00cc9309cb
de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
690 lines
22 KiB
C
690 lines
22 KiB
C
/**
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* Mouse test suite
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*/
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#include <limits.h>
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#include <float.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_test.h>
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#include "testautomation_suites.h"
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#include "testautomation_images.h"
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/* ================= Test Case Implementation ================== */
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/* Test case functions */
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/* Helper to evaluate state returned from SDL_GetMouseState */
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static int mouseStateCheck(Uint32 state)
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{
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return (state == 0) ||
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(state == SDL_BUTTON_MASK(SDL_BUTTON_LEFT)) ||
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(state == SDL_BUTTON_MASK(SDL_BUTTON_MIDDLE)) ||
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(state == SDL_BUTTON_MASK(SDL_BUTTON_RIGHT)) ||
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(state == SDL_BUTTON_MASK(SDL_BUTTON_X1)) ||
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(state == SDL_BUTTON_MASK(SDL_BUTTON_X2));
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}
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/**
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* Check call to SDL_GetMouseState
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*
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*/
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static int SDLCALL mouse_getMouseState(void *arg)
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{
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float x;
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float y;
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SDL_MouseButtonFlags state;
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/* Pump some events to update mouse state */
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SDL_PumpEvents();
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SDLTest_AssertPass("Call to SDL_PumpEvents()");
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/* Case where x, y pointer is NULL */
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state = SDL_GetMouseState(NULL, NULL);
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SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, NULL)");
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SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
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/* Case where x pointer is not NULL */
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x = -FLT_MAX;
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state = SDL_GetMouseState(&x, NULL);
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SDLTest_AssertPass("Call to SDL_GetMouseState(&x, NULL)");
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SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
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SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
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/* Case where y pointer is not NULL */
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y = -FLT_MAX;
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state = SDL_GetMouseState(NULL, &y);
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SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, &y)");
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SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
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SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
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/* Case where x and y pointer is not NULL */
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x = -FLT_MAX;
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y = -FLT_MAX;
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state = SDL_GetMouseState(&x, &y);
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SDLTest_AssertPass("Call to SDL_GetMouseState(&x, &y)");
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SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
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SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
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SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
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return TEST_COMPLETED;
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}
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/**
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* Check call to SDL_GetRelativeMouseState
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*
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*/
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static int SDLCALL mouse_getRelativeMouseState(void *arg)
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{
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float x;
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float y;
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SDL_MouseButtonFlags state;
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/* Pump some events to update mouse state */
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SDL_PumpEvents();
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SDLTest_AssertPass("Call to SDL_PumpEvents()");
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/* Case where x, y pointer is NULL */
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state = SDL_GetRelativeMouseState(NULL, NULL);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, NULL)");
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SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
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/* Case where x pointer is not NULL */
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x = -FLT_MAX;
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state = SDL_GetRelativeMouseState(&x, NULL);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, NULL)");
