Files
kaizen/external/SDL/test/testautomation_mouse.c
T
iris 00cc9309cb Squashed 'external/ircolib/' changes from ce3cd726c..de6e324bd
de6e324bd separate emu thread
10d3daf86 Roms List improvements
95d202f37 Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.
fc306967f Wow the ROM Header was just completely busted. Game list view works now
bad1691ee fuck this shit
2b59e5f46 game list in progress
d26417b83 remappable inputs in progress
ac4af8106 input
e72abc240 update readme
430139dc9 Qt6 frontend
3080d4d45 Fix this small bug too
08cd13b85 Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.
61bb4fb44 make idle loop detection a little more specific with where the load goes
b037de4c3 SAZDFsdff
12e81e73e need to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)
204f0e13b idle skipping seems to work!
cb8bb634a sdkfjlasdf
58e5c89c1 Fix compilation issue on my machine (no idea)
24fb2898e attempting more serious idle skipping
214719577 Place rsp.Step inside cached interpreter. Gains about 3 more fps
bb97dcc23 mmmmm
920b77d38 wjkhasdfjhkasdf
430ccdab4 it's a start...
4f42a673a Cached interpreter plays Mario 64. Start looking into RSP as well
c9a030787 idle skipping works!
5fbda03ce new idea
366637aba Idle skipping... maybe?
609fa2fb0 Cache instructions implemented but broken lmao. Commented out for now
e140a6d12 - Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work
68e613057 prep cache impl
811b4d809 fix clang format
fda755f7d idk
d5024ebbf small MI refactor in preparation of (eventually) implementing the RDRAM interface properly
694b45341 Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'
206dcdedf Squashed 'external/SDL/' content from commit 4d17b99d0a
4d16e1cb4 need to update sdl
848b19920 Fix compilation error
db61b5299 Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'
e94a94559 Squashed 'external/imgui/' content from commit 02e9b8cac
52edb3757 need to update imgui
c1a705e86 Emulate weird JALR behaviour
4b4c32f4b Fix exception for "unusable COP1" in 4 instructions i missed accidentally (again)
df5828142 Bug putting 0s in the log everywhere
f8b580048 Make isviewer a sink to file
8241e9735 Fix exception for "unusable COP1" in 4 instructions i missed accidentally
b29715f20 small changes
d9a620bc1 make use of my new small utility library
0d1aa938e Add 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'
e64eb40b3 Fuck git

git-subtree-dir: external/ircolib
git-subtree-split: de6e324bde
2026-06-15 11:56:38 +02:00

690 lines
22 KiB
C

/**
* Mouse test suite
*/
#include <limits.h>
#include <float.h>
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
#include "testautomation_suites.h"
#include "testautomation_images.h"
/* ================= Test Case Implementation ================== */
/* Test case functions */
/* Helper to evaluate state returned from SDL_GetMouseState */
static int mouseStateCheck(Uint32 state)
{
return (state == 0) ||
(state == SDL_BUTTON_MASK(SDL_BUTTON_LEFT)) ||
(state == SDL_BUTTON_MASK(SDL_BUTTON_MIDDLE)) ||
(state == SDL_BUTTON_MASK(SDL_BUTTON_RIGHT)) ||
(state == SDL_BUTTON_MASK(SDL_BUTTON_X1)) ||
(state == SDL_BUTTON_MASK(SDL_BUTTON_X2));
}
/**
* Check call to SDL_GetMouseState
*
*/
static int SDLCALL mouse_getMouseState(void *arg)
{
float x;
float y;
SDL_MouseButtonFlags state;
/* Pump some events to update mouse state */
SDL_PumpEvents();
SDLTest_AssertPass("Call to SDL_PumpEvents()");
/* Case where x, y pointer is NULL */
state = SDL_GetMouseState(NULL, NULL);
SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, NULL)");
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
/* Case where x pointer is not NULL */
x = -FLT_MAX;
state = SDL_GetMouseState(&x, NULL);
SDLTest_AssertPass("Call to SDL_GetMouseState(&x, NULL)");
SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
/* Case where y pointer is not NULL */
y = -FLT_MAX;
state = SDL_GetMouseState(NULL, &y);
SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, &y)");
SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
/* Case where x and y pointer is not NULL */
