Compare commits
2 Commits
fda755f7d8
...
004dcee429
| Author | SHA1 | Date | |
|---|---|---|---|
| 004dcee429 | |||
| ad6007b254 |
+31
-28
@@ -1,52 +1,55 @@
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#include <Core.hpp>
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#include <EmuThread.hpp>
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#include <KaizenGui.hpp>
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#include <chrono>
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#include <thread>
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using namespace std::chrono_literals;
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EmuThread::EmuThread(double &fps, SettingsWindow &settings) noexcept : settings(settings), fps(fps) {}
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void EmuThread::run() const noexcept {
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void EmuThread::run() noexcept {
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n64::Core& core = n64::Core::GetInstance();
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if(!core.romLoaded) return;
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rdramCopy = core.GetMem().GetRDRAM();
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auto lastSample = std::chrono::high_resolution_clock::now();
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auto avgFps = 16.667;
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auto sampledFps = 0;
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static bool oneSecondPassed = false;
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while(!shouldExit) {
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if(!core.romLoaded) {
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std::this_thread::sleep_for(1ms);
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continue;
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}
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fps = 1000.0 / avgFps;
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if(core.pause) {
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std::this_thread::sleep_for(1ms);
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continue;
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}
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const auto startFrameTime = std::chrono::high_resolution_clock::now();
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if (!core.pause) {
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core.Run(settings.getVolumeL(), settings.getVolumeR());
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{
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std::lock_guard<std::mutex> lk(presentMutex);
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memcpy(rdramCopy.data(), core.GetMem().GetRDRAMPtr(), RDRAM_SIZE);
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}
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readyForPresentation.notify_all();
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}
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}
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const auto endFrameTime = std::chrono::high_resolution_clock::now();
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using namespace std::chrono_literals;
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const auto frameTimeMs = std::chrono::duration<double>(endFrameTime - startFrameTime) / 1ms;
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avgFps += frameTimeMs;
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sampledFps++;
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if (const auto elapsedSinceLastSample = std::chrono::duration<double>(endFrameTime - lastSample) / 1s;
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elapsedSinceLastSample >= 1.0) {
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if (!oneSecondPassed) {
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oneSecondPassed = true;
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return;
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}
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avgFps /= sampledFps;
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fps = 1000.0 / avgFps;
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}
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void EmuThread::create() noexcept {
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shouldExit.store(false, std::memory_order_release);
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std::thread worker(&EmuThread::run, this);
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worker.detach();
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}
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void EmuThread::TogglePause() const noexcept {
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n64::Core::GetInstance().TogglePause();
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}
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void EmuThread::Reset() const noexcept {
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n64::Core::GetInstance().Reset();
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void EmuThread::Reset() noexcept {
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n64::Core& core = n64::Core::GetInstance();
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core.Reset();
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rdramCopy = core.GetMem().GetRDRAM();
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}
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void EmuThread::Stop() const noexcept {
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void EmuThread::Stop() noexcept {
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shouldExit.store(true, std::memory_order_release);
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n64::Core& core = n64::Core::GetInstance();
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core.Stop();
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core.rom = {};
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@@ -2,6 +2,7 @@
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#include <RenderWidget.hpp>
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#include <SettingsWindow.hpp>
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#include <memory>
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#include <atomic>
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namespace n64 {
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struct Core;
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@@ -12,12 +13,17 @@ class EmuThread final {
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public:
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explicit EmuThread(double &, SettingsWindow &) noexcept;
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~EmuThread() = default;
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void run() const noexcept;
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void create() noexcept;
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void run() noexcept;
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void TogglePause() const noexcept;
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void Reset() const noexcept;
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void Stop() const noexcept;
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void Reset() noexcept;
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void Stop() noexcept;