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SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
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SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
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/* Case where y pointer is not NULL */
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y = -FLT_MAX;
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state = SDL_GetRelativeMouseState(NULL, &y);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, &y)");
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SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
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SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
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/* Case where x and y pointer is not NULL */
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x = -FLT_MAX;
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y = -FLT_MAX;
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state = SDL_GetRelativeMouseState(&x, &y);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, &y)");
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SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
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SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
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SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
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return TEST_COMPLETED;
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}
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/* XPM definition of mouse Cursor */
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static const char *g_mouseArrowData[] = {
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/* pixels */
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"X ",
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"XX ",
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"X.X ",
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"X..X ",
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"X...X ",
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"X....X ",
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"X.....X ",
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"X......X ",
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"X.......X ",
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"X........X ",
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"X.....XXXXX ",
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"X..X..X ",
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"X.X X..X ",
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"XX X..X ",
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"X X..X ",
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" X..X ",
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" X..X ",
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" X..X ",
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" XX ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" "
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};
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/* Helper that creates a new mouse cursor from an XPM */
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static SDL_Cursor *initArrowCursor(const char *image[])
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{
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SDL_Cursor *cursor;
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int i, row, col;
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Uint8 data[4 * 32];
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Uint8 mask[4 * 32];
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i = -1;
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for (row = 0; row < 32; ++row) {
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for (col = 0; col < 32; ++col) {
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if (col % 8) {
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data[i] <<= 1;
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mask[i] <<= 1;
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} else {
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++i;
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data[i] = mask[i] = 0;
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}
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switch (image[row][col]) {
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case 'X':
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data[i] |= 0x01;
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mask[i] |= 0x01;
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break;
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case '.':
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mask[i] |= 0x01;
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break;
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case ' ':
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break;
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}
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}
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}
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cursor = SDL_CreateCursor(data, mask, 32, 32, 0, 0);
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return cursor;
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}
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/**
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* Check call to SDL_CreateCursor and SDL_DestroyCursor
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*
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* \sa SDL_CreateCursor
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* \sa SDL_DestroyCursor
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*/
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static int SDLCALL mouse_createFreeCursor(void *arg)
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{
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SDL_Cursor *cursor;
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/* Create a cursor */
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cursor = initArrowCursor(g_mouseArrowData);
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SDLTest_AssertPass("Call to SDL_CreateCursor()");
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SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
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if (cursor == NULL) {
