Files
kaizen/external/parallel-rdp/parallel-rdp-standalone/vulkan/memory_allocator.cpp
T
iris 00cc9309cb Squashed 'external/ircolib/' changes from ce3cd726c..de6e324bd
de6e324bd separate emu thread
10d3daf86 Roms List improvements
95d202f37 Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.
fc306967f Wow the ROM Header was just completely busted. Game list view works now
bad1691ee fuck this shit
2b59e5f46 game list in progress
d26417b83 remappable inputs in progress
ac4af8106 input
e72abc240 update readme
430139dc9 Qt6 frontend
3080d4d45 Fix this small bug too
08cd13b85 Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.
61bb4fb44 make idle loop detection a little more specific with where the load goes
b037de4c3 SAZDFsdff
12e81e73e need to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)
204f0e13b idle skipping seems to work!
cb8bb634a sdkfjlasdf
58e5c89c1 Fix compilation issue on my machine (no idea)
24fb2898e attempting more serious idle skipping
214719577 Place rsp.Step inside cached interpreter. Gains about 3 more fps
bb97dcc23 mmmmm
920b77d38 wjkhasdfjhkasdf
430ccdab4 it's a start...
4f42a673a Cached interpreter plays Mario 64. Start looking into RSP as well
c9a030787 idle skipping works!
5fbda03ce new idea
366637aba Idle skipping... maybe?
609fa2fb0 Cache instructions implemented but broken lmao. Commented out for now
e140a6d12 - Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work
68e613057 prep cache impl
811b4d809 fix clang format
fda755f7d idk
d5024ebbf small MI refactor in preparation of (eventually) implementing the RDRAM interface properly
694b45341 Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'
206dcdedf Squashed 'external/SDL/' content from commit 4d17b99d0a
4d16e1cb4 need to update sdl
848b19920 Fix compilation error
db61b5299 Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'
e94a94559 Squashed 'external/imgui/' content from commit 02e9b8cac
52edb3757 need to update imgui
c1a705e86 Emulate weird JALR behaviour
4b4c32f4b Fix exception for "unusable COP1" in 4 instructions i missed accidentally (again)
df5828142 Bug putting 0s in the log everywhere
f8b580048 Make isviewer a sink to file
8241e9735 Fix exception for "unusable COP1" in 4 instructions i missed accidentally
b29715f20 small changes
d9a620bc1 make use of my new small utility library
0d1aa938e Add 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'
e64eb40b3 Fuck git

git-subtree-dir: external/ircolib
git-subtree-split: de6e324bde
2026-06-15 11:56:38 +02:00

826 lines
25 KiB
C++

/* Copyright (c) 2017-2023 Hans-Kristian Arntzen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "memory_allocator.hpp"
#include "timeline_trace_file.hpp"
#include "device.hpp"
#include <algorithm>
#ifndef _WIN32
#include <unistd.h>
#else
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
namespace Vulkan
{
static bool allocation_mode_supports_bda(AllocationMode mode)
{
switch (mode)
{
case AllocationMode::LinearDevice:
case AllocationMode::LinearHostMappable:
case AllocationMode::LinearDeviceHighPriority:
return true;
default:
break;
}
return false;
}
void DeviceAllocation::free_immediate()
{
if (!alloc)
return;
alloc->free(heap, mask);
alloc = nullptr;
base = VK_NULL_HANDLE;
mask = 0;
offset = 0;
}
ExternalHandle DeviceAllocation::export_handle(Device &device)
{
ExternalHandle h;
if (exportable_types == 0)
{
LOGE("Cannot export from this allocation.\n");
return h;
}
auto &table = device.get_device_table();
#ifdef _WIN32
VkMemoryGetWin32HandleInfoKHR handle_info = { VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR };
handle_info.handleType = static_cast<VkExternalMemoryHandleTypeFlagBits>(exportable_types);
handle_info.memory = base;