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bool interruptionRequested = false, parallelRDPInitialized = false;
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SettingsWindow &settings;
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double& fps;
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std::atomic_bool shouldExit = false;
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std::mutex presentMutex;
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std::condition_variable readyForPresentation;
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std::vector<u8> rdramCopy;
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};
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+64
-32
@@ -4,8 +4,13 @@
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#include <ImGuiImpl/ProgressIndicators.hpp>
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#include <ImGuiImpl/StatusBar.hpp>
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#include <resources/gamecontrollerdb.h>
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#include <chrono>
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KaizenGui::KaizenGui() noexcept : window("Kaizen " KAIZEN_VERSION_STR, 1280, 720), settingsWindow(window), vulkanWidget(window.getHandle()), emuThread(fpsCounter, settingsWindow) {
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using namespace std::chrono_literals;
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KaizenGui::KaizenGui() noexcept :
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window("Kaizen " KAIZEN_VERSION_STR, 1280, 720), settingsWindow(window), emuThread(fpsCounter, settingsWindow),
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vulkanWidget(window.getHandle(), emuThread.rdramCopy.data()) {
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gui::Initialize(n64::Core::GetInstance().parallel.wsi, window.getHandle());
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SDL_InitSubSystem(SDL_INIT_GAMEPAD);
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@@ -33,7 +38,8 @@ void KaizenGui::QueryDevices(const SDL_Event &event) {
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if (gamepad)
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SDL_CloseGamepad(gamepad);
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break;
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default: break;
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default:
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break;
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}
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}
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@@ -45,7 +51,8 @@ void KaizenGui::HandleInput(const SDL_Event &event) {
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if (!gamepad)
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break;
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{
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pif.UpdateButton(0, n64::Controller::Key::Z, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX);
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pif.UpdateButton(0, n64::Controller::Key::Z,
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SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX);
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pif.UpdateButton(0, n64::Controller::Key::CUp, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) <= -127);
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pif.UpdateButton(0, n64::Controller::Key::CDown, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) >= 127);
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pif.UpdateButton(0, n64::Controller::Key::CLeft, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) <= -127);
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@@ -134,16 +141,21 @@ void KaizenGui::HandleInput(const SDL_Event &event) {
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float x = 0, y = 0;
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if (keys[SDL_SCANCODE_UP]) y = 86;
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if (keys[SDL_SCANCODE_DOWN]) y = -86;
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if (keys[SDL_SCANCODE_LEFT]) x = -86;
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if (keys[SDL_SCANCODE_RIGHT]) x = 86;
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if (keys[SDL_SCANCODE_UP])
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y = 86;
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if (keys[SDL_SCANCODE_DOWN])
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y = -86;
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if (keys[SDL_SCANCODE_LEFT])
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x = -86;
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if (keys[SDL_SCANCODE_RIGHT])
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x = 86;
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pif.UpdateAxis(0, n64::Controller::Axis::X, x);
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pif.UpdateAxis(0, n64::Controller::Axis::Y, y);
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}
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break;
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default: break;
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default:
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break;
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}
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}
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@@ -156,9 +168,9 @@ std::pair<std::optional<s64>, std::optional<Util::Error::MemoryAccess>> RenderEr
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auto memoryAccess = Util::Error::GetMemoryAccess();
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if (memoryAccess.has_value()) {
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const auto [is_write, size, address, written_val] = memoryAccess.value();
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ImGui::Text("%s", std::format("{} {}-bit value @ {:08X}{}", is_write ? "Writing" : "Reading",
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static_cast<u8>(size), address,
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is_write ? std::format(" (value = 0x{:X})", written_val) : "")
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ImGui::Text("%s",
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std::format("{} {}-bit value @ {:08X}{}", is_write ? "Writing" : "Reading", static_cast<u8>(size),
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address, is_write ? std::format(" (value = 0x{:X})", written_val) : "")
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.c_str());
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}
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@@ -260,7 +272,8 @@ void KaizenGui::RenderUI() {
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if (ImGui::BeginPopupModal(Util::Error::GetSeverity().as_c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
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emuThread.TogglePause();
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switch (Util::Error::GetSeverity().as_enum) {
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case Util::Error::Severity::WARN: {
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case Util::Error::Severity::WARN:
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{
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ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x8054eae5);