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return TEST_ABORTED;
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}
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/* Free cursor again */
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SDLTest_AssertPass("About to call SDL_DestroyCursor()");
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SDL_DestroyCursor(cursor);
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SDLTest_AssertPass("Call to SDL_DestroyCursor()");
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return TEST_COMPLETED;
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}
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/**
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* Check call to SDL_CreateColorCursor and SDL_DestroyCursor
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*
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* \sa SDL_CreateColorCursor
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* \sa SDL_DestroyCursor
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*/
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static int SDLCALL mouse_createFreeColorCursor(void *arg)
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{
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SDL_Surface *face;
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SDL_Cursor *cursor;
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/* Get sample surface */
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face = SDLTest_ImageFace();
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SDLTest_AssertCheck(face != NULL, "Validate sample input image is not NULL");
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if (face == NULL) {
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return TEST_ABORTED;
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}
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/* Create a color cursor from surface */
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cursor = SDL_CreateColorCursor(face, 0, 0);
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SDLTest_AssertPass("Call to SDL_CreateColorCursor()");
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SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateColorCursor() is not NULL");
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if (cursor == NULL) {
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SDL_DestroySurface(face);
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return TEST_ABORTED;
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}
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/* Free cursor again */
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SDLTest_AssertPass("About to call SDL_DestroyCursor()");
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SDL_DestroyCursor(cursor);
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SDLTest_AssertPass("Call to SDL_DestroyCursor()");
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/* Clean up */
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SDL_DestroySurface(face);
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return TEST_COMPLETED;
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}
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/* Helper that changes cursor visibility */
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static void changeCursorVisibility(bool state)
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{
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bool newState;
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if (state) {
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SDL_ShowCursor();
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} else {
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SDL_HideCursor();
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}
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SDLTest_AssertPass("Call to %s", state ? "SDL_ShowCursor()" : "SDL_HideCursor()");
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newState = SDL_CursorVisible();
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SDLTest_AssertPass("Call to SDL_CursorVisible()");
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SDLTest_AssertCheck(state == newState, "Validate new state, expected: %s, got: %s",
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state ? "true" : "false",
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newState ? "true" : "false");
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}
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/**
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* Check call to SDL_ShowCursor
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*
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* \sa SDL_ShowCursor
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*/
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static int SDLCALL mouse_showCursor(void *arg)
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{
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bool currentState;
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/* Get current state */
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currentState = SDL_CursorVisible();
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SDLTest_AssertPass("Call to SDL_CursorVisible()");
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if (currentState) {
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/* Hide the cursor, then show it again */
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changeCursorVisibility(false);
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changeCursorVisibility(true);
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} else {
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/* Show the cursor, then hide it again */
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changeCursorVisibility(true);
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changeCursorVisibility(false);
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}
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return TEST_COMPLETED;
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}
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/**
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* Check call to SDL_SetCursor
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*
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* \sa SDL_SetCursor
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*/
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static int SDLCALL mouse_setCursor(void *arg)
