00cc9309cb
de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
535 lines
16 KiB
C
535 lines
16 KiB
C
/*
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Simple program: Loop, watching keystrokes
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Note that you need to call SDL_PollEvent() or SDL_WaitEvent() to
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pump the event loop and catch keystrokes.
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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#endif
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#define TEXT_WINDOW_OFFSET_X 2.0f
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#define TEXT_WINDOW_OFFSET_Y (2.0f + FONT_LINE_HEIGHT)
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#define CURSOR_BLINK_INTERVAL_MS 500
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typedef struct
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{
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SDLTest_TextWindow *textwindow;
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char *edit_text;
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int edit_cursor;
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int edit_length;
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} TextWindowState;
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static SDLTest_CommonState *state;
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static TextWindowState *windowstates;
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static bool escape_pressed;
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static bool cursor_visible;
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static Uint64 last_cursor_change;
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static int done;
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static TextWindowState *GetTextWindowStateForWindowID(SDL_WindowID id)
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{
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int i;
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for (i = 0; i < state->num_windows; ++i) {
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if (id == SDL_GetWindowID(state->windows[i])) {
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return &windowstates[i];
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}
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}
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return NULL;
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}
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static SDLTest_TextWindow *GetTextWindowForWindowID(SDL_WindowID id)
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{
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TextWindowState *windowstate = GetTextWindowStateForWindowID(id);
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if (windowstate) {
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return windowstate->textwindow;
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}
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return NULL;
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}
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static void UpdateTextWindowInputRect(SDL_WindowID id)
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{
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int i;
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for (i = 0; i < state->num_windows; ++i) {
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if (id == SDL_GetWindowID(state->windows[i])) {
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SDLTest_TextWindow *textwindow = windowstates[i].textwindow;
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int w, h;
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SDL_Rect rect;
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int cursor = 0;
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int current = textwindow->current;
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const char *current_line = textwindow->lines[current];
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SDL_GetWindowSize(state->windows[i], &w, &h);
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if (current_line) {
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cursor = (int)SDL_utf8strlen(current_line) * FONT_CHARACTER_SIZE;
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}
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rect.x = (int)TEXT_WINDOW_OFFSET_X;
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rect.y = (int)TEXT_WINDOW_OFFSET_Y + current * FONT_LINE_HEIGHT;
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rect.w = (int)(w - (2 * TEXT_WINDOW_OFFSET_X));
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rect.h = FONT_CHARACTER_SIZE;
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SDL_SetTextInputArea(state->windows[i], &rect, cursor);
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return;
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}
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}
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}
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static void print_string(char **text, size_t *maxlen, const char *fmt, ...)
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{
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int len;
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va_list ap;
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va_start(ap, fmt);
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len = SDL_vsnprintf(*text, *maxlen, fmt, ap);
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if (len > 0) {
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*text += len;
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if (((size_t)len) < *maxlen) {
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*maxlen -= (size_t)len;
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} else {
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*maxlen = 0;
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}
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}
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va_end(ap);
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}
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static void print_modifiers(char **text, size_t *maxlen, SDL_Keymod mod)
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{
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print_string(text, maxlen, " modifiers:");
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if (mod == SDL_KMOD_NONE) {
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print_string(text, maxlen, " (none)");
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return;
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}
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if ((mod & SDL_KMOD_SHIFT) == SDL_KMOD_SHIFT) {
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print_string(text, maxlen, " SHIFT");
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} else {
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if (mod & SDL_KMOD_LSHIFT) {
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print_string(text, maxlen, " LSHIFT");
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}
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if (mod & SDL_KMOD_RSHIFT) {
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print_string(text, maxlen, " RSHIFT");
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}
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}
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if ((mod & SDL_KMOD_CTRL) == SDL_KMOD_CTRL) {
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print_string(text, maxlen, " CTRL");
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} else {
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if (mod & SDL_KMOD_LCTRL) {
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print_string(text, maxlen, " LCTRL");
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}
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if (mod & SDL_KMOD_RCTRL) {
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print_string(text, maxlen, " RCTRL");
