00cc9309cb
de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
288 lines
8.8 KiB
C
288 lines
8.8 KiB
C
/*
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Test program to check the resolution of the SDL timer on the current
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platform
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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#define DEFAULT_RESOLUTION 1
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static int test_sdl_delay_within_bounds(void) {
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const int testDelay = 100;
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const int marginOfError = 25;
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Uint64 result;
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Uint64 result2;
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Sint64 difference;
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SDLTest_ResetAssertSummary();
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/* Get ticks count - should be non-zero by now */
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result = SDL_GetTicks();
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SDLTest_AssertPass("Call to SDL_GetTicks()");
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SDLTest_AssertCheck(result > 0, "Check result value, expected: >0, got: %" SDL_PRIu64, result);
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/* Delay a bit longer and measure ticks and verify difference */
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SDL_Delay(testDelay);
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SDLTest_AssertPass("Call to SDL_Delay(%d)", testDelay);
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result2 = SDL_GetTicks();
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SDLTest_AssertPass("Call to SDL_GetTicks()");
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SDLTest_AssertCheck(result2 > 0, "Check result value, expected: >0, got: %" SDL_PRIu64, result2);
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difference = result2 - result;
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SDLTest_AssertCheck(difference > (testDelay - marginOfError), "Check difference, expected: >%d, got: %" SDL_PRIu64, testDelay - marginOfError, difference);
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/* Disabled because this might fail on non-interactive systems. */
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SDLTest_AssertCheck(difference < (testDelay + marginOfError), "Check difference, expected: <%d, got: %" SDL_PRIu64, testDelay + marginOfError, difference);
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return SDLTest_AssertSummaryToTestResult() == TEST_RESULT_PASSED ? 0 : 1;
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}
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static int ticks = 0;
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static Uint32 SDLCALL
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ticktock(void *param, SDL_TimerID timerID, Uint32 interval)
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{
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++ticks;
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return interval;
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}
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static Uint64 SDLCALL
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ticktockNS(void *param, SDL_TimerID timerID, Uint64 interval)
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{
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++ticks;
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return interval;
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}
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static Uint32 SDLCALL
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callback(void *param, SDL_TimerID timerID, Uint32 interval)
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{
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int value = (int)(uintptr_t)param;
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SDL_assert( value == 1 || value == 2 || value == 3 );
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SDL_Log("Timer %" SDL_PRIu32 " : param = %d", interval, value);
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return interval;
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}
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int main(int argc, char *argv[])
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{
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int i;
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int desired = -1;
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SDL_TimerID t1, t2, t3;
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Uint64 start, now;
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Uint64 start_perf, now_perf;
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SDLTest_CommonState *state;
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bool run_interactive_tests = true;
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int return_code = 0;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, 0);
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if (!state) {
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return 1;
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}
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/* Parse commandline */
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for (i = 1; i < argc;) {
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int consumed;
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consumed = SDLTest_CommonArg(state, i);
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if (!consumed) {
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if (SDL_strcmp(argv[i], "--no-interactive") == 0) {
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run_interactive_tests = false;
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consumed = 1;
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} else if (desired < 0) {
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char *endptr;
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desired = SDL_strtoul(argv[i], &endptr, 0);
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if (desired != 0 && endptr != argv[i] && *endptr == '\0') {
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consumed = 1;
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}
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}
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}
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if (consumed <= 0) {
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static const char *options[] = { "[--no-interactive]", "[interval]", NULL };
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SDLTest_CommonLogUsage(state, argv[0], options);
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return 1;
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}
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i += consumed;
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}
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if (SDL_GetEnvironmentVariable(SDL_GetEnvironment(), "SDL_TESTS_QUICK") != NULL) {
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SDL_Log("Not running slower tests");
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SDL_Quit();
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return 0;
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}
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/* Verify SDL_GetTicks* acts monotonically increasing, and not erratic. */
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SDL_Log("Sanity-checking GetTicks");
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for (i = 0; i < 1000; ++i) {
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start = SDL_GetTicks();
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SDL_Delay(1);
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now = SDL_GetTicks() - start;
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if (now > 100) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "testtimer.c: Delta time erratic at iter %d. Delay 1ms = %d ms in ticks", i, (int)now);
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SDL_Quit();
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return 1;
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}
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}
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/* Start the millisecond timer */
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if (desired < 0) {
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desired = DEFAULT_RESOLUTION;
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}
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ticks = 0;
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t1 = SDL_AddTimer(desired, ticktock, NULL);
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/* Wait 1 seconds */
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SDL_Log("Waiting 1 seconds for millisecond timer");
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SDL_Delay(1 * 1000);
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/* Stop the timer */
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SDL_RemoveTimer(t1);