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{
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SDL_Cursor *cursor;
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/* Create a cursor */
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cursor = initArrowCursor(g_mouseArrowData);
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SDLTest_AssertPass("Call to SDL_CreateCursor()");
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SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
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if (cursor == NULL) {
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return TEST_ABORTED;
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}
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/* Set the arrow cursor */
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SDL_SetCursor(cursor);
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SDLTest_AssertPass("Call to SDL_SetCursor(cursor)");
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/* Force redraw */
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SDL_SetCursor(NULL);
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SDLTest_AssertPass("Call to SDL_SetCursor(NULL)");
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/* Free cursor again */
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SDLTest_AssertPass("About to call SDL_DestroyCursor()");
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SDL_DestroyCursor(cursor);
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SDLTest_AssertPass("Call to SDL_DestroyCursor()");
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return TEST_COMPLETED;
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}
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/**
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* Check call to SDL_GetCursor
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*
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* \sa SDL_GetCursor
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*/
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static int SDLCALL mouse_getCursor(void *arg)
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{
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SDL_Cursor *cursor;
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/* Get current cursor */
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cursor = SDL_GetCursor();
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SDLTest_AssertPass("Call to SDL_GetCursor()");
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SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_GetCursor() is not NULL");
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return TEST_COMPLETED;
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}
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#define MOUSE_TESTWINDOW_WIDTH 320
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#define MOUSE_TESTWINDOW_HEIGHT 200
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/**
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* Creates a test window
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*/
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static SDL_Window *createMouseSuiteTestWindow(void)
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{
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int width = MOUSE_TESTWINDOW_WIDTH, height = MOUSE_TESTWINDOW_HEIGHT;
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SDL_Window *window;
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window = SDL_CreateWindow("mousecreateMouseSuiteTestWindow", width, height, 0);
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SDLTest_AssertPass("SDL_CreateWindow()");
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SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
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return window;
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}
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/**
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* Destroy test window
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*/
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static void destroyMouseSuiteTestWindow(SDL_Window *window)
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{
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if (window) {
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SDL_DestroyWindow(window);
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window = NULL;
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SDLTest_AssertPass("SDL_DestroyWindow()");
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}
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}
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/**
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* Check call to SDL_GetWindowRelativeMouseMode and SDL_SetWindowRelativeMouseMode
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*
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* \sa SDL_GetWindowRelativeMouseMode
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* \sa SDL_SetWindowRelativeMouseMode
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*/
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static int SDLCALL mouse_getSetRelativeMouseMode(void *arg)
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{
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SDL_Window *window;
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int result;
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int i;
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bool initialState;
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bool currentState;
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/* Create test window */
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window = createMouseSuiteTestWindow();
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if (!window) {
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return TEST_ABORTED;
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}
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/* Capture original state so we can revert back to it later */
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initialState = SDL_GetWindowRelativeMouseMode(window);
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SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
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/* Repeat twice to check D->D transition */