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}
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}
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if ((mod & SDL_KMOD_ALT) == SDL_KMOD_ALT) {
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print_string(text, maxlen, " ALT");
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} else {
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if (mod & SDL_KMOD_LALT) {
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print_string(text, maxlen, " LALT");
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}
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if (mod & SDL_KMOD_RALT) {
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print_string(text, maxlen, " RALT");
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}
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}
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if ((mod & SDL_KMOD_GUI) == SDL_KMOD_GUI) {
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print_string(text, maxlen, " GUI");
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} else {
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if (mod & SDL_KMOD_LGUI) {
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print_string(text, maxlen, " LGUI");
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}
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if (mod & SDL_KMOD_RGUI) {
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print_string(text, maxlen, " RGUI");
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}
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}
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if (mod & SDL_KMOD_NUM) {
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print_string(text, maxlen, " NUM");
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}
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if (mod & SDL_KMOD_CAPS) {
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print_string(text, maxlen, " CAPS");
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}
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if (mod & SDL_KMOD_MODE) {
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print_string(text, maxlen, " MODE");
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}
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if (mod & SDL_KMOD_LEVEL5) {
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print_string(text, maxlen, " LEVEL5");
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}
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if (mod & SDL_KMOD_SCROLL) {
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print_string(text, maxlen, " SCROLL");
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}
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}
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static void PrintModifierState(void)
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{
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char message[512];
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char *spot;
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size_t left;
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spot = message;
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left = sizeof(message);
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print_modifiers(&spot, &left, SDL_GetModState());
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SDL_Log("Initial state:%s", message);
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}
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static void PrintKey(SDL_KeyboardEvent *event)
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{
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char message[512];
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char *spot;
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size_t left;
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spot = message;
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left = sizeof(message);
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/* Print the keycode, name and state */
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if (event->key) {
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print_string(&spot, &left,
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"Key %s: raw 0x%.2x, scancode %d = %s, keycode 0x%08X = %s ",
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event->down ? "pressed " : "released",
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event->raw,
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event->scancode,
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event->scancode == SDL_SCANCODE_UNKNOWN ? "UNKNOWN" : SDL_GetScancodeName(event->scancode),
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event->key, SDL_GetKeyName(event->key));
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} else {
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print_string(&spot, &left,
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"Unknown Key (raw 0x%.2x, scancode %d = %s) %s ",
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event->raw,
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event->scancode,
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event->scancode == SDL_SCANCODE_UNKNOWN ? "UNKNOWN" : SDL_GetScancodeName(event->scancode),
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event->down ? "pressed " : "released");
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}
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print_modifiers(&spot, &left, event->mod);
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if (event->repeat) {
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print_string(&spot, &left, " (repeat)");
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}
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SDL_Log("%s", message);
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}
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static void PrintText(const char *eventtype, const char *text)
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{
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const char *spot;
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char expanded[1024];
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expanded[0] = '\0';
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for (spot = text; *spot; ++spot) {
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size_t length = SDL_strlen(expanded);
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(void)SDL_snprintf(expanded + length, sizeof(expanded) - length, "\\x%.2x", (unsigned char)*spot);
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}
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SDL_Log("%s Text (%s): \"%s%s\"", eventtype, expanded, *text == '"' ? "\\" : "", text);
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}
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static void CountKeysDown(void)
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{
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int i, count = 0, max_keys = 0;
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const bool *keystate = SDL_GetKeyboardState(&max_keys);
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for (i = 0; i < max_keys; ++i) {
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if (keystate[i]) {
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++count;
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}
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}
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SDL_Log("Keys down: %d", count);
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}
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static void DrawCursor(int i)
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{
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SDL_FRect rect;
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TextWindowState *windowstate = &windowstates[i];
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SDLTest_TextWindow *textwindow = windowstate->textwindow;
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int current = textwindow->current;
