00cc9309cb
de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
224 lines
7.9 KiB
CMake
224 lines
7.9 KiB
CMake
cmake_minimum_required(VERSION 3.8)
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#
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# Here we check whether mio is being configured in isolation or as a component
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# of a larger project. To do so, we query whether the `PROJECT_NAME` CMake
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# variable has been defined. In the case it has, we can conclude mio is a
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# subproject.
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#
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# This convention has been borrowed from the Catch C++ unit testing library.
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#
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if(DEFINED PROJECT_NAME)
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set(subproject ON)
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if(NOT DEFINED INSTALL_SUBPROJECTS)
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set(INSTALL_SUBPROJECTS ON CACHE BOOL "Install subproject dependencies")
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endif()
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else()
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set(subproject OFF)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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endif()
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project(mio VERSION 1.1.0 LANGUAGES C CXX)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
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include(CMakeDependentOption)
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include(CMakePackageConfigHelpers)
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include(CTest)
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include(GNUInstallDirs)
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# Generate 'compile_commands.json' for clang_complete
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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#
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# mio requires C++ 11 support, at a minimum. The `CMAKE_CXX_STANDARD` variable
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# is referenced when a target is created to initialize the CXX_STANDARD target
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# property.
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#
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# ** NOTE **
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# This is a directory scope variable. This has several implicitations.
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#
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# 1. It DOES NOT propegate to parent scopes (such as parent projects)
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# 2. It hides cache variables of the same name for this directory and below
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#
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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#
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# The `mio.testing` options only appear as cmake-gui and ccmake options iff
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# mio is the highest level project. In the case that mio is a subproject, these
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# options are hidden from the user interface and set to `OFF`
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#
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# Iff mio is the highest level project, this option is defaulted to the value
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# of the traditional course grain testing option `BUILD_TESTING` established by
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# the CTest module
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#
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CMAKE_DEPENDENT_OPTION(mio.tests
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"Build the mio tests and integrate with ctest"
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ON "BUILD_TESTING; NOT subproject" OFF)
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#
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# On Windows, so as to be a "good citizen", mio offers two mechanisms to control
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# the imported surface area of the Windows API. The default `mio` target sets
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# the necessary flags for a minimal Win API (`WIN32_LEAN_AND_MEAN`, etc.) on
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# linking targets. This is, in our view, the conservative behavior.
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#
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# However, an option is published in the cache allowing client to opt out of
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# these compiler definintions. This preference will persist in the installed
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# cmake configuration file, but can be modified by downstream users by way of
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# the same cmake cache variable. This allows intermediate consumers (e.g. other
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# libraries) to defer this decision making to downstream clients.
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#
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# Beyond the option-based mechanism, two additional targets,
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# mio::mio_min_winapi and mio::mio_full_winapi, are specified below for those
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# that expressly requiring either the minimal or full windows API, respectively.
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#
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CMAKE_DEPENDENT_OPTION(mio.windows.full_api
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"Configure mio without WIN32_LEAN_AND_MEAN and NOMINMAX definitions"
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OFF "WIN32" ON)
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#
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# When the end user is consuming mio as a nested subproject, an option
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# is provided such that the user may exlude mio from the set of installed
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# cmake projects. This accomodates end users building executables or
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# compiled libraries which privately link to mio, but wish to only ship their
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# artifacts in an installation
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#
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CMAKE_DEPENDENT_OPTION(mio.installation
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"Include mio in the install set"
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"${INSTALL_SUBPROJECTS}" "subproject" ON)
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mark_as_advanced(mio.installation)
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#
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# mio has no compiled components. As such, we declare it as an `INTERFACE`
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# library, which denotes a collection of target properties to be applied
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# transitively to linking targets. In our case, this amounts to an include
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# directory and (potentially) some preprocessor definitions.
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#
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add_library(mio INTERFACE)
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add_library(mio::mio ALIAS mio)
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#
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# The include directory for mio can be expected to vary between build
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# and installaion. Here we use a CMake generator expression to dispatch
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# on how the configuration under which this library is being consumed.
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#
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# We define the generator expression as a variable, such that the logic
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# need not be repeated when populating source file paths.
