00cc9309cb
de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
744 lines
21 KiB
C
744 lines
21 KiB
C
/*
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_test.h>
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#include <SDL3/SDL_main.h>
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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#endif
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#define WINDOW_WIDTH 640
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#define WINDOW_HEIGHT 480
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#define TEXT_START_X 6.0f
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#define TEXT_START_Y 6.0f
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#define TEXT_LINE_ADVANCE FONT_CHARACTER_SIZE * 2
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static SDL_Window *window;
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static SDL_Renderer *renderer;
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static const char *renderer_name;
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static SDL_Colorspace colorspace = SDL_COLORSPACE_SRGB;
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static const char *colorspace_name = "sRGB";
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static int renderer_count = 0;
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static int renderer_index = 0;
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static int stage_index = 0;
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static int done;
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static float HDR_headroom = 1.0f;
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enum
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{
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StageClearBackground,
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StageDrawBackground,
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StageTextureBackground,
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StageTargetBackground,
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StageBlendDrawing,
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StageBlendTexture,
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StageGradientDrawing,
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StageGradientTexture,
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StageCount
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};
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static void FreeRenderer(void)
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{
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SDLTest_CleanupTextDrawing();
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SDL_DestroyRenderer(renderer);
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renderer = NULL;
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}
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static void UpdateHDRState(void)
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{
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SDL_PropertiesID props;
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bool HDR_enabled;
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props = SDL_GetWindowProperties(window);
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HDR_enabled = SDL_GetBooleanProperty(props, SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN, false);
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SDL_Log("HDR %s", HDR_enabled ? "enabled" : "disabled");
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if (HDR_enabled) {
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props = SDL_GetRendererProperties(renderer);
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if (SDL_GetNumberProperty(props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB) != SDL_COLORSPACE_SRGB_LINEAR) {
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SDL_Log("Run with --colorspace linear to display HDR colors");
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}
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HDR_headroom = SDL_GetFloatProperty(props, SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT, 1.0f);
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}
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}
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static void CreateRenderer(void)
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{
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SDL_PropertiesID props;
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props = SDL_CreateProperties();
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SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);
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SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, SDL_GetRenderDriver(renderer_index));
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SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER, colorspace);
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renderer = SDL_CreateRendererWithProperties(props);
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SDL_DestroyProperties(props);
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if (!renderer) {
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SDL_Log("Couldn't create renderer: %s", SDL_GetError());
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return;
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}
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renderer_name = SDL_GetRendererName(renderer);
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SDL_Log("Created renderer %s", renderer_name);
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UpdateHDRState();
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}
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static void NextRenderer( void )
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{
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if (renderer_count <= 0) {
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return;
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}
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++renderer_index;
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if (renderer_index == renderer_count) {
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renderer_index = 0;
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}
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FreeRenderer();
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CreateRenderer();
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}
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static void PrevRenderer(void)
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{
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if (renderer_count <= 0) {
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return;
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}
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--renderer_index;
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if (renderer_index == -1) {
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renderer_index += renderer_count;
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}
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FreeRenderer();
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CreateRenderer();
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}
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static void NextStage(void)
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{
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++stage_index;
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if (stage_index == StageCount) {
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stage_index = 0;
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}
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}
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static void PrevStage(void)
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{
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--stage_index;
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if (stage_index == -1) {
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stage_index += StageCount;
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}
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}
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static bool ReadPixel(int x, int y, SDL_Color *c)
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{
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SDL_Surface *surface;
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SDL_Rect r;
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bool result = false;
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r.x = x;
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r.y = y;
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r.w = 1;
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r.h = 1;
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surface = SDL_RenderReadPixels(renderer, &r);
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if (surface) {
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/* Don't tonemap back to SDR, our source content was SDR */
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SDL_SetStringProperty(SDL_GetSurfaceProperties(surface), SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING, "*=1");
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if (SDL_ReadSurfacePixel(surface, 0, 0, &c->r, &c->g, &c->b, &c->a)) {
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result = true;
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} else {
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SDL_Log("Couldn't read pixel: %s", SDL_GetError());
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}
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SDL_DestroySurface(surface);
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} else {
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SDL_Log("Couldn't read back pixels: %s", SDL_GetError());
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}
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return result;
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}
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static void DrawText(float x, float y, const char *fmt, ...)
