00cc9309cb
de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
294 lines
8.6 KiB
C
294 lines
8.6 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* Common functions of SDL test framework.
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*
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* This code is a part of the SDL test library, not the main SDL library.
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*/
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/* Ported from original test/common.h file. */
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#ifndef SDL_test_common_h_
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#define SDL_test_common_h_
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#include <SDL3/SDL.h>
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#ifdef SDL_PLATFORM_PSP
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#define DEFAULT_WINDOW_WIDTH 480
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#define DEFAULT_WINDOW_HEIGHT 272
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#elif defined(SDL_PLATFORM_VITA)
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#define DEFAULT_WINDOW_WIDTH 960
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#define DEFAULT_WINDOW_HEIGHT 544
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#else
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#define DEFAULT_WINDOW_WIDTH 640
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#define DEFAULT_WINDOW_HEIGHT 480
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#endif
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typedef Uint32 SDLTest_VerboseFlags;
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#define VERBOSE_VIDEO 0x00000001
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#define VERBOSE_MODES 0x00000002
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#define VERBOSE_RENDER 0x00000004
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#define VERBOSE_EVENT 0x00000008
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#define VERBOSE_AUDIO 0x00000010
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#define VERBOSE_MOTION 0x00000020
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/* !< Function pointer parsing one argument at argv[index], returning the number of parsed arguments,
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* or a negative value when the argument is invalid */
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typedef int (SDLCALL *SDLTest_ParseArgumentsFp)(void *data, char **argv, int index);
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/* !< Finalize the argument parser. */
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typedef void (SDLCALL *SDLTest_FinalizeArgumentParserFp)(void *arg);
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typedef struct SDLTest_ArgumentParser
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{
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/* !< Parse an argument. */
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SDLTest_ParseArgumentsFp parse_arguments;
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/* !< Finalize this argument parser. Called once before parsing the first argument. */
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SDLTest_FinalizeArgumentParserFp finalize;
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/* !< Null-terminated array of arguments. Printed when running with --help. */
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const char **usage;
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/* !< User data, passed to all callbacks. */
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void *data;
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/* !< Next argument parser. */
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struct SDLTest_ArgumentParser *next;
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} SDLTest_ArgumentParser;
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typedef struct
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{
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/* SDL init flags */
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char **argv;
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SDL_InitFlags flags;
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SDLTest_VerboseFlags verbose;
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/* Video info */
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const char *videodriver;
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int display_index;
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SDL_DisplayID displayID;
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const char *window_title;
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const char *window_icon;
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SDL_WindowFlags window_flags;
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bool flash_on_focus_loss;
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int window_x;
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int window_y;
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int window_w;
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int window_h;
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int window_minW;
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int window_minH;
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int window_maxW;
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int window_maxH;
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float window_min_aspect;
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float window_max_aspect;
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int logical_w;
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int logical_h;
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bool auto_scale_content;
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SDL_RendererLogicalPresentation logical_presentation;
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float scale;
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int depth;
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float refresh_rate;
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bool fill_usable_bounds;
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bool fullscreen_exclusive;
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SDL_DisplayMode fullscreen_mode;
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int num_windows;
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SDL_Window **windows;
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const char *gpudriver;
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/* Renderer info */
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const char *renderdriver;
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int render_vsync;
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bool skip_renderer;
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SDL_Renderer **renderers;
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SDL_Texture **targets;
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/* Audio info */
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const char *audiodriver;
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SDL_AudioFormat audio_format;
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int audio_channels;
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int audio_freq;
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SDL_AudioDeviceID audio_id;
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/* GL settings */
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int gl_red_size;
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int gl_green_size;
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int gl_blue_size;
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int gl_alpha_size;
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int gl_buffer_size;
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int gl_depth_size;
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int gl_stencil_size;
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int gl_double_buffer;
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int gl_accum_red_size;
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int gl_accum_green_size;
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int gl_accum_blue_size;
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int gl_accum_alpha_size;
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int gl_stereo;
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int gl_release_behavior;
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int gl_multisamplebuffers;
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int gl_multisamplesamples;
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int gl_retained_backing;
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int gl_accelerated;
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int gl_major_version;
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int gl_minor_version;
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int gl_debug;
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int gl_profile_mask;
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/* Mouse info */
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SDL_Rect confine;
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bool hide_cursor;
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/* Misc. */
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int quit_after_ms_interval;
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SDL_TimerID quit_after_ms_timer;
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/* Options info */
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SDLTest_ArgumentParser common_argparser;
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SDLTest_ArgumentParser video_argparser;
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SDLTest_ArgumentParser audio_argparser;
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SDLTest_ArgumentParser *argparser;
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} SDLTest_CommonState;
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Function prototypes */
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/**
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* Parse command line parameters and create common state.