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#
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string(CONCAT prefix
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"$<BUILD_INTERFACE:${CMAKE_CURRENT_LIST_DIR}/include>"
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"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>")
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target_include_directories(mio INTERFACE ${prefix})
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if(NOT mio.windows.full_api)
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target_compile_definitions(mio INTERFACE
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$<BUILD_INTERFACE:WIN32_LEAN_AND_MEAN>
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$<BUILD_INTERFACE:NOMINMAX>)
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endif()
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if(WIN32)
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add_library(mio_full_winapi INTERFACE)
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add_library(mio::mio_full_winapi ALIAS mio_full_winapi)
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target_include_directories(mio_full_winapi INTERFACE ${prefix})
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add_library(mio_min_winapi INTERFACE)
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add_library(mio::mio_min_winapi ALIAS mio_full_winapi)
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target_compile_definitions(mio INTERFACE WIN32_LEAN_AND_MEAN NOMINMAX)
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target_include_directories(mio_min_winapi INTERFACE ${prefix})
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endif()
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#
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# In order to collect mio's header files in IDE tools such as XCode or Visual
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# Studio, there must exist a target adding any such header files as source files.
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#
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# Given mio is an interface target, source files may only be added with the
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# INTERFACE keyword, which consequently propegate to linking targets. This
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# behavior isn't desirable to all clients.
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#
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# To accomodate, a second target is declared which collects the header files,
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# which links to the primary mio target. As such, the header files are available
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# in IDE tools.
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#
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add_library(mio-headers INTERFACE)
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add_library(mio::mio-headers ALIAS mio-headers)
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target_link_libraries(mio-headers INTERFACE mio)
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add_subdirectory(include/mio)
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if(mio.tests)
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add_subdirectory(test)
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endif()
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if(mio.installation)
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#
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# Non-testing header files (preserving relative paths) are installed to the
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# `include` subdirectory of the `$INSTALL_DIR/${CMAKE_INSTALL_PREFIX}`
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# directory. Source file permissions preserved.
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#
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install(DIRECTORY include/
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DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
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FILES_MATCHING PATTERN "*.*pp")
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#
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# As a header-only library, there are no target components to be installed
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# directly (the PUBLIC_HEADER property is not white listed for INTERFACE
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# targets for some reason).
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#
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# However, it is worthwhile export our target description in order to later
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# generate a CMake configuration file for consumption by CMake's `find_package`
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# intrinsic
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#
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install(TARGETS mio mio-headers EXPORT mioTargets)
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if(WIN32)
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install(TARGETS mio_full_winapi mio_min_winapi EXPORT mioTargets)
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endif()
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install(EXPORT mioTargets
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FILE mio-targets.cmake
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NAMESPACE mio::
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DESTINATION share/cmake/mio)
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write_basic_package_version_file("mio-config-version.cmake"
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VERSION ${PROJECT_VERSION}
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COMPATIBILITY SameMajorVersion)
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configure_file(
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"${PROJECT_SOURCE_DIR}/cmake/mio-config.cmake.in"
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"${PROJECT_BINARY_DIR}/mio-config.cmake"
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@ONLY)
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install(FILES
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"${PROJECT_BINARY_DIR}/mio-config-version.cmake"
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"${PROJECT_BINARY_DIR}/mio-config.cmake"
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DESTINATION share/cmake/mio)
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#
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# Rudimentary CPack support.
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#
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# CPack provides a mechanism to generate installation packaging for a project,
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# e.g., self-extracting shell scripts, compressed tarballs, Debian Package files,
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# RPM Package Manager files, Windows NSIS installation wizards,
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# Apple Disk Images (.dmg), etc.
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#
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# A packaged installation can be generated by calling
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#
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# ```sh
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# cpack -G <packaging type> --config CPackConfig.cmake
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# ```
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#
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# See `cpack --help` or the CPack documentation for more information.
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#
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if(NOT subproject)
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set(CPACK_PACKAGE_VENDOR "mandreyel")
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set(CPACK_PACKAGE_DESCRIPTION_SUMMARY
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"Cross-platform C++11 header-only library for memory mapped file IO")
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set(CMAKE_PROJECT_HOMEPAGE_URL "https://github.com/mandreyel/mio")
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set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE")
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set(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
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set(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
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set(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
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include(CPack)
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endif()
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endif()
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