Files
kaizen/external/SDL/include/SDL3/SDL_messagebox.h
T
iris 00cc9309cb Squashed 'external/ircolib/' changes from ce3cd726c..de6e324bd
de6e324bd separate emu thread
10d3daf86 Roms List improvements
95d202f37 Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.
fc306967f Wow the ROM Header was just completely busted. Game list view works now
bad1691ee fuck this shit
2b59e5f46 game list in progress
d26417b83 remappable inputs in progress
ac4af8106 input
e72abc240 update readme
430139dc9 Qt6 frontend
3080d4d45 Fix this small bug too
08cd13b85 Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.
61bb4fb44 make idle loop detection a little more specific with where the load goes
b037de4c3 SAZDFsdff
12e81e73e need to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)
204f0e13b idle skipping seems to work!
cb8bb634a sdkfjlasdf
58e5c89c1 Fix compilation issue on my machine (no idea)
24fb2898e attempting more serious idle skipping
214719577 Place rsp.Step inside cached interpreter. Gains about 3 more fps
bb97dcc23 mmmmm
920b77d38 wjkhasdfjhkasdf
430ccdab4 it's a start...
4f42a673a Cached interpreter plays Mario 64. Start looking into RSP as well
c9a030787 idle skipping works!
5fbda03ce new idea
366637aba Idle skipping... maybe?
609fa2fb0 Cache instructions implemented but broken lmao. Commented out for now
e140a6d12 - Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work
68e613057 prep cache impl
811b4d809 fix clang format
fda755f7d idk
d5024ebbf small MI refactor in preparation of (eventually) implementing the RDRAM interface properly
694b45341 Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'
206dcdedf Squashed 'external/SDL/' content from commit 4d17b99d0a
4d16e1cb4 need to update sdl
848b19920 Fix compilation error
db61b5299 Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'
e94a94559 Squashed 'external/imgui/' content from commit 02e9b8cac
52edb3757 need to update imgui
c1a705e86 Emulate weird JALR behaviour
4b4c32f4b Fix exception for "unusable COP1" in 4 instructions i missed accidentally (again)
df5828142 Bug putting 0s in the log everywhere
f8b580048 Make isviewer a sink to file
8241e9735 Fix exception for "unusable COP1" in 4 instructions i missed accidentally
b29715f20 small changes
d9a620bc1 make use of my new small utility library
0d1aa938e Add 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'
e64eb40b3 Fuck git

git-subtree-dir: external/ircolib
git-subtree-split: de6e324bde
2026-06-15 11:56:38 +02:00

231 lines
8.0 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategoryMessagebox
*
* SDL offers a simple message box API, which is useful for simple alerts,
* such as informing the user when something fatal happens at startup without
* the need to build a UI for it (or informing the user _before_ your UI is
* ready).
*
* These message boxes are native system dialogs where possible.
*
* There is both a customizable function (SDL_ShowMessageBox()) that offers
* lots of options for what to display and reports on what choice the user
* made, and also a much-simplified version (SDL_ShowSimpleMessageBox()),
* merely takes a text message and title, and waits until the user presses a
* single "OK" UI button. Often, this is all that is necessary.
*/
#ifndef SDL_messagebox_h_
#define SDL_messagebox_h_
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_video.h> /* For SDL_Window */
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Message box flags.
*
* If supported will display warning icon, etc.
*
* \since This datatype is available since SDL 3.2.0.
*/
typedef Uint32 SDL_MessageBoxFlags;
#define SDL_MESSAGEBOX_ERROR 0x00000010u /**< error dialog */
#define SDL_MESSAGEBOX_WARNING 0x00000020u /**< warning dialog */
#define SDL_MESSAGEBOX_INFORMATION 0x00000040u /**< informational dialog */
#define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT 0x00000080u /**< buttons placed left to right */
#define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT 0x00000100u /**< buttons placed right to left */
/**
* SDL_MessageBoxButtonData flags.
*
* \since This datatype is available since SDL 3.2.0.
*/
typedef Uint32 SDL_MessageBoxButtonFlags;
#define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u /**< Marks the default button when return is hit */
#define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u /**< Marks the default button when escape is hit */
/**
* Individual button data.