h.memory_handle_type = handle_info.handleType;
if (table.vkGetMemoryWin32HandleKHR(device.get_device(), &handle_info, &h.handle) != VK_SUCCESS)
{
LOGE("Failed to export memory handle.\n");
h.handle = nullptr;
}
#else
VkMemoryGetFdInfoKHR fd_info = { VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR };
fd_info.handleType = static_cast<VkExternalMemoryHandleTypeFlagBits>(exportable_types);
fd_info.memory = base;
h.memory_handle_type = fd_info.handleType;
if (table.vkGetMemoryFdKHR(device.get_device(), &fd_info, &h.handle) != VK_SUCCESS)
{
LOGE("Failed to export memory handle.\n");
h.handle = -1;
}
#endif
return h;
}
void DeviceAllocation::free_immediate(DeviceAllocator &allocator)
{
if (alloc)
free_immediate();
else if (base)
{
allocator.internal_free_no_recycle(size, memory_type, base);
base = VK_NULL_HANDLE;
}
}
void DeviceAllocation::free_global(DeviceAllocator &allocator, uint32_t size_, uint32_t memory_type_)
{
if (base)
{
allocator.internal_free(size_, memory_type_, mode, base, host_base != nullptr);
base = VK_NULL_HANDLE;
mask = 0;
offset = 0;
}
}
void ClassAllocator::prepare_allocation(DeviceAllocation *alloc, Util::IntrusiveList<MiniHeap>::Iterator heap_itr,
const Util::SuballocationResult &suballoc)
{
auto &heap = *heap_itr;
alloc->heap = heap_itr;
alloc->base = heap.allocation.base;
alloc->offset = suballoc.offset + heap.allocation.offset;
alloc->mask = suballoc.mask;
alloc->size = suballoc.size;
if (heap.allocation.host_base)
alloc->host_base = heap.allocation.host_base + suballoc.offset;
VK_ASSERT(heap.allocation.mode == global_allocator_mode);
VK_ASSERT(heap.allocation.memory_type == memory_type);
alloc->mode = global_allocator_mode;
alloc->memory_type = memory_type;
alloc->alloc = this;
}
static inline bool mode_request_host_mapping(AllocationMode mode)
{
// LinearHostMapping will always work. LinearDevice ones will speculatively work on UMA.
return mode == AllocationMode::LinearHostMappable ||
mode == AllocationMode::LinearDevice ||
mode == AllocationMode::LinearDeviceHighPriority;
}
bool ClassAllocator::allocate_backing_heap(DeviceAllocation *alloc)
{
uint32_t alloc_size = sub_block_size * Util::LegionAllocator::NumSubBlocks;
if (parent)
{
return parent->allocate(alloc_size, alloc);
}
else
{
alloc->offset = 0;
alloc->host_base = nullptr;
alloc->mode = global_allocator_mode;
alloc->memory_type = memory_type;
return global_allocator->internal_allocate(
alloc_size, memory_type, global_allocator_mode, &alloc->base,
mode_request_host_mapping(global_allocator_mode) ? &alloc->host_base : nullptr,
VK_OBJECT_TYPE_DEVICE, 0, nullptr);
}
}
void ClassAllocator::free_backing_heap(DeviceAllocation *allocation)
{
assert(allocation->mode == global_allocator_mode);
assert(allocation->memory_type == memory_type);
// Our mini-heap is completely freed, free to higher level allocator.
if (parent)
allocation->free_immediate();
else
allocation->free_global(*global_allocator, sub_block_size * Util::LegionAllocator::NumSubBlocks, memory_type);
}
bool Allocator::allocate_global(uint32_t size, AllocationMode mode, DeviceAllocation *alloc)
{
// Fall back to global allocation, do not recycle.
alloc->host_base = nullptr;
if (!global_allocator->internal_allocate(
size, memory_type, mode, &alloc->base,
mode_request_host_mapping(mode) ? &alloc->host_base : nullptr,
VK_OBJECT_TYPE_DEVICE, 0, nullptr))
{
return false;
}
alloc->mode = mode;
alloc->alloc = nullptr;
alloc->memory_type = memory_type;
alloc->size = size;
return true;
}
bool Allocator::allocate_dedicated(uint32_t size, AllocationMode mode, DeviceAllocation *alloc,
VkObjectType type, uint64_t object, ExternalHandle *external)
{
// Fall back to global allocation, do not recycle.
