Files
kaizen/external/SDL/include/SDL3/SDL_touch.h
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iris 00cc9309cb Squashed 'external/ircolib/' changes from ce3cd726c..de6e324bd
de6e324bd separate emu thread
10d3daf86 Roms List improvements
95d202f37 Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.
fc306967f Wow the ROM Header was just completely busted. Game list view works now
bad1691ee fuck this shit
2b59e5f46 game list in progress
d26417b83 remappable inputs in progress
ac4af8106 input
e72abc240 update readme
430139dc9 Qt6 frontend
3080d4d45 Fix this small bug too
08cd13b85 Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.
61bb4fb44 make idle loop detection a little more specific with where the load goes
b037de4c3 SAZDFsdff
12e81e73e need to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)
204f0e13b idle skipping seems to work!
cb8bb634a sdkfjlasdf
58e5c89c1 Fix compilation issue on my machine (no idea)
24fb2898e attempting more serious idle skipping
214719577 Place rsp.Step inside cached interpreter. Gains about 3 more fps
bb97dcc23 mmmmm
920b77d38 wjkhasdfjhkasdf
430ccdab4 it's a start...
4f42a673a Cached interpreter plays Mario 64. Start looking into RSP as well
c9a030787 idle skipping works!
5fbda03ce new idea
366637aba Idle skipping... maybe?
609fa2fb0 Cache instructions implemented but broken lmao. Commented out for now
e140a6d12 - Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work
68e613057 prep cache impl
811b4d809 fix clang format
fda755f7d idk
d5024ebbf small MI refactor in preparation of (eventually) implementing the RDRAM interface properly
694b45341 Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'
206dcdedf Squashed 'external/SDL/' content from commit 4d17b99d0a
4d16e1cb4 need to update sdl
848b19920 Fix compilation error
db61b5299 Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'
e94a94559 Squashed 'external/imgui/' content from commit 02e9b8cac
52edb3757 need to update imgui
c1a705e86 Emulate weird JALR behaviour
4b4c32f4b Fix exception for "unusable COP1" in 4 instructions i missed accidentally (again)
df5828142 Bug putting 0s in the log everywhere
f8b580048 Make isviewer a sink to file
8241e9735 Fix exception for "unusable COP1" in 4 instructions i missed accidentally
b29715f20 small changes
d9a620bc1 make use of my new small utility library
0d1aa938e Add 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'
e64eb40b3 Fuck git

git-subtree-dir: external/ircolib
git-subtree-split: de6e324bde
2026-06-15 11:56:38 +02:00

185 lines
6.2 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategoryTouch
*
* SDL offers touch input, on platforms that support it. It can manage
* multiple touch devices and track multiple fingers on those devices.
*
* Touches are mostly dealt with through the event system, in the
* SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_MOTION, and SDL_EVENT_FINGER_UP
* events, but there are also functions to query for hardware details, etc.
*
* The touch system, by default, will also send virtual mouse events; this can
* be useful for making a some desktop apps work on a phone without
* significant changes. For apps that care about mouse and touch input
* separately, they should ignore mouse events that have a `which` field of
* SDL_TOUCH_MOUSEID.
*/
#ifndef SDL_touch_h_
#define SDL_touch_h_
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_mouse.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* A unique ID for a touch device.
*
* This ID is valid for the time the device is connected to the system, and is
* never reused for the lifetime of the application.
*
* The value 0 is an invalid ID.
*
* \since This datatype is available since SDL 3.2.0.
*/
typedef Uint64 SDL_TouchID;
/**
* A unique ID for a single finger on a touch device.
*
* This ID is valid for the time the finger (stylus, etc) is touching and will
* be unique for all fingers currently in contact, so this ID tracks the
* lifetime of a single continuous touch. This value may represent an index, a
* pointer, or some other unique ID, depending on the platform.
*
* The value 0 is an invalid ID.
*
* \since This datatype is available since SDL 3.2.0.
*/
typedef Uint64 SDL_FingerID;
/**
* An enum that describes the type of a touch device.
*
* \since This enum is available since SDL 3.2.0.
*/
typedef enum SDL_TouchDeviceType
{
SDL_TOUCH_DEVICE_INVALID = -1,
SDL_TOUCH_DEVICE_DIRECT, /**< touch screen with window-relative coordinates */
SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /**< trackpad with absolute device coordinates */
SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /**< trackpad with screen cursor-relative coordinates */
} SDL_TouchDeviceType;
/**
* Data about a single finger in a multitouch event.
*
* Each touch event is a collection of fingers that are simultaneously in
* contact with the touch device (so a "touch" can be a "multitouch," in
* reality), and this struct reports details of the specific fingers.
*
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_GetTouchFingers
*/
typedef struct SDL_Finger
{
SDL_FingerID id; /**< the finger ID */
float x; /**< the x-axis location of the touch event, normalized (0...1) */
float y; /**< the y-axis location of the touch event, normalized (0...1) */
float pressure; /**< the quantity of pressure applied, normalized (0...1) */
} SDL_Finger;
/**
* The SDL_MouseID for mouse events simulated with touch input.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_TOUCH_MOUSEID ((SDL_MouseID)-1)
/**
* The SDL_TouchID for touch events simulated with mouse input.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_MOUSE_TOUCHID ((SDL_TouchID)-1)
/**
* Get a list of registered touch devices.
*
* On some platforms SDL first sees the touch device if it was actually used.
* Therefore the returned list might be empty, although devices are available.
* After using all devices at least once the number will be correct.
*
* \param count a pointer filled in with the number of devices returned, may
* be NULL.
* \returns a 0 terminated array of touch device IDs or NULL on failure; call
* SDL_GetError() for more information. This should be freed with
* SDL_free() when it is no longer needed.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC SDL_TouchID * SDLCALL SDL_GetTouchDevices(int *count);
/**
* Get the touch device name as reported from the driver.
*
* \param touchID the touch device instance ID.
* \returns touch device name, or NULL on failure; call SDL_GetError() for
* more information.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC const char * SDLCALL SDL_GetTouchDeviceName(SDL_TouchID touchID);
/**
* Get the type of the given touch device.
*
* \param touchID the ID of a touch device.
* \returns touch device type.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
/**
* Get a list of active fingers for a given touch device.
*
* \param touchID the ID of a touch device.
* \param count a pointer filled in with the number of fingers returned, can
* be NULL.
* \returns a NULL terminated array of SDL_Finger pointers or NULL on failure;
* call SDL_GetError() for more information. This is a single
* allocation that should be freed with SDL_free() when it is no
* longer needed.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC SDL_Finger ** SDLCALL SDL_GetTouchFingers(SDL_TouchID touchID, int *count);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL3/SDL_close_code.h>
#endif /* SDL_touch_h_ */