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for (i = 0; i < 2; i++) {
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/* Disable - should always be supported */
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result = SDL_SetWindowRelativeMouseMode(window, false);
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SDLTest_AssertPass("Call to SDL_SetWindowRelativeMouseMode(window, FALSE)");
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SDLTest_AssertCheck(result == true, "Validate result value from SDL_SetWindowRelativeMouseMode, expected: true, got: %i", result);
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currentState = SDL_GetWindowRelativeMouseMode(window);
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SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
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SDLTest_AssertCheck(currentState == false, "Validate current state is FALSE, got: %i", currentState);
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}
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/* Repeat twice to check D->E->E transition */
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for (i = 0; i < 2; i++) {
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/* Enable - may not be supported */
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result = SDL_SetWindowRelativeMouseMode(window, true);
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SDLTest_AssertPass("Call to SDL_SetWindowRelativeMouseMode(window, TRUE)");
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if (result != -1) {
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SDLTest_AssertCheck(result == true, "Validate result value from SDL_SetWindowRelativeMouseMode, expected: true, got: %i", result);
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currentState = SDL_GetWindowRelativeMouseMode(window);
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SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
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SDLTest_AssertCheck(currentState == true, "Validate current state is TRUE, got: %i", currentState);
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}
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}
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/* Disable to check E->D transition */
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result = SDL_SetWindowRelativeMouseMode(window, false);
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SDLTest_AssertPass("Call to SDL_SetWindowRelativeMouseMode(window, FALSE)");
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SDLTest_AssertCheck(result == true, "Validate result value from SDL_SetWindowRelativeMouseMode, expected: true, got: %i", result);
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currentState = SDL_GetWindowRelativeMouseMode(window);
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SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
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SDLTest_AssertCheck(currentState == false, "Validate current state is FALSE, got: %i", currentState);
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/* Revert to original state - ignore result */
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result = SDL_SetWindowRelativeMouseMode(window, initialState);
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/* Clean up test window */
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destroyMouseSuiteTestWindow(window);
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return TEST_COMPLETED;
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}
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/**
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* Check call to SDL_WarpMouseInWindow
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*
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* \sa SDL_WarpMouseInWindow
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*/
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static int SDLCALL mouse_warpMouseInWindow(void *arg)
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{
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const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
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int numPositions = 6;
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float xPositions[6];
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float yPositions[6];
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float x, y;
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int i, j;
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SDL_Window *window;
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xPositions[0] = -1;
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xPositions[1] = 0;
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xPositions[2] = 1;
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xPositions[3] = (float)w - 1;
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xPositions[4] = (float)w;
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xPositions[5] = (float)w + 1;
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yPositions[0] = -1;
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yPositions[1] = 0;
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yPositions[2] = 1;
|
|
yPositions[3] = (float)h - 1;
|
|
yPositions[4] = (float)h;
|
|
yPositions[5] = (float)h + 1;
|
|
/* Create test window */
|
|
window = createMouseSuiteTestWindow();
|
|
if (!window) {
|
|
return TEST_ABORTED;
|
|
}
|
|
|
|
/* Mouse to random position inside window */
|
|
x = (float)SDLTest_RandomIntegerInRange(1, w - 1);
|
|
y = (float)SDLTest_RandomIntegerInRange(1, h - 1);
|
|
SDL_WarpMouseInWindow(window, x, y);
|
|
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
|
|
|
|
/* Same position again */
|
|
SDL_WarpMouseInWindow(window, x, y);
|
|
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
|
|
|
|
/* Mouse to various boundary positions */
|
|
for (i = 0; i < numPositions; i++) {
|
|
for (j = 0; j < numPositions; j++) {
|
|
x = xPositions[i];
|
|
y = yPositions[j];
|
|
SDL_WarpMouseInWindow(window, x, y);
|
|
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
|
|
|
|
/* TODO: add tracking of events and check that each call generates a mouse motion event */
|
|
SDL_PumpEvents();
|
|
SDLTest_AssertPass("SDL_PumpEvents()");
|
|
}
|
|
}
|
|
|
|
/* Clean up test window */
|
|
destroyMouseSuiteTestWindow(window);
|
|
|
|
return TEST_COMPLETED;
|
|
}
|
|
|
|
/**
|
|
* Check call to SDL_GetMouseFocus
|
|
*
|
|
* \sa SDL_GetMouseFocus
