de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
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C++ Translator
Capstone uses source files from LLVM to disassemble opcodes. Because LLVM is written in C++ we must translate those files to C.
The task of the CppTranslator is to do just that.
The translation will not result in a completely correct C file! But it takes away most of the manual work.
The configuration file
The configuration for each architecture is set in arch_config.json.
The config values have the following meaning:
General: Settings valid for all architectures.diff_color_new: Color in theDifferfor translated content.diff_color_old: Color in theDifferfor old/current Capstone content.diff_color_saved: Color in theDifferfor saved content.diff_color_edited: Color in theDifferfor edited content.patch_editor: Editor to open for patch editing.nodes_to_diff: List of parse tree nodes which get diffed - Mind the note below.node_type: Thetypeof the node to be diffed.identifier_node_type: Types of child nodes which identify the node during diffing (the identifier must be the same in the translated and the old file!). Types can be of the form<parent-type>/<child type>.
<ARCH>: Settings valid for a specific architecturefiles_to_translate: A list of file paths to translate.in: Path to a specific source file.out: The filename of the translated file.
files_for_template_search: List of file paths to search for calls to template functions.manually_edite_files: List of files which are too complicated to translate. The user will be warned about them.templates_with_arg_deduction: Template functions which uses argument deduction. Those templates are translated to normal functions, not macro definition.
Note:
- To understand the
nodes_to_diffsetting, check outDiffer.py. - Paths can contain
{AUTO_SYNC_ROOT},{CS_ROOT}and{CPP_TRANSLATOR_ROOT}. They are replaced with the absolute paths to those directories.
Translation process
The translation process simply searches for certain syntax and patches it.
To allow searches for complicated patterns we parse the C++ file with Tree-sitter. Afterward we can use pattern queries to find our syntax we would like to patch.
Here is an overview of the procedure:
- First the source file is parsed with Tree-Sitter.
- Afterward the translator iterates of a number of patches.
For each patch we do the following.
Translator Patch
+---+
| | +----+
| | Request pattern to search for | |
| | ----------------------------------> | |
| | | |
| | Return pattern | |
| | <--------------------------------- | |
| | | |
| | ---+ | |
| | | Find | |
| | | captures | |
| | | in src | |
| | <--+ | |
| | | |
| | Return captures found | |
| | ----------------------------------> | |
| | | |
| | +-- | |
| | Use capture | | |
| | info to | | |
| | build new | | |
| | syntax str | | |
| | +-> | |
| | | |
| | Return new syntax string to patch | |
| | <---------------------------------- | |
| | | |
| | ---+ | |
| | | Replace old | |
| | | with new syntax | |
| | | at all occurrences | |
| | | in the file. | |
| | <--+ | |
| | | |
+---+ +----+
C++ Template translation
Most of the C++ syntax is simple to translate. But unfortunately the one exception are C++ templates.
Translating template functions and calls from C++ to C is tricky. Since each template has a number of actual implementations we do the following.
- A template function definition is translated into a C macro.
- The template parameters get translated to the macro parameters.
- To differentiate the C implementations, the functions follow the naming pattern
fcn_[template_param_0]_[template_param_1]()
Example
This C++ template function
template<unsigned X>
void fcn() {
unsigned a = X * 8;
}
becomes
#define DEFINE_FCN(X) \
void fcn ## _ ## X() { \
unsigned a = X * 8; \
}
To define an implementation where X = 0 we do
DEFINE_FCN(0)
To call this implementation we call fcn_0().
(There is a special case when a template parameter is passed on to a template call. But this is explained in the code.)
Enumerate template instances
In our C++ code a template function can be called with different template parameters. For each of those calls we need to define a template implementation in C.
To do that we first scan source files for calls to template functions (TemplateCollector.py does this).
For each unique call we check the parameter list.
Knowing the parameter list we can now define a C function which uses exactly those parameters.
For the definition we use a macro as above.
Example
Within this C++ code we see two template function calls:
void main() {
fcn<0>();
fcn<4>();
}
With the knowledge that once parameter 1 and once parameter 4 was passed to the template,
we can define the implementations with the help of our DEFINE_FCN macro.
DEFINE_FCN(0)
DEFINE_FCN(4)
Within the C code we can now call those with fcn_0() and fcn_4().