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ImGui::PushStyleColor(ImGuiCol_Text, 0xff7be4e1);
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ImGui::Text("Warning of type: %s", Util::Error::GetType().as_c_str());
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@@ -270,8 +283,10 @@ void KaizenGui::RenderUI() {
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RenderErrorMessageDetails();
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if (n64::Core::GetInstance().romLoaded && !n64::Core::GetInstance().pause) {
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const bool ignore = ImGui::Button("Try continuing"); ImGui::SameLine();
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const bool stop = ImGui::Button("Stop emulation"); ImGui::SameLine();
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const bool ignore = ImGui::Button("Try continuing");
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ImGui::SameLine();
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const bool stop = ImGui::Button("Stop emulation");
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ImGui::SameLine();
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const bool chooseAnother = ImGui::Button("Choose another ROM");
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if (ignore || stop || chooseAnother) {
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Util::Error::SetHandled();
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@@ -294,8 +309,10 @@ void KaizenGui::RenderUI() {
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if (ImGui::Button("OK"))
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ImGui::CloseCurrentPopup();
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} break;
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case Util::Error::Severity::UNRECOVERABLE: {
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}
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break;
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case Util::Error::Severity::UNRECOVERABLE:
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{
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emuThread.Stop();
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ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x800000ff);
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ImGui::PushStyleColor(ImGuiCol_Text, 0xff3b3bbf);
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@@ -307,8 +324,10 @@ void KaizenGui::RenderUI() {
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RenderErrorMessageDetails();
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if (ImGui::Button("OK"))
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ImGui::CloseCurrentPopup();
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} break;
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case Util::Error::Severity::NON_FATAL: {
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}
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break;
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case Util::Error::Severity::NON_FATAL:
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{
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ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x800000ff);
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ImGui::PushStyleColor(ImGuiCol_Text, 0xff3b3bbf);
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ImGui::Text("An error has occurred!");
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@@ -318,10 +337,13 @@ void KaizenGui::RenderUI() {
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ImGui::Text(R"(Error message: "%s")", Util::Error::GetError().c_str());
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auto [lastPC, memoryAccess] = RenderErrorMessageDetails();
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const bool ignore = ImGui::Button("Try continuing"); ImGui::SameLine();
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const bool stop = ImGui::Button("Stop emulation"); ImGui::SameLine();
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const bool ignore = ImGui::Button("Try continuing");
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ImGui::SameLine();
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const bool stop = ImGui::Button("Stop emulation");
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ImGui::SameLine();
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const bool chooseAnother = ImGui::Button("Choose another ROM");
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const bool openInDebugger = lastPC.has_value() ? ImGui::Button("Add breakpoint at this PC and open the debugger") : false;
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const bool openInDebugger =
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lastPC.has_value() ? ImGui::Button("Add breakpoint at this PC and open the debugger") : false;
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if (ignore || stop || chooseAnother || openInDebugger) {
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Util::Error::SetHandled();
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ImGui::CloseCurrentPopup();
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@@ -346,8 +368,10 @@ void KaizenGui::RenderUI() {
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debugger.Open();
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emuThread.Reset();
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}
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} break;
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default: break;
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}
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break;
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default:
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break;
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}
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ImGui::EndPopup();
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@@ -359,7 +383,8 @@ void KaizenGui::RenderUI() {
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}
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if (shouldDisplaySpinner) {
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ImGui::SetNextWindowPos({static_cast<float>(width) * 0.5f, static_cast<float>(height) * 0.5f}, 0, ImVec2(0.5f, 0.5f));
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ImGui::SetNextWindowPos({static_cast<float>(width) * 0.5f, static_cast<float>(height) * 0.5f}, 0,
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ImVec2(0.5f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_WindowBg, IM_COL32_BLACK_TRANS);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
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@@ -386,8 +411,11 @@ void KaizenGui::RenderUI() {
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if (fileDialogOpen) {
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fileDialogOpen = false;
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constexpr SDL_DialogFileFilter filters[] = {{"All files", "*"}, {"Nintendo 64 executable", "n64;z64;v64"}, {"Nintendo 64 executable archive", "rar;tar;zip;7z"}};
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SDL_ShowOpenFileDialog([](void *userdata, const char * const *filelist, int) {
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constexpr SDL_DialogFileFilter filters[] = {{"All files", "*"},
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{"Nintendo 64 executable", "n64;z64;v64"},
