00cc9309cb
de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
398 lines
12 KiB
C
398 lines
12 KiB
C
/*
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* An implementation of the BytePusher VM.
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*
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* For example programs and more information about BytePusher, see
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* https://esolangs.org/wiki/BytePusher
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*
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* This code is public domain. Feel free to use it for any purpose!
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*/
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#define SDL_MAIN_USE_CALLBACKS
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <stdarg.h>
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#define SCREEN_W 256
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#define SCREEN_H 256
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#define RAM_SIZE 0x1000000
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#define FRAMES_PER_SECOND 60
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#define SAMPLES_PER_FRAME 256
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#define NS_PER_SECOND (Uint64)SDL_NS_PER_SECOND
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#define MAX_AUDIO_LATENCY_FRAMES 5
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#define IO_KEYBOARD 0
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#define IO_PC 2
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#define IO_SCREEN_PAGE 5
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#define IO_AUDIO_BANK 6
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typedef struct {
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Uint8 ram[RAM_SIZE + 8];
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Uint64 last_tick;
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Uint64 tick_acc;
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SDL_Window* window;
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SDL_Renderer* renderer;
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SDL_Palette* palette;
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SDL_Texture* texture;
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SDL_Texture* rendertarget; /* we need this render target for text to look good */
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SDL_AudioStream* audiostream;
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char status[SCREEN_W / 8];
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int status_ticks;
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Uint16 keystate;
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bool display_help;
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bool positional_input;
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} BytePusher;
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static const struct {
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const char *key;
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const char *value;
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} extended_metadata[] = {
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{ SDL_PROP_APP_METADATA_URL_STRING, "https://examples.libsdl.org/SDL3/demo/04-bytepusher/" },
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{ SDL_PROP_APP_METADATA_CREATOR_STRING, "SDL team" },
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{ SDL_PROP_APP_METADATA_COPYRIGHT_STRING, "Placed in the public domain" },
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{ SDL_PROP_APP_METADATA_TYPE_STRING, "game" }
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};
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static inline Uint16 read_u16(const BytePusher* vm, Uint32 addr) {
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const Uint8* ptr = &vm->ram[addr];
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return ((Uint16)ptr[0] << 8) | ((Uint16)ptr[1]);
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}
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static inline Uint32 read_u24(const BytePusher* vm, Uint32 addr) {
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const Uint8* ptr = &vm->ram[addr];
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return ((Uint32)ptr[0] << 16) | ((Uint32)ptr[1] << 8) | ((Uint32)ptr[2]);
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}
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static void set_status(BytePusher* vm, const char* fmt, ...) {
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va_list args;
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va_start(args, fmt);
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SDL_vsnprintf(vm->status, sizeof(vm->status), fmt, args);
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va_end(args);
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vm->status[sizeof(vm->status) - 1] = 0;
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vm->status_ticks = FRAMES_PER_SECOND * 3;
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}
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static bool load(BytePusher* vm, SDL_IOStream* stream, bool closeio) {
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size_t bytes_read = 0;
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bool ok = true;
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SDL_memset(vm->ram, 0, RAM_SIZE);
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if (!stream) {
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return false;
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}
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while (bytes_read < RAM_SIZE) {
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size_t read = SDL_ReadIO(stream, &vm->ram[bytes_read], RAM_SIZE - bytes_read);
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bytes_read += read;
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if (read == 0) {
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ok = SDL_GetIOStatus(stream) == SDL_IO_STATUS_EOF;
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break;
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}
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}
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if (closeio) {
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SDL_CloseIO(stream);
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}
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SDL_ClearAudioStream(vm->audiostream);
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vm->display_help = !ok;
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return ok;
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}
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static const char* filename(const char* path) {
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size_t i = SDL_strlen(path) + 1;
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while (i > 0) {
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i -= 1;
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if (path[i] == '/' || path[i] == '\\') {
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return path + i + 1;
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}
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}
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return path;
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}
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static bool load_file(BytePusher* vm, const char* path) {
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if (load(vm, SDL_IOFromFile(path, "rb"), true)) {
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set_status(vm, "loaded %s", filename(path));
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return true;
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} else {
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set_status(vm, "load failed: %s", filename(path));
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return false;
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}
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}
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static void print(BytePusher* vm, int x, int y, const char* str) {
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SDL_SetRenderDrawColor(vm->renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_RenderDebugText(vm->renderer, (float)(x + 1), (float)(y + 1), str);
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SDL_SetRenderDrawColor(vm->renderer, 0xff, 0xff, 0xff, SDL_ALPHA_OPAQUE);
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SDL_RenderDebugText(vm->renderer, (float)x, (float)y, str);
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SDL_SetRenderDrawColor(vm->renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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}
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SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
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BytePusher* vm;
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SDL_Rect usable_bounds;