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const char *current_line = textwindow->lines[current];
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rect.x = TEXT_WINDOW_OFFSET_X;
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if (current_line) {
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rect.x += SDL_utf8strlen(current_line) * FONT_CHARACTER_SIZE;
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}
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if (windowstate->edit_cursor > 0) {
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rect.x += (float)windowstate->edit_cursor * FONT_CHARACTER_SIZE;
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}
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rect.y = TEXT_WINDOW_OFFSET_Y + current * FONT_LINE_HEIGHT;
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rect.w = FONT_CHARACTER_SIZE * 0.75f;
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rect.h = (float)FONT_CHARACTER_SIZE;
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SDL_SetRenderDrawColor(state->renderers[i], 0xAA, 0xAA, 0xAA, 255);
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SDL_RenderFillRect(state->renderers[i], &rect);
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}
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static void DrawEditText(int i)
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{
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SDL_FRect rect;
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TextWindowState *windowstate = &windowstates[i];
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SDLTest_TextWindow *textwindow = windowstate->textwindow;
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int current = textwindow->current;
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const char *current_line = textwindow->lines[current];
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if (windowstate->edit_text == NULL) {
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return;
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}
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/* Draw the highlight under the selected text */
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if (windowstate->edit_length > 0) {
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rect.x = TEXT_WINDOW_OFFSET_X;
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if (current_line) {
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rect.x += SDL_utf8strlen(current_line) * FONT_CHARACTER_SIZE;
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}
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if (windowstate->edit_cursor > 0) {
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rect.x += (float)windowstate->edit_cursor * FONT_CHARACTER_SIZE;
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}
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rect.y = TEXT_WINDOW_OFFSET_Y + current * FONT_LINE_HEIGHT;
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rect.w = (float)windowstate->edit_length * FONT_CHARACTER_SIZE;
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rect.h = (float)FONT_CHARACTER_SIZE;
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SDL_SetRenderDrawColor(state->renderers[i], 0xAA, 0xAA, 0xAA, 255);
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SDL_RenderFillRect(state->renderers[i], &rect);
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}
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/* Draw the edit text */
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rect.x = TEXT_WINDOW_OFFSET_X;
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if (current_line) {
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rect.x += SDL_utf8strlen(current_line) * FONT_CHARACTER_SIZE;
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}
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rect.y = TEXT_WINDOW_OFFSET_Y + current * FONT_LINE_HEIGHT;
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SDL_SetRenderDrawColor(state->renderers[i], 255, 255, 0, 255);
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SDLTest_DrawString(state->renderers[i], rect.x, rect.y, windowstate->edit_text);
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}
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static void loop(void)
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{
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SDL_Event event;
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Uint64 now;
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int i;
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char line[1024];
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP:
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PrintKey(&event.key);
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if (event.type == SDL_EVENT_KEY_DOWN) {
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switch (event.key.key) {
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case SDLK_BACKSPACE:
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SDLTest_TextWindowAddText(GetTextWindowForWindowID(event.key.windowID), "\b");
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UpdateTextWindowInputRect(event.key.windowID);
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break;
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case SDLK_RETURN:
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SDLTest_TextWindowAddText(GetTextWindowForWindowID(event.key.windowID), "\n");
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UpdateTextWindowInputRect(event.key.windowID);
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break;
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default:
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break;
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}
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if (event.key.key == SDLK_ESCAPE) {
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/* Pressing escape twice will stop the application */
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if (escape_pressed) {
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done = 1;
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} else {
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escape_pressed = true;
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}
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} else {
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escape_pressed = true;
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}
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}
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CountKeysDown();
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break;
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case SDL_EVENT_TEXT_EDITING:
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{
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TextWindowState *windowstate = GetTextWindowStateForWindowID(event.edit.windowID);
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if (windowstate->edit_text) {
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SDL_free(windowstate->edit_text);
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windowstate->edit_text = NULL;
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}
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if (event.edit.text && *event.edit.text) {
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windowstate->edit_text = SDL_strdup(event.edit.text);
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}
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windowstate->edit_cursor = event.edit.start;
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windowstate->edit_length = event.edit.length;
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SDL_snprintf(line, sizeof(line), "EDIT %" SDL_PRIs32 ":%" SDL_PRIs32, event.edit.start, event.edit.length);
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PrintText(line, event.edit.text);
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break;
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}
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case SDL_EVENT_TEXT_INPUT:
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PrintText("INPUT", event.text.text);
