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kaizen/external/SDL/test/testautomation_joystick.c
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iris 00cc9309cb Squashed 'external/ircolib/' changes from ce3cd726c..de6e324bd
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10d3daf86 Roms List improvements
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430139dc9 Qt6 frontend
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204f0e13b idle skipping seems to work!
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git-subtree-dir: external/ircolib
git-subtree-split: de6e324bde
2026-06-15 11:56:38 +02:00

306 lines
18 KiB
C

/**
* Joystick test suite
*/
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
#include "../src/joystick/usb_ids.h"
#include "testautomation_suites.h"
/* ================= Test Case Implementation ================== */
/* Fixture */
/* Create a 32-bit writable surface for blitting tests */
static void SDLCALL joystickSetUp(void **arg)
{
SDL_InitSubSystem(SDL_INIT_GAMEPAD);
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
}
static void SDLCALL joystickTearDown(void *arg)
{
SDL_ResetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS);
SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
}
/* Test case functions */
/**
* Check virtual joystick creation
*
* \sa SDL_AttachVirtualJoystick
*/
static int SDLCALL joystick_testVirtual(void *arg)
{
SDL_VirtualJoystickDesc desc;
SDL_Joystick *joystick = NULL;
SDL_Gamepad *gamepad = NULL;
SDL_JoystickID device_id;
SDL_INIT_INTERFACE(&desc);
desc.type = SDL_JOYSTICK_TYPE_GAMEPAD;
desc.naxes = SDL_GAMEPAD_AXIS_COUNT;
desc.nbuttons = SDL_GAMEPAD_BUTTON_COUNT;
desc.vendor_id = USB_VENDOR_NVIDIA;
desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103;
desc.name = "Virtual NVIDIA SHIELD Controller";
device_id = SDL_AttachVirtualJoystick(&desc);
SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystick() -> %" SDL_PRIs32 " (expected > 0)", device_id);
SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_id), "SDL_IsJoystickVirtual()");
if (device_id > 0) {
joystick = SDL_OpenJoystick(device_id);
SDLTest_AssertCheck(joystick != NULL, "SDL_OpenJoystick()");
if (joystick) {
{
const char *dname = SDL_GetJoystickName(joystick);
SDLTest_AssertCheck(SDL_strcmp(dname, desc.name) == 0, "SDL_GetJoystickName() -> \"%s\" (expected \"%s\")", dname, desc.name);
}
{
Uint16 vendor_id = SDL_GetJoystickVendor(joystick);
SDLTest_AssertCheck(vendor_id == desc.vendor_id, "SDL_GetJoystickVendor() -> 0x%04x (expected 0x%04x)", vendor_id, desc.vendor_id);
}
{
Uint16 product_id = SDL_GetJoystickProduct(joystick);
SDLTest_AssertCheck(product_id == desc.product_id, "SDL_GetJoystickProduct() -> 0x%04x (expected 0x%04x)", product_id, desc.product_id);
}
{
Uint16 product_version = SDL_GetJoystickProductVersion(joystick);
SDLTest_AssertCheck(product_version == 0, "SDL_GetJoystickProductVersion() -> 0x%04x (expected 0x%04x)", product_version, 0);
}
{
Uint16 firmware_Version = SDL_GetJoystickFirmwareVersion(joystick);
SDLTest_AssertCheck(firmware_Version == 0, "SDL_GetJoystickFirmwareVersion() -> 0x%04x (expected 0x%04x)", firmware_Version, 0);
}
{
const char *serial = SDL_GetJoystickSerial(joystick);
SDLTest_AssertCheck(serial == NULL, "SDL_GetJoystickSerial() -> %s (expected %s)", serial, "(null)");
}
{
SDL_JoystickType type = SDL_GetJoystickType(joystick);
SDLTest_AssertCheck(type == desc.type, "SDL_GetJoystickType() -> %d (expected %d)", type, desc.type);
}
{
Uint16 naxes = SDL_GetNumJoystickAxes(joystick);
SDLTest_AssertCheck(naxes == desc.naxes, "SDL_GetNumJoystickAxes() -> 0x%04x (expected 0x%04x)", naxes, desc.naxes);
}
{
int nballs = SDL_GetNumJoystickBalls(joystick);
SDLTest_AssertCheck(nballs == 0, "SDL_GetNumJoystickBalls() -> %d (expected %d)", nballs, 0);
}
{
int nhats = SDL_GetNumJoystickHats(joystick);
SDLTest_AssertCheck(nhats == desc.nhats, "SDL_GetNumJoystickHats() -> %d (expected %d)", nhats, desc.nhats);
}
{
int nbuttons = SDL_GetNumJoystickButtons(joystick);
SDLTest_AssertCheck(nbuttons == desc.nbuttons, "SDL_GetNumJoystickButtons() -> %d (expected %d)", nbuttons, desc.nbuttons);
}
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, true)");
SDL_UpdateJoysticks();
SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH) == true, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_SOUTH) == true");