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/* Print the results */
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if (ticks) {
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SDL_Log("Millisecond timer resolution: desired = %d ms, actual = %f ms",
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desired, (double)(10 * 1000) / ticks);
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}
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/* Wait for the results to be seen */
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SDL_Delay(1 * 1000);
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/* Start the nanosecond timer */
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ticks = 0;
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t1 = SDL_AddTimerNS(desired, ticktockNS, NULL);
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/* Wait 1 seconds */
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SDL_Log("Waiting 1 seconds for nanosecond timer");
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SDL_Delay(1 * 1000);
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/* Stop the timer */
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SDL_RemoveTimer(t1);
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/* Print the results */
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if (ticks) {
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SDL_Log("Nanosecond timer resolution: desired = %d ns, actual = %f ns",
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desired, (double)(10 * 1000000) / ticks);
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}
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/* Wait for the results to be seen */
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SDL_Delay(1 * 1000);
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/* Check accuracy of nanosecond delay */
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{
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Uint64 desired_delay = SDL_NS_PER_SECOND / 60;
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Uint64 actual_delay;
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Uint64 total_overslept = 0;
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start = SDL_GetTicksNS();
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SDL_DelayNS(1);
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now = SDL_GetTicksNS();
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actual_delay = (now - start);
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SDL_Log("Minimum nanosecond delay: %" SDL_PRIu64 " ns", actual_delay);
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SDL_Log("Timing 100 frames at 60 FPS");
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for (i = 0; i < 100; ++i) {
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start = SDL_GetTicksNS();
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SDL_DelayNS(desired_delay);
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now = SDL_GetTicksNS();
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actual_delay = (now - start);
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if (actual_delay > desired_delay) {
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total_overslept += (actual_delay - desired_delay);
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}
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}
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SDL_Log("Overslept %.2f ms", (double)total_overslept / SDL_NS_PER_MS);
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}
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/* Wait for the results to be seen */
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SDL_Delay(1 * 1000);
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/* Check accuracy of precise delay */
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{
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Uint64 desired_delay = SDL_NS_PER_SECOND / 60;
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Uint64 actual_delay;
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Uint64 total_overslept = 0;
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start = SDL_GetTicksNS();
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SDL_DelayPrecise(1);
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now = SDL_GetTicksNS();
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actual_delay = (now - start);
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SDL_Log("Minimum precise delay: %" SDL_PRIu64 " ns", actual_delay);
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SDL_Log("Timing 100 frames at 60 FPS");
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for (i = 0; i < 100; ++i) {
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start = SDL_GetTicksNS();
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SDL_DelayPrecise(desired_delay);
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now = SDL_GetTicksNS();
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actual_delay = (now - start);
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if (actual_delay > desired_delay) {
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total_overslept += (actual_delay - desired_delay);
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}
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}
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SDL_Log("Overslept %.2f ms", (double)total_overslept / SDL_NS_PER_MS);
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}
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/* Wait for the results to be seen */
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SDL_Delay(1 * 1000);
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/* Test multiple timers */
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SDL_Log("Testing multiple timers...");
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t1 = SDL_AddTimer(100, callback, (void *)1);
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if (!t1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create timer 1: %s", SDL_GetError());
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}
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t2 = SDL_AddTimer(50, callback, (void *)2);
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if (!t2) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create timer 2: %s", SDL_GetError());
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}
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t3 = SDL_AddTimer(233, callback, (void *)3);
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if (!t3) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create timer 3: %s", SDL_GetError());
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}
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/* Wait 3 seconds */
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SDL_Log("Waiting 3 seconds");
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SDL_Delay(3 * 1000);
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SDL_Log("Removing timer 1 and waiting 3 more seconds");
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SDL_RemoveTimer(t1);
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SDL_Delay(3 * 1000);
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SDL_RemoveTimer(t2);
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SDL_RemoveTimer(t3);
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ticks = 0;
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start_perf = SDL_GetPerformanceCounter();
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for (i = 0; i < 1000000; ++i) {
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ticktock(NULL, 0, 0);
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}
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now_perf = SDL_GetPerformanceCounter();
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SDL_Log("1 million iterations of ticktock took %f ms", (double)((now_perf - start_perf) * 1000) / SDL_GetPerformanceFrequency());
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SDL_Log("Performance counter frequency: %" SDL_PRIu64, SDL_GetPerformanceFrequency());
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start = SDL_GetTicks();
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start_perf = SDL_GetPerformanceCounter();
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SDL_Delay(1000);
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now_perf = SDL_GetPerformanceCounter();
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now = SDL_GetTicks();
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SDL_Log("Delay 1 second = %d ms in ticks, %f ms according to performance counter", (int)(now - start), (double)((now_perf - start_perf) * 1000) / SDL_GetPerformanceFrequency());
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if (run_interactive_tests) {
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return_code = test_sdl_delay_within_bounds();
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}
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SDL_Quit();
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SDLTest_CommonDestroyState(state);
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return return_code;
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}
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