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{
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char *text;
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va_list ap;
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va_start(ap, fmt);
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SDL_vasprintf(&text, fmt, ap);
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va_end(ap);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDLTest_DrawString(renderer, x + 1.0f, y + 1.0f, text);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDLTest_DrawString(renderer, x, y, text);
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SDL_free(text);
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}
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static void RenderClearBackground(void)
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{
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/* Draw a 50% gray background.
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* This will be darker when using sRGB colors and lighter using linear colors
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*/
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SDL_SetRenderDrawColor(renderer, 128, 128, 128, 255);
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SDL_RenderClear(renderer);
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/* Check the rendered pixels */
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SDL_Color c;
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if (!ReadPixel(0, 0, &c)) {
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return;
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}
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float x = TEXT_START_X;
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float y = TEXT_START_Y;
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DrawText(x, y, "%s %s", renderer_name, colorspace_name);
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y += TEXT_LINE_ADVANCE;
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DrawText(x, y, "Test: Clear 50%% Gray Background");
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y += TEXT_LINE_ADVANCE;
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DrawText(x, y, "Background color written: 0x808080, read: 0x%.2x%.2x%.2x", c.r, c.g, c.b);
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y += TEXT_LINE_ADVANCE;
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if (c.r != 128) {
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DrawText(x, y, "Incorrect background color, unknown reason");
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y += TEXT_LINE_ADVANCE;
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}
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}
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static void RenderDrawBackground(void)
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{
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/* Draw a 50% gray background.
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* This will be darker when using sRGB colors and lighter using linear colors
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*/
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SDL_SetRenderDrawColor(renderer, 128, 128, 128, 255);
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SDL_RenderFillRect(renderer, NULL);
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/* Check the rendered pixels */
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SDL_Color c;
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if (!ReadPixel(0, 0, &c)) {
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return;
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}
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float x = TEXT_START_X;
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float y = TEXT_START_Y;
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DrawText(x, y, "%s %s", renderer_name, colorspace_name);
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y += TEXT_LINE_ADVANCE;
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DrawText(x, y, "Test: Draw 50%% Gray Background");
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y += TEXT_LINE_ADVANCE;
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DrawText(x, y, "Background color written: 0x808080, read: 0x%.2x%.2x%.2x", c.r, c.g, c.b);
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y += TEXT_LINE_ADVANCE;
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if (c.r != 128) {
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DrawText(x, y, "Incorrect background color, unknown reason");
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y += TEXT_LINE_ADVANCE;
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}
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}
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static SDL_Texture *CreateGrayTexture(void)
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{
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SDL_Texture *texture;
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Uint8 pixels[4];
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/* Floating point textures are in the linear colorspace by default */
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, 1, 1);
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if (!texture) {
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return NULL;
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}
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pixels[0] = 128;
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pixels[1] = 128;
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pixels[2] = 128;
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pixels[3] = 255;
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SDL_UpdateTexture(texture, NULL, pixels, sizeof(pixels));
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return texture;
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}
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static void RenderTextureBackground(void)
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{
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/* Fill the background with a 50% gray texture.
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* This will be darker when using sRGB colors and lighter using linear colors
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*/
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SDL_Texture *texture = CreateGrayTexture();
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SDL_RenderTexture(renderer, texture, NULL, NULL);
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SDL_DestroyTexture(texture);
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/* Check the rendered pixels */
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SDL_Color c;
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if (!ReadPixel(0, 0, &c)) {
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return;
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}
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float x = TEXT_START_X;
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float y = TEXT_START_Y;
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DrawText(x, y, "%s %s", renderer_name, colorspace_name);
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y += TEXT_LINE_ADVANCE;
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DrawText(x, y, "Test: Fill 50%% Gray Texture");
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y += TEXT_LINE_ADVANCE;
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DrawText(x, y, "Background color written: 0x808080, read: 0x%.2x%.2x%.2x", c.r, c.g, c.b);
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y += TEXT_LINE_ADVANCE;
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if (c.r != 128) {
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DrawText(x, y, "Incorrect background color, unknown reason");
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y += TEXT_LINE_ADVANCE;
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}
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}
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static void RenderTargetBackground(void)
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{
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/* Fill the background with a 50% gray texture.