alloc->host_base = nullptr;
if (!global_allocator->internal_allocate(
size, memory_type, mode, &alloc->base,
mode_request_host_mapping(mode) ? &alloc->host_base : nullptr,
type, object, external))
{
return false;
}
alloc->mode = mode;
alloc->alloc = nullptr;
alloc->memory_type = memory_type;
alloc->size = size;
// If we imported memory instead, do not allow handle export.
if (external && !(*external))
alloc->exportable_types = external->memory_handle_type;
return true;
}
DeviceAllocation DeviceAllocation::make_imported_allocation(VkDeviceMemory memory, VkDeviceSize size,
uint32_t memory_type)
{
DeviceAllocation alloc = {};
alloc.base = memory;
alloc.offset = 0;
alloc.size = size;
alloc.memory_type = memory_type;
return alloc;
}
bool Allocator::allocate(uint32_t size, uint32_t alignment, AllocationMode mode, DeviceAllocation *alloc)
{
for (auto &c : classes)
{
auto &suballocator = c[unsigned(mode)];
// Find a suitable class to allocate from.
if (size <= suballocator.get_max_allocation_size())
{
if (alignment > suballocator.get_block_alignment())
{
size_t padded_size = size + (alignment - suballocator.get_block_alignment());
if (padded_size <= suballocator.get_max_allocation_size())
size = padded_size;
else
continue;
}
bool ret = suballocator.allocate(size, alloc);
if (ret)
{
uint32_t aligned_offset = (alloc->offset + alignment - 1) & ~(alignment - 1);
if (alloc->host_base)
alloc->host_base += aligned_offset - alloc->offset;
alloc->offset = aligned_offset;
VK_ASSERT(alloc->mode == mode);
VK_ASSERT(alloc->memory_type == memory_type);
}
return ret;
}
}
if (!allocate_global(size, mode, alloc))
return false;
VK_ASSERT(alloc->mode == mode);
VK_ASSERT(alloc->memory_type == memory_type);
return true;
}
Allocator::Allocator(Util::ObjectPool<MiniHeap> &object_pool)
{
for (int i = 0; i < Util::ecast(MemoryClass::Count) - 1; i++)
for (int j = 0; j < Util::ecast(AllocationMode::Count); j++)
classes[i][j].set_parent(&classes[i + 1][j]);
for (auto &c : classes)
for (auto &m : c)
m.set_object_pool(&object_pool);
for (int j = 0; j < Util::ecast(AllocationMode::Count); j++)
{
auto mode = static_cast<AllocationMode>(j);
// 128 chunk
get_class_allocator(MemoryClass::Small, mode).set_sub_block_size(128);
// 4k chunk
get_class_allocator(MemoryClass::Medium, mode).set_sub_block_size(
128 * Util::LegionAllocator::NumSubBlocks); // 4K
// 128k chunk
get_class_allocator(MemoryClass::Large, mode).set_sub_block_size(
128 * Util::LegionAllocator::NumSubBlocks *
Util::LegionAllocator::NumSubBlocks);
// 2M chunk
get_class_allocator(MemoryClass::Huge, mode).set_sub_block_size(
64 * Util::LegionAllocator::NumSubBlocks * Util::LegionAllocator::NumSubBlocks *
Util::LegionAllocator::NumSubBlocks);
}
}
void DeviceAllocator::init(Device *device_)
{
device = device_;
table = &device->get_device_table();
mem_props = device->get_memory_properties();
const auto &props = device->get_gpu_properties();
atom_alignment = props.limits.nonCoherentAtomSize;
heaps.clear();
allocators.clear();
heaps.resize(mem_props.memoryHeapCount);
allocators.reserve(mem_props.memoryTypeCount);
for (unsigned i = 0; i < mem_props.memoryTypeCount; i++)
{
allocators.emplace_back(new Allocator(object_pool));
allocators.back()->set_global_allocator(this, i);
}
HeapBudget budgets[VK_MAX_MEMORY_HEAPS];
get_memory_budget(budgets);
// Figure out if we have a PCI-e BAR heap.
