00cc9309cb
de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
231 lines
8.0 KiB
C
231 lines
8.0 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* # CategoryMessagebox
|
|
*
|
|
* SDL offers a simple message box API, which is useful for simple alerts,
|
|
* such as informing the user when something fatal happens at startup without
|
|
* the need to build a UI for it (or informing the user _before_ your UI is
|
|
* ready).
|
|
*
|
|
* These message boxes are native system dialogs where possible.
|
|
*
|
|
* There is both a customizable function (SDL_ShowMessageBox()) that offers
|
|
* lots of options for what to display and reports on what choice the user
|
|
* made, and also a much-simplified version (SDL_ShowSimpleMessageBox()),
|
|
* merely takes a text message and title, and waits until the user presses a
|
|
* single "OK" UI button. Often, this is all that is necessary.
|
|
*/
|
|
|
|
#ifndef SDL_messagebox_h_
|
|
#define SDL_messagebox_h_
|
|
|
|
#include <SDL3/SDL_stdinc.h>
|
|
#include <SDL3/SDL_error.h>
|
|
#include <SDL3/SDL_video.h> /* For SDL_Window */
|
|
|
|
#include <SDL3/SDL_begin_code.h>
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* Message box flags.
|
|
*
|
|
* If supported will display warning icon, etc.
|
|
*
|
|
* \since This datatype is available since SDL 3.2.0.
|
|
*/
|
|
typedef Uint32 SDL_MessageBoxFlags;
|
|
|
|
#define SDL_MESSAGEBOX_ERROR 0x00000010u /**< error dialog */
|
|
#define SDL_MESSAGEBOX_WARNING 0x00000020u /**< warning dialog */
|
|
#define SDL_MESSAGEBOX_INFORMATION 0x00000040u /**< informational dialog */
|
|
#define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT 0x00000080u /**< buttons placed left to right */
|
|
#define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT 0x00000100u /**< buttons placed right to left */
|
|
|
|
/**
|
|
* SDL_MessageBoxButtonData flags.
|
|
*
|
|
* \since This datatype is available since SDL 3.2.0.
|
|
*/
|
|
typedef Uint32 SDL_MessageBoxButtonFlags;
|
|
|
|
#define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u /**< Marks the default button when return is hit */
|
|
#define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u /**< Marks the default button when escape is hit */
|
|
|
|
/**
|
|
* Individual button data.
|
|
*
|
|
* \since This struct is available since SDL 3.2.0.
|
|
*/
|
|
typedef struct SDL_MessageBoxButtonData
|
|
{
|
|
SDL_MessageBoxButtonFlags flags;
|
|
int buttonID; /**< User defined button id (value returned via SDL_ShowMessageBox) */
|
|
const char *text; /**< The UTF-8 button text */
|
|
} SDL_MessageBoxButtonData;
|
|
|
|
/**
|
|
* RGB value used in a message box color scheme
|
|
*
|
|
* \since This struct is available since SDL 3.2.0.
|
|
*/
|
|
typedef struct SDL_MessageBoxColor
|
|
{
|
|
Uint8 r, g, b;
|
|
} SDL_MessageBoxColor;
|
|
|
|
/**
|
|
* An enumeration of indices inside the colors array of
|
|
* SDL_MessageBoxColorScheme.
|
|
*/
|
|
typedef enum SDL_MessageBoxColorType
|
|
{
|
|
SDL_MESSAGEBOX_COLOR_BACKGROUND,
|
|
SDL_MESSAGEBOX_COLOR_TEXT,
|
|
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
|
|
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
|
|
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
|
|
SDL_MESSAGEBOX_COLOR_COUNT /**< Size of the colors array of SDL_MessageBoxColorScheme. */
|
|
} SDL_MessageBoxColorType;
|
|
|
|
/**
|
|
* A set of colors to use for message box dialogs
|
|
*
|
|
* \since This struct is available since SDL 3.2.0.
|
|
*/
|
|
typedef struct SDL_MessageBoxColorScheme
|
|
{
|
|
SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT];
|
|
} SDL_MessageBoxColorScheme;
|
|
|
|
/**
|
|
* MessageBox structure containing title, text, window, etc.
|
|
*
|
|
* \since This struct is available since SDL 3.2.0.
|
|
*/
|
|
typedef struct SDL_MessageBoxData
|
|
{
|
|
SDL_MessageBoxFlags flags;
|
|
SDL_Window *window; /**< Parent window, can be NULL */
|
|
const char *title; /**< UTF-8 title */
|
|
const char *message; /**< UTF-8 message text */
|
|
|
|
int numbuttons;
|
|
const SDL_MessageBoxButtonData *buttons;
|
|
|
|
const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */
|
|
} SDL_MessageBoxData;
|
|
|
|
/**
|
|
* Create a modal message box.
|
|
*
|
|
* If your needs aren't complex, it might be easier to use
|
|
* SDL_ShowSimpleMessageBox.
|
|
*
|
|
* This function should be called on the thread that created the parent
|
|
* window, or on the main thread if the messagebox has no parent. It will
|
|
* block execution of that thread until the user clicks a button or closes the
|
|
* messagebox.
|
|
*
|
|
* This function may be called at any time, even before SDL_Init(). This makes
|
|
* it useful for reporting errors like a failure to create a renderer or
|
|
* OpenGL context.
|
|
*
|
|
* On X11, SDL rolls its own dialog box with X11 primitives instead of a
|
|
* formal toolkit like GTK+ or Qt.
|
|
*
|
|
* Note that if SDL_Init() would fail because there isn't any available video
|
|
* target, this function is likely to fail for the same reasons. If this is a
|
|
* concern, check the return value from this function and fall back to writing
|
|
* to stderr if you can.
|
|
*
|
|
* \param messageboxdata the SDL_MessageBoxData structure with title, text and
|
|
* other options.
|
|
* \param buttonid the pointer to which user id of hit button should be
|
|
* copied.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety This function should only be called on the main thread.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_ShowSimpleMessageBox
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
|
|
|
|
/**
|
|
* Display a simple modal message box.
|
|
*
|
|
* If your needs aren't complex, this function is preferred over
|
|
* SDL_ShowMessageBox.
|
|
*
|
|
* `flags` may be any of the following:
|
|
*
|
|
* - `SDL_MESSAGEBOX_ERROR`: error dialog
|
|
* - `SDL_MESSAGEBOX_WARNING`: warning dialog
|
|
* - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
|
|
*
|
|
* This function should be called on the thread that created the parent
|
|
* window, or on the main thread if the messagebox has no parent. It will
|
|
* block execution of that thread until the user clicks a button or closes the
|
|
* messagebox.
|
|
*
|
|
* This function may be called at any time, even before SDL_Init(). This makes
|
|
* it useful for reporting errors like a failure to create a renderer or
|
|
* OpenGL context.
|
|
*
|
|
* On X11, SDL rolls its own dialog box with X11 primitives instead of a
|
|
* formal toolkit like GTK+ or Qt.
|
|
*
|
|
* Note that if SDL_Init() would fail because there isn't any available video
|
|
* target, this function is likely to fail for the same reasons. If this is a
|
|
* concern, check the return value from this function and fall back to writing
|
|
* to stderr if you can.
|
|
*
|
|
* \param flags an SDL_MessageBoxFlags value.
|
|
* \param title UTF-8 title text.
|
|
* \param message UTF-8 message text.
|
|
* \param window the parent window, or NULL for no parent.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety This function should only be called on the main thread.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_ShowMessageBox
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window);
|
|
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include <SDL3/SDL_close_code.h>
|
|
|
|
#endif /* SDL_messagebox_h_ */
|