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SDL_AudioSpec audiospec = { SDL_AUDIO_S8, 1, SAMPLES_PER_FRAME * FRAMES_PER_SECOND };
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SDL_DisplayID primary_display;
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int zoom = 2;
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int i;
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Uint8 r, g, b;
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if (!SDL_SetAppMetadata("SDL 3 BytePusher", "1.0", "com.example.SDL3BytePusher")) {
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return SDL_APP_FAILURE;
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}
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for (i = 0; i < (int)SDL_arraysize(extended_metadata); i++) {
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if (!SDL_SetAppMetadataProperty(extended_metadata[i].key, extended_metadata[i].value)) {
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return SDL_APP_FAILURE;
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}
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}
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if (!SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO)) {
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return SDL_APP_FAILURE;
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}
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if (!(vm = (BytePusher *)SDL_calloc(1, sizeof(*vm)))) {
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return SDL_APP_FAILURE;
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}
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*(BytePusher**)appstate = vm;
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vm->display_help = true;
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primary_display = SDL_GetPrimaryDisplay();
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if (SDL_GetDisplayUsableBounds(primary_display, &usable_bounds)) {
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int zoom_w = (usable_bounds.w - usable_bounds.x) * 2 / 3 / SCREEN_W;
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int zoom_h = (usable_bounds.h - usable_bounds.y) * 2 / 3 / SCREEN_H;
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zoom = zoom_w < zoom_h ? zoom_w : zoom_h;
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if (zoom < 1) {
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zoom = 1;
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}
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}
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if (!SDL_CreateWindowAndRenderer("SDL 3 BytePusher",
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SCREEN_W * zoom, SCREEN_H * zoom, SDL_WINDOW_RESIZABLE,
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&vm->window, &vm->renderer
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)) {
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return SDL_APP_FAILURE;
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}
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if (!SDL_SetRenderLogicalPresentation(
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vm->renderer, SCREEN_W, SCREEN_H, SDL_LOGICAL_PRESENTATION_INTEGER_SCALE
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)) {
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return SDL_APP_FAILURE;
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}
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if (!(vm->palette = SDL_CreatePalette(256))) {
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return SDL_APP_FAILURE;
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}
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i = 0;
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for (r = 0; r < 6; ++r) {
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for (g = 0; g < 6; ++g) {
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for (b = 0; b < 6; ++b, ++i) {
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SDL_Color color = { (Uint8)(r * 0x33), (Uint8)(g * 0x33), (Uint8)(b * 0x33), SDL_ALPHA_OPAQUE };
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vm->palette->colors[i] = color;
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}
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}
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}
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for (; i < 256; ++i) {
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SDL_Color color = { 0, 0, 0, SDL_ALPHA_OPAQUE };
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vm->palette->colors[i] = color;
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}
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vm->texture = SDL_CreateTexture(vm->renderer, SDL_PIXELFORMAT_INDEX8, SDL_TEXTUREACCESS_STREAMING, SCREEN_W, SCREEN_H);
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vm->rendertarget = SDL_CreateTexture(vm->renderer, SDL_PIXELFORMAT_UNKNOWN, SDL_TEXTUREACCESS_TARGET, SCREEN_W, SCREEN_H);
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if (!vm->texture || !vm->rendertarget) {
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return SDL_APP_FAILURE;
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}
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SDL_SetTexturePalette(vm->texture, vm->palette);
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SDL_SetTextureScaleMode(vm->texture, SDL_SCALEMODE_NEAREST);
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SDL_SetTextureScaleMode(vm->rendertarget, SDL_SCALEMODE_NEAREST);
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if (!(vm->audiostream = SDL_OpenAudioDeviceStream(
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SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audiospec, NULL, NULL
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))) {
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return SDL_APP_FAILURE;
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}
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SDL_SetAudioStreamGain(vm->audiostream, 0.1f); /* examples are loud! */
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SDL_ResumeAudioStreamDevice(vm->audiostream);
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set_status(vm, "renderer: %s", SDL_GetRendererName(vm->renderer));
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vm->last_tick = SDL_GetTicksNS();
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vm->tick_acc = NS_PER_SECOND;
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if (argc > 1) {
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load_file(vm, argv[1]);
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}
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return SDL_APP_CONTINUE;
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}
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SDL_AppResult SDL_AppIterate(void* appstate) {
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BytePusher* vm = (BytePusher*)appstate;
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Uint64 tick = SDL_GetTicksNS();
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Uint64 delta = tick - vm->last_tick;
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bool updated, skip_audio;
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vm->last_tick = tick;
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vm->tick_acc += delta * FRAMES_PER_SECOND;
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updated = vm->tick_acc >= NS_PER_SECOND;
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skip_audio = vm->tick_acc >= MAX_AUDIO_LATENCY_FRAMES * NS_PER_SECOND;
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if (skip_audio) {
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// don't let audio fall too far behind
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SDL_ClearAudioStream(vm->audiostream);
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}
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while (vm->tick_acc >= NS_PER_SECOND) {
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Uint32 pc;
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int i;
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vm->tick_acc -= NS_PER_SECOND;
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vm->ram[IO_KEYBOARD] = (Uint8)(vm->keystate >> 8);
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vm->ram[IO_KEYBOARD + 1] = (Uint8)(vm->keystate);
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pc = read_u24(vm, IO_PC);
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for (i = 0; i < SCREEN_W * SCREEN_H; ++i) {
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Uint32 src = read_u24(vm, pc);
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Uint32 dst = read_u24(vm, pc + 3);
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vm->ram[dst] = vm->ram[src];
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pc = read_u24(vm, pc + 6);
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}
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if (!skip_audio || vm->tick_acc < NS_PER_SECOND) {
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SDL_PutAudioStreamData(
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vm->audiostream,
