAN_CreateTexture returns a boolean 1ba99c53d48 Sync SDL3 wiki -> header 2b77b2e4ef0 Sync SDL3 wiki -> header 4f6e81cf622 include: Fixed up some minor documentation gaps. 7ec998819d1 Sync SDL3 wiki -> header 090e30dbca3 docs: Remove README-winrt.md, again. fd6056307f0 fix trailing doc comments 1a13acac092 Always blit to the swapchain in GPU_RenderPresent fa892d15b7d include files with required types directly e9c7b36fbd7 Sync SDL3 wiki -> header 68a9991ec99 GPU: Document structs (#10742) cf9613fe632 The GPU log category ate one of the SDL reserved categories a01e8a5e105 The GPU log category ate one of the SDL reserved categories 18492057331 Fix GDK builds after renames done in #10730 0a44ea1b0b3 Amend use of non-standard compiler syntax 0a8bf663b7d Fix VisualC project filter 1d59be67fc7 Fixed crash if PIPEWIRE_PREFERRED_Init() fails and then pipewire is used anyway f42da35ef96 Sync SDL3 wiki -> header 9730f62e8cb GPU: Rename struct members and parameters for SDL3 naming conventions (#10730) e21f70c5936 pipewire : check minimum client library version early 845855d6573 Revert "stdinc: Document more symbols." c93f76436fc stdinc: Document more symbols. 73b294cb1cd SDL_platform_defines.h: Added documentation, and a little whitespace. 4c8357a37da Clarified why the WINDOWS driver is lower than the RAWINPUT driver 66b4c080c06 Clarified why the WGI driver is lower than the WINDOWS driver 8f46cb771c7 SDL_XINPUT_Enabled() returns false until XInput DLL is successfully loaded 6da97c63da9 Sync SDL3 wiki -> header ac08dde1b22 windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`. 154452a7263 winrt: Removed WinRT/Windows Phone/UWP support. 6d7c211fafd Fixed race condition at startup that could cause a crash in the XInput driver 6e5bd58c4cc Include the Steam controller driver on Android 1381cc85543 Add a step to fix generated shader code 104642ffe79 Sorted API symbols 4c382aafcdc Fixed building on Raspberry Pi 360bc667a82 SDL_Log: restore SDL2's SDL_LogCategory order 26728c321fa SDL_test: add include for SDLTest_CommonState b4c3df1189c SDL_test: whitespace header fixes db96ddca344 SDL_test: use SDLCALL calling convention 379aea5c2df Fixed warnings building with Visual Studio 8edb901724a Fixed crashes in Metal renderer due to ARC releasing references on random memory in newly allocated structs e7969553f88 Sync SDL3 wiki -> header 702ed83f72a Initialize interface structures so they can be extended in the future 434193d1534 testmultiaudio: initialize audio through SDL_test framework 102b3b480bb SDL_test: move argument parsing into SDL_test 09af4a80866 SDL_test: make argument parsing extendable 396dd16471d SDL_test: Remove unused common_usage_* static char pointers 872608b8af2 Don't allocate in SDLTest_GenerateRunSeed 2f4b2df5959 SDL_test: pass data pointer to unit tests 741c04b339f Sync SDL3 wiki -> header baa1a5e2f47 Add SDL_strpbrk 55934bc85e4 include: add SDL_RESTRICT for restricted pointer aliasing 2d4eb29c379 Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference (#10704) 04a732881a3 Add a test to verify structure alignment 9e850bdcfaa docs: Update the migration doc with SDL_SetWindowModalFor() changes c0b15e57f46 cmake: disable GPU backends for winrt f494658f9c4 SDL_gpu.c: remove BOM. cb2919ac55f [GPU] MinGW build fixes: 22aeb1bbba2 Sync SDL3 wiki -> header a46e7027ce7 video: Allow setting the parents of toplevel windows af4c6682ce6 Sync SDL3 wiki -> header cba5ccb9cf3 GPU: Fix documentation formatting 42a0df91bfe Add padding for non-32-bit-aligned types in structs (#10701) 387774ab8a3 Build config flags are either defined or undefined, never 0 e3fd581acac GPU: vulkan: Respect swapchain minImageCount b00bb215074 Added -Wl,--no-undefined-version to Android.mk 5db00cef96c Android.mk: allow to compile with storage functions a0f36fb85b4 Use atomic variables for thread communication 41810c823d6 Compilation without vulkan: SDL_GPU_VULKAN is always defined for some plateform (at android, macos), test against 0 or 1 defbf673069 SDL_migration.cocci: add SDL_TTF/mixer/image function names to be upgraded from int returned type to bool. f61d4db39af GPU: `colorAttachmentDescriptions` should be `const` 249a74e4363 Sync SDL3 wiki -> header 1c8c0144811 GPU: Document opaque handles and enums (#10700) 20d0a1a3d1a Added a defensive check against XINPUTGETCAPABILITIES being NULL ff1e2524134 testautomation: remove SDLTest_TestCaseFp casts abd2ac5992c Set the desired channel count when opening audio on Android e2c9a0a4273 Updated Android audio log messages 1788be85477 GPU: Add const to some function parameters (#10694) git-subtree-dir: external/SDL git-subtree-split: 95c3ee77c101c60aab69663be2bc4eee3d4302b2 |
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Squashed 'external/SDL/' content from commit f317581c91
git-subtree-dir: external/SDL git-subtree-split: f317581c91961ee628446886dd4df87e9c16ac79 |