// We need to be very careful with our budget (usually 128 MiB out of 256 MiB) on these heaps
// since they can lead to instability if overused.
VkMemoryPropertyFlags combined_allowed_flags[VK_MAX_MEMORY_HEAPS] = {};
for (uint32_t i = 0; i < mem_props.memoryTypeCount; i++)
{
uint32_t heap_index = mem_props.memoryTypes[i].heapIndex;
combined_allowed_flags[heap_index] |= mem_props.memoryTypes[i].propertyFlags;
}
bool has_host_only_heap = false;
bool has_device_only_heap = false;
VkDeviceSize host_heap_size = 0;
VkDeviceSize device_heap_size = 0;
const VkMemoryPropertyFlags pinned_flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
for (uint32_t i = 0; i < mem_props.memoryHeapCount; i++)
{
if ((combined_allowed_flags[i] & pinned_flags) == VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
{
has_host_only_heap = true;
host_heap_size = (std::max)(host_heap_size, mem_props.memoryHeaps[i].size);
}
else if ((combined_allowed_flags[i] & pinned_flags) == VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
{
has_device_only_heap = true;
device_heap_size = (std::max)(device_heap_size, mem_props.memoryHeaps[i].size);
}
}
// If we have ReBAR enabled, we generally won't find DEVICE only and HOST only heaps.
// Budget criticalness should only be considered if we have the default small BAR heap (256 MiB).
if (has_host_only_heap && has_device_only_heap)
{
for (uint32_t i = 0; i < mem_props.memoryHeapCount; i++)
{
if ((combined_allowed_flags[i] & pinned_flags) == pinned_flags &&
mem_props.memoryHeaps[i].size < host_heap_size &&
mem_props.memoryHeaps[i].size < device_heap_size)
{
memory_heap_is_budget_critical[i] = true;
}
}
}
}
bool DeviceAllocator::allocate_generic_memory(uint32_t size, uint32_t alignment, AllocationMode mode,
uint32_t memory_type, DeviceAllocation *alloc)
{
return allocators[memory_type]->allocate(size, alignment, mode, alloc);
}
bool DeviceAllocator::allocate_buffer_memory(uint32_t size, uint32_t alignment, AllocationMode mode,
uint32_t memory_type, VkBuffer buffer,
DeviceAllocation *alloc, ExternalHandle *external)
{
if (mode == AllocationMode::External)
{
return allocators[memory_type]->allocate_dedicated(
size, mode, alloc,
VK_OBJECT_TYPE_BUFFER, (uint64_t)buffer, external);
}
else
{
return allocate_generic_memory(size, alignment, mode, memory_type, alloc);
}
}
bool DeviceAllocator::allocate_image_memory(uint32_t size, uint32_t alignment, AllocationMode mode, uint32_t memory_type,
VkImage image, bool force_no_dedicated, DeviceAllocation *alloc,
ExternalHandle *external)
{
if (force_no_dedicated)
{
VK_ASSERT(mode != AllocationMode::External && !external);
return allocate_generic_memory(size, alignment, mode, memory_type, alloc);
}
VkImageMemoryRequirementsInfo2 info = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 };
info.image = image;
VkMemoryDedicatedRequirements dedicated_req = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS };
VkMemoryRequirements2 mem_req = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 };
mem_req.pNext = &dedicated_req;
table->vkGetImageMemoryRequirements2(device->get_device(), &info, &mem_req);
if (dedicated_req.prefersDedicatedAllocation ||
dedicated_req.requiresDedicatedAllocation ||
mode == AllocationMode::External)
{
return allocators[memory_type]->allocate_dedicated(
size, mode, alloc, VK_OBJECT_TYPE_IMAGE, (uint64_t)image, external);
}
else
{
return allocate_generic_memory(size, alignment, mode, memory_type, alloc);
}
}
void DeviceAllocator::Heap::garbage_collect(Device *device_)
{
auto &table_ = device_->get_device_table();
for (auto &block : blocks)
{
table_.vkFreeMemory(device_->get_device(), block.memory, nullptr);
size -= block.size;
}
blocks.clear();
