00cc9309cb
de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
380 lines
11 KiB
C++
380 lines
11 KiB
C++
/* Copyright (c) 2017-2023 Hans-Kristian Arntzen
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include "device.hpp"
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#include "semaphore_manager.hpp"
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#include "vulkan_headers.hpp"
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#include "timer.hpp"
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#include <vector>
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#include <thread>
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#include <chrono>
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#include <memory>
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#ifdef HAVE_WSI_DXGI_INTEROP
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#include "wsi_dxgi.hpp"
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#endif
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namespace Granite
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{
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class InputTrackerHandler;
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}
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namespace Vulkan
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{
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class WSI;
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class WSIPlatform
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{
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public:
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virtual ~WSIPlatform() = default;
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virtual VkSurfaceKHR create_surface(VkInstance instance, VkPhysicalDevice gpu) = 0;
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// This is virtual so that application can hold ownership over the surface handle, for e.g. Qt interop.
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virtual void destroy_surface(VkInstance instance, VkSurfaceKHR surface);
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virtual std::vector<const char *> get_instance_extensions() = 0;
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virtual std::vector<const char *> get_device_extensions()
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{
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return { "VK_KHR_swapchain" };
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}
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virtual VkFormat get_preferred_format()
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{
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return VK_FORMAT_B8G8R8A8_SRGB;
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}
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bool should_resize()
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{
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return resize;
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}
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virtual void notify_current_swapchain_dimensions(unsigned width, unsigned height)
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{
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resize = false;
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current_swapchain_width = width;
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current_swapchain_height = height;
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}
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virtual uint32_t get_surface_width() = 0;
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virtual uint32_t get_surface_height() = 0;
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virtual float get_aspect_ratio()
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{
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return float(get_surface_width()) / float(get_surface_height());
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}
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virtual bool alive(WSI &wsi) = 0;
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virtual void poll_input() = 0;
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virtual void poll_input_async(Granite::InputTrackerHandler *handler) = 0;
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virtual bool has_external_swapchain()
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{
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return false;
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}
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virtual void block_until_wsi_forward_progress(WSI &wsi)
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{
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get_frame_timer().enter_idle();
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while (!resize && alive(wsi))
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{
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poll_input();
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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get_frame_timer().leave_idle();
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}
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Util::FrameTimer &get_frame_timer()
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{
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return timer;
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}
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virtual void release_resources()
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{
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}
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virtual void event_device_created(Device *device);
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virtual void event_device_destroyed();
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virtual void event_swapchain_created(Device *device, VkSwapchainKHR swapchain,
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unsigned width, unsigned height,
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float aspect_ratio, size_t num_swapchain_images,
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VkFormat format, VkColorSpaceKHR color_space,
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VkSurfaceTransformFlagBitsKHR pre_rotate);
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virtual void destroy_swapchain_resources(VkSwapchainKHR swapchain);
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virtual void event_swapchain_destroyed();
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virtual void event_frame_tick(double frame, double elapsed);
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virtual void event_swapchain_index(Device *device, unsigned index);
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virtual void set_window_title(const std::string &title);
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virtual uintptr_t get_fullscreen_monitor();
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virtual uintptr_t get_native_window();
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virtual const VkApplicationInfo *get_application_info();
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virtual void begin_drop_event();
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enum class MessageType { Error, Warning, Info };
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virtual void show_message_box(const std::string &str, MessageType type);
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protected:
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unsigned current_swapchain_width = 0;
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unsigned current_swapchain_height = 0;
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bool resize = false;
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private:
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Util::FrameTimer timer;
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};
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enum class PresentMode
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{
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SyncToVBlank, // Force FIFO
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UnlockedMaybeTear, // MAILBOX or IMMEDIATE
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UnlockedForceTearing, // Force IMMEDIATE
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UnlockedNoTearing // Force MAILBOX
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};
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enum class BackbufferFormat
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{
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UNORM,
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sRGB,
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HDR10,
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DisplayP3,
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UNORMPassthrough
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};
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class WSI
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{
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public:
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WSI();
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void set_platform(WSIPlatform *platform);
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void set_present_mode(PresentMode mode);
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void set_backbuffer_format(BackbufferFormat format);
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// Latency is normally pretty low, but this aims to target
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// really low latency. Only suitable for cases where rendering loads are extremely simple.