*
* \since This struct is available since SDL 3.2.0.
*/
typedef struct SDL_MessageBoxButtonData
{
SDL_MessageBoxButtonFlags flags;
int buttonID; /**< User defined button id (value returned via SDL_ShowMessageBox) */
const char *text; /**< The UTF-8 button text */
} SDL_MessageBoxButtonData;
/**
* RGB value used in a message box color scheme
*
* \since This struct is available since SDL 3.2.0.
*/
typedef struct SDL_MessageBoxColor
{
Uint8 r, g, b;
} SDL_MessageBoxColor;
/**
* An enumeration of indices inside the colors array of
* SDL_MessageBoxColorScheme.
*/
typedef enum SDL_MessageBoxColorType
{
SDL_MESSAGEBOX_COLOR_BACKGROUND,
SDL_MESSAGEBOX_COLOR_TEXT,
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
SDL_MESSAGEBOX_COLOR_COUNT /**< Size of the colors array of SDL_MessageBoxColorScheme. */
} SDL_MessageBoxColorType;
/**
* A set of colors to use for message box dialogs
*
* \since This struct is available since SDL 3.2.0.
*/
typedef struct SDL_MessageBoxColorScheme
{
SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT];
} SDL_MessageBoxColorScheme;
/**
* MessageBox structure containing title, text, window, etc.
*
* \since This struct is available since SDL 3.2.0.
*/
typedef struct SDL_MessageBoxData
{
SDL_MessageBoxFlags flags;
SDL_Window *window; /**< Parent window, can be NULL */
const char *title; /**< UTF-8 title */
const char *message; /**< UTF-8 message text */
int numbuttons;
const SDL_MessageBoxButtonData *buttons;
const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */
} SDL_MessageBoxData;
/**
* Create a modal message box.
*
* If your needs aren't complex, it might be easier to use
* SDL_ShowSimpleMessageBox.
*
* This function should be called on the thread that created the parent
* window, or on the main thread if the messagebox has no parent. It will
* block execution of that thread until the user clicks a button or closes the
* messagebox.
*
* This function may be called at any time, even before SDL_Init(). This makes
* it useful for reporting errors like a failure to create a renderer or
* OpenGL context.
*
* On X11, SDL rolls its own dialog box with X11 primitives instead of a
* formal toolkit like GTK+ or Qt.
*
* Note that if SDL_Init() would fail because there isn't any available video
* target, this function is likely to fail for the same reasons. If this is a
* concern, check the return value from this function and fall back to writing
* to stderr if you can.
*
* \param messageboxdata the SDL_MessageBoxData structure with title, text and
* other options.
* \param buttonid the pointer to which user id of hit button should be
* copied.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function should only be called on the main thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ShowSimpleMessageBox
*/
extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
/**
* Display a simple modal message box.
*
* If your needs aren't complex, this function is preferred over
* SDL_ShowMessageBox.
*
* `flags` may be any of the following:
*
* - `SDL_MESSAGEBOX_ERROR`: error dialog
* - `SDL_MESSAGEBOX_WARNING`: warning dialog
* - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
*
* This function should be called on the thread that created the parent
* window, or on the main thread if the messagebox has no parent. It will
* block execution of that thread until the user clicks a button or closes the
* messagebox.
*
* This function may be called at any time, even before SDL_Init(). This makes
* it useful for reporting errors like a failure to create a renderer or
* OpenGL context.
*
* On X11, SDL rolls its own dialog box with X11 primitives instead of a
* formal toolkit like GTK+ or Qt.
*
* Note that if SDL_Init() would fail because there isn't any available video
* target, this function is likely to fail for the same reasons. If this is a
* concern, check the return value from this function and fall back to writing
* to stderr if you can.
*
* \param flags an SDL_MessageBoxFlags value.
* \param title UTF-8 title text.
* \param message UTF-8 message text.
* \param window the parent window, or NULL for no parent.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function should only be called on the main thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ShowMessageBox
*/
extern SDL_DECLSPEC bool SDLCALL SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL3/SDL_close_code.h>
#endif /* SDL_messagebox_h_ */