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{"Nintendo 64 executable archive", "rar;tar;zip;7z"}};
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SDL_ShowOpenFileDialog(
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[](void *userdata, const char *const *filelist, int) {
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auto kaizen = static_cast<KaizenGui *>(userdata);
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if (!filelist) {
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@@ -405,14 +433,19 @@ void KaizenGui::RenderUI() {
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std::thread fileWorker(&KaizenGui::FileWorker, kaizen);
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fileWorker.detach();
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}, this, window.getHandle(), filters, 3, nullptr, false);
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},
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this, window.getHandle(), filters, 3, nullptr, false);
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}
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if (minimized)
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return;
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if (core.romLoaded) {
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std::unique_lock<std::mutex> lk(emuThread.presentMutex);
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if (emuThread.readyForPresentation.wait_for(lk, 16.6667ms) == std::cv_status::no_timeout)
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core.parallel.UpdateScreen<true>();
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else
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core.parallel.UpdateScreen<false>();
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return;
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}
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@@ -422,6 +455,7 @@ void KaizenGui::RenderUI() {
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void KaizenGui::LoadROM(const std::string &path) noexcept {
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n64::Core &core = n64::Core::GetInstance();
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core.LoadROM(path);
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emuThread.create();
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const auto gameNameDB = n64::Core::GetMem().rom.gameNameDB;
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SDL_SetWindowTitle(window.getHandle(), ("Kaizen " KAIZEN_VERSION_STR " - " + gameNameDB).c_str());
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}
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@@ -443,18 +477,16 @@ void KaizenGui::run() {
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minimized = false;
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break;
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default:
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break;
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}
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QueryDevices(e);
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HandleInput(e);
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}
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SDL_GetWindowSize(window.getHandle(), &width, &height);
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emuThread.run();
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RenderUI();
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}
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}
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void KaizenGui::LoadTAS(const std::string &path) noexcept {
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n64::Core::GetInstance().LoadTAS(fs::path(path));
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}
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void KaizenGui::LoadTAS(const std::string &path) noexcept { n64::Core::GetInstance().LoadTAS(fs::path(path)); }
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@@ -17,8 +17,8 @@ public:
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bool minimized = false;
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SettingsWindow settingsWindow;
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RenderWidget vulkanWidget;
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EmuThread emuThread;
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RenderWidget vulkanWidget;
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Debugger debugger;
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SDL_Gamepad* gamepad = nullptr;
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@@ -4,9 +4,9 @@
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#include <SDL3/SDL.h>
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#include <imgui_impl_sdl3.h>
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RenderWidget::RenderWidget(SDL_Window* window) {
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RenderWidget::RenderWidget(SDL_Window* window, u8* rdram) {
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wsiPlatform = std::make_shared<SDLWSIPlatform>(window);
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windowInfo = std::make_shared<SDLParallelRdpWindowInfo>(window);
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n64::Core& core = n64::Core::GetInstance();
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core.parallel.Init(wsiPlatform, windowInfo, core.GetMem().GetRDRAMPtr());
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core.parallel.Init(wsiPlatform, windowInfo, rdram);
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}
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@@ -72,7 +72,7 @@ private:
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class RenderWidget final {
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public:
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explicit RenderWidget(SDL_Window*);
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explicit RenderWidget(SDL_Window*, u8* rdram);
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std::shared_ptr<ParallelRDP::WindowInfo> windowInfo;
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std::shared_ptr<SDLWSIPlatform> wsiPlatform;
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@@ -1,6 +1,5 @@
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#pragma once
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#include <filesystem>
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#include <fstream>
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#include <common.hpp>
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#include <mini/ini.h>
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#include <log.hpp>
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@@ -40,7 +39,9 @@ struct Options {
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if (!file.write(structure))
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panic("Could not modify options on disk!");
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}
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private:
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mINI::INIFile file;
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mINI::INIStructure structure;
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};
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Reference in New Issue
Block a user