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void set_low_latency_mode(bool enable);
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inline BackbufferFormat get_backbuffer_format() const
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{
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return backbuffer_format;
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}
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inline VkColorSpaceKHR get_backbuffer_color_space() const
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{
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return swapchain_surface_format.colorSpace;
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}
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void set_support_prerotate(bool enable);
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void set_extra_usage_flags(VkImageUsageFlags usage);
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VkSurfaceTransformFlagBitsKHR get_current_prerotate() const;
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inline PresentMode get_present_mode() const
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{
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return present_mode;
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}
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// Deprecated, use set_backbuffer_format().
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void set_backbuffer_srgb(bool enable);
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inline bool get_backbuffer_srgb() const
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{
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return backbuffer_format == BackbufferFormat::sRGB;
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}
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void set_hdr_metadata(const VkHdrMetadataEXT &metadata);
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inline const VkHdrMetadataEXT &get_hdr_metadata() const
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{
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return hdr_metadata;
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}
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// First, we need a Util::IntrinsivePtr<Vulkan::Context>.
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// This holds the instance and device.
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// The simple approach. WSI internally creates the context with instance + device.
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// Required information about extensions etc, is pulled from the platform.
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bool init_context_from_platform(unsigned num_thread_indices, const Context::SystemHandles &system_handles);
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// If you have your own VkInstance and/or VkDevice, you must create your own Vulkan::Context with
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// the appropriate init() call. Based on the platform you use, you must make sure to enable the
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// required extensions.
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bool init_from_existing_context(ContextHandle context);
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// Then we initialize the Vulkan::Device. Either lets WSI create its own device or reuse an existing handle.
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// A device provided here must have been bound to the context.
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bool init_device();
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bool init_device(DeviceHandle device);
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// Called after we have a device and context.
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// Either we can use a swapchain based on VkSurfaceKHR, or we can supply our own images
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// to create a virtual swapchain.
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// init_surface_swapchain() is called once.
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// Here we create the surface and perform creation of the first swapchain.
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bool init_surface_swapchain();
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bool init_external_swapchain(std::vector<ImageHandle> external_images);
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// Calls init_context_from_platform -> init_device -> init_surface_swapchain in succession.
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bool init_simple(unsigned num_thread_indices, const Context::SystemHandles &system_handles);
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~WSI();
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inline Context &get_context()
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{
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return *context;
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}
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inline Device &get_device()
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{
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return *device;
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}
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// Acquires a frame from swapchain, also calls poll_input() after acquire
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// since acquire tends to block.
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bool begin_frame();
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// Presents and iterates frame context.
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// Present is skipped if swapchain resource was not touched.
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// The normal app loop is something like begin_frame() -> submit work -> end_frame().
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bool end_frame();
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// For external swapchains we don't have a normal acquire -> present cycle.
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// - set_external_frame()
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// - index replaces the acquire next image index.
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// - acquire_semaphore replaces semaphore from acquire next image.
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// - frame_time controls the frame time passed down.
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// - begin_frame()
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// - submit work
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// - end_frame()
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// - consume_external_release_semaphore()
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// - Returns the release semaphore that can passed to the equivalent of QueuePresentKHR.
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void set_external_frame(unsigned index, Semaphore acquire_semaphore, double frame_time);
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Semaphore consume_external_release_semaphore();
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CommandBuffer::Type get_current_present_queue_type() const;
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// Equivalent to calling destructor.