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*
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* \param argv Array of command line parameters
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* \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
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*
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* \returns a newly allocated common state object.
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*/
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SDLTest_CommonState * SDLCALL SDLTest_CommonCreateState(char **argv, SDL_InitFlags flags);
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/**
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* Free the common state object.
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*
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* You should call SDL_Quit() before calling this function.
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*
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* \param state The common state object to destroy
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*/
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void SDLCALL SDLTest_CommonDestroyState(SDLTest_CommonState *state);
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/**
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* Process one common argument.
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*
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* \param state The common state describing the test window to create.
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* \param index The index of the argument to process in argv[].
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*
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* \returns the number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
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*/
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int SDLCALL SDLTest_CommonArg(SDLTest_CommonState *state, int index);
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/**
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* Logs command line usage info.
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*
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* This logs the appropriate command line options for the subsystems in use
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* plus other common options, and then any application-specific options.
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* This uses the SDL_Log() function and splits up output to be friendly to
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* 80-character-wide terminals.
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*
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* \param state The common state describing the test window for the app.
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* \param argv0 argv[0], as passed to main/SDL_main.
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* \param options an array of strings for application specific options. The last element of the array should be NULL.
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*/
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void SDLCALL SDLTest_CommonLogUsage(SDLTest_CommonState *state, const char *argv0, const char **options);
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/**
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* Open test window.
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*
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* \param state The common state describing the test window to create.
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*
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* \returns true if initialization succeeded, false otherwise
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*/
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bool SDLCALL SDLTest_CommonInit(SDLTest_CommonState *state);
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/**
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* Easy argument handling when test app doesn't need any custom args.
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*
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* \param state The common state describing the test window to create.
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* \param argc argc, as supplied to SDL_main
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* \param argv argv, as supplied to SDL_main
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*
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* \returns false if app should quit, true otherwise.
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*/
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bool SDLCALL SDLTest_CommonDefaultArgs(SDLTest_CommonState *state, int argc, char **argv);
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/**
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* Print the details of an event.
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*
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* This is automatically called by SDLTest_CommonEvent() as needed.
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*
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* \param event The event to print.
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*/
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void SDLCALL SDLTest_PrintEvent(const SDL_Event *event);
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/**
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* Common event handler for test windows if you use a standard SDL_main.
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*
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* \param state The common state used to create test window.
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* \param event The event to handle.
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* \param done Flag indicating we are done.
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*/
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void SDLCALL SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done);
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/**
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* Common event handler for test windows if you use SDL_AppEvent.
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*
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* This does _not_ free anything in `event`.
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*
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* \param state The common state used to create test window.
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* \param event The event to handle.
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* \returns Value suitable for returning from SDL_AppEvent().
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*/
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SDL_AppResult SDLCALL SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event *event);
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/**
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* Close test window.
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*
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* \param state The common state used to create test window.
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*
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*/
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void SDLCALL SDLTest_CommonQuit(SDLTest_CommonState *state);
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/**
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* Draws various window information (position, size, etc.) to the renderer.
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*
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* \param renderer The renderer to draw to.
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* \param window The window whose information should be displayed.
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* \param usedHeight Returns the height used, so the caller can draw more below.
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*
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*/
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void SDLCALL SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, float *usedHeight);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_test_common_h_ */
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