00cc9309cb
de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
227 lines
6.9 KiB
C
227 lines
6.9 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* # CategoryError
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*
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* Simple error message routines for SDL.
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*
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* Most apps will interface with these APIs in exactly one function: when
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* almost any SDL function call reports failure, you can get a human-readable
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* string of the problem from SDL_GetError().
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*
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* These strings are maintained per-thread, and apps are welcome to set their
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* own errors, which is popular when building libraries on top of SDL for
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* other apps to consume. These strings are set by calling SDL_SetError().
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*
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* A common usage pattern is to have a function that returns true for success
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* and false for failure, and do this when something fails:
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*
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* ```c
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* if (something_went_wrong) {
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* return SDL_SetError("The thing broke in this specific way: %d", errcode);
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* }
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* ```
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*
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* It's also common to just return `false` in this case if the failing thing
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* is known to call SDL_SetError(), so errors simply propagate through.
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*/
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#ifndef SDL_error_h_
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#define SDL_error_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Public functions */
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/**
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* Set the SDL error message for the current thread.
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*
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* Calling this function will replace any previous error message that was set.
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*
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* This function always returns false, since SDL frequently uses false to
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* signify a failing result, leading to this idiom:
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*
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* ```c
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* if (error_code) {
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* return SDL_SetError("This operation has failed: %d", error_code);
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* }
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* ```
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*
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* \param fmt a printf()-style message format string.
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* \param ... additional parameters matching % tokens in the `fmt` string, if
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* any.
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* \returns false.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_ClearError
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* \sa SDL_GetError
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* \sa SDL_SetErrorV
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
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/**
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* Set the SDL error message for the current thread.
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*
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* Calling this function will replace any previous error message that was set.
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*
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* \param fmt a printf()-style message format string.
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* \param ap a variable argument list.
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* \returns false.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_ClearError
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* \sa SDL_GetError
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* \sa SDL_SetError
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SetErrorV(SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(1);
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/**
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* Set an error indicating that memory allocation failed.
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*
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* This function does not do any memory allocation.
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*
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* \returns false.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_OutOfMemory(void);
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/**
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* Retrieve a message about the last error that occurred on the current
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* thread.
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*
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* It is possible for multiple errors to occur before calling SDL_GetError().
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* Only the last error is returned.
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*
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* The message is only applicable when an SDL function has signaled an error.
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* You must check the return values of SDL function calls to determine when to
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* appropriately call SDL_GetError(). You should *not* use the results of
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* SDL_GetError() to decide if an error has occurred! Sometimes SDL will set
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* an error string even when reporting success.
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*
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* SDL will *not* clear the error string for successful API calls. You *must*
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* check return values for failure cases before you can assume the error
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* string applies.
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*
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* Error strings are set per-thread, so an error set in a different thread
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* will not interfere with the current thread's operation.
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*
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* The returned value is a thread-local string which will remain valid until
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* the current thread's error string is changed. The caller should make a copy
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* if the value is needed after the next SDL API call.
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*
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* \returns a message with information about the specific error that occurred,
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* or an empty string if there hasn't been an error message set since
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* the last call to SDL_ClearError().
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_ClearError
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* \sa SDL_SetError
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*/
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetError(void);
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/**
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* Clear any previous error message for this thread.
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*
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* \returns true.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetError
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* \sa SDL_SetError
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_ClearError(void);
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/**
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* \name Internal error functions
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*
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* \internal
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* Private error reporting function - used internally.
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*/
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/* @{ */
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/**
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* A macro to standardize error reporting on unsupported operations.
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*
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* This simply calls SDL_SetError() with a standardized error string, for
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* convenience, consistency, and clarity.
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_Unsupported() SDL_SetError("That operation is not supported")
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/**
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* A macro to standardize error reporting on unsupported operations.
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*
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* This simply calls SDL_SetError() with a standardized error string, for
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* convenience, consistency, and clarity.
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*
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* A common usage pattern inside SDL is this:
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*
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* ```c
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* bool MyFunction(const char *str) {
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* if (!str) {
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* return SDL_InvalidParamError("str"); // returns false.
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* }
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* DoSomething(str);
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* return true;
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* }
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* ```
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
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/* @} *//* Internal error functions */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_error_h_ */
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