x = -FLT_MAX;
y = -FLT_MAX;
state = SDL_GetMouseState(&x, &y);
SDLTest_AssertPass("Call to SDL_GetMouseState(&x, &y)");
SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
return TEST_COMPLETED;
}
/**
* Check call to SDL_GetRelativeMouseState
*
*/
static int SDLCALL mouse_getRelativeMouseState(void *arg)
{
float x;
float y;
SDL_MouseButtonFlags state;
/* Pump some events to update mouse state */
SDL_PumpEvents();
SDLTest_AssertPass("Call to SDL_PumpEvents()");
/* Case where x, y pointer is NULL */
state = SDL_GetRelativeMouseState(NULL, NULL);
SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, NULL)");
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
/* Case where x pointer is not NULL */
x = -FLT_MAX;
state = SDL_GetRelativeMouseState(&x, NULL);
SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, NULL)");
SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
/* Case where y pointer is not NULL */
y = -FLT_MAX;
state = SDL_GetRelativeMouseState(NULL, &y);
SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, &y)");
SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
/* Case where x and y pointer is not NULL */
x = -FLT_MAX;
y = -FLT_MAX;
state = SDL_GetRelativeMouseState(&x, &y);
SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, &y)");
SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
return TEST_COMPLETED;
}
/* XPM definition of mouse Cursor */
static const char *g_mouseArrowData[] = {
/* pixels */
"X ",
"XX ",
"X.X ",
"X..X ",
"X...X ",
"X....X ",
"X.....X ",
"X......X ",
"X.......X ",
"X........X ",
"X.....XXXXX ",
"X..X..X ",
"X.X X..X ",
"XX X..X ",
"X X..X ",
" X..X ",
" X..X ",
" X..X ",
" XX ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" "
};
/* Helper that creates a new mouse cursor from an XPM */
static SDL_Cursor *initArrowCursor(const char *image[])
{
SDL_Cursor *cursor;
int i, row, col;
Uint8 data[4 * 32];
Uint8 mask[4 * 32];
i = -1;
for (row = 0; row < 32; ++row) {
for (col = 0; col < 32; ++col) {
if (col % 8) {
data[i] <<= 1;
mask[i] <<= 1;
} else {
++i;
data[i] = mask[i] = 0;
}
switch (image[row][col]) {
case 'X':
data[i] |= 0x01;
mask[i] |= 0x01;
break;
case '.':
mask[i] |= 0x01;
break;
case ' ':
break;
}
}
}
cursor = SDL_CreateCursor(data, mask, 32, 32, 0, 0);
return cursor;
}
/**
* Check call to SDL_CreateCursor and SDL_DestroyCursor
*
* \sa SDL_CreateCursor
* \sa SDL_DestroyCursor
*/
static int SDLCALL mouse_createFreeCursor(void *arg)
{
SDL_Cursor *cursor;
/* Create a cursor */
cursor = initArrowCursor(g_mouseArrowData);
SDLTest_AssertPass("Call to SDL_CreateCursor()");
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
if (cursor == NULL) {
return TEST_ABORTED;
}
/* Free cursor again */
SDLTest_AssertPass("About to call SDL_DestroyCursor()");
SDL_DestroyCursor(cursor);
SDLTest_AssertPass("Call to SDL_DestroyCursor()");
return TEST_COMPLETED;
}
/**
* Check call to SDL_CreateColorCursor and SDL_DestroyCursor
*
* \sa SDL_CreateColorCursor
* \sa SDL_DestroyCursor
*/
static int SDLCALL mouse_createFreeColorCursor(void *arg)
{
SDL_Surface *face;
SDL_Cursor *cursor;
/* Get sample surface */
face = SDLTest_ImageFace();
SDLTest_AssertCheck(face != NULL, "Validate sample input image is not NULL");
if (face == NULL) {
return TEST_ABORTED;
}
/* Create a color cursor from surface */
cursor = SDL_CreateColorCursor(face, 0, 0);
SDLTest_AssertPass("Call to SDL_CreateColorCursor()");
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateColorCursor() is not NULL");
if (cursor == NULL) {
SDL_DestroySurface(face);
return TEST_ABORTED;
}
/* Free cursor again */
SDLTest_AssertPass("About to call SDL_DestroyCursor()");
SDL_DestroyCursor(cursor);
SDLTest_AssertPass("Call to SDL_DestroyCursor()");
/* Clean up */
SDL_DestroySurface(face);
return TEST_COMPLETED;
}
/* Helper that changes cursor visibility */
static void changeCursorVisibility(bool state)
{
bool newState;
if (state) {
SDL_ShowCursor();
} else {
SDL_HideCursor();
}
SDLTest_AssertPass("Call to %s", state ? "SDL_ShowCursor()" : "SDL_HideCursor()");