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* This will be darker when using sRGB colors and lighter using linear colors
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*/
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SDL_Texture *target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, 1, 1);
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SDL_Texture *texture = CreateGrayTexture();
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/* Fill the render target with the gray texture */
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SDL_SetRenderTarget(renderer, target);
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SDL_RenderTexture(renderer, texture, NULL, NULL);
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SDL_DestroyTexture(texture);
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/* Fill the output with the render target */
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SDL_SetRenderTarget(renderer, NULL);
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SDL_RenderTexture(renderer, target, NULL, NULL);
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SDL_DestroyTexture(target);
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/* Check the rendered pixels */
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SDL_Color c;
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if (!ReadPixel(0, 0, &c)) {
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return;
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}
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float x = TEXT_START_X;
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float y = TEXT_START_Y;
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DrawText(x, y, "%s %s", renderer_name, colorspace_name);
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y += TEXT_LINE_ADVANCE;
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DrawText(x, y, "Test: Fill 50%% Gray Render Target");
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y += TEXT_LINE_ADVANCE;
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DrawText(x, y, "Background color written: 0x808080, read: 0x%.2x%.2x%.2x", c.r, c.g, c.b);
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y += TEXT_LINE_ADVANCE;
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if (c.r != 128) {
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DrawText(x, y, "Incorrect background color, unknown reason");
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y += TEXT_LINE_ADVANCE;
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}
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}
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static void RenderBlendDrawing(void)
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{
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SDL_Color a = { 238, 70, 166, 255 }; /* red square */
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SDL_Color b = { 147, 255, 0, 255 }; /* green square */
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SDL_FRect rect;
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/* Draw a green square blended over a red square
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* This will have different effects based on whether sRGB colorspaces and sRGB vs linear blending is used.
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*/
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDL_RenderClear(renderer);
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rect.x = WINDOW_WIDTH / 3;
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rect.y = 0;
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rect.w = WINDOW_WIDTH / 3;
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rect.h = WINDOW_HEIGHT;
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SDL_SetRenderDrawColor(renderer, a.r, a.g, a.b, a.a);
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SDL_RenderFillRect(renderer, &rect);
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rect.x = 0;
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rect.y = WINDOW_HEIGHT / 3;
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rect.w = WINDOW_WIDTH;
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rect.h = WINDOW_HEIGHT / 6;
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SDL_SetRenderDrawColor(renderer, b.r, b.g, b.b, b.a);
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SDL_RenderFillRect(renderer, &rect);
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(renderer, b.r, b.g, b.b, 128);
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rect.y += WINDOW_HEIGHT / 6;
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SDL_RenderFillRect(renderer, &rect);
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SDL_Color ar, br, cr;
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if (!ReadPixel(WINDOW_WIDTH / 2, 0, &ar) ||
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!ReadPixel(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 3, &br) ||
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!ReadPixel(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2, &cr)) {
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return;
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}
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float x = TEXT_START_X;
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float y = TEXT_START_Y;
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DrawText(x, y, "%s %s", renderer_name, colorspace_name);
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y += TEXT_LINE_ADVANCE;
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DrawText(x, y, "Test: Draw Blending");
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y += TEXT_LINE_ADVANCE;
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if (cr.r == 199 && cr.g == 193 && cr.b == 121) {
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DrawText(x, y, "Correct blend color, blending in linear space");
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} else if ((cr.r == 192 && cr.g == 163 && cr.b == 83) ||
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(cr.r == 191 && cr.g == 162 && cr.b == 82)) {
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DrawText(x, y, "Correct blend color, blending in sRGB space");
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} else if (cr.r == 214 && cr.g == 156 && cr.b == 113) {
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DrawText(x, y, "Incorrect blend color, blending in PQ space");
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} else {
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DrawText(x, y, "Incorrect blend color, unknown reason");
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}
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y += TEXT_LINE_ADVANCE;
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}
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static void RenderBlendTexture(void)
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{
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SDL_Color color_a = { 238, 70, 166, 255 }; /* red square */
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SDL_Color color_b = { 147, 255, 0, 255 }; /* green square */
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SDL_Texture *a;
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SDL_Texture *b;
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SDL_FRect rect;
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/* Draw a green square blended over a red square
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* This will have different effects based on whether sRGB colorspaces and sRGB vs linear blending is used.