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void teardown();
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WSIPlatform &get_platform()
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{
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VK_ASSERT(platform);
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return *platform;
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}
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// For Android. Used in response to APP_CMD_{INIT,TERM}_WINDOW once
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// we have a proper swapchain going.
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// We have to completely drain swapchain before the window is terminated on Android.
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void deinit_surface_and_swapchain();
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void reinit_surface_and_swapchain(VkSurfaceKHR new_surface);
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void set_window_title(const std::string &title);
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double get_smooth_frame_time() const;
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double get_smooth_elapsed_time() const;
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private:
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void update_framebuffer(unsigned width, unsigned height);
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ContextHandle context;
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VkSurfaceKHR surface = VK_NULL_HANDLE;
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VkSwapchainKHR swapchain = VK_NULL_HANDLE;
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std::vector<VkImage> swapchain_images;
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std::vector<Semaphore> release_semaphores;
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DeviceHandle device;
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const VolkDeviceTable *table = nullptr;
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unsigned swapchain_width = 0;
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unsigned swapchain_height = 0;
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float swapchain_aspect_ratio = 1.0f;
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VkSurfaceFormatKHR swapchain_surface_format = { VK_FORMAT_UNDEFINED, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
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PresentMode current_present_mode = PresentMode::SyncToVBlank;
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PresentMode present_mode = PresentMode::SyncToVBlank;
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bool low_latency_mode_enable = false;
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VkPresentModeKHR active_present_mode = VK_PRESENT_MODE_FIFO_KHR;
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std::vector<VkPresentModeKHR> present_mode_compat_group;
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bool update_active_presentation_mode(PresentMode mode);
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VkImageUsageFlags current_extra_usage = 0;
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VkImageUsageFlags extra_usage = 0;
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bool swapchain_is_suboptimal = false;
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enum class SwapchainError
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{
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None,
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NoSurface,
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Error
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};
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SwapchainError init_swapchain(unsigned width, unsigned height);
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bool blocking_init_swapchain(unsigned width, unsigned height);
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uint32_t swapchain_index = 0;
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bool has_acquired_swapchain_index = false;
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WSIPlatform *platform = nullptr;
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std::vector<ImageHandle> external_swapchain_images;
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unsigned external_frame_index = 0;
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Semaphore external_acquire;
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Semaphore external_release;
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bool frame_is_external = false;
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BackbufferFormat backbuffer_format = BackbufferFormat::sRGB;
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BackbufferFormat current_backbuffer_format = BackbufferFormat::sRGB;
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bool support_prerotate = false;
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VkSurfaceTransformFlagBitsKHR swapchain_current_prerotate = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
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bool begin_frame_external();
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double external_frame_time = 0.0;
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double smooth_frame_time = 0.0;
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double smooth_elapsed_time = 0.0;
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uint64_t present_id = 0;
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uint64_t present_last_id = 0;
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unsigned present_frame_latency = 0;
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void tear_down_swapchain();
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void drain_swapchain(bool in_tear_down);
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void wait_swapchain_latency();
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VkHdrMetadataEXT hdr_metadata = { VK_STRUCTURE_TYPE_HDR_METADATA_EXT };
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struct DeferredDeletion
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{
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VkSwapchainKHR swapchain;
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Fence fence;
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};
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Util::SmallVector<DeferredDeletion> deferred_swapchains;
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Vulkan::Fence last_present_fence;
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void nonblock_delete_swapchains();
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VkSurfaceFormatKHR find_suitable_present_format(const std::vector<VkSurfaceFormatKHR> &formats, BackbufferFormat desired_format) const;
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#ifdef HAVE_WSI_DXGI_INTEROP
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std::unique_ptr<DXGIInteropSwapchain> dxgi;
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bool init_surface_swapchain_dxgi(unsigned width, unsigned height);
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bool begin_frame_dxgi();
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bool end_frame_dxgi();
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#endif
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};
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}
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