newState = SDL_CursorVisible();
SDLTest_AssertPass("Call to SDL_CursorVisible()");
SDLTest_AssertCheck(state == newState, "Validate new state, expected: %s, got: %s",
state ? "true" : "false",
newState ? "true" : "false");
}
/**
* Check call to SDL_ShowCursor
*
* \sa SDL_ShowCursor
*/
static int SDLCALL mouse_showCursor(void *arg)
{
bool currentState;
/* Get current state */
currentState = SDL_CursorVisible();
SDLTest_AssertPass("Call to SDL_CursorVisible()");
if (currentState) {
/* Hide the cursor, then show it again */
changeCursorVisibility(false);
changeCursorVisibility(true);
} else {
/* Show the cursor, then hide it again */
changeCursorVisibility(true);
changeCursorVisibility(false);
}
return TEST_COMPLETED;
}
/**
* Check call to SDL_SetCursor
*
* \sa SDL_SetCursor
*/
static int SDLCALL mouse_setCursor(void *arg)
{
SDL_Cursor *cursor;
/* Create a cursor */
cursor = initArrowCursor(g_mouseArrowData);
SDLTest_AssertPass("Call to SDL_CreateCursor()");
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
if (cursor == NULL) {
return TEST_ABORTED;
}
/* Set the arrow cursor */
SDL_SetCursor(cursor);
SDLTest_AssertPass("Call to SDL_SetCursor(cursor)");
/* Force redraw */
SDL_SetCursor(NULL);
SDLTest_AssertPass("Call to SDL_SetCursor(NULL)");
/* Free cursor again */
SDLTest_AssertPass("About to call SDL_DestroyCursor()");
SDL_DestroyCursor(cursor);
SDLTest_AssertPass("Call to SDL_DestroyCursor()");
return TEST_COMPLETED;
}
/**
* Check call to SDL_GetCursor
*
* \sa SDL_GetCursor
*/
static int SDLCALL mouse_getCursor(void *arg)
{
SDL_Cursor *cursor;
/* Get current cursor */
cursor = SDL_GetCursor();
SDLTest_AssertPass("Call to SDL_GetCursor()");
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_GetCursor() is not NULL");
return TEST_COMPLETED;
}
#define MOUSE_TESTWINDOW_WIDTH 320
#define MOUSE_TESTWINDOW_HEIGHT 200
/**
* Creates a test window
*/
static SDL_Window *createMouseSuiteTestWindow(void)
{
int width = MOUSE_TESTWINDOW_WIDTH, height = MOUSE_TESTWINDOW_HEIGHT;
SDL_Window *window;
window = SDL_CreateWindow("mousecreateMouseSuiteTestWindow", width, height, 0);
SDLTest_AssertPass("SDL_CreateWindow()");
SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
return window;
}
/**
* Destroy test window
*/
static void destroyMouseSuiteTestWindow(SDL_Window *window)
{
if (window) {
SDL_DestroyWindow(window);
window = NULL;
SDLTest_AssertPass("SDL_DestroyWindow()");
}
}
/**
* Check call to SDL_GetWindowRelativeMouseMode and SDL_SetWindowRelativeMouseMode
*
* \sa SDL_GetWindowRelativeMouseMode
* \sa SDL_SetWindowRelativeMouseMode
*/
static int SDLCALL mouse_getSetRelativeMouseMode(void *arg)
{
SDL_Window *window;
int result;
int i;
bool initialState;
bool currentState;
/* Create test window */
window = createMouseSuiteTestWindow();
if (!window) {
return TEST_ABORTED;
}
/* Capture original state so we can revert back to it later */
initialState = SDL_GetWindowRelativeMouseMode(window);
SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
/* Repeat twice to check D->D transition */
for (i = 0; i < 2; i++) {
/* Disable - should always be supported */
result = SDL_SetWindowRelativeMouseMode(window, false);
SDLTest_AssertPass("Call to SDL_SetWindowRelativeMouseMode(window, FALSE)");
SDLTest_AssertCheck(result == true, "Validate result value from SDL_SetWindowRelativeMouseMode, expected: true, got: %i", result);
currentState = SDL_GetWindowRelativeMouseMode(window);
SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
SDLTest_AssertCheck(currentState == false, "Validate current state is FALSE, got: %i", currentState);
}
/* Repeat twice to check D->E->E transition */
for (i = 0; i < 2; i++) {
/* Enable - may not be supported */
result = SDL_SetWindowRelativeMouseMode(window, true);
SDLTest_AssertPass("Call to SDL_SetWindowRelativeMouseMode(window, TRUE)");
if (result != -1) {
SDLTest_AssertCheck(result == true, "Validate result value from SDL_SetWindowRelativeMouseMode, expected: true, got: %i", result);
currentState = SDL_GetWindowRelativeMouseMode(window);
SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
SDLTest_AssertCheck(currentState == true, "Validate current state is TRUE, got: %i", currentState);
}
}
/* Disable to check E->D transition */
result = SDL_SetWindowRelativeMouseMode(window, false);
SDLTest_AssertPass("Call to SDL_SetWindowRelativeMouseMode(window, FALSE)");
SDLTest_AssertCheck(result == true, "Validate result value from SDL_SetWindowRelativeMouseMode, expected: true, got: %i", result);
currentState = SDL_GetWindowRelativeMouseMode(window);
SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
SDLTest_AssertCheck(currentState == false, "Validate current state is FALSE, got: %i", currentState);
/* Revert to original state - ignore result */
result = SDL_SetWindowRelativeMouseMode(window, initialState);
/* Clean up test window */
destroyMouseSuiteTestWindow(window);
return TEST_COMPLETED;
}
/**
* Check call to SDL_WarpMouseInWindow
*
* \sa SDL_WarpMouseInWindow
*/
static int SDLCALL mouse_warpMouseInWindow(void *arg)
{
const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
int numPositions = 6;
float xPositions[6];
float yPositions[6];
float x, y;
int i, j;
SDL_Window *window;
xPositions[0] = -1;
xPositions[1] = 0;
xPositions[2] = 1;
xPositions[3] = (float)w - 1;
xPositions[4] = (float)w;
xPositions[5] = (float)w + 1;
yPositions[0] = -1;
yPositions[1] = 0;
yPositions[2] = 1;
yPositions[3] = (float)h - 1;
yPositions[4] = (float)h;
yPositions[5] = (float)h + 1;
/* Create test window */
window = createMouseSuiteTestWindow();
if (!window) {
return TEST_ABORTED;
}
/* Mouse to random position inside window */
x = (float)SDLTest_RandomIntegerInRange(1, w - 1);
y = (float)SDLTest_RandomIntegerInRange(1, h - 1);
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
/* Same position again */
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
/* Mouse to various boundary positions */
for (i = 0; i < numPositions; i++) {
for (j = 0; j < numPositions; j++) {
x = xPositions[i];
y = yPositions[j];
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
/* TODO: add tracking of events and check that each call generates a mouse motion event */
SDL_PumpEvents();
SDLTest_AssertPass("SDL_PumpEvents()");
}
}
/* Clean up test window */
destroyMouseSuiteTestWindow(window);
return TEST_COMPLETED;
}
/**
* Check call to SDL_GetMouseFocus
*
* \sa SDL_GetMouseFocus
*/
static int SDLCALL mouse_getMouseFocus(void *arg)
{
const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
float x, y;
SDL_Window *window;
SDL_Window *focusWindow;
const char *xdg_session = SDL_getenv("XDG_SESSION_TYPE");
const bool env_is_wayland = !SDL_strcmp(xdg_session ? xdg_session : "", "wayland");
/* Get focus - focus non-deterministic */
focusWindow = SDL_GetMouseFocus();
SDLTest_AssertPass("SDL_GetMouseFocus()");
/* Create test window */
window = createMouseSuiteTestWindow();
if (!window) {
return TEST_ABORTED;
}
/* Delay a brief period to allow the window to actually appear on the desktop. */
SDL_Delay(100);
/* Warping the pointer when it is outside the window on a Wayland desktop usually doesn't work, so this test will be skipped. */
if (!env_is_wayland) {
/* Mouse to random position inside window */
x = (float)SDLTest_RandomIntegerInRange(1, w - 1);
y = (float)SDLTest_RandomIntegerInRange(1, h - 1);
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
/* Pump events to update focus state */
SDL_Delay(100);
SDL_PumpEvents();
SDLTest_AssertPass("SDL_PumpEvents()");
/* Get focus with explicit window setup - focus deterministic */
focusWindow = SDL_GetMouseFocus();
SDLTest_AssertPass("SDL_GetMouseFocus()");
SDLTest_AssertCheck(focusWindow != NULL, "Check returned window value is not NULL");
SDLTest_AssertCheck(focusWindow == window, "Check returned window value is test window");
/* Mouse to random position outside window */
x = (float)SDLTest_RandomIntegerInRange(-9, -1);
y = (float)SDLTest_RandomIntegerInRange(-9, -1);
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
} else {