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*/
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a = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, 1, 1);
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SDL_UpdateTexture(a, NULL, &color_a, sizeof(color_a));
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b = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, 1, 1);
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SDL_UpdateTexture(b, NULL, &color_b, sizeof(color_b));
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDL_RenderClear(renderer);
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rect.x = WINDOW_WIDTH / 3;
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rect.y = 0;
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rect.w = WINDOW_WIDTH / 3;
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rect.h = WINDOW_HEIGHT;
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SDL_RenderTexture(renderer, a, NULL, &rect);
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rect.x = 0;
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rect.y = WINDOW_HEIGHT / 3;
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rect.w = WINDOW_WIDTH;
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rect.h = WINDOW_HEIGHT / 6;
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SDL_RenderTexture(renderer, b, NULL, &rect);
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rect.y += WINDOW_HEIGHT / 6;
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SDL_SetTextureBlendMode(b, SDL_BLENDMODE_BLEND);
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SDL_SetTextureAlphaModFloat(b, 128 / 255.0f);
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SDL_RenderTexture(renderer, b, NULL, &rect);
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SDL_Color ar, br, cr;
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if (!ReadPixel(WINDOW_WIDTH / 2, 0, &ar) ||
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!ReadPixel(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 3, &br) ||
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!ReadPixel(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2, &cr)) {
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return;
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}
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float x = TEXT_START_X;
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float y = TEXT_START_Y;
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DrawText(x, y, "%s %s", renderer_name, colorspace_name);
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y += TEXT_LINE_ADVANCE;
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DrawText(x, y, "Test: Texture Blending");
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y += TEXT_LINE_ADVANCE;
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if (cr.r == 199 && cr.g == 193 && cr.b == 121) {
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DrawText(x, y, "Correct blend color, blending in linear space");
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} else if ((cr.r == 192 && cr.g == 163 && cr.b == 83) ||
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(cr.r == 191 && cr.g == 162 && cr.b == 82)) {
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DrawText(x, y, "Correct blend color, blending in sRGB space");
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} else {
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DrawText(x, y, "Incorrect blend color, unknown reason");
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}
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y += TEXT_LINE_ADVANCE;
|
|
|
|
SDL_DestroyTexture(a);
|
|
SDL_DestroyTexture(b);
|
|
}
|
|
|
|
static void DrawGradient(float x, float y, float width, float height, float start, float end)
|
|
{
|
|
float xy[8];
|
|
