00cc9309cb
de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
170 lines
5.4 KiB
C
170 lines
5.4 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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* Font related functions of SDL test framework.
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*
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* This code is a part of the SDL test library, not the main SDL library.
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*/
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#ifndef SDL_test_font_h_
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#define SDL_test_font_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_rect.h>
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#include <SDL3/SDL_render.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Function prototypes */
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extern int FONT_CHARACTER_SIZE;
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#define FONT_LINE_HEIGHT (FONT_CHARACTER_SIZE + 2)
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/*
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* Draw a string in the currently set font.
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*
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* \param renderer The renderer to draw on.
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* \param x The X coordinate of the upper left corner of the character.
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* \param y The Y coordinate of the upper left corner of the character.
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* \param c The character to draw.
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*
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* \returns true on success, false on failure.
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*/
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bool SDLCALL SDLTest_DrawCharacter(SDL_Renderer *renderer, float x, float y, Uint32 c);
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/*
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* Draw a UTF-8 string in the currently set font.
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*
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* The font currently only supports characters in the Basic Latin and Latin-1 Supplement sets.
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*
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* \param renderer The renderer to draw on.
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* \param x The X coordinate of the upper left corner of the string.
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* \param y The Y coordinate of the upper left corner of the string.
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* \param s The string to draw.
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*
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* \returns true on success, false on failure.
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*/
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bool SDLCALL SDLTest_DrawString(SDL_Renderer *renderer, float x, float y, const char *s);
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/*
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* Data used for multi-line text output
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*/
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typedef struct SDLTest_TextWindow
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{
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SDL_FRect rect;
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int current;
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int numlines;
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char **lines;
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} SDLTest_TextWindow;
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/*
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* Create a multi-line text output window
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*
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* \param x The X coordinate of the upper left corner of the window.
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* \param y The Y coordinate of the upper left corner of the window.
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* \param w The width of the window (currently ignored)
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* \param h The height of the window (currently ignored)
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*
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* \returns the new window, or NULL on failure.
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*
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* \since This function is available since SDL 3.2.0.
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*/
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SDLTest_TextWindow * SDLCALL SDLTest_TextWindowCreate(float x, float y, float w, float h);
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/*
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* Display a multi-line text output window
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*
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* This function should be called every frame to display the text
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*
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* \param textwin The text output window
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* \param renderer The renderer to use for display
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*
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* \since This function is available since SDL 3.2.0.
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*/
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void SDLCALL SDLTest_TextWindowDisplay(SDLTest_TextWindow *textwin, SDL_Renderer *renderer);
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/*
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* Add text to a multi-line text output window
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*
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* Adds UTF-8 text to the end of the current text. The newline character starts a
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* new line of text. The backspace character deletes the last character or, if the
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* line is empty, deletes the line and goes to the end of the previous line.
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*
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* \param textwin The text output window
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* \param fmt A printf() style format string
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* \param ... additional parameters matching % tokens in the `fmt` string, if any
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*
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* \since This function is available since SDL 3.2.0.
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*/
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void SDLCALL SDLTest_TextWindowAddText(SDLTest_TextWindow *textwin, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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/*
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* Add text to a multi-line text output window
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*
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* Adds UTF-8 text to the end of the current text. The newline character starts a
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* new line of text. The backspace character deletes the last character or, if the
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* line is empty, deletes the line and goes to the end of the previous line.
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*
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* \param textwin The text output window
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* \param text The text to add to the window
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* \param len The length, in bytes, of the text to add to the window
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*
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* \since This function is available since SDL 3.2.0.
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*/
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void SDLCALL SDLTest_TextWindowAddTextWithLength(SDLTest_TextWindow *textwin, const char *text, size_t len);
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/*
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* Clear the text in a multi-line text output window
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*
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* \param textwin The text output window
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*
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* \since This function is available since SDL 3.2.0.
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*/
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void SDLCALL SDLTest_TextWindowClear(SDLTest_TextWindow *textwin);
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/*
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* Free the storage associated with a multi-line text output window
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*
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* \param textwin The text output window
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*
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* \since This function is available since SDL 3.2.0.
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*/
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void SDLCALL SDLTest_TextWindowDestroy(SDLTest_TextWindow *textwin);
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/*
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* Cleanup textures used by font drawing functions.
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*/
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void SDLCALL SDLTest_CleanupTextDrawing(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_test_font_h_ */
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