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SDLTest_TextWindowAddText(GetTextWindowForWindowID(event.text.windowID), "%s", event.text.text);
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UpdateTextWindowInputRect(event.text.windowID);
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break;
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case SDL_EVENT_FINGER_DOWN:
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{
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SDL_Window *window = SDL_GetWindowFromEvent(&event);
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if (SDL_TextInputActive(window)) {
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SDL_Log("Stopping text input for window %" SDL_PRIu32, event.tfinger.windowID);
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SDL_StopTextInput(window);
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} else {
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SDL_Log("Starting text input for window %" SDL_PRIu32, event.tfinger.windowID);
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SDL_StartTextInput(window);
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}
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break;
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}
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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if (event.button.button == SDL_BUTTON_RIGHT) {
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SDL_Window *window = SDL_GetWindowFromEvent(&event);
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if (SDL_TextInputActive(window)) {
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SDL_Log("Stopping text input for window %" SDL_PRIu32, event.button.windowID);
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SDL_StopTextInput(window);
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} else {
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SDL_Log("Starting text input for window %" SDL_PRIu32, event.button.windowID);
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SDL_StartTextInput(window);
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}
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}
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break;
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case SDL_EVENT_KEYMAP_CHANGED:
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SDL_Log("Keymap changed!");
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break;
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case SDL_EVENT_QUIT:
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done = 1;
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break;
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default:
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break;
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}
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}
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now = SDL_GetTicks();
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for (i = 0; i < state->num_windows; i++) {
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char caption[1024];
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/* Clear the window */
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SDL_SetRenderDrawColor(state->renderers[i], 0, 0, 0, 255);
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SDL_RenderClear(state->renderers[i]);
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/* Draw the text */
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SDL_SetRenderDrawColor(state->renderers[i], 255, 255, 255, 255);
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SDL_snprintf(caption, sizeof(caption), "Text input %s (click right mouse button to toggle)\n", SDL_TextInputActive(state->windows[i]) ? "enabled" : "disabled");
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SDLTest_DrawString(state->renderers[i], TEXT_WINDOW_OFFSET_X, TEXT_WINDOW_OFFSET_X, caption);
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SDLTest_TextWindowDisplay(windowstates[i].textwindow, state->renderers[i]);
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/* Draw the cursor */
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if ((now - last_cursor_change) >= CURSOR_BLINK_INTERVAL_MS) {
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cursor_visible = !cursor_visible;
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last_cursor_change = now;
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}
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if (cursor_visible) {
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DrawCursor(i);
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}
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/* Draw the composition text */
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DrawEditText(i);
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SDL_RenderPresent(state->renderers[i]);
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}
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/* Slow down framerate */
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SDL_Delay(100);
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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if (done) {
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emscripten_cancel_main_loop();
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}
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#endif
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}
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int main(int argc, char *argv[])
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{
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int i;
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/* This is not necessary for text input handling, we just
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* want to verify that input works with raw keyboard enabled.
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*/
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SDL_SetHint(SDL_HINT_WINDOWS_RAW_KEYBOARD, "1");
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/* Initialize test framework */
|
|
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
|
|
if (!state) {
|
|
return 1;
|
|
}
|
|
state->window_title = "CheckKeys Test";
|
|
|
|
/* Parse commandline */
|
|
if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
|
|
return 1;
|
|
}
|
|
|
|
/* Disable mouse emulation */
|
|
SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
|
|
|
|
/* Initialize SDL */
|
|
if (!SDLTest_CommonInit(state)) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
windowstates = (TextWindowState *)SDL_calloc(state->num_windows, sizeof(*windowstates));
|
|
if (!windowstates) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't allocate text windows: %s", SDL_GetError());
|
|
goto done;
|
|
}
|
|
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
int w, h;
|
|
SDL_FRect rect;
|
|
|
|
SDL_GetWindowSize(state->windows[i], &w, &h);
|
|
rect.x = TEXT_WINDOW_OFFSET_X;
|
|
rect.y = TEXT_WINDOW_OFFSET_Y;
|
|
rect.w = w - (2 * TEXT_WINDOW_OFFSET_X);
|
|
rect.h = h - TEXT_WINDOW_OFFSET_Y;
|
|
windowstates[i].textwindow = SDLTest_TextWindowCreate(rect.x, rect.y, rect.w, rect.h);
|
|
}
|
|
|
|
#ifdef SDL_PLATFORM_IOS
|
|
{
|
|
/* Creating the context creates the view, which we need to show keyboard */
|
|
for (i = 0; i < state->num_windows; i++) {
|
|
SDL_GL_CreateContext(state->windows[i]);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
UpdateTextWindowInputRect(SDL_GetWindowID(state->windows[i]));
|
|
|
|
SDL_StartTextInput(state->windows[i]);
|
|
}
|
|
|
|
/* Print initial state */
|
|
SDL_PumpEvents();
|
|
PrintModifierState();
|
|
|
|
/* Watch keystrokes */
|
|
done = 0;
|
|
|
|
#ifdef SDL_PLATFORM_EMSCRIPTEN
|
|
emscripten_set_main_loop(loop, 0, 1);
|
|
#else
|
|
while (!done) {
|
|
loop();
|
|
}
|
|
#endif
|
|
|
|
done:
|
|
if (windowstates) {
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
SDLTest_TextWindowDestroy(windowstates[i].textwindow);
|
|
}
|
|
SDL_free(windowstates);
|
|
}
|
|
SDLTest_CleanupTextDrawing();
|
|
SDLTest_CommonQuit(state);
|
|
return 0;
|
|
}
|