|
|
*/
|
|
static int SDLCALL mouse_getMouseFocus(void *arg)
|
|
{
|
|
const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
|
|
float x, y;
|
|
SDL_Window *window;
|
|
SDL_Window *focusWindow;
|
|
const char *xdg_session = SDL_getenv("XDG_SESSION_TYPE");
|
|
const bool env_is_wayland = !SDL_strcmp(xdg_session ? xdg_session : "", "wayland");
|
|
|
|
/* Get focus - focus non-deterministic */
|
|
focusWindow = SDL_GetMouseFocus();
|
|
SDLTest_AssertPass("SDL_GetMouseFocus()");
|
|
|
|
/* Create test window */
|
|
window = createMouseSuiteTestWindow();
|
|
if (!window) {
|
|
return TEST_ABORTED;
|
|
}
|
|
|
|
/* Delay a brief period to allow the window to actually appear on the desktop. */
|
|
SDL_Delay(100);
|
|
|
|
/* Warping the pointer when it is outside the window on a Wayland desktop usually doesn't work, so this test will be skipped. */
|
|
if (!env_is_wayland) {
|
|
/* Mouse to random position inside window */
|
|
x = (float)SDLTest_RandomIntegerInRange(1, w - 1);
|
|
y = (float)SDLTest_RandomIntegerInRange(1, h - 1);
|
|
SDL_WarpMouseInWindow(window, x, y);
|
|
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
|
|
|
|
/* Pump events to update focus state */
|
|
SDL_Delay(100);
|
|
SDL_PumpEvents();
|
|
SDLTest_AssertPass("SDL_PumpEvents()");
|
|
|
|
/* Get focus with explicit window setup - focus deterministic */
|
|
focusWindow = SDL_GetMouseFocus();
|
|
SDLTest_AssertPass("SDL_GetMouseFocus()");
|
|
SDLTest_AssertCheck(focusWindow != NULL, "Check returned window value is not NULL");
|
|
SDLTest_AssertCheck(focusWindow == window, "Check returned window value is test window");
|
|
|
|
/* Mouse to random position outside window */
|
|
x = (float)SDLTest_RandomIntegerInRange(-9, -1);
|
|
y = (float)SDLTest_RandomIntegerInRange(-9, -1);
|
|
SDL_WarpMouseInWindow(window, x, y);
|
|
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
|
|
} else {
|
|
SDLTest_Log("Skipping mouse warp focus tests: warping the mouse pointer when outside the window is unreliable on Wayland/XWayland");
|
|
}
|
|
|
|
/* Clean up test window */
|
|
destroyMouseSuiteTestWindow(window);
|
|
|
|
/* Pump events to update focus state */
|
|
SDL_PumpEvents();
|
|
SDLTest_AssertPass("SDL_PumpEvents()");
|
|
|
|
/* Get focus for non-existing window */
|
|
focusWindow = SDL_GetMouseFocus();
|
|
SDLTest_AssertPass("SDL_GetMouseFocus()");
|
|
SDLTest_AssertCheck(focusWindow == NULL, "Check returned window value is NULL");
|
|
|
|
return TEST_COMPLETED;
|
|
}
|
|
|
|
/**
|
|
* Check call to SDL_GetDefaultCursor
|
|
*
|
|
* \sa SDL_GetDefaultCursor
|
|
*/
|
|
static int SDLCALL mouse_getDefaultCursor(void *arg)
|
|
{
|
|
SDL_Cursor *cursor;
|
|
|
|
/* Get current cursor */
|
|
cursor = SDL_GetDefaultCursor();
|
|
SDLTest_AssertPass("Call to SDL_GetDefaultCursor()");
|
|
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_GetDefaultCursor() is not NULL");
|
|
|
|
return TEST_COMPLETED;
|
|
}
|
|
|
|
/**
|
|
* Check call to SDL_GetGlobalMouseState
|
|
*
|
|
* \sa SDL_GetGlobalMouseState
|
|
*/
|
|
static int SDLCALL mouse_getGlobalMouseState(void *arg)
|
|
{
|
|
float x;
|
|
float y;
|
|
SDL_MouseButtonFlags state;
|
|
|
|
x = -FLT_MAX;
|
|
y = -FLT_MAX;
|
|
|
|
/* Get current cursor */
|
|
state = SDL_GetGlobalMouseState(&x, &y);
|
|
SDLTest_AssertPass("Call to SDL_GetGlobalMouseState()");
|
|
SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %.f", x);
|
|
SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %.f", y);
|
|
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
|
|
|
|
return TEST_COMPLETED;
|
|
}
|
|
|
|
/* ================= Test References ================== */
|
|
|
|
/* Mouse test cases */
|
|
static const SDLTest_TestCaseReference mouseTestGetMouseState = {
|
|
mouse_getMouseState, "mouse_getMouseState", "Check call to SDL_GetMouseState", TEST_ENABLED
|
|
};
|
|
|
|
static const SDLTest_TestCaseReference mouseTestGetRelativeMouseState = {
|
|
mouse_getRelativeMouseState, "mouse_getRelativeMouseState", "Check call to SDL_GetRelativeMouseState", TEST_ENABLED
|
|
};
|
|
|
|
static const SDLTest_TestCaseReference mouseTestCreateFreeCursor = {
|
|
mouse_createFreeCursor, "mouse_createFreeCursor", "Check call to SDL_CreateCursor and SDL_DestroyCursor", TEST_ENABLED
|
|
};
|
|
|
|
static const SDLTest_TestCaseReference mouseTestShowCursor = {
|
|
mouse_showCursor, "mouse_showCursor", "Check call to SDL_ShowCursor", TEST_ENABLED
|
|
};
|
|
|
|
static const SDLTest_TestCaseReference mouseTestSetCursor = {
|
|
mouse_setCursor, "mouse_setCursor", "Check call to SDL_SetCursor", TEST_ENABLED
|
|
};
|
|
|
|
static const SDLTest_TestCaseReference mouseTestGetCursor = {
|
|
mouse_getCursor, "mouse_getCursor", "Check call to SDL_GetCursor", TEST_ENABLED
|
|
};
|
|
|
|
static const SDLTest_TestCaseReference mouseTestWarpMouseInWindow = {
|
|
mouse_warpMouseInWindow, "mouse_warpMouseInWindow", "Check call to SDL_WarpMouseInWindow", TEST_ENABLED
|
|
};
|
|
|
|
static const SDLTest_TestCaseReference mouseTestGetMouseFocus = {
|
|
mouse_getMouseFocus, "mouse_getMouseFocus", "Check call to SDL_GetMouseFocus", TEST_ENABLED
|
|
};
|
|
|
|
static const SDLTest_TestCaseReference mouseTestCreateFreeColorCursor = {
|
|
mouse_createFreeColorCursor, "mouse_createFreeColorCursor", "Check call to SDL_CreateColorCursor and SDL_DestroyCursor", TEST_ENABLED
|
|
};
|
|
|
|
static const SDLTest_TestCaseReference mouseTestGetSetRelativeMouseMode = {
|
|
mouse_getSetRelativeMouseMode, "mouse_getSetRelativeMouseMode", "Check call to SDL_GetWindowRelativeMouseMode and SDL_SetWindowRelativeMouseMode", TEST_ENABLED
|
|
};
|
|
|
|
static const SDLTest_TestCaseReference mouseTestGetDefaultCursor = {
|
|
mouse_getDefaultCursor, "mouse_getDefaultCursor", "Check call to SDL_GetDefaultCursor", TEST_ENABLED
|
|
};
|
|
|
|
static const SDLTest_TestCaseReference mouseTestGetGlobalMouseState = {
|
|
mouse_getGlobalMouseState, "mouse_getGlobalMouseState", "Check call to SDL_GetGlobalMouseState", TEST_ENABLED
|
|
};
|
|
|
|
/* Sequence of Mouse test cases */
|
|
static const SDLTest_TestCaseReference *mouseTests[] = {
|
|
&mouseTestGetMouseState,
|
|
&mouseTestGetRelativeMouseState,
|
|
&mouseTestCreateFreeCursor,
|
|
&mouseTestShowCursor,
|
|
&mouseTestSetCursor,
|
|
&mouseTestGetCursor,
|
|
&mouseTestWarpMouseInWindow,
|
|
&mouseTestGetMouseFocus,
|
|
&mouseTestCreateFreeColorCursor,
|
|
&mouseTestGetSetRelativeMouseMode,
|
|
&mouseTestGetDefaultCursor,
|
|
&mouseTestGetGlobalMouseState,
|
|
NULL
|
|
};
|
|
|
|
/* Mouse test suite (global) */
|
|
SDLTest_TestSuiteReference mouseTestSuite = {
|
|
"Mouse",
|
|
NULL,
|
|
mouseTests,
|
|
NULL
|
|
};
|