const int xy_stride = 2 * sizeof(float);
|
|
SDL_FColor color[4];
|
|
const int color_stride = sizeof(SDL_FColor);
|
|
const int num_vertices = 4;
|
|
const int indices[6] = { 0, 1, 2, 0, 2, 3 };
|
|
const int num_indices = 6;
|
|
const int size_indices = 4;
|
|
float minx, miny, maxx, maxy;
|
|
SDL_FColor min_color = { start, start, start, 1.0f };
|
|
SDL_FColor max_color = { end, end, end, 1.0f };
|
|
|
|
minx = x;
|
|
miny = y;
|
|
maxx = minx + width;
|
|
maxy = miny + height;
|
|
|
|
xy[0] = minx;
|
|
xy[1] = miny;
|
|
xy[2] = maxx;
|
|
xy[3] = miny;
|
|
xy[4] = maxx;
|
|
xy[5] = maxy;
|
|
xy[6] = minx;
|
|
xy[7] = maxy;
|
|
|
|
color[0] = min_color;
|
|
color[1] = max_color;
|
|
color[2] = max_color;
|
|
color[3] = min_color;
|
|
|
|
SDL_RenderGeometryRaw(renderer, NULL, xy, xy_stride, color, color_stride, NULL, 0, num_vertices, indices, num_indices, size_indices);
|
|
}
|
|
|
|
static void RenderGradientDrawing(void)
|
|
{
|
|
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
|
SDL_RenderClear(renderer);
|
|
|
|
float x = TEXT_START_X;
|
|
float y = TEXT_START_Y;
|
|
DrawText(x, y, "%s %s", renderer_name, colorspace_name);
|
|
y += TEXT_LINE_ADVANCE;
|
|
DrawText(x, y, "Test: Draw SDR and HDR gradients");
|
|
y += TEXT_LINE_ADVANCE;
|
|
|
|
y += TEXT_LINE_ADVANCE;
|
|
|
|
DrawText(x, y, "SDR gradient");
|
|
y += TEXT_LINE_ADVANCE;
|
|
DrawGradient(x, y, WINDOW_WIDTH - 2 * x, 64.0f, 0.0f, 1.0f);
|
|
y += 64.0f;
|
|
|
|
y += TEXT_LINE_ADVANCE;
|
|
y += TEXT_LINE_ADVANCE;
|
|
|
|
if (HDR_headroom > 1.0f) {
|
|
DrawText(x, y, "HDR gradient");
|
|
} else {
|
|
DrawText(x, y, "No HDR headroom, HDR and SDR gradient are the same");
|
|
}
|
|
y += TEXT_LINE_ADVANCE;
|
|
/* Drawing is in the sRGB colorspace, so we need to use the color scale, which is applied in linear space, to get into high dynamic range */
|
|
SDL_SetRenderColorScale(renderer, HDR_headroom);
|
|
DrawGradient(x, y, WINDOW_WIDTH - 2 * x, 64.0f, 0.0f, 1.0f);
|
|
SDL_SetRenderColorScale(renderer, 1.0f);
|
|
y += 64.0f;
|
|
}
|
|
|
|
static SDL_Texture *CreateGradientTexture(int width, float start, float end)
|
|
{
|
|
SDL_Texture *texture;
|
|
float *pixels;
|
|
|
|
/* Floating point textures are in the linear colorspace by default */
|
|
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA128_FLOAT, SDL_TEXTUREACCESS_STATIC, width, 1);
|
|
if (!texture) {
|
|
return NULL;
|
|
}
|
|
|
|
pixels = (float *)SDL_malloc(width * sizeof(float) * 4);
|
|
if (pixels) {
|
|
int i;
|
|
float length = (end - start);
|
|
|
|
for (i = 0; i < width; ++i) {
|
|
float v = (start + (length * i) / width);
|
|
pixels[i * 4 + 0] = v;
|
|
pixels[i * 4 + 1] = v;
|
|
pixels[i * 4 + 2] = v;
|
|
pixels[i * 4 + 3] = 1.0f;
|
|
}
|
|
SDL_UpdateTexture(texture, NULL, pixels, width * sizeof(float) * 4);
|
|
SDL_free(pixels);
|
|
}
|
|
return texture;
|
|
}
|
|
|
|
static void DrawGradientTexture(float x, float y, float width, float height, float start, float end)
|
|
{
|
|
SDL_FRect rect = { x, y, width, height };
|
|
SDL_Texture *texture = CreateGradientTexture((int)width, start, end);
|
|
SDL_RenderTexture(renderer, texture, NULL, &rect);
|
|
SDL_DestroyTexture(texture);
|
|
}
|
|
|
|
static void RenderGradientTexture(void)
|
|
{
|
|
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
|
SDL_RenderClear(renderer);
|
|
|
|
float x = TEXT_START_X;
|
|
float y = TEXT_START_Y;
|
|
DrawText(x, y, "%s %s", renderer_name, colorspace_name);
|
|
y += TEXT_LINE_ADVANCE;
|
|
DrawText(x, y, "Test: Texture SDR and HDR gradients");
|
|
y += TEXT_LINE_ADVANCE;
|
|
|
|
y += TEXT_LINE_ADVANCE;
|
|
|
|
DrawText(x, y, "SDR gradient");
|
|
y += TEXT_LINE_ADVANCE;
|
|
DrawGradientTexture(x, y, WINDOW_WIDTH - 2 * x, 64.0f, 0.0f, 1.0f);
|
|
y += 64.0f;
|
|
|
|
y += TEXT_LINE_ADVANCE;
|
|
y += TEXT_LINE_ADVANCE;
|
|
|
|
if (HDR_headroom > 1.0f) {
|
|
DrawText(x, y, "HDR gradient");
|
|
} else {