}
DeviceAllocator::~DeviceAllocator()
{
for (auto &heap : heaps)
heap.garbage_collect(device);
}
void DeviceAllocator::internal_free(uint32_t size, uint32_t memory_type, AllocationMode mode, VkDeviceMemory memory, bool is_mapped)
{
if (is_mapped)
table->vkUnmapMemory(device->get_device(), memory);
auto &heap = heaps[mem_props.memoryTypes[memory_type].heapIndex];
VK_ASSERT(mode != AllocationMode::Count);
heap.blocks.push_back({ memory, size, memory_type, mode });
if (memory_heap_is_budget_critical[mem_props.memoryTypes[memory_type].heapIndex])
heap.garbage_collect(device);
}
void DeviceAllocator::internal_free_no_recycle(uint32_t size, uint32_t memory_type, VkDeviceMemory memory)
{
auto &heap = heaps[mem_props.memoryTypes[memory_type].heapIndex];
table->vkFreeMemory(device->get_device(), memory, nullptr);
heap.size -= size;
}
void DeviceAllocator::garbage_collect()
{
for (auto &heap : heaps)
heap.garbage_collect(device);
}
void *DeviceAllocator::map_memory(const DeviceAllocation &alloc, MemoryAccessFlags flags,
VkDeviceSize offset, VkDeviceSize length)
{
VkDeviceSize base_offset = offset;
// This will only happen if the memory type is device local only, which we cannot possibly map.
if (!alloc.host_base)
return nullptr;
if ((flags & MEMORY_ACCESS_READ_BIT) &&
!(mem_props.memoryTypes[alloc.memory_type].propertyFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
{
offset += alloc.offset;
VkDeviceSize end_offset = offset + length;
offset &= ~(atom_alignment - 1);
length = end_offset - offset;
VkDeviceSize size = (length + atom_alignment - 1) & ~(atom_alignment - 1);
// Have to invalidate cache here.
const VkMappedMemoryRange range = {
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, nullptr, alloc.base, offset, size,
};
table->vkInvalidateMappedMemoryRanges(device->get_device(), 1, &range);
}
return alloc.host_base + base_offset;
}
void DeviceAllocator::unmap_memory(const DeviceAllocation &alloc, MemoryAccessFlags flags,
VkDeviceSize offset, VkDeviceSize length)
{
// This will only happen if the memory type is device local only, which we cannot possibly map.
if (!alloc.host_base)
return;
if ((flags & MEMORY_ACCESS_WRITE_BIT) &&
!(mem_props.memoryTypes[alloc.memory_type].propertyFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
{
offset += alloc.offset;
VkDeviceSize end_offset = offset + length;
offset &= ~(atom_alignment - 1);
length = end_offset - offset;
VkDeviceSize size = (length + atom_alignment - 1) & ~(atom_alignment - 1);
// Have to flush caches here.
const VkMappedMemoryRange range = {
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, nullptr, alloc.base, offset, size,
};
table->vkFlushMappedMemoryRanges(device->get_device(), 1, &range);
}
}
void DeviceAllocator::get_memory_budget_nolock(HeapBudget *heap_budgets)
{
uint32_t num_heaps = mem_props.memoryHeapCount;
if (device->get_device_features().supports_memory_budget)
{
VkPhysicalDeviceMemoryProperties2 props =
{ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 };
VkPhysicalDeviceMemoryBudgetPropertiesEXT budget_props =
{ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT };
if (device->get_device_features().supports_memory_budget)
props.pNext = &budget_props;
vkGetPhysicalDeviceMemoryProperties2(device->get_physical_device(), &props);
for (uint32_t i = 0; i < num_heaps; i++)
{
auto &heap = heap_budgets[i];
heap.max_size = mem_props.memoryHeaps[i].size;
heap.budget_size = budget_props.heapBudget[i];
heap.device_usage = budget_props.heapUsage[i];
heap.tracked_usage = heaps[i].size;
}
}
else
{
for (uint32_t i = 0; i < num_heaps; i++)
{
auto &heap = heap_budgets[i];
heap.max_size = mem_props.memoryHeaps[i].size;
// Allow 75%.
