00cc9309cb
de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
203 lines
9.1 KiB
C
203 lines
9.1 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* # CategoryBlendmode
|
|
*
|
|
* Blend modes decide how two colors will mix together. There are both
|
|
* standard modes for basic needs and a means to create custom modes,
|
|
* dictating what sort of math to do on what color components.
|
|
*/
|
|
|
|
#ifndef SDL_blendmode_h_
|
|
#define SDL_blendmode_h_
|
|
|
|
#include <SDL3/SDL_stdinc.h>
|
|
|
|
#include <SDL3/SDL_begin_code.h>
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* A set of blend modes used in drawing operations.
|
|
*
|
|
* These predefined blend modes are supported everywhere.
|
|
*
|
|
* Additional values may be obtained from SDL_ComposeCustomBlendMode.
|
|
*
|
|
* \since This datatype is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_ComposeCustomBlendMode
|
|
*/
|
|
typedef Uint32 SDL_BlendMode;
|
|
|
|
#define SDL_BLENDMODE_NONE 0x00000000u /**< no blending: dstRGBA = srcRGBA */
|
|
#define SDL_BLENDMODE_BLEND 0x00000001u /**< alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)), dstA = srcA + (dstA * (1-srcA)) */
|
|
#define SDL_BLENDMODE_BLEND_PREMULTIPLIED 0x00000010u /**< pre-multiplied alpha blending: dstRGBA = srcRGBA + (dstRGBA * (1-srcA)) */
|
|
#define SDL_BLENDMODE_ADD 0x00000002u /**< additive blending: dstRGB = (srcRGB * srcA) + dstRGB, dstA = dstA */
|
|
#define SDL_BLENDMODE_ADD_PREMULTIPLIED 0x00000020u /**< pre-multiplied additive blending: dstRGB = srcRGB + dstRGB, dstA = dstA */
|
|
#define SDL_BLENDMODE_MOD 0x00000004u /**< color modulate: dstRGB = srcRGB * dstRGB, dstA = dstA */
|
|
#define SDL_BLENDMODE_MUL 0x00000008u /**< color multiply: dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)), dstA = dstA */
|
|
#define SDL_BLENDMODE_INVALID 0x7FFFFFFFu
|
|
|
|
/**
|
|
* The blend operation used when combining source and destination pixel
|
|
* components.
|
|
*
|
|
* \since This enum is available since SDL 3.2.0.
|
|
*/
|
|
typedef enum SDL_BlendOperation
|
|
{
|
|
SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
|
|
SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan */
|
|
SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan */
|
|
SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */
|
|
SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */
|
|
} SDL_BlendOperation;
|
|
|
|
/**
|
|
* The normalized factor used to multiply pixel components.
|
|
*
|
|
* The blend factors are multiplied with the pixels from a drawing operation
|
|
* (src) and the pixels from the render target (dst) before the blend
|
|
* operation. The comma-separated factors listed above are always applied in
|
|
* the component order red, green, blue, and alpha.
|
|
*
|
|
* \since This enum is available since SDL 3.2.0.
|
|
*/
|
|
typedef enum SDL_BlendFactor
|
|
{
|
|
SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
|
|
SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
|
|
SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
|
|
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
|
|
SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
|
|
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
|
|
SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
|
|
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
|
|
SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
|
|
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
|
|
} SDL_BlendFactor;
|
|
|
|
/**
|
|
* Compose a custom blend mode for renderers.
|
|
*
|
|
* The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
|
|
* the SDL_BlendMode returned by this function if the renderer supports it.
|
|
*
|
|
* A blend mode controls how the pixels from a drawing operation (source) get
|
|
* combined with the pixels from the render target (destination). First, the
|
|
* components of the source and destination pixels get multiplied with their
|
|
* blend factors. Then, the blend operation takes the two products and
|
|
* calculates the result that will get stored in the render target.
|
|
*
|
|
* Expressed in pseudocode, it would look like this:
|
|
*
|
|
* ```c
|
|
* dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
|
|
* dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
|
|
* ```
|
|
*
|
|
* Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
|
|
* dst)` can return one of the following:
|
|
*
|
|
* - `src + dst`
|
|
* - `src - dst`
|
|
* - `dst - src`
|
|
* - `min(src, dst)`
|
|
* - `max(src, dst)`
|
|
*
|
|
* The red, green, and blue components are always multiplied with the first,
|
|
* second, and third components of the SDL_BlendFactor, respectively. The
|
|
* fourth component is not used.
|
|
*
|
|
* The alpha component is always multiplied with the fourth component of the
|
|
* SDL_BlendFactor. The other components are not used in the alpha
|
|
* calculation.
|
|
*
|
|
* Support for these blend modes varies for each renderer. To check if a
|
|
* specific SDL_BlendMode is supported, create a renderer and pass it to
|
|
* either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
|
|
* return with an error if the blend mode is not supported.
|
|
*
|
|
* This list describes the support of custom blend modes for each renderer.
|
|
* All renderers support the four blend modes listed in the SDL_BlendMode
|
|
* enumeration.
|
|
*
|
|
* - **direct3d**: Supports all operations with all factors. However, some
|
|
* factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
|
|
* `SDL_BLENDOPERATION_MAXIMUM`.
|
|
* - **direct3d11**: Same as Direct3D 9.
|
|
* - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
|
|
* factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here.
|
|
* - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
|
|
* `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
|
|
* operations with all factors.
|
|
* - **psp**: No custom blend mode support.
|
|
* - **software**: No custom blend mode support.
|
|
*
|
|
* Some renderers do not provide an alpha component for the default render
|
|
* target. The `SDL_BLENDFACTOR_DST_ALPHA` and
|
|
* `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
|
|
* case.
|
|
*
|
|
* \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
|
|
* blue components of the source pixels.
|
|
* \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
|
|
* blue components of the destination pixels.
|
|
* \param colorOperation the SDL_BlendOperation used to combine the red,
|
|
* green, and blue components of the source and
|
|
* destination pixels.
|
|
* \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
|
|
* the source pixels.
|
|
* \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
|
|
* the destination pixels.
|
|
* \param alphaOperation the SDL_BlendOperation used to combine the alpha
|
|
* component of the source and destination pixels.
|
|
* \returns an SDL_BlendMode that represents the chosen factors and
|
|
* operations.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_SetRenderDrawBlendMode
|
|
* \sa SDL_GetRenderDrawBlendMode
|
|
* \sa SDL_SetTextureBlendMode
|
|
* \sa SDL_GetTextureBlendMode
|
|
*/
|
|
extern SDL_DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
|
|
SDL_BlendFactor dstColorFactor,
|
|
SDL_BlendOperation colorOperation,
|
|
SDL_BlendFactor srcAlphaFactor,
|
|
SDL_BlendFactor dstAlphaFactor,
|
|
SDL_BlendOperation alphaOperation);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include <SDL3/SDL_close_code.h>
|
|
|
|
#endif /* SDL_blendmode_h_ */
|