de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
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Why the Auto-Sync framework?
Capstone provides a simple API to leverage the LLVM disassemblers, without having the big footprint of LLVM itself.
It does this by using a stripped down copy of LLVM disassemblers (one for each architecture) and provides a uniform API to them.
The actual disassembly task (bytes to asm-text and decoded operands) is completely done by
the LLVM code.
Capstone takes the disassembled instructions, adds details to them (operand read/write info etc.)
and organizes them to a uniform structure (cs_insn, cs_detail etc.).
These objects are then accessible from the API.
Capstone is in C and LLVM is in C++. So to use the disassembler modules of LLVM, Capstone effectively translates LLVM source files from C++ to C, without changing the semantics. One could also call it a "disassembler port".
Capstone supports multiple architectures. So whenever LLVM has a new release and adds more instructions, Capstone needs to update its modules as well.
In the past, the update procedure was done by hand and with some Python scripts. But the task was tedious and error-prone.
To ease the complicated update procedure, Auto-Sync comes in.
How LLVM disassemblers work
Because effectively use the LLVM disassembler logic, one must understand how they operate.
Each architecture is defined in a so-called .td file, that is, a "Target Description" file.
Those files are a declarative description of an architecture.
They are written in a Domain-Specific Language called TableGen.
They contain instructions, registers, processor features, which instructions operands read and write and more information.
These files are consumed by "TableGen Backends". They parse and process them to generate C++ code. The generated code is for example: enums, decoding algorithms (for instructions and operands) or lookup tables for register names or alias.
Additionally, LLVM has handwritten files. They use the generated code to build the actual instruction classes and handle architecture specific edge cases.
Capstone uses both of those files. The generated ones as well as the handwritten ones.
Overview of updating steps
An Auto-Sync update has multiple steps:
(1) Changes in the auto-generated C++ files are handled completely automatically, We have a LLVM fork with patched TableGen-backends, so they emit C code.
(2) Changes in LLVM's handwritten sources are handled semi-automatically. For each source file, we search C++ syntax and replace it with the equivalent C syntax. For this task we have the CppTranslator.
The end result is of course not perfectly valid C code. It is merely an intermediate file, which still has some C++ syntax in it.
Because this leftover syntax was likely already fixed in the equivalent C file currently in Capstone, we have a last step. The translated file is diffed with the corresponding old file in Capstone.
The Differ tool parses both files into an abstract syntax tree.
From this AST it picks nodes with the same name and diffs them.
The diff is given to the user, and they can decide which one to accept.
All choices are also recorded and automatically applied next time.
Example
Suppose there is a file
ArchDisassembler.cppin LLVM. Capstone has the C equivalentArchDisassembler.c.Now LLVM has a new release, and there were several additions in
ArchDisassembler.cpp.Auto-Sync will pass
ArchDisassembler.cppto the CppTranslator, which replaces most C++ syntax. The result is an intermediate filetransl_ArchDisassembler.cpp.The result is close to what we want (C code), but still contains invalid syntax. Most of this syntax errors were fixed before. They must be, because the C file
ArchDisassemble.cis working fine.So the intermediate file
transl_ArchDisassebmler.cppis compared to the old `ArchDisassemble.c. The Differ patches both files to an AST and automatically patches all nodes it can.Effectively automate most of the boring, mechanical work involved in fixing-up
transl_ArchDisassebmler.cpp. If something new came up, it asks the user for a decission.The result is saved to
ArchDisassembler.c, which is now up-to-date with the newest LLVM release.In practice this file will still contain syntax errors. But not many, so they can easily be resolved.
(3) After (1) and (2), some changes in Capstone-only files follow. This step is manual work.