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, false)");
SDL_UpdateJoysticks();
SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_SOUTH) == false");
gamepad = SDL_OpenGamepad(SDL_GetJoystickID(joystick));
SDLTest_AssertCheck(gamepad != NULL, "SDL_OpenGamepad() succeeded");
if (gamepad) {
{
const char *name = SDL_GetGamepadName(gamepad);
SDLTest_AssertCheck(name && SDL_strcmp(name, desc.name) == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, desc.name);
}
{
Uint16 vendor_id = SDL_GetGamepadVendor(gamepad);
SDLTest_AssertCheck(vendor_id == desc.vendor_id, "SDL_GetGamepadVendor() -> 0x%04x (expected 0x%04x)", vendor_id, desc.vendor_id);
}
{
Uint16 product_id = SDL_GetGamepadProduct(gamepad);
SDLTest_AssertCheck(product_id == desc.product_id, "SDL_GetGamepadProduct() -> 0x%04x (expected 0x%04x)", product_id, desc.product_id);
}
/* Set an explicit mapping with a different name */
SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff008316550900001072000000007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
{
const char *name = SDL_GetGamepadName(gamepad);
SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad");
}
{
SDL_GamepadButtonLabel label = SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH);
SDLTest_AssertCheck(label == SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) -> %d (expected %d [%s])",
label, SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GAMEPAD_BUTTON_LABEL_A");
}
SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A");
/* Set the south button and verify that the gamepad responds */
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, true)");
SDL_UpdateJoysticks();
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == true, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == true");
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, false)");
SDL_UpdateJoysticks();
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false");
/* Set an explicit mapping with legacy GameCube style buttons */
SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff008316550900001072000000007601,Virtual Nintendo GameCube,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,");
{
const char *name = SDL_GetGamepadName(gamepad);
SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Nintendo GameCube") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual Nintendo GameCube");
}
SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_EAST) == SDL_GAMEPAD_BUTTON_LABEL_X, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_EAST) == SDL_GAMEPAD_BUTTON_LABEL_X");
/* Set the east button and verify that the gamepad responds, mapping "B" to the west button */
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_EAST, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_EAST, true)");
SDL_UpdateJoysticks();
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_WEST) == true, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_WEST) == true");
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_EAST, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_EAST, false)");
SDL_UpdateJoysticks();
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_WEST) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_WEST) == false");
/* Set an explicit mapping with legacy Nintendo style buttons */
SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff008316550900001072000000007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,");
{
const char *name = SDL_GetGamepadName(gamepad);
SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Nintendo Gamepad") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual Nintendo Gamepad");
}
SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B");
/* Set the south button and verify that the gamepad responds */
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, true)");
SDL_UpdateJoysticks();
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == true, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == true");
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, false)");
SDL_UpdateJoysticks();
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false");
/* Set an explicit mapping with PS4 style buttons */
SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff008316550900001072000000007601,Virtual PS4 Gamepad,type:ps4,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
{
const char *name = SDL_GetGamepadName(gamepad);