SDLTest_Log("Skipping mouse warp focus tests: warping the mouse pointer when outside the window is unreliable on Wayland/XWayland");
}
/* Clean up test window */
destroyMouseSuiteTestWindow(window);
/* Pump events to update focus state */
SDL_PumpEvents();
SDLTest_AssertPass("SDL_PumpEvents()");
/* Get focus for non-existing window */
focusWindow = SDL_GetMouseFocus();
SDLTest_AssertPass("SDL_GetMouseFocus()");
SDLTest_AssertCheck(focusWindow == NULL, "Check returned window value is NULL");
return TEST_COMPLETED;
}
/**
* Check call to SDL_GetDefaultCursor
*
* \sa SDL_GetDefaultCursor
*/
static int SDLCALL mouse_getDefaultCursor(void *arg)
{
SDL_Cursor *cursor;
/* Get current cursor */
cursor = SDL_GetDefaultCursor();
SDLTest_AssertPass("Call to SDL_GetDefaultCursor()");
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_GetDefaultCursor() is not NULL");
return TEST_COMPLETED;
}
/**
* Check call to SDL_GetGlobalMouseState
*
* \sa SDL_GetGlobalMouseState
*/
static int SDLCALL mouse_getGlobalMouseState(void *arg)
{
float x;
float y;
SDL_MouseButtonFlags state;
x = -FLT_MAX;
y = -FLT_MAX;
/* Get current cursor */
state = SDL_GetGlobalMouseState(&x, &y);
SDLTest_AssertPass("Call to SDL_GetGlobalMouseState()");
SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %.f", x);
SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %.f", y);
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
return TEST_COMPLETED;
}
/* ================= Test References ================== */
/* Mouse test cases */
static const SDLTest_TestCaseReference mouseTestGetMouseState = {
mouse_getMouseState, "mouse_getMouseState", "Check call to SDL_GetMouseState", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTestGetRelativeMouseState = {
mouse_getRelativeMouseState, "mouse_getRelativeMouseState", "Check call to SDL_GetRelativeMouseState", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTestCreateFreeCursor = {
mouse_createFreeCursor, "mouse_createFreeCursor", "Check call to SDL_CreateCursor and SDL_DestroyCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTestShowCursor = {
mouse_showCursor, "mouse_showCursor", "Check call to SDL_ShowCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTestSetCursor = {
mouse_setCursor, "mouse_setCursor", "Check call to SDL_SetCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTestGetCursor = {
mouse_getCursor, "mouse_getCursor", "Check call to SDL_GetCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTestWarpMouseInWindow = {
mouse_warpMouseInWindow, "mouse_warpMouseInWindow", "Check call to SDL_WarpMouseInWindow", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTestGetMouseFocus = {
mouse_getMouseFocus, "mouse_getMouseFocus", "Check call to SDL_GetMouseFocus", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTestCreateFreeColorCursor = {
mouse_createFreeColorCursor, "mouse_createFreeColorCursor", "Check call to SDL_CreateColorCursor and SDL_DestroyCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTestGetSetRelativeMouseMode = {
mouse_getSetRelativeMouseMode, "mouse_getSetRelativeMouseMode", "Check call to SDL_GetWindowRelativeMouseMode and SDL_SetWindowRelativeMouseMode", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTestGetDefaultCursor = {
mouse_getDefaultCursor, "mouse_getDefaultCursor", "Check call to SDL_GetDefaultCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTestGetGlobalMouseState = {
mouse_getGlobalMouseState, "mouse_getGlobalMouseState", "Check call to SDL_GetGlobalMouseState", TEST_ENABLED
};
/* Sequence of Mouse test cases */
static const SDLTest_TestCaseReference *mouseTests[] = {
&mouseTestGetMouseState,
&mouseTestGetRelativeMouseState,
&mouseTestCreateFreeCursor,
&mouseTestShowCursor,
&mouseTestSetCursor,
&mouseTestGetCursor,
&mouseTestWarpMouseInWindow,
&mouseTestGetMouseFocus,
&mouseTestCreateFreeColorCursor,
&mouseTestGetSetRelativeMouseMode,
&mouseTestGetDefaultCursor,
&mouseTestGetGlobalMouseState,
NULL
};
/* Mouse test suite (global) */
SDLTest_TestSuiteReference mouseTestSuite = {
"Mouse",
NULL,
mouseTests,
NULL
};