heap.budget_size = heap.max_size - (heap.max_size / 4);
heap.tracked_usage = heaps[i].size;
heap.device_usage = heaps[i].size;
}
}
}
void DeviceAllocator::get_memory_budget(HeapBudget *heap_budgets)
{
get_memory_budget_nolock(heap_budgets);
}
bool DeviceAllocator::internal_allocate(
uint32_t size, uint32_t memory_type, AllocationMode mode,
VkDeviceMemory *memory, uint8_t **host_memory,
VkObjectType object_type, uint64_t dedicated_object, ExternalHandle *external)
{
uint32_t heap_index = mem_props.memoryTypes[memory_type].heapIndex;
auto &heap = heaps[heap_index];
// Naive searching is fine here as vkAllocate blocks are *huge* and we won't have many of them.
auto itr = end(heap.blocks);
if (dedicated_object == 0 && !external)
{
itr = find_if(begin(heap.blocks), end(heap.blocks),
[=](const Allocation &alloc) { return size == alloc.size && memory_type == alloc.type && mode == alloc.mode; });
}
bool host_visible = (mem_props.memoryTypes[memory_type].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0 &&
host_memory != nullptr;
// Found previously used block.
if (itr != end(heap.blocks))
{
*memory = itr->memory;
if (host_visible)
{
if (table->vkMapMemory(device->get_device(), itr->memory, 0, VK_WHOLE_SIZE,
0, reinterpret_cast<void **>(host_memory)) != VK_SUCCESS)
return false;
}
heap.blocks.erase(itr);
return true;
}
// Don't bother checking against budgets on external memory.
// It's not very meaningful.
if (!external)
{
HeapBudget budgets[VK_MAX_MEMORY_HEAPS];
get_memory_budget_nolock(budgets);
#ifdef VULKAN_DEBUG
LOGI("Allocating %.1f MiB on heap #%u (mode #%u), before allocating budget: (%.1f MiB / %.1f MiB) [%.1f / %.1f].\n",
double(size) / double(1024 * 1024), heap_index, unsigned(mode),
double(budgets[heap_index].device_usage) / double(1024 * 1024),
double(budgets[heap_index].budget_size) / double(1024 * 1024),
double(budgets[heap_index].tracked_usage) / double(1024 * 1024),
double(budgets[heap_index].max_size) / double(1024 * 1024));
#endif
const auto log_heap_index = [&]()
{
LOGW(" Size: %u MiB.\n", unsigned(size / (1024 * 1024)));
LOGW(" Device usage: %u MiB.\n", unsigned(budgets[heap_index].device_usage / (1024 * 1024)));
LOGW(" Tracked usage: %u MiB.\n", unsigned(budgets[heap_index].tracked_usage / (1024 * 1024)));
LOGW(" Budget size: %u MiB.\n", unsigned(budgets[heap_index].budget_size / (1024 * 1024)));
LOGW(" Max size: %u MiB.\n", unsigned(budgets[heap_index].max_size / (1024 * 1024)));
};
// If we're going to blow out the budget, we should recycle a bit.
if (budgets[heap_index].device_usage + size >= budgets[heap_index].budget_size)
{
LOGW("Will exceed memory budget, cleaning up ...\n");
log_heap_index();
heap.garbage_collect(device);
}
get_memory_budget_nolock(budgets);
if (budgets[heap_index].device_usage + size >= budgets[heap_index].budget_size)
{
LOGW("Even after garbage collection, we will exceed budget ...\n");
if (memory_heap_is_budget_critical[heap_index])
return false;
log_heap_index();
}
}
VkMemoryAllocateInfo info = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, nullptr, size, memory_type };
VkMemoryDedicatedAllocateInfo dedicated = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO };
VkExportMemoryAllocateInfo export_info = { VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO };
VkMemoryPriorityAllocateInfoEXT priority_info = { VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT };
VkMemoryAllocateFlagsInfo flags_info = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO };
#ifdef _WIN32
VkImportMemoryWin32HandleInfoKHR import_info = { VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR };
#else
VkImportMemoryFdInfoKHR import_info = { VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR };
#endif
if (dedicated_object != 0)
{
if (object_type == VK_OBJECT_TYPE_IMAGE)
dedicated.image = (VkImage)dedicated_object;
else if (object_type == VK_OBJECT_TYPE_BUFFER)
dedicated.buffer = (VkBuffer)dedicated_object;
info.pNext = &dedicated;
}
if (external)
{
VK_ASSERT(dedicated_object);
if (bool(*external))
{
import_info.handleType = external->memory_handle_type;
import_info.pNext = info.pNext;
info.pNext = &import_info;
#ifdef _WIN32
import_info.handle = external->handle;
#else
import_info.fd = external->handle;
#endif
}
else
{
export_info.handleTypes = external->memory_handle_type;
export_info.pNext = info.pNext;
info.pNext = &export_info;
}
}
// Don't bother with memory priority on external objects.