|
|
DrawText(x, y, "No HDR headroom, HDR and SDR gradient are the same");
|
|
}
|
|
y += TEXT_LINE_ADVANCE;
|
|
/* The gradient texture is in the linear colorspace, so we can use the HDR_headroom value directly */
|
|
DrawGradientTexture(x, y, WINDOW_WIDTH - 2 * x, 64.0f, 0.0f, HDR_headroom);
|
|
y += 64.0f;
|
|
}
|
|
|
|
static void loop(void)
|
|
{
|
|
SDL_Event event;
|
|
|
|
/* Check for events */
|
|
while (SDL_PollEvent(&event)) {
|
|
if (event.type == SDL_EVENT_KEY_DOWN) {
|
|
switch (event.key.key) {
|
|
case SDLK_ESCAPE:
|
|
done = 1;
|
|
break;
|
|
case SDLK_SPACE:
|
|
case SDLK_RIGHT:
|
|
NextStage();
|
|
break;
|
|
case SDLK_LEFT:
|
|
PrevStage();
|
|
break;
|
|
case SDLK_DOWN:
|
|
NextRenderer();
|
|
break;
|
|
case SDLK_UP:
|
|
PrevRenderer();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else if (event.type == SDL_EVENT_WINDOW_HDR_STATE_CHANGED) {
|
|
UpdateHDRState();
|
|
} else if (event.type == SDL_EVENT_QUIT) {
|
|
done = 1;
|
|
}
|
|
}
|
|
|
|
if (renderer) {
|
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
|
SDL_RenderClear(renderer);
|
|
|
|
switch (stage_index) {
|
|
case StageClearBackground:
|
|
RenderClearBackground();
|
|
break;
|
|
case StageDrawBackground:
|
|
RenderDrawBackground();
|
|
break;
|
|
case StageTextureBackground:
|
|
RenderTextureBackground();
|
|
break;
|
|
case StageTargetBackground:
|
|
RenderTargetBackground();
|
|
break;
|
|
case StageBlendDrawing:
|
|
RenderBlendDrawing();
|
|
break;
|
|
case StageBlendTexture:
|
|
RenderBlendTexture();
|
|
break;
|
|
case StageGradientDrawing:
|
|
RenderGradientDrawing();
|
|
break;
|
|
case StageGradientTexture:
|
|
RenderGradientTexture();
|
|
break;
|
|
}
|
|
|
|
SDL_RenderPresent(renderer);
|
|
}
|
|
SDL_Delay(100);
|
|
|
|
#ifdef SDL_PLATFORM_EMSCRIPTEN
|
|
if (done) {
|
|
emscripten_cancel_main_loop();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void LogUsage(const char *argv0)
|
|
{
|
|
SDL_Log("Usage: %s [--renderer renderer] [--colorspace colorspace]", argv0);
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
int return_code = 1;
|
|
int i;
|
|
|
|
for (i = 1; i < argc; ++i) {
|
|
if (SDL_strcmp(argv[i], "--renderer") == 0) {
|
|
if (argv[i + 1]) {
|
|
renderer_name = argv[i + 1];
|
|
++i;
|
|
} else {
|
|
LogUsage(argv[0]);
|
|
goto quit;
|
|
}
|
|
} else if (SDL_strcmp(argv[i], "--colorspace") == 0) {
|
|
if (argv[i + 1]) {
|
|
colorspace_name = argv[i + 1];
|
|
if (SDL_strcasecmp(colorspace_name, "sRGB") == 0) {
|
|
colorspace = SDL_COLORSPACE_SRGB;
|
|
} else if (SDL_strcasecmp(colorspace_name, "linear") == 0) {
|
|
colorspace = SDL_COLORSPACE_SRGB_LINEAR;
|
|
/* Not currently supported
|
|
} else if (SDL_strcasecmp(colorspace_name, "HDR10") == 0) {
|
|
colorspace = SDL_COLORSPACE_HDR10;
|
|
*/
|
|
} else {
|
|
SDL_Log("Unknown colorspace %s", argv[i + 1]);
|
|
goto quit;
|
|
}
|
|
++i;
|
|
} else {
|
|
LogUsage(argv[0]);
|
|
goto quit;
|
|
}
|
|
} else {
|
|
LogUsage(argv[0]);
|
|
goto quit;
|
|
}
|
|
}
|
|
|
|
window = SDL_CreateWindow("SDL colorspace test", WINDOW_WIDTH, WINDOW_HEIGHT, 0);
|
|
if (!window) {
|
|
SDL_Log("Couldn't create window: %s", SDL_GetError());
|
|
return_code = 2;
|
|
goto quit;
|
|
}
|
|
|
|
renderer_count = SDL_GetNumRenderDrivers();
|
|
SDL_Log("There are %d render drivers:", renderer_count);
|
|
for (i = 0; i < renderer_count; ++i) {
|
|
const char *name = SDL_GetRenderDriver(i);
|
|
|
|
if (renderer_name && SDL_strcasecmp(renderer_name, name) == 0) {
|
|
renderer_index = i;
|
|
}
|
|
SDL_Log(" %s", name);
|
|
}
|
|
CreateRenderer();
|
|
|
|
/* Main render loop */
|
|
done = 0;
|
|
|
|
#ifdef SDL_PLATFORM_EMSCRIPTEN
|
|
emscripten_set_main_loop(loop, 0, 1);
|
|
#else
|
|
while (!done) {
|
|
loop();
|
|
}
|
|
#endif
|
|
return_code = 0;
|
|
quit:
|
|
SDL_DestroyRenderer(renderer);
|
|
SDL_DestroyWindow(window);
|
|
SDL_Quit();
|
|
return return_code;
|
|
}
|