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&vm->ram[(Uint32)read_u16(vm, IO_AUDIO_BANK) << 8],
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SAMPLES_PER_FRAME
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);
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}
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}
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if (updated) {
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const void *pixels = &vm->ram[(Uint32)vm->ram[IO_SCREEN_PAGE] << 16];
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SDL_UpdateTexture(vm->texture, NULL, pixels, SCREEN_W);
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SDL_SetRenderTarget(vm->renderer, vm->rendertarget);
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SDL_RenderTexture(vm->renderer, vm->texture, NULL, NULL);
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if (vm->display_help) {
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print(vm, 4, 4, "Drop a BytePusher file in this");
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print(vm, 8, 12, "window to load and run it!");
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print(vm, 4, 28, "Press ENTER to switch between");
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print(vm, 8, 36, "positional and symbolic input.");
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}
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if (vm->status_ticks > 0) {
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vm->status_ticks -= 1;
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print(vm, 4, SCREEN_H - 12, vm->status);
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}
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}
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SDL_SetRenderTarget(vm->renderer, NULL);
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SDL_RenderClear(vm->renderer);
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SDL_RenderTexture(vm->renderer, vm->rendertarget, NULL, NULL);
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SDL_RenderPresent(vm->renderer);
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return SDL_APP_CONTINUE;
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}
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static Uint16 keycode_mask(SDL_Keycode key) {
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int index;
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if (key >= SDLK_0 && key <= SDLK_9) {
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index = key - SDLK_0;
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} else if (key >= SDLK_A && key <= SDLK_F) {
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index = key - SDLK_A + 10;
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} else {
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return 0;
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}
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return (Uint16)1 << index;
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}
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static Uint16 scancode_mask(SDL_Scancode scancode) {
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int index;
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switch (scancode) {
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case SDL_SCANCODE_1: index = 0x1; break;
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case SDL_SCANCODE_2: index = 0x2; break;
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case SDL_SCANCODE_3: index = 0x3; break;
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case SDL_SCANCODE_4: index = 0xc; break;
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case SDL_SCANCODE_Q: index = 0x4; break;
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case SDL_SCANCODE_W: index = 0x5; break;
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case SDL_SCANCODE_E: index = 0x6; break;
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case SDL_SCANCODE_R: index = 0xd; break;
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case SDL_SCANCODE_A: index = 0x7; break;
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case SDL_SCANCODE_S: index = 0x8; break;
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case SDL_SCANCODE_D: index = 0x9; break;
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case SDL_SCANCODE_F: index = 0xe; break;
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case SDL_SCANCODE_Z: index = 0xa; break;
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case SDL_SCANCODE_X: index = 0x0; break;
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case SDL_SCANCODE_C: index = 0xb; break;
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case SDL_SCANCODE_V: index = 0xf; break;
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default: return 0;
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}
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return (Uint16)1 << index;
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}
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SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event) {
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BytePusher* vm = (BytePusher*)appstate;
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switch (event->type) {
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case SDL_EVENT_QUIT:
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return SDL_APP_SUCCESS;
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case SDL_EVENT_DROP_FILE:
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load_file(vm, event->drop.data);
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break;
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case SDL_EVENT_KEY_DOWN:
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#ifndef __EMSCRIPTEN__
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if (event->key.key == SDLK_ESCAPE) {
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return SDL_APP_SUCCESS;
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}
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#endif
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if (event->key.key == SDLK_RETURN) {
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vm->positional_input = !vm->positional_input;
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vm->keystate = 0;
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if (vm->positional_input) {
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set_status(vm, "switched to positional input");
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} else {
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set_status(vm, "switched to symbolic input");
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}
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}
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if (vm->positional_input) {
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vm->keystate |= scancode_mask(event->key.scancode);
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} else {
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vm->keystate |= keycode_mask(event->key.key);
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}
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break;
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case SDL_EVENT_KEY_UP:
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if (vm->positional_input) {
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vm->keystate &= ~scancode_mask(event->key.scancode);
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} else {
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vm->keystate &= ~keycode_mask(event->key.key);
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}
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break;
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}
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return SDL_APP_CONTINUE;
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}
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void SDL_AppQuit(void* appstate, SDL_AppResult result) {
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if (result == SDL_APP_FAILURE) {
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SDL_Log("Error: %s", SDL_GetError());
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}
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if (appstate) {
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BytePusher* vm = (BytePusher*)appstate;
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SDL_DestroyAudioStream(vm->audiostream);
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SDL_DestroyTexture(vm->rendertarget);
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SDL_DestroyTexture(vm->texture);
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SDL_DestroyPalette(vm->palette);
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SDL_DestroyRenderer(vm->renderer);
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SDL_DestroyWindow(vm->window);
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SDL_free(vm);
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}
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}
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