if (device->get_device_features().memory_priority_features.memoryPriority && !external)
{
switch (mode)
{
case AllocationMode::LinearDeviceHighPriority:
case AllocationMode::OptimalRenderTarget:
priority_info.priority = 1.0f;
break;
case AllocationMode::LinearDevice:
case AllocationMode::OptimalResource:
priority_info.priority = 0.5f;
break;
default:
priority_info.priority = 0.0f;
break;
}
priority_info.pNext = info.pNext;
info.pNext = &priority_info;
}
if (device->get_device_features().vk12_features.bufferDeviceAddress &&
allocation_mode_supports_bda(mode))
{
flags_info.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT;
flags_info.pNext = info.pNext;
info.pNext = &flags_info;
}
VkDeviceMemory device_memory;
VkResult res;
{
GRANITE_SCOPED_TIMELINE_EVENT_FILE(device->get_system_handles().timeline_trace_file, "vkAllocateMemory");
res = table->vkAllocateMemory(device->get_device(), &info, nullptr, &device_memory);
}
// If we're importing, make sure we consume the native handle.
if (external && bool(*external) &&
ExternalHandle::memory_handle_type_imports_by_reference(external->memory_handle_type))
{
#ifdef _WIN32
::CloseHandle(external->handle);
#else
::close(external->handle);
#endif
}
if (res == VK_SUCCESS)
{
heap.size += size;
*memory = device_memory;
if (host_visible)
{
if (table->vkMapMemory(device->get_device(), device_memory, 0, VK_WHOLE_SIZE,
0, reinterpret_cast<void **>(host_memory)) != VK_SUCCESS)
{
table->vkFreeMemory(device->get_device(), device_memory, nullptr);
heap.size -= size;
return false;
}
}
return true;
}
else
{
// Look through our heap and see if there are blocks of other types we can free.
auto block_itr = begin(heap.blocks);
while (res != VK_SUCCESS && itr != end(heap.blocks))
{
table->vkFreeMemory(device->get_device(), block_itr->memory, nullptr);
heap.size -= block_itr->size;
{
GRANITE_SCOPED_TIMELINE_EVENT_FILE(device->get_system_handles().timeline_trace_file,
"vkAllocateMemory");
res = table->vkAllocateMemory(device->get_device(), &info, nullptr, &device_memory);
}
++block_itr;
}
heap.blocks.erase(begin(heap.blocks), block_itr);
if (res == VK_SUCCESS)
{
heap.size += size;
*memory = device_memory;
if (host_visible)
{
if (table->vkMapMemory(device->get_device(), device_memory, 0, size, 0, reinterpret_cast<void **>(host_memory)) !=
VK_SUCCESS)
{
table->vkFreeMemory(device->get_device(), device_memory, nullptr);
heap.size -= size;
return false;
}
}
return true;
}
else
return false;
}
}
DeviceAllocationOwner::DeviceAllocationOwner(Device *device_, const DeviceAllocation &alloc_)
: device(device_), alloc(alloc_)
{
}
DeviceAllocationOwner::~DeviceAllocationOwner()
{
if (alloc.get_memory())
device->free_memory(alloc);
}
const DeviceAllocation &DeviceAllocationOwner::get_allocation() const
{
return alloc;
}
void DeviceAllocationDeleter::operator()(DeviceAllocationOwner *owner)
{
owner->device->handle_pool.allocations.free(owner);
}
}