00cc9309cb
de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
120 lines
4.4 KiB
C
120 lines
4.4 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* # CategoryLocale
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*
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* SDL locale services.
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*
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* This provides a way to get a list of preferred locales (language plus
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* country) for the user. There is exactly one function:
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* SDL_GetPreferredLocales(), which handles all the heavy lifting, and offers
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* documentation on all the strange ways humans might have configured their
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* language settings.
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*/
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#ifndef SDL_locale_h
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#define SDL_locale_h
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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* A struct to provide locale data.
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*
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* Locale data is split into a spoken language, like English, and an optional
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* country, like Canada. The language will be in ISO-639 format (so English
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* would be "en"), and the country, if not NULL, will be an ISO-3166 country
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* code (so Canada would be "CA").
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetPreferredLocales
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*/
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typedef struct SDL_Locale
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{
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const char *language; /**< A language name, like "en" for English. */
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const char *country; /**< A country, like "US" for America. Can be NULL. */
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} SDL_Locale;
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/**
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* Report the user's preferred locale.
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*
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* Returned language strings are in the format xx, where 'xx' is an ISO-639
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* language specifier (such as "en" for English, "de" for German, etc).
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* Country strings are in the format YY, where "YY" is an ISO-3166 country
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* code (such as "US" for the United States, "CA" for Canada, etc). Country
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* might be NULL if there's no specific guidance on them (so you might get {
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* "en", "US" } for American English, but { "en", NULL } means "English
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* language, generically"). Language strings are never NULL, except to
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* terminate the array.
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*
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* Please note that not all of these strings are 2 characters; some are three
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* or more.
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*
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* The returned list of locales are in the order of the user's preference. For
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* example, a German citizen that is fluent in US English and knows enough
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* Japanese to navigate around Tokyo might have a list like: { "de", "en_US",
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* "jp", NULL }. Someone from England might prefer British English (where
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* "color" is spelled "colour", etc), but will settle for anything like it: {
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* "en_GB", "en", NULL }.
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*
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* This function returns NULL on error, including when the platform does not
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* supply this information at all.
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*
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* This might be a "slow" call that has to query the operating system. It's
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* best to ask for this once and save the results. However, this list can
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* change, usually because the user has changed a system preference outside of
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* your program; SDL will send an SDL_EVENT_LOCALE_CHANGED event in this case,
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* if possible, and you can call this function again to get an updated copy of
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* preferred locales.
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*
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* \param count a pointer filled in with the number of locales returned, may
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* be NULL.
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* \returns a NULL terminated array of locale pointers, or NULL on failure;
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* call SDL_GetError() for more information. This is a single
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* allocation that should be freed with SDL_free() when it is no
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* longer needed.
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*
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* \threadsafety This function is not thread safe.
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*
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* \since This function is available since SDL 3.2.0.
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*/
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extern SDL_DECLSPEC SDL_Locale ** SDLCALL SDL_GetPreferredLocales(int *count);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_locale_h */
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