SDLTest_AssertCheck(SDL_strcmp(name, "Virtual PS4 Gamepad") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual PS4 Gamepad");
}
SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS");
/* Set the south button and verify that the gamepad responds */
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, true)");
SDL_UpdateJoysticks();
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == true, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == true");
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, false)");
SDL_UpdateJoysticks();
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false");
SDL_CloseGamepad(gamepad);
}
SDL_CloseJoystick(joystick);
}
SDLTest_AssertCheck(SDL_DetachVirtualJoystick(device_id), "SDL_DetachVirtualJoystick()");
}
SDLTest_AssertCheck(!SDL_IsJoystickVirtual(device_id), "!SDL_IsJoystickVirtual()");
return TEST_COMPLETED;
}
/**
* Check gamepad mappings
*/
static int SDLCALL joystick_testMappings(void *arg)
{
SDL_VirtualJoystickDesc desc;
SDL_Gamepad *gamepad = NULL;
SDL_JoystickID device_id;
/* Add a mapping for the virtual controller in advance */
SDL_AddGamepadMapping("ff000000550900001472000000007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
SDL_INIT_INTERFACE(&desc);
desc.type = SDL_JOYSTICK_TYPE_GAMEPAD;
desc.naxes = SDL_GAMEPAD_AXIS_COUNT;
desc.nbuttons = SDL_GAMEPAD_BUTTON_COUNT;
desc.vendor_id = USB_VENDOR_NVIDIA;
desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104;
desc.name = "Virtual NVIDIA SHIELD Controller";
device_id = SDL_AttachVirtualJoystick(&desc);
SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystick() -> %" SDL_PRIs32 " (expected > 0)", device_id);
SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_id), "SDL_IsJoystickVirtual()");
gamepad = SDL_OpenGamepad(device_id);
SDLTest_AssertCheck(gamepad != NULL, "SDL_OpenGamepad() succeeded");
if (gamepad) {
/* Verify that the gamepad picked up the predefined mapping */
{
const char *name = SDL_GetGamepadName(gamepad);
SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad");
}
/* Verify that the gamepad picks up a new mapping with no CRC */
SDL_AddGamepadMapping("ff000000550900001472000000007601,Virtual Gamepad V2,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
{
const char *name = SDL_GetGamepadName(gamepad);
SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad V2") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad V2");
}
/* Verify that the gamepad picks up a new mapping with valid CRC */
SDL_AddGamepadMapping("ff008316550900001472000000007601,Virtual Gamepad V3,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
{
const char *name = SDL_GetGamepadName(gamepad);
SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad V3") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad V3");
}
SDL_CloseGamepad(gamepad);
}
SDLTest_AssertCheck(SDL_DetachVirtualJoystick(device_id), "SDL_DetachVirtualJoystick()");
/* Try matching mappings with a new CRC */
desc.name = "Virtual NVIDIA SHIELD Controller V2";
device_id = SDL_AttachVirtualJoystick(&desc);
SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystick() -> %" SDL_PRIs32 " (expected > 0)", device_id);
SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_id), "SDL_IsJoystickVirtual()");
gamepad = SDL_OpenGamepad(device_id);
SDLTest_AssertCheck(gamepad != NULL, "SDL_OpenGamepad() succeeded");
if (gamepad) {
{
const char *name = SDL_GetGamepadName(gamepad);
SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad V2") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad V2");
}
SDL_CloseGamepad(gamepad);
}
SDLTest_AssertCheck(SDL_DetachVirtualJoystick(device_id), "SDL_DetachVirtualJoystick()");
return TEST_COMPLETED;
}
/* ================= Test References ================== */
/* Joystick routine test cases */
static const SDLTest_TestCaseReference joystickTest1 = {
joystick_testVirtual, "joystick_testVirtual", "Test virtual joystick functionality", TEST_ENABLED
};
static const SDLTest_TestCaseReference joystickTest2 = {
joystick_testMappings, "joystick_testMappings", "Test gamepad mapping functionality", TEST_ENABLED
};
/* Sequence of Joystick routine test cases */
static const SDLTest_TestCaseReference *joystickTests[] = {
&joystickTest1,
&joystickTest2,
NULL
};
/* Joystick routine test suite (global) */
SDLTest_TestSuiteReference joystickTestSuite = {
"Joystick",
joystickSetUp,
joystickTests,
joystickTearDown
};